fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -8,6 +8,7 @@
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[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="6_pd8iu"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_cussn"]
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resource_local_to_scene = true
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atlas = ExtResource("4_ub37g")
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region = Rect2(0, 0, 64, 64)
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