pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

View File

@ -23,14 +23,14 @@ region = Rect2(0, 0, 32, 32)
[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
viewport_path = NodePath("SubViewport")
[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]]
[node name="WalkingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
script = ExtResource("1_fwsjt")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("PathingController")
health = NodePath("Health")
sprite = NodePath("DirectionSprite")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_y7h25")
[node name="Health" type="Node" parent="."]
@ -93,6 +93,9 @@ script = ExtResource("10_txouh")
sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[node name="Node3D" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.429125, 0)
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]
[connection signal="took_damage" from="Hitbox" to="Health" method="take_damage"]