fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node

This commit is contained in:
2024-03-29 21:58:40 +11:00
parent 3c28999cd9
commit 62d0dc0130
40 changed files with 205 additions and 138 deletions

View File

@ -22,4 +22,4 @@ value = 3.0
script = ExtResource("2_wptab")
target_type = 1
attributes = Array[ExtResource("1_ikp33")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Hold to apply Burning to enemies in front of you"
text = "Applies burning to enemies in front of it"

View File

@ -8,6 +8,7 @@
[ext_resource type="Material" uid="uid://gyeamtekshor" path="res://PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres" id="6_idhp2"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3hank"]
resource_local_to_scene = true
atlas = ExtResource("5_wdw3e")
region = Rect2(0, 0, 64, 64)