pathfinding rework for now

This commit is contained in:
2025-06-13 00:06:51 +10:00
parent 400415f8a5
commit 6f4f465e37
817 changed files with 5533 additions and 3146 deletions

19
path_polygon.tscn Normal file
View File

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[gd_scene load_steps=2 format=3 uid="uid://d1srd60cohcdj"]
[ext_resource type="Material" uid="uid://cfv5g36sjq3bo" path="res://tile.tres" id="1_4v084"]
[node name="CSGPolygon3D" type="CSGPolygon3D"]
polygon = PackedVector2Array(0.0272499, 0.0545001, 0.0586923, 0.00419231, 0.0314424, -0.039827, -0.0335385, -0.0440193, -0.0670769, 0.00209616, -0.0314423, 0.0545001)
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_rotation_accurate = false
path_local = false
path_continuous_u = true
path_u_distance = 1.0
path_joined = false
smooth_faces = true
material = ExtResource("1_4v084")