make Game.gd not rely on autoload/global
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@ -42,7 +42,7 @@ func randomize_cards() -> void:
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var chosen_card: Card = null
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for x: int in 3:
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if cheap_cards.size() > 0:
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chosen_card = cheap_cards[Game.randi_in_range(12 * cards_generated, 0, cheap_cards.size() - 1)]
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chosen_card = cheap_cards[NoiseRandom.randi_in_range(12 * cards_generated, 0, cheap_cards.size() - 1)]
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cards_generated += 1
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if chosen_card != null:
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cards[x].set_card(chosen_card)
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@ -53,9 +53,9 @@ func randomize_cards() -> void:
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Data.save_data.saw_mage_card_in_shop()
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for x: int in 2:
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if medium_cards.size() > 0:
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chosen_card = medium_cards[Game.randi_in_range(9 * cards_generated, 0, medium_cards.size() - 1)]
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chosen_card = medium_cards[NoiseRandom.randi_in_range(9 * cards_generated, 0, medium_cards.size() - 1)]
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elif cheap_cards.size() > 0:
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chosen_card = cheap_cards[Game.randi_in_range(9 * cards_generated, 0, cheap_cards.size() - 1)]
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chosen_card = cheap_cards[NoiseRandom.randi_in_range(9 * cards_generated, 0, cheap_cards.size() - 1)]
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cards_generated += 1
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if chosen_card != null:
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cards[x+3].set_card(chosen_card)
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@ -66,11 +66,11 @@ func randomize_cards() -> void:
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Data.save_data.saw_mage_card_in_shop()
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for x: int in 1:
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if pricey_cards.size() > 0:
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chosen_card = pricey_cards[Game.randi_in_range(50 * cards_generated, 0, pricey_cards.size() - 1)]
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chosen_card = pricey_cards[NoiseRandom.randi_in_range(50 * cards_generated, 0, pricey_cards.size() - 1)]
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elif medium_cards.size() > 0:
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chosen_card = medium_cards[Game.randi_in_range(50 * cards_generated, 0, medium_cards.size() - 1)]
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chosen_card = medium_cards[NoiseRandom.randi_in_range(50 * cards_generated, 0, medium_cards.size() - 1)]
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elif cheap_cards.size() > 0:
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chosen_card = cheap_cards[Game.randi_in_range(50 * cards_generated, 0, cheap_cards.size() - 1)]
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chosen_card = cheap_cards[NoiseRandom.randi_in_range(50 * cards_generated, 0, cheap_cards.size() - 1)]
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cards_generated += 1
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if chosen_card != null:
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cards[x+5].set_card(chosen_card)
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