pathfinding rework for now
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@ -16,7 +16,7 @@
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[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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@ -24,7 +24,7 @@ script = ExtResource("1_m83kr")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("BeeliningController")
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health = NodePath("Health")
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sprite = NodePath("DirectionSprite")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_aed6c")
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[node name="Health" type="Node" parent="."]
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@ -82,6 +82,8 @@ script = ExtResource("9_7hati")
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sprite_container = NodePath("../SubViewport/HBoxContainer")
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metadata/_custom_type_script = "uid://cojjgevmbhwal"
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[node name="Node3D" type="Node3D" parent="."]
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]
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