pathfinding rework for now
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@ -2,6 +2,7 @@ class_name Enemy extends Resource
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@export var title: String = "dog"
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@export var target_type: Data.EnemyType
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@export var scene: PackedScene
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@export var icon: Texture
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@export var death_sprite: Texture
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@export var sprite: AtlasTexture
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@ -6,6 +6,11 @@ var save_slot: int = 0
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var twenty_game_history: Array[bool] = []
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var wins: int = 0
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var losses: int = 0
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var winrate: int :
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get():
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return int((float(twenty_game_history.count(true)) / float(twenty_game_history.size())) * 100.0)
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set(_value):
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return
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#Engineer
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var engineer_cards_bought: int = 0
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