fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node

This commit is contained in:
Lexi Quinn 2024-03-29 21:58:40 +11:00
parent 3c28999cd9
commit 62d0dc0130
40 changed files with 205 additions and 138 deletions

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@ -8,6 +8,7 @@
[ext_resource type="AudioStream" uid="uid://cu654fn5nke3n" path="res://PCs/Entomologist/ClassCards/Blowdart/shot1.wav" id="6_bfygd"] [ext_resource type="AudioStream" uid="uid://cu654fn5nke3n" path="res://PCs/Entomologist/ClassCards/Blowdart/shot1.wav" id="6_bfygd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_85web"] [sub_resource type="AtlasTexture" id="AtlasTexture_85web"]
resource_local_to_scene = true
atlas = ExtResource("5_rvf06") atlas = ExtResource("5_rvf06")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -8,6 +8,7 @@
[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Mage/ClassCards/Fireball/shot1.wav" id="6_o5rjg"] [ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Mage/ClassCards/Fireball/shot1.wav" id="6_o5rjg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_hfmm6"] [sub_resource type="AtlasTexture" id="AtlasTexture_hfmm6"]
resource_local_to_scene = true
atlas = ExtResource("5_r42ic") atlas = ExtResource("5_r42ic")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -8,6 +8,7 @@
[ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Mage/ClassCards/Icicle/shot1.wav" id="6_ilpsp"] [ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Mage/ClassCards/Icicle/shot1.wav" id="6_ilpsp"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7uf3s"] [sub_resource type="AtlasTexture" id="AtlasTexture_7uf3s"]
resource_local_to_scene = true
atlas = ExtResource("5_iremk") atlas = ExtResource("5_iremk")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -7,6 +7,7 @@
[ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://PCs/Mage/ClassCards/Refrigerator/cold_particles.tres" id="5_8q1lc"] [ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://PCs/Mage/ClassCards/Refrigerator/cold_particles.tres" id="5_8q1lc"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0yua2"] [sub_resource type="AtlasTexture" id="AtlasTexture_0yua2"]
resource_local_to_scene = true
atlas = ExtResource("4_y5ps0") atlas = ExtResource("4_y5ps0")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -6,6 +6,7 @@
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="4_gdaci"] [ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="4_gdaci"]
[sub_resource type="AtlasTexture" id="AtlasTexture_604rb"] [sub_resource type="AtlasTexture" id="AtlasTexture_604rb"]
resource_local_to_scene = true
atlas = ExtResource("3_kuj4t") atlas = ExtResource("3_kuj4t")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -8,6 +8,7 @@
[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Mechanic/ClassCards/BombLauncher/shot1.wav" id="6_rg62n"] [ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Mechanic/ClassCards/BombLauncher/shot1.wav" id="6_rg62n"]
[sub_resource type="AtlasTexture" id="AtlasTexture_4fobv"] [sub_resource type="AtlasTexture" id="AtlasTexture_4fobv"]
resource_local_to_scene = true
atlas = ExtResource("5_iyrt8") atlas = ExtResource("5_iyrt8")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -22,4 +22,4 @@ value = 3.0
script = ExtResource("2_wptab") script = ExtResource("2_wptab")
target_type = 1 target_type = 1
attributes = Array[ExtResource("1_ikp33")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) attributes = Array[ExtResource("1_ikp33")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")])
text = "Hold to apply Burning to enemies in front of you" text = "Applies burning to enemies in front of it"

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@ -8,6 +8,7 @@
[ext_resource type="Material" uid="uid://gyeamtekshor" path="res://PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres" id="6_idhp2"] [ext_resource type="Material" uid="uid://gyeamtekshor" path="res://PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres" id="6_idhp2"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3hank"] [sub_resource type="AtlasTexture" id="AtlasTexture_3hank"]
resource_local_to_scene = true
atlas = ExtResource("5_wdw3e") atlas = ExtResource("5_wdw3e")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dkb8e0uu5vikw"
path="res://.godot/imported/accelerator.png-a0973046062ee4662a163fa426169703.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://PCs/Mechanic/ClassCards/Gatling/accelerator.png"
dest_files=["res://.godot/imported/accelerator.png-a0973046062ee4662a163fa426169703.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -2,12 +2,13 @@
[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_fwlu5"] [ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_fwlu5"]
[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres" id="2_fnyjd"] [ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres" id="2_fnyjd"]
[ext_resource type="Texture2D" uid="uid://bjh6e8t8br6rq" path="res://PCs/Mechanic/ClassCards/Gatling/gatling.png" id="2_rv8ps"]
[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd" id="2_wm4al"] [ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd" id="2_wm4al"]
[ext_resource type="Texture2D" uid="uid://dkb8e0uu5vikw" path="res://PCs/Mechanic/ClassCards/Gatling/accelerator.png" id="4_gi42y"]
[ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Mechanic/ClassCards/Gatling/shot1.wav" id="5_gelfi"] [ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Mechanic/ClassCards/Gatling/shot1.wav" id="5_gelfi"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0im1y"] [sub_resource type="AtlasTexture" id="AtlasTexture_0im1y"]
atlas = ExtResource("2_rv8ps") resource_local_to_scene = true
atlas = ExtResource("4_gi42y")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_778e1"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_778e1"]

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@ -8,6 +8,7 @@
[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav" id="6_6qk7c"] [ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav" id="6_6qk7c"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ehcsl"] [sub_resource type="AtlasTexture" id="AtlasTexture_ehcsl"]
resource_local_to_scene = true
atlas = ExtResource("5_obawu") atlas = ExtResource("5_obawu")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -8,6 +8,7 @@
[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://PCs/Mechanic/ClassCards/Reactor/radiation_particles.tres" id="6_0sgt1"] [ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://PCs/Mechanic/ClassCards/Reactor/radiation_particles.tres" id="6_0sgt1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"] [sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"]
resource_local_to_scene = true
atlas = ExtResource("5_bawfy") atlas = ExtResource("5_bawfy")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -10,6 +10,7 @@
[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav" id="8_genbv"] [ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav" id="8_genbv"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f4p4w"] [sub_resource type="AtlasTexture" id="AtlasTexture_f4p4w"]
resource_local_to_scene = true
atlas = ExtResource("4_iygkf") atlas = ExtResource("4_iygkf")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -8,6 +8,7 @@
[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="6_pd8iu"] [ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="6_pd8iu"]
[sub_resource type="AtlasTexture" id="AtlasTexture_cussn"] [sub_resource type="AtlasTexture" id="AtlasTexture_cussn"]
resource_local_to_scene = true
atlas = ExtResource("4_ub37g") atlas = ExtResource("4_ub37g")
region = Rect2(0, 0, 64, 64) region = Rect2(0, 0, 64, 64)

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@ -57,19 +57,19 @@ func _ready() -> void:
if is_multiplayer_authority(): if is_multiplayer_authority():
right_hand_animator.play("weapon_sway") right_hand_animator.play("weapon_sway")
right_hand_animator.speed_scale = 0 right_hand_animator.speed_scale = 0
ears.make_current()
camera.make_current() camera.make_current()
sprite.queue_free() sprite.queue_free()
hand_sprite.texture = hero_class.hand_texture hand_sprite.texture = hero_class.hand_texture
player_name_tag.queue_free() player_name_tag.queue_free()
ears.make_current() for card: Card in hero_class.deck:
inventory.add(card)
else: else:
camera.set_visible(false) camera.set_visible(false)
gun_camera.set_visible(false) gun_camera.set_visible(false)
hud.set_visible(false) hud.set_visible(false)
if weapon != null: if weapon != null:
weapon.set_raycast_origin(camera) weapon.set_raycast_origin(camera)
for card: Card in hero_class.deck:
inventory.add(card)
sprite.texture.atlas = hero_class.texture sprite.texture.atlas = hero_class.texture
check_left_hand_valid() check_left_hand_valid()
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
@ -109,7 +109,7 @@ func _process(delta: float) -> void:
if interaction_raycast.get_collider() is InteractButton: if interaction_raycast.get_collider() is InteractButton:
var button: InteractButton = interaction_raycast.get_collider() as InteractButton var button: InteractButton = interaction_raycast.get_collider() as InteractButton
if currency >= button.press_cost: if currency >= button.press_cost:
button.press() button.press(self)
currency -= button.press_cost currency -= button.press_cost
if interaction_raycast.get_collider() is ItemCard: if interaction_raycast.get_collider() is ItemCard:
add_card(interaction_raycast.get_collider().pick_up()) add_card(interaction_raycast.get_collider().pick_up())
@ -172,7 +172,7 @@ func increment_selected() -> void:
func decrement_selected() -> void: func decrement_selected() -> void:
inventory_selected_index -= 1 inventory_selected_index -= 1
if inventory_selected_index < 0: if inventory_selected_index < 0:
inventory_selected_index = inventory.contents.keys().size() - 1 inventory_selected_index = max(inventory.contents.keys().size() - 1, 0)
func _unhandled_input(event: InputEvent) -> void: func _unhandled_input(event: InputEvent) -> void:

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@ -10,7 +10,7 @@
[ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"] [ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"]
[ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"] [ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"]
[ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://PCs/Mechanic/red.png" id="6_yyp8i"] [ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://PCs/Mechanic/red.png" id="6_yyp8i"]
[ext_resource type="Script" path="res://Scripts/HUD.gd" id="8_yl6ka"] [ext_resource type="Script" path="res://Scripts/hud.gd" id="8_yl6ka"]
[ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Mechanic/red_hand.png" id="9_gxh2h"] [ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Mechanic/red_hand.png" id="9_gxh2h"]
[ext_resource type="Script" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"] [ext_resource type="Script" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"]
[ext_resource type="Script" path="res://Scripts/minimap_cam.gd" id="12_3hpi3"] [ext_resource type="Script" path="res://Scripts/minimap_cam.gd" id="12_3hpi3"]
@ -127,7 +127,6 @@ gauntlet_card_2 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3/Node
pause_menu_scene = ExtResource("3_avnsx") pause_menu_scene = ExtResource("3_avnsx")
hud = NodePath("HUD") hud = NodePath("HUD")
movement = NodePath("PlayerMovement") movement = NodePath("PlayerMovement")
sprint_zoom_speed = null
player_name_tag = NodePath("NametagViewport/Label") player_name_tag = NodePath("NametagViewport/Label")
weapon_swap_timer = NodePath("WeaponSwapTimer") weapon_swap_timer = NodePath("WeaponSwapTimer")
ears = NodePath("AudioListener3D") ears = NodePath("AudioListener3D")

View File

@ -50,7 +50,6 @@ func _physics_process(delta: float) -> void:
#TODO: maybe make the speed slower/faster on slopes? #TODO: maybe make the speed slower/faster on slopes?
var player_speed: float = Vector2(player.velocity.x, player.velocity.z).length() var player_speed: float = Vector2(player.velocity.x, player.velocity.z).length()
speed_factor = lerp(speed_factor, player_speed / head_bob_max_effect_speed, 20.0 * delta) speed_factor = lerp(speed_factor, player_speed / head_bob_max_effect_speed, 20.0 * delta)
sample_point += delta * head_bob_frequency * speed_factor
else: else:
speed_factor = lerp(speed_factor, 0.0, 20.0 * delta) speed_factor = lerp(speed_factor, 0.0, 20.0 * delta)
@ -69,6 +68,7 @@ func _process(delta: float) -> void:
#constant_trauma = min(1.0, constant_trauma + 0.1) #constant_trauma = min(1.0, constant_trauma + 0.1)
#if Input.is_action_just_pressed("decrease_trauma"): #if Input.is_action_just_pressed("decrease_trauma"):
#constant_trauma = max(0.0, constant_trauma - 0.1) #constant_trauma = max(0.0, constant_trauma - 0.1)
sample_point += delta * head_bob_frequency * speed_factor
var camera_translation: Vector3 = Vector3.ZERO var camera_translation: Vector3 = Vector3.ZERO
var camera_tilt: Vector3 = Vector3.ZERO var camera_tilt: Vector3 = Vector3.ZERO
camera_translation = minecraft_translation(head_bob_amplitude * speed_factor) camera_translation = minecraft_translation(head_bob_amplitude * speed_factor)
@ -133,10 +133,13 @@ func focus_target() -> Vector3:
return focus_raycast.global_position + -focus_raycast.global_transform.basis.z * 30.0 return focus_raycast.global_position + -focus_raycast.global_transform.basis.z * 30.0
func tilt_camera(tilt: Vector3, speed: float) -> void: #func tilt_camera(tilt: Vector3, speed: float) -> void:
camera.rotation.x = lerp(camera.rotation.x, tilt.x, speed) ##camera.rotation.x = lerp(camera.rotation.x, tilt.x, speed)
camera.rotation.y = lerp(camera.rotation.y, tilt.y, speed) ##camera.rotation.y = lerp(camera.rotation.y, tilt.y, speed)
camera.rotation.z = lerp(camera.rotation.z, tilt.z, speed) ##camera.rotation.z = lerp(camera.rotation.z, tilt.z, speed)
#camera.rotation.x = tilt.x
#camera.rotation.y = tilt.y
#camera.rotation.z = tilt.z
func get_strafe_tilt(player_velocity: Vector3) -> Vector3: func get_strafe_tilt(player_velocity: Vector3) -> Vector3:

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@ -7,6 +7,7 @@ class_name CardPrinter extends StaticBody3D
@export var choice_colliders: Array[CollisionShape3D] @export var choice_colliders: Array[CollisionShape3D]
var card_available: bool = false var card_available: bool = false
var reply_player: Hero
func randomize_cards() -> void: func randomize_cards() -> void:
@ -41,22 +42,25 @@ func randomize_cards() -> void:
card_available = true card_available = true
func retrieve_card(i: int) -> void: func retrieve_card(i: int, reply: Hero) -> void:
$Node3D.set_visible(false) $Node3D.set_visible(false)
for x: CollisionShape3D in choice_colliders: for x: CollisionShape3D in choice_colliders:
x.disabled = true x.disabled = true
if card_available: if card_available:
var card: Card = cards[i].stats var card: Card = cards[i].stats
var item: ItemCard = item_card_scene.instantiate() as ItemCard reply_player.add_card(card)
item.card = card #var item: ItemCard = item_card_scene.instantiate() as ItemCard
item.position = Vector3(1.683, 0, 0) #item.card = card
add_child(item) #item.position = Vector3(1.683, 0, 0)
#add_child(item)
button_collider.disabled = false button_collider.disabled = false
button_box.position = Vector3(0,0,0) button_box.position = Vector3(0,0,0)
$AudioStreamPlayer3D.play() $AudioStreamPlayer3D.play()
reply_player = null
func _on_static_body_3d_button_interacted(_value: int) -> void: func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
reply_player = reply
button_collider.disabled = true button_collider.disabled = true
button_box.position = Vector3(0,0,-0.2) button_box.position = Vector3(0,0,-0.2)
$AudioStreamPlayer3D.play() $AudioStreamPlayer3D.play()

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@ -1,10 +1,10 @@
[gd_scene load_steps=15 format=3 uid="uid://1b2ikdanl66b"] [gd_scene load_steps=14 format=3 uid="uid://1b2ikdanl66b"]
[ext_resource type="Script" path="res://Scripts/card_printer.gd" id="1_7rhtj"] [ext_resource type="Script" path="res://Scenes/CardPrinter/card_printer.gd" id="1_qft15"]
[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="2_7ouw1"] [ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="2_hegq8"]
[ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="2_356ip"] [ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="3_wygtg"]
[ext_resource type="Script" path="res://Scripts/interact_button.gd" id="3_iia6u"] [ext_resource type="Script" path="res://Scripts/interact_button.gd" id="4_eavi1"]
[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="5_pf7c7"] [ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="5_m033a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s02au"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s02au"]
albedo_color = Color(0.203922, 0.592157, 0.592157, 1) albedo_color = Color(0.203922, 0.592157, 0.592157, 1)
@ -12,9 +12,6 @@ albedo_color = Color(0.203922, 0.592157, 0.592157, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_0ebt5"] [sub_resource type="BoxShape3D" id="BoxShape3D_0ebt5"]
size = Vector3(2.672, 1.75, 1) size = Vector3(2.672, 1.75, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_und3g"]
size = Vector3(0.816972, 0.233429, 0.632978)
[sub_resource type="ViewportTexture" id="ViewportTexture_yf4je"] [sub_resource type="ViewportTexture" id="ViewportTexture_yf4je"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
@ -33,13 +30,13 @@ size = Vector3(0.763889, 0.773027, 0.0570252)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_73g2w"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_73g2w"]
random_pitch = 1.1 random_pitch = 1.1
streams_count = 1 streams_count = 1
stream_0/stream = ExtResource("5_pf7c7") stream_0/stream = ExtResource("5_m033a")
stream_0/weight = 1.0 stream_0/weight = 1.0
[node name="CardPrinter" type="StaticBody3D" node_paths=PackedStringArray("cards", "button_collider", "button_box", "choice_colliders")] [node name="CardPrinter" type="StaticBody3D" node_paths=PackedStringArray("cards", "button_collider", "button_box", "choice_colliders")]
script = ExtResource("1_7rhtj") script = ExtResource("1_qft15")
cards = [NodePath("SubViewport/Node2D"), NodePath("SubViewport2/Node2D"), NodePath("SubViewport3/Node2D")] cards = [NodePath("SubViewport/Node2D"), NodePath("SubViewport2/Node2D"), NodePath("SubViewport3/Node2D")]
item_card_scene = ExtResource("2_356ip") item_card_scene = ExtResource("2_hegq8")
button_collider = NodePath("StaticBody3D/CollisionShape3D2") button_collider = NodePath("StaticBody3D/CollisionShape3D2")
button_box = NodePath("StaticBody3D/CollisionShape3D2/CSGBox3D") button_box = NodePath("StaticBody3D/CollisionShape3D2/CSGBox3D")
choice_colliders = [NodePath("StaticBody3D2/CollisionShape3D2"), NodePath("StaticBody3D3/CollisionShape3D2"), NodePath("StaticBody3D4/CollisionShape3D2")] choice_colliders = [NodePath("StaticBody3D2/CollisionShape3D2"), NodePath("StaticBody3D3/CollisionShape3D2"), NodePath("StaticBody3D4/CollisionShape3D2")]
@ -53,27 +50,23 @@ material = SubResource("StandardMaterial3D_s02au")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.875, 0)
shape = SubResource("BoxShape3D_0ebt5") shape = SubResource("BoxShape3D_0ebt5")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6825, 0.484672, 0)
shape = SubResource("BoxShape3D_und3g")
[node name="SubViewport" type="SubViewport" parent="."] [node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true transparent_bg = true
render_target_update_mode = 4 render_target_update_mode = 4
[node name="Node2D" parent="SubViewport" instance=ExtResource("2_7ouw1")] [node name="Node2D" parent="SubViewport" instance=ExtResource("3_wygtg")]
[node name="SubViewport2" type="SubViewport" parent="."] [node name="SubViewport2" type="SubViewport" parent="."]
transparent_bg = true transparent_bg = true
render_target_update_mode = 4 render_target_update_mode = 4
[node name="Node2D" parent="SubViewport2" instance=ExtResource("2_7ouw1")] [node name="Node2D" parent="SubViewport2" instance=ExtResource("3_wygtg")]
[node name="SubViewport3" type="SubViewport" parent="."] [node name="SubViewport3" type="SubViewport" parent="."]
transparent_bg = true transparent_bg = true
render_target_update_mode = 4 render_target_update_mode = 4
[node name="Node2D" parent="SubViewport3" instance=ExtResource("2_7ouw1")] [node name="Node2D" parent="SubViewport3" instance=ExtResource("3_wygtg")]
[node name="Node3D" type="Node3D" parent="."] [node name="Node3D" type="Node3D" parent="."]
visible = false visible = false
@ -97,7 +90,7 @@ texture = SubResource("ViewportTexture_vyyy4")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.444448, 0.610684) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.444448, 0.610684)
collision_layer = 16 collision_layer = 16
collision_mask = 0 collision_mask = 0
script = ExtResource("3_iia6u") script = ExtResource("4_eavi1")
press_cost = 15 press_cost = 15
hover_text = "Spend 15 Coins to print card" hover_text = "Spend 15 Coins to print card"
@ -111,7 +104,7 @@ size = Vector3(1.29447, 0.342125, 0.277604)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.756734, 1.15772, 0.610684) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.756734, 1.15772, 0.610684)
collision_layer = 16 collision_layer = 16
collision_mask = 0 collision_mask = 0
script = ExtResource("3_iia6u") script = ExtResource("4_eavi1")
hover_text = "Select card" hover_text = "Select card"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D2"] [node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D2"]
@ -123,7 +116,7 @@ disabled = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0672475, 1.15772, 0.610684) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0672475, 1.15772, 0.610684)
collision_layer = 16 collision_layer = 16
collision_mask = 0 collision_mask = 0
script = ExtResource("3_iia6u") script = ExtResource("4_eavi1")
button_press_value = 1 button_press_value = 1
hover_text = "Select card" hover_text = "Select card"
@ -136,7 +129,7 @@ disabled = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.883877, 1.15772, 0.610684) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.883877, 1.15772, 0.610684)
collision_layer = 16 collision_layer = 16
collision_mask = 0 collision_mask = 0
script = ExtResource("3_iia6u") script = ExtResource("4_eavi1")
button_press_value = 2 button_press_value = 2
hover_text = "Select card" hover_text = "Select card"
@ -145,11 +138,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0466152, -0.0297148, -0.09
shape = SubResource("BoxShape3D_gv3t5") shape = SubResource("BoxShape3D_gv3t5")
disabled = true disabled = true
[node name="CSGBox3D2" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6825, 0.484672, 0)
size = Vector3(0.816972, 0.233429, 0.632978)
material = SubResource("StandardMaterial3D_s02au")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.433459, 0.524183) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.433459, 0.524183)
stream = SubResource("AudioStreamRandomizer_73g2w") stream = SubResource("AudioStreamRandomizer_73g2w")

View File

@ -57,14 +57,15 @@ func randomize_cards() -> void:
x.set_visible(true) x.set_visible(true)
func retrieve_card(i: int) -> void: func retrieve_card(i: int, callback: Hero) -> void:
#close() #close()
choice_colliders[i].disabled = true choice_colliders[i].disabled = true
choice_sprites[i].set_visible(false) choice_sprites[i].set_visible(false)
var card: Card = cards[i].stats var card: Card = cards[i].stats
var item: ItemCard = item_card_scene.instantiate() as ItemCard callback.add_card(card)
item.card = card #var item: ItemCard = item_card_scene.instantiate() as ItemCard
item.position = Vector3(2.128, 0, 0) #item.card = card
add_child(item) #item.position = Vector3(2.128, 0, 0)
#add_child(item)
#button_collider.disabled = false #button_collider.disabled = false
#button_box.position = Vector3(0,0,0) #button_box.position = Vector3(0,0,0)

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=16 format=3 uid="uid://7g3jev3v6d3l"] [gd_scene load_steps=16 format=3 uid="uid://7g3jev3v6d3l"]
[ext_resource type="Script" path="res://Scripts/shop_stand.gd" id="1_4in53"] [ext_resource type="Script" path="res://Scenes/ShopStand/shop_stand.gd" id="1_4in53"]
[ext_resource type="Script" path="res://Scripts/interact_button.gd" id="1_x8sts"] [ext_resource type="Script" path="res://Scripts/interact_button.gd" id="1_x8sts"]
[ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="2_qh00w"] [ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="2_qh00w"]
[ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="3_u7x2f"] [ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="3_u7x2f"]

View File

@ -25,6 +25,8 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
theme_override_constants/outline_size = 5
theme_override_font_sizes/font_size = 60 theme_override_font_sizes/font_size = 60
text = "12345" text = "12345"
horizontal_alignment = 1 horizontal_alignment = 1

View File

@ -13,12 +13,12 @@ world_model = NodePath("CSGSphere3D")
minimap_model = NodePath("Sprite3D") minimap_model = NodePath("Sprite3D")
[node name="CSGSphere3D" type="CSGSphere3D" parent="."] [node name="CSGSphere3D" type="CSGSphere3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.401382, 0)
radius = 0.05 radius = 0.05
material = SubResource("StandardMaterial3D_lutld") material = SubResource("StandardMaterial3D_lutld")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.242234, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.620933, 0)
layers = 4 layers = 4
texture_filter = 0 texture_filter = 0
texture = ExtResource("2_0gsds") texture = ExtResource("2_0gsds")

View File

@ -1,41 +0,0 @@
@tool
class_name DebugMesh extends MeshInstance3D
func _ready() -> void:
var mat: StandardMaterial3D = StandardMaterial3D.new()
mesh = ImmediateMesh.new()
mat.no_depth_test = true
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.vertex_color_use_as_albedo = true
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
set_material_override(mat)
func clear() -> void:
mesh.clear_surfaces()
func draw_line(begin_pos: Vector3, end_pos: Vector3, color: Color = Color.RED) -> void:
mesh.surface_begin(Mesh.PRIMITIVE_LINES)
mesh.surface_set_color(color)
mesh.surface_add_vertex(begin_pos)
mesh.surface_add_vertex(end_pos)
mesh.surface_end()
func draw_sphere(center: Vector3, radius: float = 1.0, color: Color = Color.RED) -> void:
var step: int = 30
var sppi: float = 2 * PI / step
var axes: Array = [
[Vector3.UP, Vector3.RIGHT],
[Vector3.RIGHT, Vector3.FORWARD],
[Vector3.FORWARD, Vector3.UP]
]
for axis: Array in axes:
mesh.surface_begin(Mesh.PRIMITIVE_LINE_STRIP)
mesh.surface_set_color(color)
for i: int in range(step + 1):
mesh.surface_add_vertex(center + (axis[0] * radius)
.rotated(axis[1], sppi * (i % step)))
mesh.surface_end()

View File

@ -3,6 +3,7 @@ extends Node
signal wave_started(wave_number: int) signal wave_started(wave_number: int)
signal wave_finished(wave_number: int) signal wave_finished(wave_number: int)
signal base_took_damage(remaining_health: int) signal base_took_damage(remaining_health: int)
signal rng_seeded()
signal game_started signal game_started
signal game_restarted signal game_restarted
signal lost_game signal lost_game
@ -30,6 +31,7 @@ var wave_limit: int = 20
var starting_cash: int = 16 var starting_cash: int = 16
var shop_chance: float = 0.0 var shop_chance: float = 0.0
var stats: RoundStats = RoundStats.new() var stats: RoundStats = RoundStats.new()
var rng: FastNoiseLite
func _ready() -> void: func _ready() -> void:
@ -38,6 +40,19 @@ func _ready() -> void:
get_tree().root.add_child.call_deferred(UILayer) get_tree().root.add_child.call_deferred(UILayer)
@rpc("reliable", "call_local")
func set_seed(value: int) -> void:
rng = FastNoiseLite.new()
rng.noise_type = FastNoiseLite.TYPE_VALUE
rng.frequency = 1
rng.seed = value
rng_seeded.emit()
func randi_in_range(sample: float, start: float, end: float) -> int:
return floori(remap(rng.get_noise_1d(sample), -1.0, 1.0, start, end + 1))
func parse_command(text: String, peer_id: int) -> void: func parse_command(text: String, peer_id: int) -> void:
if text.substr(1, 4) == "give": if text.substr(1, 4) == "give":
var gift_name: String = text.substr(6) as String var gift_name: String = text.substr(6) as String
@ -65,7 +80,7 @@ func parse_command(text: String, peer_id: int) -> void:
else: else:
chatbox.append_message("SERVER", Color.TOMATO, "Unable to edit gamemode") chatbox.append_message("SERVER", Color.TOMATO, "Unable to edit gamemode")
elif text.substr(1, 11) == "spawn_print": elif text.substr(1, 11) == "spawn_print":
level.printer._on_static_body_3d_button_interacted(0) level.printer._on_static_body_3d_button_interacted(0, connected_players_nodes[peer_id].inventory)
elif text.substr(1, 10) == "spawn_shop": elif text.substr(1, 10) == "spawn_shop":
level.shop.randomize_cards() level.shop.randomize_cards()
elif text.substr(1, 7) == "prosper": elif text.substr(1, 7) == "prosper":
@ -76,6 +91,8 @@ func parse_command(text: String, peer_id: int) -> void:
networked_set_wave.rpc(int(text.substr(10))) networked_set_wave.rpc(int(text.substr(10)))
else: else:
chatbox.append_message("SERVER", Color.TOMATO, "Unable to set wave") chatbox.append_message("SERVER", Color.TOMATO, "Unable to set wave")
elif text.substr(1, 4) == "seed":
chatbox.append_message("SERVER", Color.TOMATO, str(rng.seed))
# if text.substr(1, 17) == "show tower ranges": # if text.substr(1, 17) == "show tower ranges":
# pass # pass
# if text.substr(1, 20) = "show gauntlet ranges": # if text.substr(1, 20) = "show gauntlet ranges":
@ -229,6 +246,10 @@ func remove_player(peer_id: int) -> void:
func start_game() -> void: func start_game() -> void:
if is_multiplayer_authority():
set_seed.rpc(randi())
else:
await rng_seeded
game_active = true game_active = true
enemies = 0 enemies = 0
objective_health = 120 objective_health = 120

View File

@ -1,11 +1,11 @@
class_name InteractButton extends StaticBody3D class_name InteractButton extends StaticBody3D
signal button_interacted(value: int) signal button_interacted(value: int, callback: Hero)
@export var button_press_value: int = 0 @export var button_press_value: int = 0
@export var press_cost: int = 0 @export var press_cost: int = 0
@export var hover_text: String = "Press [Interact]" @export var hover_text: String = "Press [Interact]"
func press() -> void: func press(callback_player: Hero) -> void:
button_interacted.emit(button_press_value) button_interacted.emit(button_press_value, callback_player)

View File

@ -49,7 +49,7 @@ func networked_add(value: int) -> void:
@rpc("reliable", "any_peer") @rpc("reliable", "any_peer")
func networked_remove_at(value: int) -> void: func networked_remove_at(value: int) -> void:
var item: Item = contents.keys[value] var item: Item = contents.keys()[value]
contents[item] -= 1 contents[item] -= 1
if contents[item] == 0: if contents[item] == 0:
contents.erase(item) contents.erase(item)

View File

@ -13,26 +13,43 @@ class_name Level extends GridMap
func generate_obstacles() -> void: func generate_obstacles() -> void:
var obstacle_count: int = randi_range(0, 5) #print(str(multiplayer.get_unique_id()) + " spawning obstacles with seed: " + str(Game.rng.seed))
var obstacle_count: int = Game.randi_in_range(1, 0, 5)
obstacle_count = 3
for index: int in obstacle_count: for index: int in obstacle_count:
var x: int = randi_range(0, a_star_graph_3d.grid_size.x - 1) var x: int = Game.randi_in_range(10 * index, 1 - a_star_graph_3d.grid_size.x, a_star_graph_3d.grid_size.x - 1)
var y: int = randi_range(0, a_star_graph_3d.grid_size.y - 1) var y: int = Game.randi_in_range(32 * index, 1 - a_star_graph_3d.grid_size.y, a_star_graph_3d.grid_size.y - 1)
var point_id: int = int(x * a_star_graph_3d.grid_size.y + y) var chosen_obstacle: int = Game.randi_in_range(4 * index, 0, obstacle_scenes.size() - 1)
var chosen_obstacle: int = randi_range(0, obstacle_scenes.size() - 1)
var obstacle: GridMap = obstacle_scenes[chosen_obstacle].instantiate() as GridMap var obstacle: GridMap = obstacle_scenes[chosen_obstacle].instantiate() as GridMap
var orientations: Array[int] = [0, 90, 180, 270] var orientations: Array[int] = [0, 90, 180, 270]
var chosen_orientation: int = orientations.pick_random() var chosen_orientation: int = Game.randi_in_range(15 * index, 0, orientations.size() - 1)
obstacle.position = a_star_graph_3d.astar.get_point_position(point_id) obstacle.position = Vector3(x, 0, y)
obstacle.set_rotation_degrees(Vector3(0, chosen_orientation, 0)) obstacle.set_rotation_degrees(Vector3(0, chosen_orientation, 0))
add_child(obstacle) add_child(obstacle)
for cell: Vector3i in obstacle.get_used_cells(): for cell: Vector3i in obstacle.get_used_cells():
var cell_pos: Vector3 = obstacle.to_global(obstacle.map_to_local(cell)) var cell_coord: Vector3 = obstacle.to_global(obstacle.map_to_local(cell))
var map_coord: Vector3i = Vector3i(round(cell_pos.x), 0, round(cell_pos.z)) remove_world_tile(round(cell_coord.x), round(cell_coord.z))
#print("cell_pos: " + str(cell_pos) + "cell.z" + str(cell_pos.z) + ", map_coord: " + str(map_coord))
var closest_point: int = a_star_graph_3d.astar.get_closest_point(cell_pos, true)
var closest_point_pos: Vector3 = a_star_graph_3d.astar.get_point_position(closest_point)
if closest_point_pos.distance_to(Vector3(cell_pos.x, closest_point_pos.y, cell_pos.z)) <= 0.5:
a_star_graph_3d.astar.set_point_disabled(closest_point)
if get_cell_item(map_coord) == 1:
set_cell_item(map_coord, INVALID_CELL_ITEM)
obstacle.queue_free() obstacle.queue_free()
func cell_coord_to_astar_point(x: int, y: int) -> int:
var center_point_x: int = floori(a_star_graph_3d.grid_size.x / 2.0) * a_star_graph_3d.grid_size.y
var center_point_y: int = a_star_graph_3d.grid_size.y / 2.0
return (center_point_x + ((x / 2.0) * a_star_graph_3d.grid_size.y)) + (center_point_y + (y / 2.0))
func remove_world_tile(x: int, y: int) -> void:
if get_cell_item(Vector3i(x, 0, y)) != 1 or abs(x) >= a_star_graph_3d.grid_size.x or abs(y) >= a_star_graph_3d.grid_size.y:
return
set_cell_item(Vector3i(x, 0, y), INVALID_CELL_ITEM)
var point: int = cell_coord_to_astar_point(x, y)
var north_point: int = cell_coord_to_astar_point(x - 1, y)
var south_point: int = cell_coord_to_astar_point(x + 1, y)
var east_point: int = cell_coord_to_astar_point(x, y + 1)
var west_point: int = cell_coord_to_astar_point(x, y - 1)
if x % 2 == 0 and y % 2 == 0: #If the tile is on a point on the pathfinding grid
a_star_graph_3d.astar.set_point_disabled(point)
if x % 2 == 1 and y % 2 == 0: #If the cell breaks a north-south link
a_star_graph_3d.astar.disconnect_points(north_point, south_point)
if x % 2 == 0 and y % 2 == 1: #If the cell breaks a east-west link
a_star_graph_3d.astar.disconnect_points(east_point, west_point)

View File

@ -100,7 +100,8 @@ func start_game() -> void:
loadout_editor.set_visible(false) loadout_editor.set_visible(false)
func edit_player_profile(_argument: PlayerProfile) -> void: #TODO: what the fuck is this doing lol
func edit_player_profile(_argument: int) -> void:
var profile_dict: Dictionary = Data.player_profile.to_dict() var profile_dict: Dictionary = Data.player_profile.to_dict()
networked_edit_player_profile.rpc(multiplayer.get_unique_id(), profile_dict) networked_edit_player_profile.rpc(multiplayer.get_unique_id(), profile_dict)

20
Scripts/sprite_bobber.gd Normal file
View File

@ -0,0 +1,20 @@
class_name SpriteBobber extends Node
@export var character: EnemyController
@export var sprite: Node3D
@export var height: float = 0.1
var default_height: float = 0.0
var sample_point: float = 0.0
func _ready() -> void:
default_height = sprite.position.y
func _process(delta: float) -> void:
sample_point += delta * (character.stats.movement_speed * 2.0)
var y_offset: float = sin(sample_point * 2.0) / 2.0 + 0.5
var x_offset: float = cos(sample_point)
sprite.position.y = default_height + (y_offset * height)
sprite.position.x = x_offset * 0.05

View File

@ -7,7 +7,7 @@
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="5_433ie"] [ext_resource type="Script" path="res://Scripts/hitbox.gd" id="5_433ie"]
[ext_resource type="Texture2D" uid="uid://chhmkmlfrobhu" path="res://Assets/Textures/bubble.png" id="6_ke2c8"] [ext_resource type="Texture2D" uid="uid://chhmkmlfrobhu" path="res://Assets/Textures/bubble.png" id="6_ke2c8"]
[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="9_4xla1"] [ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="9_4xla1"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="9_7hati"] [ext_resource type="Script" path="res://Scripts/status_effector.gd" id="9_7hati"]
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"] [ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
[ext_resource type="Script" path="res://Scripts/EnemyAI/beelining_controller.gd" id="9_cx8mv"] [ext_resource type="Script" path="res://Scripts/EnemyAI/beelining_controller.gd" id="9_cx8mv"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://b0nady5xm88bo"] [gd_scene load_steps=16 format=3 uid="uid://b0nady5xm88bo"]
[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"] [ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"]
[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"] [ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"]
@ -10,7 +10,8 @@
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"] [ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"]
[ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"] [ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"]
[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="10_or8n6"] [ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="10_or8n6"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="10_txouh"] [ext_resource type="Script" path="res://Scripts/status_effector.gd" id="10_txouh"]
[ext_resource type="Script" path="res://Scripts/sprite_bobber.gd" id="12_2nmk0"]
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"] [sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
@ -22,7 +23,7 @@ region = Rect2(0, 0, 32, 32)
[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"] [sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]] [node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
collision_layer = 4 collision_layer = 4
collision_mask = 3 collision_mask = 3
script = ExtResource("1_fwsjt") script = ExtResource("1_fwsjt")
@ -42,11 +43,11 @@ shape = SubResource("SphereShape3D_21dgw")
script = ExtResource("2_j8yin") script = ExtResource("2_j8yin")
[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")] [node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.585, 0)
pixel_size = 0.04 pixel_size = 0.04
texture = SubResource("AtlasTexture_o3ikr") texture = SubResource("AtlasTexture_o3ikr")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="HealthBar" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0) transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0)
sorting_offset = 1.0 sorting_offset = 1.0
pixel_size = 0.02 pixel_size = 0.02
@ -54,7 +55,7 @@ billboard = 1
texture_filter = 0 texture_filter = 0
texture = SubResource("ViewportTexture_4tj6k") texture = SubResource("ViewportTexture_4tj6k")
[node name="Sprite3D2" type="Sprite3D" parent="."] [node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(2, 0, 0, 0, -8.74228e-08, 2, 0, -2, -8.74228e-08, 0, 1.40824, 0) transform = Transform3D(2, 0, 0, 0, -8.74228e-08, 2, 0, -2, -8.74228e-08, 0, 1.40824, 0)
layers = 4 layers = 4
texture_filter = 0 texture_filter = 0
@ -87,6 +88,11 @@ offset_bottom = 236.0
script = ExtResource("10_gljle") script = ExtResource("10_gljle")
character = NodePath("..") character = NodePath("..")
[node name="SpriteBobber" type="Node" parent="." node_paths=PackedStringArray("character", "sprite")]
script = ExtResource("12_2nmk0")
character = NodePath("..")
sprite = NodePath("../DirectionSprite")
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"] [connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"] [connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"] [connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]

View File

@ -9,12 +9,12 @@
[ext_resource type="Resource" uid="uid://dsgkwh3opyqtx" path="res://Worlds/GreenPlanet/Enemies/airenemy.tres" id="7_07st7"] [ext_resource type="Resource" uid="uid://dsgkwh3opyqtx" path="res://Worlds/GreenPlanet/Enemies/airenemy.tres" id="7_07st7"]
[ext_resource type="Resource" uid="uid://bffhb5krs5elm" path="res://Worlds/GreenPlanet/Enemies/airenemy2.tres" id="8_sf1ao"] [ext_resource type="Resource" uid="uid://bffhb5krs5elm" path="res://Worlds/GreenPlanet/Enemies/airenemy2.tres" id="8_sf1ao"]
[ext_resource type="PackedScene" uid="uid://cjvgqek2phoq1" path="res://obstacle1.tscn" id="9_luxf3"] [ext_resource type="PackedScene" uid="uid://cjvgqek2phoq1" path="res://obstacle1.tscn" id="9_luxf3"]
[ext_resource type="PackedScene" uid="uid://1b2ikdanl66b" path="res://Scenes/card_constructor.tscn" id="9_r25gu"] [ext_resource type="PackedScene" uid="uid://1b2ikdanl66b" path="res://Scenes/CardPrinter/card_printer.tscn" id="9_r25gu"]
[ext_resource type="Script" path="res://Scripts/enemy_goal.gd" id="9_s3rd7"] [ext_resource type="Script" path="res://Scripts/enemy_goal.gd" id="9_s3rd7"]
[ext_resource type="Script" path="res://Scripts/CinemaCam.gd" id="9_xuyhn"] [ext_resource type="Script" path="res://Scripts/cinema_cam.gd" id="9_xuyhn"]
[ext_resource type="PackedScene" uid="uid://iohlxrso4bl8" path="res://Worlds/GreenPlanet/Decorations/tree.tscn" id="10_7v1co"] [ext_resource type="PackedScene" uid="uid://iohlxrso4bl8" path="res://Worlds/GreenPlanet/Decorations/tree.tscn" id="10_7v1co"]
[ext_resource type="PackedScene" uid="uid://dk0k7ndwhaenh" path="res://obstacle2.tscn" id="10_dsyfh"] [ext_resource type="PackedScene" uid="uid://dk0k7ndwhaenh" path="res://obstacle2.tscn" id="10_dsyfh"]
[ext_resource type="Script" path="res://Scripts/AStarGraph3D.gd" id="11_07ukk"] [ext_resource type="Script" path="res://Scripts/a_star_graph_3d.gd" id="11_07ukk"]
[ext_resource type="Script" path="res://Scripts/visualized_path.gd" id="11_d7ofl"] [ext_resource type="Script" path="res://Scripts/visualized_path.gd" id="11_d7ofl"]
[ext_resource type="PackedScene" uid="uid://ds4sa5xyfgyo0" path="res://obstacle3.tscn" id="11_dfexu"] [ext_resource type="PackedScene" uid="uid://ds4sa5xyfgyo0" path="res://obstacle3.tscn" id="11_dfexu"]
[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="11_l537x"] [ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="11_l537x"]
@ -23,7 +23,7 @@
[ext_resource type="Texture2D" uid="uid://4gff4l03ibpm" path="res://Assets/Textures/scaffold.png" id="15_61y1c"] [ext_resource type="Texture2D" uid="uid://4gff4l03ibpm" path="res://Assets/Textures/scaffold.png" id="15_61y1c"]
[ext_resource type="PackedScene" uid="uid://d3h3lmlf3hljl" path="res://Worlds/GreenPlanet/Decorations/bush.tscn" id="16_lhsvw"] [ext_resource type="PackedScene" uid="uid://d3h3lmlf3hljl" path="res://Worlds/GreenPlanet/Decorations/bush.tscn" id="16_lhsvw"]
[ext_resource type="Texture2D" uid="uid://cnvndwp3q7rke" path="res://Assets/Textures/dirt.png" id="17_oq0rj"] [ext_resource type="Texture2D" uid="uid://cnvndwp3q7rke" path="res://Assets/Textures/dirt.png" id="17_oq0rj"]
[ext_resource type="PackedScene" uid="uid://7g3jev3v6d3l" path="res://Scenes/shop_stand.tscn" id="19_h6brl"] [ext_resource type="PackedScene" uid="uid://7g3jev3v6d3l" path="res://Scenes/ShopStand/shop_stand.tscn" id="19_h6brl"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="21_flsqn"] [ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="21_flsqn"]
[ext_resource type="Script" path="res://Scripts/killbox.gd" id="26_tuncf"] [ext_resource type="Script" path="res://Scripts/killbox.gd" id="26_tuncf"]

File diff suppressed because one or more lines are too long

View File

@ -8,7 +8,7 @@
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="5_t0dpu"] [ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="5_t0dpu"]
[ext_resource type="Texture2D" uid="uid://brjk5pu0up85s" path="res://Assets/TextureAtlases/dummy.tres" id="6_agkvc"] [ext_resource type="Texture2D" uid="uid://brjk5pu0up85s" path="res://Assets/TextureAtlases/dummy.tres" id="6_agkvc"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_m8sgd"] [ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="8_m8sgd"]
[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="8_melp1"] [ext_resource type="Script" path="res://Scripts/status_effector.gd" id="8_melp1"]
[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"] [sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"]
radius = 0.7173 radius = 0.7173