fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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@ -8,7 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="5_t0dpu"]
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[ext_resource type="Texture2D" uid="uid://brjk5pu0up85s" path="res://Assets/TextureAtlases/dummy.tres" id="6_agkvc"]
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_m8sgd"]
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[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="8_melp1"]
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[ext_resource type="Script" path="res://Scripts/status_effector.gd" id="8_melp1"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
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radius = 0.7173
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