fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node

This commit is contained in:
2024-03-29 21:58:40 +11:00
parent 3c28999cd9
commit 62d0dc0130
40 changed files with 205 additions and 138 deletions

View File

@ -8,7 +8,7 @@
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="5_t0dpu"]
[ext_resource type="Texture2D" uid="uid://brjk5pu0up85s" path="res://Assets/TextureAtlases/dummy.tres" id="6_agkvc"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_m8sgd"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="8_melp1"]
[ext_resource type="Script" path="res://Scripts/status_effector.gd" id="8_melp1"]
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
radius = 0.7173