fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -25,6 +25,8 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 5
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theme_override_font_sizes/font_size = 60
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text = "12345"
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horizontal_alignment = 1
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