pathfinding rework for now
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@ -9,7 +9,6 @@ texture = ExtResource("1_kau30")
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqcdo"]
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parameter_name = "Texture2DParameter"
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qualifier = 2
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texture_type = 1
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texture_filter = 1
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@ -17,7 +16,6 @@ texture_filter = 1
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output_port_for_preview = 0
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expanded_output_ports = [0]
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parameter_name = "Color"
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qualifier = 2
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default_value_enabled = true
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default_value = Color(0, 1, 0, 0.752941)
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@ -51,7 +49,6 @@ op_type = 2
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[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_8utgl"]
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parameter_name = "Float"
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qualifier = 2
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default_value_enabled = true
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default_value = 1.0
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@ -80,8 +77,8 @@ render_mode blend_mix, depth_draw_always, cull_back, diffuse_lambert, specular_s
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uniform sampler2D Texture2DParameter : source_color, filter_nearest;
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uniform sampler2D tex_frg_7;
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instance uniform float Float = 1.0;
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instance uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 0.752941);
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uniform float Float = 1.0;
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uniform vec4 Color : source_color = vec4(0.000000, 1.000000, 0.000000, 0.752941);
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@ -150,6 +147,8 @@ void fragment() {
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"
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modes/depth_draw = 1
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flags/depth_prepass_alpha = true
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preview_params/Texture2DParameter = "Resource(\"res://Scenes/TowerBase/funboxtex.png\")"
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preview_params/Float = "1.0"
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nodes/fragment/0/position = Vector2(1220, 280)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_nxokf")
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nodes/fragment/2/position = Vector2(-580, 180)
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@ -162,11 +161,11 @@ nodes/fragment/8/position = Vector2(-60, 340)
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nodes/fragment/9/node = SubResource("VisualShaderNodeFloatFunc_h0gpf")
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nodes/fragment/9/position = Vector2(140, 360)
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nodes/fragment/13/node = SubResource("VisualShaderNodeTexture_ugjxq")
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nodes/fragment/13/position = Vector2(260, 140)
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nodes/fragment/13/position = Vector2(260, 120)
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nodes/fragment/14/node = SubResource("VisualShaderNodeTexture2DParameter_hqcdo")
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nodes/fragment/14/position = Vector2(-60, 0)
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nodes/fragment/14/position = Vector2(-60, -240)
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nodes/fragment/15/node = SubResource("VisualShaderNodeColorParameter_rwgpq")
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nodes/fragment/15/position = Vector2(40, 940)
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nodes/fragment/15/position = Vector2(20, 1040)
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nodes/fragment/18/node = SubResource("VisualShaderNodeVectorOp_g2jnk")
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nodes/fragment/18/position = Vector2(500, 340)
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nodes/fragment/19/node = SubResource("VisualShaderNodeVectorOp_ddxtc")
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