fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -8,6 +8,7 @@
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[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Mage/ClassCards/Fireball/shot1.wav" id="6_o5rjg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_hfmm6"]
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resource_local_to_scene = true
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atlas = ExtResource("5_r42ic")
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region = Rect2(0, 0, 64, 64)
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@ -8,6 +8,7 @@
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[ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Mage/ClassCards/Icicle/shot1.wav" id="6_ilpsp"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_7uf3s"]
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resource_local_to_scene = true
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atlas = ExtResource("5_iremk")
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region = Rect2(0, 0, 64, 64)
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@ -7,6 +7,7 @@
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[ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://PCs/Mage/ClassCards/Refrigerator/cold_particles.tres" id="5_8q1lc"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_0yua2"]
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resource_local_to_scene = true
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atlas = ExtResource("4_y5ps0")
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region = Rect2(0, 0, 64, 64)
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