pathfinding rework for now
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@ -16,7 +16,7 @@
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[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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@ -24,7 +24,7 @@ script = ExtResource("1_m83kr")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("BeeliningController")
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health = NodePath("Health")
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sprite = NodePath("DirectionSprite")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_aed6c")
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[node name="Health" type="Node" parent="."]
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@ -82,6 +82,8 @@ script = ExtResource("9_7hati")
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sprite_container = NodePath("../SubViewport/HBoxContainer")
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metadata/_custom_type_script = "uid://cojjgevmbhwal"
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[node name="Node3D" type="Node3D" parent="."]
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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@ -1,5 +1,4 @@
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extends CharacterBody3D
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class_name EnemyController
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class_name EnemyController extends CharacterBody3D
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signal reached_goal(enemy: Enemy, penalty: int)
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signal died(enemy: Enemy)
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@ -8,7 +7,8 @@ signal died(enemy: Enemy)
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@export var status_manager: StatusEffector
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@export var movement_controller: EnemyMovement
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@export var health: Health
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@export var sprite: Sprite3D
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@export var d_n: Node3D
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#@export var sprite: Sprite3D
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@export var corpse_scene: PackedScene
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var movement_speed: float
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@ -20,7 +20,7 @@ func _ready() -> void:
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health.max_health = stats.health
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health.current_health = stats.health
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$SubViewport/HealthBar.setup(stats.health)
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sprite.texture = stats.sprite.duplicate()
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#sprite.texture = stats.sprite.duplicate()
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movement_speed = stats.movement_speed
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status_manager.enemy = self
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@ -23,14 +23,14 @@ region = Rect2(0, 0, 32, 32)
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[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
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viewport_path = NodePath("SubViewport")
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[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource("1_fwsjt")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("PathingController")
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health = NodePath("Health")
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sprite = NodePath("DirectionSprite")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_y7h25")
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[node name="Health" type="Node" parent="."]
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@ -93,6 +93,9 @@ script = ExtResource("10_txouh")
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sprite_container = NodePath("../SubViewport/HBoxContainer")
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metadata/_custom_type_script = "uid://cojjgevmbhwal"
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[node name="Node3D" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.429125, 0)
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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@ -5,7 +5,7 @@
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[ext_resource type="Script" uid="uid://bamhci3kawuyt" path="res://Scripts/health.gd" id="3_dhcpw"]
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[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_yref6"]
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[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="5_5u3uw"]
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[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="6_h3ov4"]
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[ext_resource type="Texture2D" uid="uid://cb66pspr16scy" path="res://Assets/Textures/leapfrog_2.png" id="6_joiuq"]
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[ext_resource type="Script" uid="uid://cummt2be3r1gq" path="res://Scripts/hitbox.gd" id="7_72t32"]
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="8_egpbw"]
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[ext_resource type="Script" uid="uid://cojjgevmbhwal" path="res://Scripts/status_effector.gd" id="9_47ywr"]
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@ -15,7 +15,7 @@
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[sub_resource type="AtlasTexture" id="AtlasTexture_o3ikr"]
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resource_local_to_scene = true
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atlas = ExtResource("6_h3ov4")
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atlas = ExtResource("6_joiuq")
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region = Rect2(0, 0, 32, 32)
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[sub_resource type="SphereShape3D" id="SphereShape3D_132sr"]
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@ -38,14 +38,14 @@ viewport_path = NodePath("SubViewport5")
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[sub_resource type="ViewportTexture" id="ViewportTexture_5u3uw"]
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viewport_path = NodePath("SubViewport6")
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[node name="LeapingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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[node name="LeapingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource("1_joiuq")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("LeapingController")
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health = NodePath("Health")
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sprite = NodePath("DirectionSprite")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_ssgps")
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[node name="Health" type="Node" parent="."]
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@ -224,6 +224,9 @@ script = ExtResource("9_47ywr")
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sprite_container = NodePath("../SubViewport/HBoxContainer")
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metadata/_custom_type_script = "uid://cojjgevmbhwal"
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[node name="Node3D" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.440026, 0)
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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