pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

View File

@ -1,12 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://iohlxrso4bl8"]
[gd_scene load_steps=4 format=3 uid="uid://iohlxrso4bl8"]
[ext_resource type="Texture2D" uid="uid://dy2ukmg6koun1" path="res://Assets/Textures/tree.png" id="1_sisdp"]
[ext_resource type="Texture2D" uid="uid://dg47vgt0uccw1" path="res://Assets/Textures/minimap_tree.png" id="2_85nm0"]
[ext_resource type="PackedScene" uid="uid://406wnf58lo7h" path="res://3dtree.tscn" id="3_q6n84"]
[node name="Tree" type="Node3D"]
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.15464, 0)
visible = false
pixel_size = 0.05
alpha_cut = 1
texture_filter = 0
@ -14,6 +16,7 @@ texture = ExtResource("1_sisdp")
[node name="Sprite3D2" type="Sprite3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 2.15464, 0)
visible = false
pixel_size = 0.05
alpha_cut = 1
texture_filter = 0
@ -24,3 +27,5 @@ transform = Transform3D(7.5, 0, 0, 0, -3.27835e-07, 7.5, 0, -7.5, -3.27835e-07,
layers = 4
texture_filter = 0
texture = ExtResource("2_85nm0")
[node name="tree_test" parent="." instance=ExtResource("3_q6n84")]

View File

@ -16,7 +16,7 @@
[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
viewport_path = NodePath("SubViewport")
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
motion_mode = 1
@ -24,7 +24,7 @@ script = ExtResource("1_m83kr")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("BeeliningController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_aed6c")
[node name="Health" type="Node" parent="."]
@ -82,6 +82,8 @@ script = ExtResource("9_7hati")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[node name="Node3D" type="Node3D" parent="."]
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]

View File

@ -1,5 +1,4 @@
extends CharacterBody3D
class_name EnemyController
class_name EnemyController extends CharacterBody3D
signal reached_goal(enemy: Enemy, penalty: int)
signal died(enemy: Enemy)
@ -8,7 +7,8 @@ signal died(enemy: Enemy)
@export var status_manager: StatusEffector
@export var movement_controller: EnemyMovement
@export var health: Health
@export var sprite: Sprite3D
@export var d_n: Node3D
#@export var sprite: Sprite3D
@export var corpse_scene: PackedScene
var movement_speed: float
@ -20,7 +20,7 @@ func _ready() -> void:
health.max_health = stats.health
health.current_health = stats.health
$SubViewport/HealthBar.setup(stats.health)
sprite.texture = stats.sprite.duplicate()
#sprite.texture = stats.sprite.duplicate()
movement_speed = stats.movement_speed
status_manager.enemy = self

View File

@ -23,14 +23,14 @@ region = Rect2(0, 0, 32, 32)
[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
viewport_path = NodePath("SubViewport")
[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
script = ExtResource("1_fwsjt")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("PathingController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_y7h25")
[node name="Health" type="Node" parent="."]
@ -93,6 +93,9 @@ script = ExtResource("10_txouh")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[node name="Node3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.429125, 0)
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]

View File

@ -5,7 +5,7 @@
[ext_resource type="Script" uid="uid://bamhci3kawuyt" path="res://Scripts/health.gd" id="3_dhcpw"]
[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_yref6"]
[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="5_5u3uw"]
[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="6_h3ov4"]
[ext_resource type="Texture2D" uid="uid://cb66pspr16scy" path="res://Assets/Textures/leapfrog_2.png" id="6_joiuq"]
[ext_resource type="Script" uid="uid://cummt2be3r1gq" path="res://Scripts/hitbox.gd" id="7_72t32"]
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="8_egpbw"]
[ext_resource type="Script" uid="uid://cojjgevmbhwal" path="res://Scripts/status_effector.gd" id="9_47ywr"]
@ -15,7 +15,7 @@
[sub_resource type="AtlasTexture" id="AtlasTexture_o3ikr"]
resource_local_to_scene = true
atlas = ExtResource("6_h3ov4")
atlas = ExtResource("6_joiuq")
region = Rect2(0, 0, 32, 32)
[sub_resource type="SphereShape3D" id="SphereShape3D_132sr"]
@ -38,14 +38,14 @@ viewport_path = NodePath("SubViewport5")
[sub_resource type="ViewportTexture" id="ViewportTexture_5u3uw"]
viewport_path = NodePath("SubViewport6")
[node name="LeapingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
[node name="LeapingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
script = ExtResource("1_joiuq")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("LeapingController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_ssgps")
[node name="Health" type="Node" parent="."]
@ -224,6 +224,9 @@ script = ExtResource("9_47ywr")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[node name="Node3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.440026, 0)
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]

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