fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://b0nady5xm88bo"]
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[gd_scene load_steps=16 format=3 uid="uid://b0nady5xm88bo"]
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[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"]
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[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"]
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@ -10,7 +10,8 @@
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"]
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[ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"]
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[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="10_or8n6"]
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[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="10_txouh"]
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[ext_resource type="Script" path="res://Scripts/status_effector.gd" id="10_txouh"]
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[ext_resource type="Script" path="res://Scripts/sprite_bobber.gd" id="12_2nmk0"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
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@ -22,7 +23,7 @@ region = Rect2(0, 0, 32, 32)
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[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource("1_fwsjt")
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@ -42,11 +43,11 @@ shape = SubResource("SphereShape3D_21dgw")
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script = ExtResource("2_j8yin")
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[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.585, 0)
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pixel_size = 0.04
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texture = SubResource("AtlasTexture_o3ikr")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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[node name="HealthBar" type="Sprite3D" parent="."]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0)
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sorting_offset = 1.0
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pixel_size = 0.02
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@ -54,7 +55,7 @@ billboard = 1
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texture_filter = 0
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texture = SubResource("ViewportTexture_4tj6k")
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[node name="Sprite3D2" type="Sprite3D" parent="."]
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(2, 0, 0, 0, -8.74228e-08, 2, 0, -2, -8.74228e-08, 0, 1.40824, 0)
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layers = 4
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texture_filter = 0
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@ -87,6 +88,11 @@ offset_bottom = 236.0
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script = ExtResource("10_gljle")
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character = NodePath("..")
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[node name="SpriteBobber" type="Node" parent="." node_paths=PackedStringArray("character", "sprite")]
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script = ExtResource("12_2nmk0")
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character = NodePath("..")
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sprite = NodePath("../DirectionSprite")
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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