pathfinding rework for now
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12
Scenes/TowerBase/new_shader_material.tres
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12
Scenes/TowerBase/new_shader_material.tres
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bi0grduhgdma4"]
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[ext_resource type="Shader" uid="uid://dsi0ofa74tfc4" path="res://Scenes/TowerBase/dissolve.tres" id="1_id1v3"]
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[ext_resource type="Texture2D" uid="uid://bmor4v4j7krgh" path="res://Scenes/TowerBase/funboxtex.png" id="2_8kmo6"]
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[resource]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_id1v3")
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shader_parameter/Texture2DParameter = ExtResource("2_8kmo6")
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shader_parameter/Float = 1.0
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shader_parameter/Color = Color(0, 1, 0, 0.752941)
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