pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

View File

@ -93,12 +93,16 @@ func tween_label(x: float) -> void:
func set_hover_text(text: String) -> void:
$TextureRect2.visible = true
$TextureRect.visible = false
hover_text.text = parse_action_tag(text)
hover_text.set_visible(true)
hover_text.visible = true
func unset_hover_text() -> void:
hover_text.set_visible(false)
hover_text.visible = false
$TextureRect2.visible = false
$TextureRect.visible = true
func set_wave_count(value: int) -> void:
@ -125,8 +129,12 @@ func set_upcoming_wave(value: Dictionary) -> void:
var frame_count: int = 0
enemy_names = []
var wave: Dictionary = {}
for index: int in value:
wave[Data.enemies[index]] = value[index]
for key: String in value:
var new_enemy: Enemy
for enemy: Enemy in Data.enemies:
if enemy.title == key:
new_enemy = enemy
wave[new_enemy] = value[key]
for x: int in enemy_sprites.size():
enemy_sprites[x].set_visible(false)
enemy_counts[x].set_visible(false)