pathfinding rework for now
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8
eye_dog_mat.tres
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8
eye_dog_mat.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bquvikft4xp1v"]
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[ext_resource type="Texture2D" uid="uid://wx4d2upch81n" path="res://eyedog_eyedog_tex.png" id="1_l4rje"]
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[resource]
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shading_mode = 0
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albedo_texture = ExtResource("1_l4rje")
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texture_filter = 2
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