juiced the camera a bit and limited weapon ammo
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@ -38,11 +38,12 @@ viewport_path = NodePath("SubViewport5")
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[sub_resource type="ViewportTexture" id="ViewportTexture_rnm0u"]
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viewport_path = NodePath("SubViewport6")
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[node name="ShopStand" type="Node3D" node_paths=PackedStringArray("cards", "choice_colliders", "choice_buttons")]
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[node name="ShopStand" type="Node3D" node_paths=PackedStringArray("cards", "choice_colliders", "choice_buttons", "choice_sprites")]
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script = ExtResource("1_4in53")
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cards = [NodePath("SubViewport/Node2D"), NodePath("SubViewport2/Node2D"), NodePath("SubViewport3/Node2D"), NodePath("SubViewport4/Node2D"), NodePath("SubViewport5/Node2D"), NodePath("SubViewport6/Node2D")]
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choice_colliders = [NodePath("InteractButton/CollisionShape3D"), NodePath("InteractButton2/CollisionShape3D2"), NodePath("InteractButton3/CollisionShape3D3"), NodePath("InteractButton6/CollisionShape3D6"), NodePath("InteractButton5/CollisionShape3D5"), NodePath("InteractButton4/CollisionShape3D4")]
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choice_buttons = [NodePath("InteractButton"), NodePath("InteractButton2"), NodePath("InteractButton3"), NodePath("InteractButton6"), NodePath("InteractButton5"), NodePath("InteractButton4")]
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choice_sprites = [NodePath("Sprites/Sprite3D"), NodePath("Sprites/Sprite3D2"), NodePath("Sprites/Sprite3D3"), NodePath("Sprites/Sprite3D4"), NodePath("Sprites/Sprite3D5"), NodePath("Sprites/Sprite3D6")]
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item_card_scene = ExtResource("2_qh00w")
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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@ -167,40 +168,45 @@ render_target_update_mode = 4
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[node name="Node2D" parent="SubViewport6" instance=ExtResource("3_u7x2f")]
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[node name="Sprites" type="Node3D" parent="."]
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visible = false
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[node name="Sprite3D" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.05174, 0.845052, 0.31035)
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visible = false
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pixel_size = 0.0015
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texture_filter = 0
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texture = SubResource("ViewportTexture_5mbfv")
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[node name="Sprite3D2" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0552108, 0.842029, 0.32352)
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visible = false
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pixel_size = 0.0015
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texture_filter = 0
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texture = SubResource("ViewportTexture_cfv1i")
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[node name="Sprite3D3" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.02516, 0.816916, 0.304008)
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visible = false
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pixel_size = 0.0015
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texture_filter = 0
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texture = SubResource("ViewportTexture_1rey7")
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[node name="Sprite3D4" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.947595, 1.28234, -0.191499)
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visible = false
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pixel_size = 0.0015
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texture_filter = 0
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texture = SubResource("ViewportTexture_rlwso")
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[node name="Sprite3D5" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0401761, 1.28234, -0.191499)
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visible = false
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pixel_size = 0.0015
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texture_filter = 0
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texture = SubResource("ViewportTexture_a6401")
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[node name="Sprite3D6" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.0227, 1.28234, -0.191499)
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visible = false
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pixel_size = 0.0015
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texture_filter = 0
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texture = SubResource("ViewportTexture_rnm0u")
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