pathfinding rework for now
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@ -1,5 +1,4 @@
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extends CharacterBody3D
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class_name EnemyController
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class_name EnemyController extends CharacterBody3D
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signal reached_goal(enemy: Enemy, penalty: int)
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signal died(enemy: Enemy)
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@ -8,7 +7,8 @@ signal died(enemy: Enemy)
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@export var status_manager: StatusEffector
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@export var movement_controller: EnemyMovement
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@export var health: Health
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@export var sprite: Sprite3D
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@export var d_n: Node3D
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#@export var sprite: Sprite3D
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@export var corpse_scene: PackedScene
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var movement_speed: float
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@ -20,7 +20,7 @@ func _ready() -> void:
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health.max_health = stats.health
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health.current_health = stats.health
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$SubViewport/HealthBar.setup(stats.health)
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sprite.texture = stats.sprite.duplicate()
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#sprite.texture = stats.sprite.duplicate()
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movement_speed = stats.movement_speed
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status_manager.enemy = self
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