make Game.gd not rely on autoload/global
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@ -3,6 +3,11 @@ class_name OptionsMenu extends Control
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@export var gameplay: GameplayOptionsMenu
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@export var graphics: GraphicsOptionsMenu
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@export var keybinds: KeybindsOptionsMenu
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var game_manager: GameManager
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func _ready() -> void:
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keybinds.ui_layer = game_manager.UILayer
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func _on_cancel_pressed() -> void:
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