pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

View File

@ -10,7 +10,7 @@ signal ready_state_changed(state: bool)
@export var left_hand: Node3D
@export var right_hand: Node3D
@export var right_hand_animator: AnimationPlayer
@export var edit_tool: EditTool
@export var edit_tool: PathEditTool
@export var gauntlet_sprite: Sprite3D
@export var sprite: EightDirectionSprite3D
@export var hand_sprite: Sprite2D
@ -120,7 +120,7 @@ func _process(delta: float) -> void:
hovering_item.disable_hover_effect()
hovering_item = null
if edit_tool.is_looking_at_tower_base:
if is_instance_valid(edit_tool.ray_collider) and edit_tool.ray_collider is TowerBase:
card_sprites[0].view_tower()
else:
card_sprites[0].view_weapon()