some ui improvements
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@ -286,7 +286,7 @@ head = NodePath("../ViewMovement")
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max_look_down_angle = 80.0
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max_look_up_angle = 80.0
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "currency_count", "minimap_outline", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar")]
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "currency_count", "minimap_outline", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar", "wave_start_label")]
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script = ExtResource("8_yl6ka")
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wave_count = NodePath("WaveCount")
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lives_count = NodePath("LivesCount")
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@ -303,6 +303,7 @@ enemy_counts = [NodePath("EnemyTracker/TextureRect/Label"), NodePath("EnemyTrack
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weapon_energy_bar = NodePath("PrimaryEnergyBar")
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offhand_energy_bar = NodePath("OffhandEnergyBar")
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pickup_notif_scene = ExtResource("17_oyeww")
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wave_start_label = NodePath("Label")
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[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
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anchors_preset = 15
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@ -608,6 +609,20 @@ offset_bottom = -40.0
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grow_vertical = 0
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alignment = 2
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[node name="Label" type="Label" parent="HUD"]
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anchors_preset = -1
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -300.0
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offset_top = 110.0
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offset_right = 300.0
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offset_bottom = 160.0
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grow_horizontal = 2
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text = "Press [Button] to start wave"
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horizontal_alignment = 1
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vertical_alignment = 1
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clip_text = true
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[node name="WeaponSwapTimer" type="Timer" parent="."]
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wait_time = 0.9
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one_shot = true
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