make Game.gd not rely on autoload/global

This commit is contained in:
2025-06-24 01:14:50 +10:00
parent 20cde0a778
commit 64befd8ec7
33 changed files with 194 additions and 411 deletions

View File

@ -9,18 +9,20 @@ class_name GameEndScreen extends PanelContainer
@export var total_losses_label: Label
@export var undefeated_enemies: VBoxContainer
var game_manager: GameManager
func _ready() -> void:
winrate_label.text = "Your 20-game winrate is now: " + str(Data.save_data.winrate) + "%!"
total_games_label.text = "Total games: " + str(Data.save_data.wins + Data.save_data.losses)
total_wins_label.text = "Total wins: " + str(Data.save_data.wins)
total_losses_label.text = "Total losses: " + str(Data.save_data.losses)
for wave_key: int in Game.stats.enemies_undefeated:
for wave_key: int in game_manager.stats.enemies_undefeated:
var spawned_box: EnemyBox = box.instantiate() as EnemyBox
undefeated_enemies.add_child(spawned_box)
spawned_box.set_wave(wave_key)
for enemy_key: Enemy in Game.stats.enemies_undefeated[wave_key]:
spawned_box.add_enemy_tag(enemy_key, Game.stats.enemies_undefeated[wave_key][enemy_key])
for enemy_key: Enemy in game_manager.stats.enemies_undefeated[wave_key]:
spawned_box.add_enemy_tag(enemy_key, game_manager.stats.enemies_undefeated[wave_key][enemy_key])
func set_outcome_message(message: String) -> void:
@ -28,15 +30,15 @@ func set_outcome_message(message: String) -> void:
func _on_quit_button_pressed() -> void:
Game.scene_switch_main_menu()
game_manager.scene_switch_main_menu()
queue_free()
func _on_play_button_pressed() -> void:
if Game.gamemode.daily == false and !Game.gamemode.seeded:
Game.gamemode.rng_seed = randi()
Game.setup()
Game.start()
if game_manager.gamemode.daily == false and !game_manager.gamemode.seeded:
game_manager.gamemode.rng_seed = randi()
game_manager.setup()
game_manager.start()
queue_free()