fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node

This commit is contained in:
2024-03-29 21:58:40 +11:00
parent 3c28999cd9
commit 62d0dc0130
40 changed files with 205 additions and 138 deletions

View File

@ -6,6 +6,7 @@
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="4_gdaci"]
[sub_resource type="AtlasTexture" id="AtlasTexture_604rb"]
resource_local_to_scene = true
atlas = ExtResource("3_kuj4t")
region = Rect2(0, 0, 64, 64)