some ui improvements

This commit is contained in:
2023-12-09 01:09:12 +11:00
parent e97bf84612
commit 7dd8f88ca7
35 changed files with 408 additions and 216 deletions

View File

@ -286,7 +286,7 @@ head = NodePath("../ViewMovement")
max_look_down_angle = 80.0
max_look_up_angle = 80.0
[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "currency_count", "minimap_outline", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar")]
[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "currency_count", "minimap_outline", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar", "wave_start_label")]
script = ExtResource("8_yl6ka")
wave_count = NodePath("WaveCount")
lives_count = NodePath("LivesCount")
@ -303,6 +303,7 @@ enemy_counts = [NodePath("EnemyTracker/TextureRect/Label"), NodePath("EnemyTrack
weapon_energy_bar = NodePath("PrimaryEnergyBar")
offhand_energy_bar = NodePath("OffhandEnergyBar")
pickup_notif_scene = ExtResource("17_oyeww")
wave_start_label = NodePath("Label")
[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
anchors_preset = 15
@ -608,6 +609,20 @@ offset_bottom = -40.0
grow_vertical = 0
alignment = 2
[node name="Label" type="Label" parent="HUD"]
anchors_preset = -1
anchor_left = 0.5
anchor_right = 0.5
offset_left = -300.0
offset_top = 110.0
offset_right = 300.0
offset_bottom = 160.0
grow_horizontal = 2
text = "Press [Button] to start wave"
horizontal_alignment = 1
vertical_alignment = 1
clip_text = true
[node name="WeaponSwapTimer" type="Timer" parent="."]
wait_time = 0.9
one_shot = true