pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

36
main.tscn Normal file
View File

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[gd_scene load_steps=4 format=3 uid="uid://d2k8y13qfvch0"]
[ext_resource type="Shader" uid="uid://y78cbva8erip" path="res://psx.gdshader" id="1_0xm2m"]
[ext_resource type="Script" uid="uid://cx1xj7esl03ui" path="res://main.gd" id="2_h2yge"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1bvp3"]
shader = ExtResource("1_0xm2m")
shader_parameter/enabled = true
shader_parameter/dithering = true
shader_parameter/colors = 12
shader_parameter/dither_size = 1
[node name="SubViewportContainer" type="SubViewportContainer"]
material = SubResource("ShaderMaterial_1bvp3")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("2_h2yge")
[node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(1920, 1080)
[node name="ProgressBar" type="ProgressBar" parent="SubViewport"]
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -13.5
offset_bottom = 13.5
grow_horizontal = 2
grow_vertical = 2
show_percentage = false
[node name="Node" type="Node" parent="SubViewport"]