pathfinding rework for now
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43
tutorial.gd
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43
tutorial.gd
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@ -0,0 +1,43 @@
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extends Node3D
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var move_hint_onscreen: bool = true
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func _on_interact_button_button_interacted(value: int, callback: Hero) -> void:
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$SpawnRoom/door.queue_free()
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fade_move_hint()
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func _ready() -> void:
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$HBoxContainer/VBoxContainer/RichTextLabel.text = parse_action_tag($HBoxContainer/VBoxContainer/RichTextLabel.text)
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$HBoxContainer/VBoxContainer/RichTextLabel2.text = parse_action_tag($HBoxContainer/VBoxContainer/RichTextLabel2.text)
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func parse_action_tag(text: String) -> String:
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var string_array: PackedStringArray = text.split("#")
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var output: Array[String] = []
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if string_array.size() > 1:
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for x: int in range(1, string_array.size() - 1):
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for i: int in InputMap.action_get_events(string_array[x]).size():
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var event: InputEvent = InputMap.action_get_events(string_array[x])[i]
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if InputMap.action_get_events(string_array[x]).size() > 1:
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var last: bool = true if i == InputMap.action_get_events(string_array[x]).size() - 1 else false
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var first: bool = true if i == 0 else false
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if last:
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output.append(" or ")
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elif !first:
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output.append(", ")
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if event is InputEventKey:
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output.append("[img=top,50]%s[/img]" % KeyIconMap.keys[str(event.physical_keycode)])
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if event is InputEventMouseButton:
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output.append("[img=top,50]%s[/img]" % KeyIconMap.mouse_buttons[str(event.button_index)])
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#string_array[string_array.size() - 1] = "".join(output)
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text = "".join(output)
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return text
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func fade_move_hint() -> void:
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if move_hint_onscreen:
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pass
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var tween: Tween = create_tween()
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tween.tween_property($HBoxContainer, "modulate", Color(1.0, 1.0, 1.0, 0.0), 2.0)
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