pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

View File

@ -9,7 +9,6 @@ texture = ExtResource("1_kau30")
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqcdo"]
parameter_name = "Texture2DParameter"
qualifier = 2
texture_type = 1
texture_filter = 1
@ -17,7 +16,6 @@ texture_filter = 1
output_port_for_preview = 0
expanded_output_ports = [0]
parameter_name = "Color"
qualifier = 2
default_value_enabled = true
default_value = Color(0, 1, 0, 0.752941)
@ -51,7 +49,6 @@ op_type = 2
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_8utgl"]
parameter_name = "Float"
qualifier = 2
default_value_enabled = true
default_value = 1.0
@ -80,8 +77,8 @@ render_mode blend_mix, depth_draw_always, cull_back, diffuse_lambert, specular_s
uniform sampler2D Texture2DParameter : source_color, filter_nearest;
uniform sampler2D tex_frg_7;
instance uniform float Float = 1.0;
instance uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 0.752941);
uniform float Float = 1.0;
uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 0.752941);
@ -150,6 +147,8 @@ void fragment() {
"
modes/depth_draw = 1
flags/depth_prepass_alpha = true
preview_params/Texture2DParameter = "Resource(\"res://Scenes/TowerBase/funboxtex.png\")"
preview_params/Float = "1.0"
nodes/fragment/0/position = Vector2(1220, 280)
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nxokf")
nodes/fragment/2/position = Vector2(-580, 180)
@ -162,11 +161,11 @@ nodes/fragment/8/position = Vector2(-60, 340)
nodes/fragment/9/node = SubResource("VisualShaderNodeFloatFunc_h0gpf")
nodes/fragment/9/position = Vector2(140, 360)
nodes/fragment/13/node = SubResource("VisualShaderNodeTexture_ugjxq")
nodes/fragment/13/position = Vector2(260, 140)
nodes/fragment/13/position = Vector2(260, 120)
nodes/fragment/14/node = SubResource("VisualShaderNodeTexture2DParameter_hqcdo")
nodes/fragment/14/position = Vector2(-60, 0)
nodes/fragment/14/position = Vector2(-60, -240)
nodes/fragment/15/node = SubResource("VisualShaderNodeColorParameter_rwgpq")
nodes/fragment/15/position = Vector2(40, 940)
nodes/fragment/15/position = Vector2(20, 1040)
nodes/fragment/18/node = SubResource("VisualShaderNodeVectorOp_g2jnk")
nodes/fragment/18/position = Vector2(500, 340)
nodes/fragment/19/node = SubResource("VisualShaderNodeVectorOp_ddxtc")

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@ -33,15 +33,19 @@ animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
"Material": {
"use_external/enabled": true,
"use_external/path": "uid://dsi0ofa74tfc4"
}
},
"meshes": {
"funbox_Cube_001": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": false,
"save_to_file/make_streamable": "",
"save_to_file/enabled": true,
"save_to_file/path": "res://textmesh.res"
}
}

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@ -0,0 +1,12 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bi0grduhgdma4"]
[ext_resource type="Shader" uid="uid://dsi0ofa74tfc4" path="res://Scenes/TowerBase/dissolve.tres" id="1_id1v3"]
[ext_resource type="Texture2D" uid="uid://bmor4v4j7krgh" path="res://Scenes/TowerBase/funboxtex.png" id="2_8kmo6"]
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_id1v3")
shader_parameter/Texture2DParameter = ExtResource("2_8kmo6")
shader_parameter/Float = 1.0
shader_parameter/Color = Color(0, 1, 0, 0.752941)

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@ -0,0 +1,58 @@
class_name TowerBase extends StaticBody3D
@export var inventory: Inventory
@export var block: Node3D
@export var collider: CollisionShape3D
@export var minimap_icon: Sprite3D
var owner_id: int
var point: FlowNode
var tower: Tower = null
var has_card: bool :
set(_value):
return
get:
return inventory.size != 0
func set_color(color: Color) -> void:
$MeshInstance3D.material_override.set("shader_parameter/Color", color)
func set_float(value: float) -> void:
$MeshInstance3D.material_override.set("shader_parameter/Float", value)
func add_card(card: Card, caller_id: int) -> void:
networked_spawn_tower.rpc(Data.cards.find(card), caller_id)
func remove_card() -> void:
networked_remove_tower.rpc()
func toggle_collision() -> void:
collider.disabled = !collider.disabled
@rpc("reliable", "call_local", "any_peer")
func networked_spawn_tower(card_index: int, caller_id: int) -> void:
var card: Card = Data.cards[card_index]
inventory.add(card)
tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower
tower.stats = inventory.contents.keys()[0].tower_stats
tower.name = "tower"
tower.base_name = name
tower.owner_id = caller_id
tower.position = Vector3(0, 1.2, 0)
minimap_icon.modulate = Color.RED
add_child(tower)
@rpc("reliable", "call_local", "any_peer")
func networked_remove_tower() -> void:
Game.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
Game.connected_players_nodes[tower.owner_id].unready_self()
tower.queue_free()
tower = null
minimap_icon.modulate = Color.GREEN

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@ -0,0 +1 @@
uid://si58bm4r7r2i

View File

@ -1,56 +1,33 @@
[gd_scene load_steps=10 format=3 uid="uid://ddbbwx0yy16lh"]
[gd_scene load_steps=7 format=3 uid="uid://ddbbwx0yy16lh"]
[ext_resource type="Script" uid="uid://si58bm4r7r2i" path="res://Scripts/tower_base.gd" id="1_kalmg"]
[ext_resource type="Script" uid="uid://si58bm4r7r2i" path="res://Scenes/TowerBase/tower_base.gd" id="1_kalmg"]
[ext_resource type="Script" uid="uid://do24iuot0j7d7" path="res://Scripts/inventory.gd" id="2_m0oxx"]
[ext_resource type="ArrayMesh" uid="uid://cr83c74ys8rll" path="res://Scenes/TowerBase/textmesh.res" id="3_ly30x"]
[ext_resource type="Material" uid="uid://bi0grduhgdma4" path="res://Scenes/TowerBase/new_shader_material.tres" id="3_ueedj"]
[ext_resource type="ArrayMesh" uid="uid://cm5xjp442ew0y" path="res://textmesh.res" id="4_8j8ue"]
[ext_resource type="Texture2D" uid="uid://ba85u6i558x4w" path="res://Assets/Textures/minimap_node.png" id="4_lbvtm"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lc72v"]
size = Vector3(1.1, 1.1, 1.1)
size = Vector3(1.381, 1.377, 1.381)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o3uwr"]
albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1i074"]
albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jt61s"]
albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t32n1"]
albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
[node name="Node3D" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "north_icon", "south_icon", "east_icon", "west_icon", "north_mesh", "south_mesh", "east_mesh", "west_mesh", "north_collider", "south_collider", "east_collider", "west_collider") groups=["TowerBases"]]
[node name="TowerBase" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon") groups=["TowerBases"]]
collision_layer = 17
script = ExtResource("1_kalmg")
inventory = NodePath("Inventory")
block = NodePath("MeshInstance3D")
collider = NodePath("CollisionShape3D")
minimap_icon = NodePath("MinimapIcon")
north_icon = NodePath("North/NorthMinimapIcon")
south_icon = NodePath("South/SouthMinimapIcon")
east_icon = NodePath("East/EastMinimapIcon")
west_icon = NodePath("West/WestMinimapIcon")
north_mesh = NodePath("North")
south_mesh = NodePath("South")
east_mesh = NodePath("East")
west_mesh = NodePath("West")
north_collider = NodePath("CollisionShape3D2")
south_collider = NodePath("CollisionShape3D3")
east_collider = NodePath("CollisionShape3D5")
west_collider = NodePath("CollisionShape3D4")
[node name="Inventory" type="Node" parent="."]
script = ExtResource("2_m0oxx")
max_size = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.688315, 0.00199121)
shape = SubResource("BoxShape3D_lc72v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
mesh = ExtResource("3_ly30x")
material_override = ExtResource("3_ueedj")
mesh = ExtResource("4_8j8ue")
[node name="MinimapIcon" type="Sprite3D" parent="."]
transform = Transform3D(3.5, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1.5, 0)
@ -58,79 +35,3 @@ layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="North" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.45, 0)
visible = false
size = Vector3(1, 0.9, 0.5)
material = SubResource("StandardMaterial3D_o3uwr")
[node name="NorthMinimapIcon" type="Sprite3D" parent="North"]
transform = Transform3D(3.5, 0, 0, 0, -6.7097e-08, 3.5, 0, -1.535, -1.5299e-07, 0.0251597, 1, 0)
layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.55, 0)
visible = false
shape = SubResource("BoxShape3D_lc72v")
disabled = true
[node name="South" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.45, 0)
visible = false
size = Vector3(1, 0.9, 0.5)
material = SubResource("StandardMaterial3D_1i074")
[node name="SouthMinimapIcon" type="Sprite3D" parent="South"]
transform = Transform3D(3.5, 0, 0, 0, -6.7097e-08, 3.5, 0, -1.535, -1.5299e-07, -0.0251607, 1, 0)
layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.55, 0)
visible = false
shape = SubResource("BoxShape3D_lc72v")
disabled = true
[node name="East" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, -0.5)
visible = false
size = Vector3(0.5, 0.9, 1)
material = SubResource("StandardMaterial3D_jt61s")
[node name="EastMinimapIcon" type="Sprite3D" parent="East"]
transform = Transform3D(1.535, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1, 0.0248078)
layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, -0.5)
visible = false
shape = SubResource("BoxShape3D_lc72v")
disabled = true
[node name="West" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0.5)
visible = false
size = Vector3(0.5, 0.9, 1)
material = SubResource("StandardMaterial3D_t32n1")
[node name="WestMinimapIcon" type="Sprite3D" parent="West"]
transform = Transform3D(1.535, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1, -0.0252527)
layers = 4
modulate = Color(0, 1, 0, 1)
texture_filter = 0
texture = ExtResource("4_lbvtm")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0.5)
visible = false
shape = SubResource("BoxShape3D_lc72v")
disabled = true