fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node

This commit is contained in:
2024-03-29 21:58:40 +11:00
parent 3c28999cd9
commit 62d0dc0130
40 changed files with 205 additions and 138 deletions

View File

@ -100,7 +100,8 @@ func start_game() -> void:
loadout_editor.set_visible(false)
func edit_player_profile(_argument: PlayerProfile) -> void:
#TODO: what the fuck is this doing lol
func edit_player_profile(_argument: int) -> void:
var profile_dict: Dictionary = Data.player_profile.to_dict()
networked_edit_player_profile.rpc(multiplayer.get_unique_id(), profile_dict)