juiced the camera a bit and limited weapon ammo
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@ -14,7 +14,7 @@ region = Rect2(0, 0, 64, 64)
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[resource]
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script = ExtResource("1_5vmtk")
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title = "Sniper"
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rarity = 4
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rarity = 1
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faction = 0
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sprite = SubResource("AtlasTexture_fckie")
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turret_scene = ExtResource("4_k5nhs")
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://3y7n1vdvf822"]
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[gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://3y7n1vdvf822"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_7xbx2"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_t3oy2"]
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@ -18,8 +18,13 @@ script = ExtResource("1_7xbx2")
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key = "Range"
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value = 100.0
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[sub_resource type="Resource" id="Resource_7pvmq"]
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script = ExtResource("1_7xbx2")
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key = "Energy"
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value = 10.0
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[resource]
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script = ExtResource("1_t3oy2")
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target_type = 0
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attributes = Array[ExtResource("1_7xbx2")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj")])
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attributes = Array[ExtResource("1_7xbx2")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj"), SubResource("Resource_7pvmq")])
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text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"
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