fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
This commit is contained in:
67
Scenes/CardPrinter/card_printer.gd
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67
Scenes/CardPrinter/card_printer.gd
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class_name CardPrinter extends StaticBody3D
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@export var cards: Array[CardInHand]
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@export var item_card_scene: PackedScene
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@export var button_collider: CollisionShape3D
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@export var button_box: Node3D
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@export var choice_colliders: Array[CollisionShape3D]
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var card_available: bool = false
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var reply_player: Hero
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func randomize_cards() -> void:
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var weight_total: int = 0
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for rarity: String in Data.Rarity:
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weight_total += Data.rarity_weights[rarity]
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var generated_rarity: int = randi_range(0, weight_total)
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var decided_rarity: int = 0
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for rarity: String in Data.Rarity:
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weight_total -= Data.rarity_weights[rarity]
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if generated_rarity >= weight_total:
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decided_rarity = Data.Rarity[rarity]
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break
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var card_array: Array = []
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for x: Card in Data.cards:
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if x.rarity == decided_rarity:
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card_array.append(x)
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var card: Card
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for x: CardInHand in cards:
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if card_array.size() > 0:
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card = card_array.pick_random()
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card_array.erase(card)
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x.set_card(card)
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#TODO: in reality this should just show the icon and then hovering over it lets you see either side at the players own discretion
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x.view_tower()
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$Node3D.set_visible(true)
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for x: CollisionShape3D in choice_colliders:
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x.disabled = false
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card_available = true
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func retrieve_card(i: int, reply: Hero) -> void:
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$Node3D.set_visible(false)
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for x: CollisionShape3D in choice_colliders:
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x.disabled = true
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if card_available:
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var card: Card = cards[i].stats
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reply_player.add_card(card)
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#var item: ItemCard = item_card_scene.instantiate() as ItemCard
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#item.card = card
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#item.position = Vector3(1.683, 0, 0)
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#add_child(item)
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button_collider.disabled = false
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button_box.position = Vector3(0,0,0)
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$AudioStreamPlayer3D.play()
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reply_player = null
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func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
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reply_player = reply
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button_collider.disabled = true
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button_box.position = Vector3(0,0,-0.2)
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$AudioStreamPlayer3D.play()
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randomize_cards()
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149
Scenes/CardPrinter/card_printer.tscn
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149
Scenes/CardPrinter/card_printer.tscn
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[gd_scene load_steps=14 format=3 uid="uid://1b2ikdanl66b"]
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[ext_resource type="Script" path="res://Scenes/CardPrinter/card_printer.gd" id="1_qft15"]
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[ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="2_hegq8"]
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[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="3_wygtg"]
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[ext_resource type="Script" path="res://Scripts/interact_button.gd" id="4_eavi1"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="5_m033a"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s02au"]
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albedo_color = Color(0.203922, 0.592157, 0.592157, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_0ebt5"]
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size = Vector3(2.672, 1.75, 1)
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[sub_resource type="ViewportTexture" id="ViewportTexture_yf4je"]
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viewport_path = NodePath("SubViewport")
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[sub_resource type="ViewportTexture" id="ViewportTexture_3q3h0"]
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viewport_path = NodePath("SubViewport2")
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[sub_resource type="ViewportTexture" id="ViewportTexture_vyyy4"]
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viewport_path = NodePath("SubViewport3")
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[sub_resource type="BoxShape3D" id="BoxShape3D_ikdwj"]
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size = Vector3(1.29447, 0.342125, 0.277604)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gv3t5"]
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size = Vector3(0.763889, 0.773027, 0.0570252)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_73g2w"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("5_m033a")
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stream_0/weight = 1.0
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[node name="CardPrinter" type="StaticBody3D" node_paths=PackedStringArray("cards", "button_collider", "button_box", "choice_colliders")]
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script = ExtResource("1_qft15")
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cards = [NodePath("SubViewport/Node2D"), NodePath("SubViewport2/Node2D"), NodePath("SubViewport3/Node2D")]
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item_card_scene = ExtResource("2_hegq8")
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button_collider = NodePath("StaticBody3D/CollisionShape3D2")
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button_box = NodePath("StaticBody3D/CollisionShape3D2/CSGBox3D")
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choice_colliders = [NodePath("StaticBody3D2/CollisionShape3D2"), NodePath("StaticBody3D3/CollisionShape3D2"), NodePath("StaticBody3D4/CollisionShape3D2")]
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0)
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size = Vector3(2.672, 1.75, 1)
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material = SubResource("StandardMaterial3D_s02au")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0)
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shape = SubResource("BoxShape3D_0ebt5")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport" instance=ExtResource("3_wygtg")]
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[node name="SubViewport2" type="SubViewport" parent="."]
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transparent_bg = true
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport2" instance=ExtResource("3_wygtg")]
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[node name="SubViewport3" type="SubViewport" parent="."]
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transparent_bg = true
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render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport3" instance=ExtResource("3_wygtg")]
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[node name="Node3D" type="Node3D" parent="."]
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visible = false
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[node name="Sprite3D" type="Sprite3D" parent="Node3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -0.805106, 1.12938, 0.500052)
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texture_filter = 0
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texture = SubResource("ViewportTexture_yf4je")
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[node name="Sprite3D2" type="Sprite3D" parent="Node3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.0180808, 1.12938, 0.500052)
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texture_filter = 0
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texture = SubResource("ViewportTexture_3q3h0")
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[node name="Sprite3D3" type="Sprite3D" parent="Node3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0.843507, 1.12938, 0.500052)
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texture_filter = 0
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texture = SubResource("ViewportTexture_vyyy4")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.444448, 0.610684)
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collision_layer = 16
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collision_mask = 0
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script = ExtResource("4_eavi1")
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press_cost = 15
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hover_text = "Spend 15 Coins to print card"
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_ikdwj")
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[node name="CSGBox3D" type="CSGBox3D" parent="StaticBody3D/CollisionShape3D2"]
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size = Vector3(1.29447, 0.342125, 0.277604)
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[node name="StaticBody3D2" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.756734, 1.15772, 0.610684)
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collision_layer = 16
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collision_mask = 0
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script = ExtResource("4_eavi1")
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hover_text = "Select card"
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0466152, -0.0297148, -0.0917365)
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shape = SubResource("BoxShape3D_gv3t5")
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disabled = true
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[node name="StaticBody3D3" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0672475, 1.15772, 0.610684)
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collision_layer = 16
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collision_mask = 0
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script = ExtResource("4_eavi1")
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button_press_value = 1
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hover_text = "Select card"
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0466152, -0.0297148, -0.0917365)
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shape = SubResource("BoxShape3D_gv3t5")
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disabled = true
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[node name="StaticBody3D4" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.883877, 1.15772, 0.610684)
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collision_layer = 16
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collision_mask = 0
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script = ExtResource("4_eavi1")
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button_press_value = 2
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hover_text = "Select card"
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D4"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0466152, -0.0297148, -0.0917365)
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shape = SubResource("BoxShape3D_gv3t5")
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disabled = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.433459, 0.524183)
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stream = SubResource("AudioStreamRandomizer_73g2w")
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bus = &"SFX"
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[connection signal="button_interacted" from="StaticBody3D" to="." method="_on_static_body_3d_button_interacted"]
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[connection signal="button_interacted" from="StaticBody3D2" to="." method="retrieve_card"]
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[connection signal="button_interacted" from="StaticBody3D3" to="." method="retrieve_card"]
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[connection signal="button_interacted" from="StaticBody3D4" to="." method="retrieve_card"]
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