fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node

This commit is contained in:
2024-03-29 21:58:40 +11:00
parent 3c28999cd9
commit 62d0dc0130
40 changed files with 205 additions and 138 deletions

View File

@ -8,6 +8,7 @@
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[sub_resource type="AtlasTexture" id="AtlasTexture_cussn"]
resource_local_to_scene = true
atlas = ExtResource("4_ub37g")
region = Rect2(0, 0, 64, 64)