pathfinding rework for now
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@ -4,7 +4,7 @@ class_name CinematicCamManager extends Node3D
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@export var cameras: Array[Camera3D]
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@export var pan_speed: float = 1.0
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var current_cam: int = 0
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var does_its_thing: bool = true
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@export var does_its_thing: bool = true
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func _ready() -> void:
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