juiced the camera a bit and limited weapon ammo
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PCs
Universal
ClassCards
Assault
Blowdart
BombLauncher
Fireball
Flamethrower
Gatling
GlueLauncher
Icicle
Reactor
Refrigerator
RocketLauncher
Sniper
Scenes
Scripts
Worlds/GreenPlanet
crosshair.gdshader@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://dhwhwicgpw7yh"]
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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://dhwhwicgpw7yh"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_80jfw"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_hmbwy"]
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@ -18,8 +18,13 @@ script = ExtResource("1_80jfw")
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key = "Range"
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value = 15.0
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[sub_resource type="Resource" id="Resource_y1gjj"]
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script = ExtResource("1_80jfw")
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key = "Energy"
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value = 20.0
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[resource]
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script = ExtResource("1_hmbwy")
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target_type = 0
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attributes = Array[ExtResource("1_80jfw")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")])
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attributes = Array[ExtResource("1_80jfw")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4"), SubResource("Resource_y1gjj")])
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text = "Conjure a fireball every /Fire Delay\\s that can be thrown to deal /Damage\\ and apply Burning to enemies caught in its blast"
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