fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -10,7 +10,7 @@
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[ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"]
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[ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"]
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[ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://PCs/Mechanic/red.png" id="6_yyp8i"]
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[ext_resource type="Script" path="res://Scripts/HUD.gd" id="8_yl6ka"]
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[ext_resource type="Script" path="res://Scripts/hud.gd" id="8_yl6ka"]
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[ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Mechanic/red_hand.png" id="9_gxh2h"]
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[ext_resource type="Script" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"]
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[ext_resource type="Script" path="res://Scripts/minimap_cam.gd" id="12_3hpi3"]
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@ -127,7 +127,6 @@ gauntlet_card_2 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3/Node
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pause_menu_scene = ExtResource("3_avnsx")
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hud = NodePath("HUD")
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movement = NodePath("PlayerMovement")
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sprint_zoom_speed = null
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player_name_tag = NodePath("NametagViewport/Label")
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weapon_swap_timer = NodePath("WeaponSwapTimer")
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ears = NodePath("AudioListener3D")
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