juiced the camera a bit and limited weapon ammo

This commit is contained in:
2023-11-27 13:52:46 +11:00
parent f631654626
commit 66f7131c1b
28 changed files with 406 additions and 124 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://boj1ho5x0sxtq"]
[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://boj1ho5x0sxtq"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_8sdo4"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_gheu8"]
@ -18,8 +18,13 @@ script = ExtResource("1_gheu8")
key = "Fire Delay"
value = 0.5
[sub_resource type="Resource" id="Resource_o1b5x"]
script = ExtResource("1_gheu8")
key = "Energy"
value = 8.0
[resource]
script = ExtResource("1_8sdo4")
target_type = 0
attributes = Array[ExtResource("1_gheu8")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")])
attributes = Array[ExtResource("1_gheu8")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0"), SubResource("Resource_o1b5x")])
text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m"