fixed like 5 bugs
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@ -168,6 +168,7 @@ func networked_spawn_wall(pos: Vector3, name_id: int, caller_id: int) -> void:
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func networked_remove_wall(new_wall_id: int) -> void:
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var wall: TowerBase = tower_base_ids[new_wall_id]
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Game.connected_players_nodes[wall.owner_id].currency += Data.wall_cost
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Game.connected_players_nodes[wall.owner_id].unready_self()
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tower_bases.erase(wall)
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tower_base_ids.erase(new_wall_id)
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wall.queue_free()
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