fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -100,7 +100,8 @@ func start_game() -> void:
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loadout_editor.set_visible(false)
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func edit_player_profile(_argument: PlayerProfile) -> void:
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#TODO: what the fuck is this doing lol
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func edit_player_profile(_argument: int) -> void:
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var profile_dict: Dictionary = Data.player_profile.to_dict()
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networked_edit_player_profile.rpc(multiplayer.get_unique_id(), profile_dict)
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