fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -22,4 +22,4 @@ value = 3.0
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script = ExtResource("2_wptab")
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target_type = 1
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attributes = Array[ExtResource("1_ikp33")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
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text = "Hold to apply Burning to enemies in front of you"
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text = "Applies burning to enemies in front of it"
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@ -8,6 +8,7 @@
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[ext_resource type="Material" uid="uid://gyeamtekshor" path="res://PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres" id="6_idhp2"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3hank"]
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resource_local_to_scene = true
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atlas = ExtResource("5_wdw3e")
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region = Rect2(0, 0, 64, 64)
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