pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

View File

@ -36,13 +36,13 @@ func hit(target: CharacterBody3D) -> void:
target.apply_effect(effect)
if owner_id == 0:
if Data.preferences.display_tower_damage_indicators:
spawn_damage_indicator(target.sprite.global_position)
spawn_damage_indicator(target.d_n.global_position)
if owner_id == multiplayer.get_unique_id():
if Data.preferences.display_self_damage_indicators:
spawn_damage_indicator(target.sprite.global_position)
spawn_damage_indicator(target.d_n.global_position)
if owner_id != 0 and owner_id != multiplayer.get_unique_id():
if Data.preferences.display_party_damage_indicators:
spawn_damage_indicator(target.sprite.global_position)
spawn_damage_indicator(target.d_n.global_position)
@rpc("reliable")