juiced the camera a bit and limited weapon ammo
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PCs
Universal
ClassCards
Assault
Blowdart
BombLauncher
Fireball
Flamethrower
Gatling
GlueLauncher
Icicle
Reactor
Refrigerator
RocketLauncher
Sniper
Scenes
Scripts
Worlds/GreenPlanet
crosshair.gdshader@ -175,6 +175,7 @@ func pause():
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func enter_editing_mode(value):
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hud.set_wave_count(value + 1)
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hud.set_energy_visible(false)
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editing_mode = true
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edit_tool.enabled = true
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check_left_hand_valid()
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@ -184,10 +185,14 @@ func enter_editing_mode(value):
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func exit_editing_mode(value):
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hud.set_wave_count(value)
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hud.set_energy_visible(true)
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edit_tool.enabled = false
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edit_tool.delete_tower_preview()
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left_hand.set_visible(false)
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editing_mode = false
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if weapon:
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weapon.current_energy = weapon.max_energy
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weapon.energy_changed.emit(weapon.current_energy)
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func check_left_hand_valid():
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@ -210,6 +215,7 @@ func equip_weapon():
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equipped_card = inventory.remove()
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networked_equip_weapon.rpc(Data.cards.find(equipped_card))
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weapon = equipped_card.weapon_scene.instantiate()
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weapon.energy_changed.connect(hud.set_weapon_energy)
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weapon.name = "weapon"
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weapon.set_multiplayer_authority(multiplayer.get_unique_id())
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gauntlet_sprite.set_visible(false)
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