fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -7,7 +7,7 @@
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[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="5_433ie"]
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[ext_resource type="Texture2D" uid="uid://chhmkmlfrobhu" path="res://Assets/Textures/bubble.png" id="6_ke2c8"]
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[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="9_4xla1"]
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[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="9_7hati"]
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[ext_resource type="Script" path="res://Scripts/status_effector.gd" id="9_7hati"]
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
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[ext_resource type="Script" path="res://Scripts/EnemyAI/beelining_controller.gd" id="9_cx8mv"]
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