fixed like 5 bugs
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@ -5,14 +5,13 @@ class_name RocketLauncherWeapon extends ProjectileWeapon
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@export var targeting_ui_rect: TextureRect
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var target_max: int = 3
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var targets: Array = []
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var target_icons: Array = []
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var targets: Array[EnemyController] = []
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var target_icons: Array[Sprite3D] = []
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func _ready() -> void:
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super._ready()
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targeting_raycast.global_position = hero.camera.global_position
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target_max = floori(stats.get_attribute("Target Limit"))
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for x: int in target_max:
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var icon: Sprite3D = target_icon_scene.instantiate()
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@ -40,6 +40,7 @@ target_position = Vector3(0, 0, -100)
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collision_mask = 4
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[node name="TextureRect" type="TextureRect" parent="." index="3"]
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visible = false
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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