diff --git a/Assets/TextureAtlases/target_list.tres b/Assets/TextureAtlases/target_list.tres index 2ea1850..03bf748 100644 --- a/Assets/TextureAtlases/target_list.tres +++ b/Assets/TextureAtlases/target_list.tres @@ -1,6 +1,6 @@ [gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://bgeu8dnqaxq7v"] -[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Universal/ClassCards/RocketLauncher/target_list.png" id="1_s0pjb"] +[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Mechanic/ClassCards/RocketLauncher/target_list.png" id="1_s0pjb"] [resource] atlas = ExtResource("1_s0pjb") diff --git a/Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png b/Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png new file mode 100644 index 0000000..be86bf8 Binary files /dev/null and b/Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png differ diff --git a/Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png.import b/Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png.import new file mode 100644 index 0000000..0a5211b --- /dev/null +++ b/Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1urq78k0nx6j" +path="res://.godot/imported/366b37e2ed7b3a075b71dedae0440081.png-f04b89ea14093ce8a1e03f0212f2259c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png" +dest_files=["res://.godot/imported/366b37e2ed7b3a075b71dedae0440081.png-f04b89ea14093ce8a1e03f0212f2259c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/KeybindEntry.gd b/KeybindEntry.gd new file mode 100644 index 0000000..969d59f --- /dev/null +++ b/KeybindEntry.gd @@ -0,0 +1,62 @@ +extends HBoxContainer +class_name KeybindEntry + +signal primary_bind_pressed() +signal secondary_bind_pressed() + +var action_string: String + + +func set_action_name(action_name: String) -> void: + action_string = action_name + $ActionName.text = action_name + + +func set_primary_bind(event: InputEvent) -> void: + if event is InputEventKey: + if KeyIconMap.keys.has(str(event.keycode)): + $Buttons/PrimaryBind.icon = load(KeyIconMap.keys[str(event.keycode)]) + elif event is InputEventMouseButton: + if event.button_index == 4: + $Buttons/PrimaryBind.text = "Mouse Wheel Up" + elif event.button_index == 5: + $Buttons/PrimaryBind.text = "Mouse Wheel Down" + elif event.button_index == 6: + $Buttons/PrimaryBind.text = "Mouse Wheel Left" + elif event.button_index == 7: + $Buttons/PrimaryBind.text = "Mouse Wheel Right" + elif event.button_index == 8: + $Buttons/PrimaryBind.text = "Mouse Button 4" + elif event.button_index == 9: + $Buttons/PrimaryBind.text = "Mouse Button 5" + elif KeyIconMap.mouse_buttons.has(str(event.button_index)): + $Buttons/PrimaryBind.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)]) + + +func set_secondary_bind(event: InputEvent) -> void: + if event is InputEventKey: + if KeyIconMap.keys.has(str(event.keycode)): + $Buttons/SecondaryBind.icon = load(KeyIconMap.keys[str(event.keycode)]) + elif event is InputEventMouseButton: + if event.button_index == 4: + $Buttons/PrimaryBind.text = "Mouse Wheel Up" + elif event.button_index == 5: + $Buttons/PrimaryBind.text = "Mouse Wheel Down" + elif event.button_index == 6: + $Buttons/PrimaryBind.text = "Mouse Wheel Left" + elif event.button_index == 7: + $Buttons/PrimaryBind.text = "Mouse Wheel Right" + elif event.button_index == 8: + $Buttons/PrimaryBind.text = "Mouse Button 4" + elif event.button_index == 9: + $Buttons/PrimaryBind.text = "Mouse Button 5" + elif KeyIconMap.mouse_buttons.has(str(event.button_index)): + $Buttons/PrimaryBind.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)]) + + +func _on_primary_bind_pressed() -> void: + primary_bind_pressed.emit() + + +func _on_secondary_bind_pressed() -> void: + secondary_bind_pressed.emit() diff --git a/PCs/Universal/ClassCards/Blowdart/blowdart.glb b/PCs/Entomologist/ClassCards/Blowdart/blowdart.glb similarity index 100% rename from PCs/Universal/ClassCards/Blowdart/blowdart.glb rename to PCs/Entomologist/ClassCards/Blowdart/blowdart.glb diff --git a/PCs/Universal/ClassCards/Blowdart/blowdart.glb.import b/PCs/Entomologist/ClassCards/Blowdart/blowdart.glb.import similarity index 79% rename from PCs/Universal/ClassCards/Blowdart/blowdart.glb.import rename to PCs/Entomologist/ClassCards/Blowdart/blowdart.glb.import index d21570f..6751344 100644 --- a/PCs/Universal/ClassCards/Blowdart/blowdart.glb.import +++ b/PCs/Entomologist/ClassCards/Blowdart/blowdart.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://nhkh1qnqtll6" -path="res://.godot/imported/blowdart.glb-4545456eb7eef5fa1a8e99689064de7a.scn" +path="res://.godot/imported/blowdart.glb-1332d0a1c6ed04bb994fd217aa768bc9.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Blowdart/blowdart.glb" -dest_files=["res://.godot/imported/blowdart.glb-4545456eb7eef5fa1a8e99689064de7a.scn"] +source_file="res://PCs/Entomologist/ClassCards/Blowdart/blowdart.glb" +dest_files=["res://.godot/imported/blowdart.glb-1332d0a1c6ed04bb994fd217aa768bc9.scn"] [params] diff --git a/PCs/Universal/ClassCards/Blowdart/blowdart.png b/PCs/Entomologist/ClassCards/Blowdart/blowdart.png similarity index 100% rename from PCs/Universal/ClassCards/Blowdart/blowdart.png rename to PCs/Entomologist/ClassCards/Blowdart/blowdart.png diff --git a/PCs/Universal/ClassCards/Blowdart/blowdart.png.import b/PCs/Entomologist/ClassCards/Blowdart/blowdart.png.import similarity index 70% rename from PCs/Universal/ClassCards/Blowdart/blowdart.png.import rename to PCs/Entomologist/ClassCards/Blowdart/blowdart.png.import index 0476a7c..e308462 100644 --- a/PCs/Universal/ClassCards/Blowdart/blowdart.png.import +++ b/PCs/Entomologist/ClassCards/Blowdart/blowdart.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dnlplq8duves3" -path="res://.godot/imported/blowdart.png-bf139154f6dbb2ce97655e4664c07987.ctex" +path="res://.godot/imported/blowdart.png-1af42dfbdf55db747efb063e147b78e8.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Blowdart/blowdart.png" -dest_files=["res://.godot/imported/blowdart.png-bf139154f6dbb2ce97655e4664c07987.ctex"] +source_file="res://PCs/Entomologist/ClassCards/Blowdart/blowdart.png" +dest_files=["res://.godot/imported/blowdart.png-1af42dfbdf55db747efb063e147b78e8.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Blowdart/blowdart.res b/PCs/Entomologist/ClassCards/Blowdart/blowdart.res similarity index 97% rename from PCs/Universal/ClassCards/Blowdart/blowdart.res rename to PCs/Entomologist/ClassCards/Blowdart/blowdart.res index aa16f15..cb39eba 100644 Binary files a/PCs/Universal/ClassCards/Blowdart/blowdart.res and b/PCs/Entomologist/ClassCards/Blowdart/blowdart.res differ diff --git a/PCs/Universal/ClassCards/Blowdart/blowdarttex.png b/PCs/Entomologist/ClassCards/Blowdart/blowdarttex.png similarity index 100% rename from PCs/Universal/ClassCards/Blowdart/blowdarttex.png rename to PCs/Entomologist/ClassCards/Blowdart/blowdarttex.png diff --git a/PCs/Universal/ClassCards/Blowdart/blowdarttex.png.import b/PCs/Entomologist/ClassCards/Blowdart/blowdarttex.png.import similarity index 69% rename from PCs/Universal/ClassCards/Blowdart/blowdarttex.png.import rename to PCs/Entomologist/ClassCards/Blowdart/blowdarttex.png.import index d634076..725c53a 100644 --- a/PCs/Universal/ClassCards/Blowdart/blowdarttex.png.import +++ b/PCs/Entomologist/ClassCards/Blowdart/blowdarttex.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cmgtiw6p50bbi" -path="res://.godot/imported/blowdarttex.png-7f7d4afe81406d5d06b42f275e222044.ctex" +path="res://.godot/imported/blowdarttex.png-a3f94d9ba5eca9577b641eb1a17d6997.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Blowdart/blowdarttex.png" -dest_files=["res://.godot/imported/blowdarttex.png-7f7d4afe81406d5d06b42f275e222044.ctex"] +source_file="res://PCs/Entomologist/ClassCards/Blowdart/blowdarttex.png" +dest_files=["res://.godot/imported/blowdarttex.png-a3f94d9ba5eca9577b641eb1a17d6997.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Blowdart/card_blowdart.tres b/PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres similarity index 68% rename from PCs/Universal/ClassCards/Blowdart/card_blowdart.tres rename to PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres index 2bf5c2d..7ffe886 100644 --- a/PCs/Universal/ClassCards/Blowdart/card_blowdart.tres +++ b/PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://bywwtjdjsgdsj"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_nobd8"] -[ext_resource type="PackedScene" uid="uid://cy05ssd52exf0" path="res://PCs/Universal/ClassCards/Blowdart/weapon_blowdart.tscn" id="3_shm45"] -[ext_resource type="Resource" uid="uid://cfbap4o68urti" path="res://PCs/Universal/ClassCards/Blowdart/tower_stats.tres" id="3_t7ppb"] -[ext_resource type="PackedScene" uid="uid://cq5q6c28pwi47" path="res://PCs/Universal/ClassCards/Blowdart/tower_blowdart.tscn" id="4_wvh75"] -[ext_resource type="Resource" uid="uid://c6e50linnk2i7" path="res://PCs/Universal/ClassCards/Blowdart/weapon_stats.tres" id="4_x71t4"] +[ext_resource type="PackedScene" uid="uid://cy05ssd52exf0" path="res://PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.tscn" id="3_shm45"] +[ext_resource type="Resource" uid="uid://cfbap4o68urti" path="res://PCs/Entomologist/ClassCards/Blowdart/tower_stats.tres" id="3_t7ppb"] +[ext_resource type="PackedScene" uid="uid://cq5q6c28pwi47" path="res://PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.tscn" id="4_wvh75"] +[ext_resource type="Resource" uid="uid://c6e50linnk2i7" path="res://PCs/Entomologist/ClassCards/Blowdart/weapon_stats.tres" id="4_x71t4"] [resource] script = ExtResource("1_nobd8") diff --git a/PCs/Universal/ClassCards/Assault/shot1.wav b/PCs/Entomologist/ClassCards/Blowdart/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/Assault/shot1.wav rename to PCs/Entomologist/ClassCards/Blowdart/shot1.wav diff --git a/PCs/Universal/ClassCards/Blowdart/shot1.wav.import b/PCs/Entomologist/ClassCards/Blowdart/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/Blowdart/shot1.wav.import rename to PCs/Entomologist/ClassCards/Blowdart/shot1.wav.import index 2d5305f..9b37687 100644 --- a/PCs/Universal/ClassCards/Blowdart/shot1.wav.import +++ b/PCs/Entomologist/ClassCards/Blowdart/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://cu654fn5nke3n" -path="res://.godot/imported/shot1.wav-78e06a311d17e9a99b5460b8cf398081.sample" +path="res://.godot/imported/shot1.wav-324ee9394bf69a8aa2f3bd0c7aa0ae2e.sample" [deps] -source_file="res://PCs/Universal/ClassCards/Blowdart/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-78e06a311d17e9a99b5460b8cf398081.sample"] +source_file="res://PCs/Entomologist/ClassCards/Blowdart/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-324ee9394bf69a8aa2f3bd0c7aa0ae2e.sample"] [params] diff --git a/PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.gd b/PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.gd new file mode 100644 index 0000000..27a37a9 --- /dev/null +++ b/PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.gd @@ -0,0 +1,7 @@ +class_name BlowdartTower extends StatusApplyingTower + + +func build_status_object() -> StatusEffect: + var status: StatusDoT = StatusDoT.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/Blowdart/tower_blowdart.tscn b/PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.tscn similarity index 78% rename from PCs/Universal/ClassCards/Blowdart/tower_blowdart.tscn rename to PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.tscn index dbcbffc..8f7b34b 100644 --- a/PCs/Universal/ClassCards/Blowdart/tower_blowdart.tscn +++ b/PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://cq5q6c28pwi47"] [ext_resource type="PackedScene" uid="uid://dxwtlvv632ae8" path="res://Scenes/Towers/status_applying_tower.tscn" id="1_lnpfa"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Blowdart/tower_blowdart.gd" id="2_s3qd0"] +[ext_resource type="Script" path="res://PCs/Entomologist/ClassCards/Blowdart/tower_blowdart.gd" id="2_s3qd0"] [ext_resource type="Resource" uid="uid://cbskijhnnj3kw" path="res://Resources/StatusEffects/poisoned.tres" id="3_ix50y"] -[ext_resource type="Resource" uid="uid://cfbap4o68urti" path="res://PCs/Universal/ClassCards/Blowdart/tower_stats.tres" id="4_1w7pa"] -[ext_resource type="ArrayMesh" uid="uid://yxho5jipkwi2" path="res://PCs/Universal/ClassCards/Blowdart/blowdart.res" id="5_2kqqw"] -[ext_resource type="AudioStream" uid="uid://cu654fn5nke3n" path="res://PCs/Universal/ClassCards/Blowdart/shot1.wav" id="6_t1f1q"] +[ext_resource type="Resource" uid="uid://cfbap4o68urti" path="res://PCs/Entomologist/ClassCards/Blowdart/tower_stats.tres" id="4_1w7pa"] +[ext_resource type="ArrayMesh" uid="uid://yxho5jipkwi2" path="res://PCs/Entomologist/ClassCards/Blowdart/blowdart.res" id="5_2kqqw"] +[ext_resource type="AudioStream" uid="uid://cu654fn5nke3n" path="res://PCs/Entomologist/ClassCards/Blowdart/shot1.wav" id="6_t1f1q"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kor5l"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/Blowdart/tower_stats.tres b/PCs/Entomologist/ClassCards/Blowdart/tower_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Blowdart/tower_stats.tres rename to PCs/Entomologist/ClassCards/Blowdart/tower_stats.tres index 3af070c..c846cb8 100644 --- a/PCs/Universal/ClassCards/Blowdart/tower_stats.tres +++ b/PCs/Entomologist/ClassCards/Blowdart/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://cfbap4o68urti"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_jxacs"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_eifl4"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_otqsh"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_2k5i0"] [sub_resource type="Resource" id="Resource_1txa7"] -script = ExtResource("1_jxacs") +script = ExtResource("1_otqsh") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_46kv2"] -script = ExtResource("1_jxacs") +script = ExtResource("1_otqsh") key = "Range" value = 20.0 [sub_resource type="Resource" id="Resource_gb76x"] -script = ExtResource("1_jxacs") +script = ExtResource("1_otqsh") key = "Fire Delay" value = 2.0 [resource] -script = ExtResource("2_eifl4") +script = ExtResource("2_2k5i0") target_type = 3 -attributes = Array[ExtResource("1_jxacs")]([SubResource("Resource_1txa7"), SubResource("Resource_46kv2"), SubResource("Resource_gb76x")]) +attributes = Array[ExtResource("1_otqsh")]([SubResource("Resource_1txa7"), SubResource("Resource_46kv2"), SubResource("Resource_gb76x")]) text = "Fires every /Fire Delay\\s, applying one stack of Poison at a range of /Range\\m" diff --git a/PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.gd b/PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.gd new file mode 100644 index 0000000..00e4a2e --- /dev/null +++ b/PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.gd @@ -0,0 +1,7 @@ +class_name BlowdartWeapon extends StatusApplyingWeapon + + +func build_status_object() -> StatusEffect: + var status: StatusDoT = StatusDoT.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/Blowdart/weapon_blowdart.tscn b/PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.tscn similarity index 78% rename from PCs/Universal/ClassCards/Blowdart/weapon_blowdart.tscn rename to PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.tscn index 82e3b2b..9429471 100644 --- a/PCs/Universal/ClassCards/Blowdart/weapon_blowdart.tscn +++ b/PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=9 format=3 uid="uid://cy05ssd52exf0"] [ext_resource type="PackedScene" uid="uid://nrdexcyatika" path="res://Scenes/Weapons/status_applying_weapon.tscn" id="1_t3gfv"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Blowdart/weapon_blowdart.gd" id="2_g1m1f"] +[ext_resource type="Script" path="res://PCs/Entomologist/ClassCards/Blowdart/weapon_blowdart.gd" id="2_g1m1f"] [ext_resource type="Resource" uid="uid://cbskijhnnj3kw" path="res://Resources/StatusEffects/poisoned.tres" id="3_wculg"] -[ext_resource type="Resource" uid="uid://c6e50linnk2i7" path="res://PCs/Universal/ClassCards/Blowdart/weapon_stats.tres" id="4_dwqec"] -[ext_resource type="Texture2D" uid="uid://dnlplq8duves3" path="res://PCs/Universal/ClassCards/Blowdart/blowdart.png" id="5_rvf06"] -[ext_resource type="AudioStream" uid="uid://cu654fn5nke3n" path="res://PCs/Universal/ClassCards/Blowdart/shot1.wav" id="6_bfygd"] +[ext_resource type="Resource" uid="uid://c6e50linnk2i7" path="res://PCs/Entomologist/ClassCards/Blowdart/weapon_stats.tres" id="4_dwqec"] +[ext_resource type="Texture2D" uid="uid://dnlplq8duves3" path="res://PCs/Entomologist/ClassCards/Blowdart/blowdart.png" id="5_rvf06"] +[ext_resource type="AudioStream" uid="uid://cu654fn5nke3n" path="res://PCs/Entomologist/ClassCards/Blowdart/shot1.wav" id="6_bfygd"] [sub_resource type="AtlasTexture" id="AtlasTexture_85web"] atlas = ExtResource("5_rvf06") diff --git a/PCs/Universal/ClassCards/Blowdart/weapon_stats.tres b/PCs/Entomologist/ClassCards/Blowdart/weapon_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Blowdart/weapon_stats.tres rename to PCs/Entomologist/ClassCards/Blowdart/weapon_stats.tres index 5af4d78..7a39285 100644 --- a/PCs/Universal/ClassCards/Blowdart/weapon_stats.tres +++ b/PCs/Entomologist/ClassCards/Blowdart/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://c6e50linnk2i7"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_5ldx7"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_pw5it"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_3nyhi"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_lbj0i"] [sub_resource type="Resource" id="Resource_1txa7"] -script = ExtResource("1_pw5it") +script = ExtResource("1_3nyhi") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_46kv2"] -script = ExtResource("1_pw5it") +script = ExtResource("1_3nyhi") key = "Range" value = 15.0 [sub_resource type="Resource" id="Resource_gb76x"] -script = ExtResource("1_pw5it") +script = ExtResource("1_3nyhi") key = "Fire Delay" value = 0.8 [sub_resource type="Resource" id="Resource_dtjel"] -script = ExtResource("1_pw5it") +script = ExtResource("1_3nyhi") key = "Energy" value = 15.0 [resource] -script = ExtResource("1_5ldx7") +script = ExtResource("2_lbj0i") target_type = 0 -attributes = Array[ExtResource("1_pw5it")]([SubResource("Resource_1txa7"), SubResource("Resource_46kv2"), SubResource("Resource_gb76x"), SubResource("Resource_dtjel")]) +attributes = Array[ExtResource("1_3nyhi")]([SubResource("Resource_1txa7"), SubResource("Resource_46kv2"), SubResource("Resource_gb76x"), SubResource("Resource_dtjel")]) text = "Fires every /Fire Delay\\s, applying one stack of Poison at a range of /Range\\m" diff --git a/PCs/Green/green.png b/PCs/Entomologist/green.png similarity index 100% rename from PCs/Green/green.png rename to PCs/Entomologist/green.png diff --git a/PCs/Green/green.png.import b/PCs/Entomologist/green.png.import similarity index 72% rename from PCs/Green/green.png.import rename to PCs/Entomologist/green.png.import index 72fc6a8..807a51e 100644 --- a/PCs/Green/green.png.import +++ b/PCs/Entomologist/green.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://dyqh1uu4pocv1" -path="res://.godot/imported/green.png-38b6db0d66c1c24a46a0ff72679363ac.ctex" +path="res://.godot/imported/green.png-98144261f5c43d451b52099164288347.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Green/green.png" -dest_files=["res://.godot/imported/green.png-38b6db0d66c1c24a46a0ff72679363ac.ctex"] +source_file="res://PCs/Entomologist/green.png" +dest_files=["res://.godot/imported/green.png-98144261f5c43d451b52099164288347.ctex"] [params] diff --git a/PCs/Green/green.tres b/PCs/Entomologist/green.tres similarity index 71% rename from PCs/Green/green.tres rename to PCs/Entomologist/green.tres index a991673..84ad858 100644 --- a/PCs/Green/green.tres +++ b/PCs/Entomologist/green.tres @@ -1,11 +1,11 @@ [gd_resource type="Resource" script_class="HeroClass" load_steps=7 format=3 uid="uid://ogbkbf1v7j7l"] [ext_resource type="Script" path="res://Scripts/Resources/hero_class.gd" id="1_cpfpk"] -[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="1_hv6hq"] -[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="2_jdi4m"] -[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="3_f04lj"] -[ext_resource type="Texture2D" uid="uid://wknia76l1hqo" path="res://PCs/Green/green_hand.png" id="4_jgbmi"] -[ext_resource type="Texture2D" uid="uid://dyqh1uu4pocv1" path="res://PCs/Green/green.png" id="5_vhx4f"] +[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres" id="1_hv6hq"] +[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="2_jdi4m"] +[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Mechanic/ClassCards/Assault/card_assault.tres" id="3_f04lj"] +[ext_resource type="Texture2D" uid="uid://wknia76l1hqo" path="res://PCs/Entomologist/green_hand.png" id="4_jgbmi"] +[ext_resource type="Texture2D" uid="uid://dyqh1uu4pocv1" path="res://PCs/Entomologist/green.png" id="5_vhx4f"] [resource] script = ExtResource("1_cpfpk") diff --git a/PCs/Green/green_hand.png b/PCs/Entomologist/green_hand.png similarity index 100% rename from PCs/Green/green_hand.png rename to PCs/Entomologist/green_hand.png diff --git a/PCs/Green/green_hand.png.import b/PCs/Entomologist/green_hand.png.import similarity index 71% rename from PCs/Green/green_hand.png.import rename to PCs/Entomologist/green_hand.png.import index 0af88f2..6108fee 100644 --- a/PCs/Green/green_hand.png.import +++ b/PCs/Entomologist/green_hand.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://wknia76l1hqo" -path="res://.godot/imported/green_hand.png-c6f244e5176cca23ecae5c17f92862b8.ctex" +path="res://.godot/imported/green_hand.png-9819aaa210d14ac563a08ba6e0a1f095.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Green/green_hand.png" -dest_files=["res://.godot/imported/green_hand.png-c6f244e5176cca23ecae5c17f92862b8.ctex"] +source_file="res://PCs/Entomologist/green_hand.png" +dest_files=["res://.godot/imported/green_hand.png-9819aaa210d14ac563a08ba6e0a1f095.ctex"] [params] diff --git a/PCs/Green/green_hand.png~ b/PCs/Entomologist/green_hand.png~ similarity index 100% rename from PCs/Green/green_hand.png~ rename to PCs/Entomologist/green_hand.png~ diff --git a/PCs/Universal/ClassCards/Fireball/card_fireball.tres b/PCs/Mage/ClassCards/Fireball/card_fireball.tres similarity index 69% rename from PCs/Universal/ClassCards/Fireball/card_fireball.tres rename to PCs/Mage/ClassCards/Fireball/card_fireball.tres index 02089ee..2640325 100644 --- a/PCs/Universal/ClassCards/Fireball/card_fireball.tres +++ b/PCs/Mage/ClassCards/Fireball/card_fireball.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://bibx2my7igspq"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_qktm8"] -[ext_resource type="Resource" uid="uid://dnvqghpwyuw84" path="res://PCs/Universal/ClassCards/Fireball/tower_stats.tres" id="3_1l6fp"] -[ext_resource type="PackedScene" uid="uid://dnwjfb4fexr0o" path="res://PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn" id="3_4c0mu"] -[ext_resource type="PackedScene" uid="uid://dwwgvgn0ds8tk" path="res://PCs/Universal/ClassCards/Fireball/tower_fireball.tscn" id="4_e3adw"] -[ext_resource type="Resource" uid="uid://dhwhwicgpw7yh" path="res://PCs/Universal/ClassCards/Fireball/weapon_stats.tres" id="4_folo6"] +[ext_resource type="Resource" uid="uid://dnvqghpwyuw84" path="res://PCs/Mage/ClassCards/Fireball/tower_stats.tres" id="3_1l6fp"] +[ext_resource type="PackedScene" uid="uid://dnwjfb4fexr0o" path="res://PCs/Mage/ClassCards/Fireball/weapon_fireball.tscn" id="3_4c0mu"] +[ext_resource type="PackedScene" uid="uid://dwwgvgn0ds8tk" path="res://PCs/Mage/ClassCards/Fireball/tower_fireball.tscn" id="4_e3adw"] +[ext_resource type="Resource" uid="uid://dhwhwicgpw7yh" path="res://PCs/Mage/ClassCards/Fireball/weapon_stats.tres" id="4_folo6"] [resource] script = ExtResource("1_qktm8") diff --git a/PCs/Universal/ClassCards/Fireball/fireball.png b/PCs/Mage/ClassCards/Fireball/fireball.png similarity index 100% rename from PCs/Universal/ClassCards/Fireball/fireball.png rename to PCs/Mage/ClassCards/Fireball/fireball.png diff --git a/PCs/Universal/ClassCards/Fireball/fireball.png.import b/PCs/Mage/ClassCards/Fireball/fireball.png.import similarity index 70% rename from PCs/Universal/ClassCards/Fireball/fireball.png.import rename to PCs/Mage/ClassCards/Fireball/fireball.png.import index 864ce71..6c90c69 100644 --- a/PCs/Universal/ClassCards/Fireball/fireball.png.import +++ b/PCs/Mage/ClassCards/Fireball/fireball.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://mwgpnnm3g3re" -path="res://.godot/imported/fireball.png-a75470cb6074cbc91efe353b08c6eb50.ctex" +path="res://.godot/imported/fireball.png-a8e6046d0a910e165a4f466e04a553ce.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Fireball/fireball.png" -dest_files=["res://.godot/imported/fireball.png-a75470cb6074cbc91efe353b08c6eb50.ctex"] +source_file="res://PCs/Mage/ClassCards/Fireball/fireball.png" +dest_files=["res://.godot/imported/fireball.png-a8e6046d0a910e165a4f466e04a553ce.ctex"] [params] diff --git a/PCs/Mage/ClassCards/Fireball/fireball_projectile.gd b/PCs/Mage/ClassCards/Fireball/fireball_projectile.gd new file mode 100644 index 0000000..15499b0 --- /dev/null +++ b/PCs/Mage/ClassCards/Fireball/fireball_projectile.gd @@ -0,0 +1,7 @@ +class_name FireballProjectile extends StatusApplyingProjectile + + +func build_status_object() -> StatusEffect: + var status: StatusDoT = StatusDoT.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/Fireball/fireball_projectile.png b/PCs/Mage/ClassCards/Fireball/fireball_projectile.png similarity index 100% rename from PCs/Universal/ClassCards/Fireball/fireball_projectile.png rename to PCs/Mage/ClassCards/Fireball/fireball_projectile.png diff --git a/PCs/Universal/ClassCards/Fireball/fireball_projectile.png.import b/PCs/Mage/ClassCards/Fireball/fireball_projectile.png.import similarity index 67% rename from PCs/Universal/ClassCards/Fireball/fireball_projectile.png.import rename to PCs/Mage/ClassCards/Fireball/fireball_projectile.png.import index b4602e8..b12c12e 100644 --- a/PCs/Universal/ClassCards/Fireball/fireball_projectile.png.import +++ b/PCs/Mage/ClassCards/Fireball/fireball_projectile.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://baarbcx0nxi7w" -path="res://.godot/imported/fireball_projectile.png-bb6edb8e296f3f750c1296e8d3dde180.ctex" +path="res://.godot/imported/fireball_projectile.png-4a9bc2fd83ce36ea3a70a21a648737cc.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.png" -dest_files=["res://.godot/imported/fireball_projectile.png-bb6edb8e296f3f750c1296e8d3dde180.ctex"] +source_file="res://PCs/Mage/ClassCards/Fireball/fireball_projectile.png" +dest_files=["res://.godot/imported/fireball_projectile.png-4a9bc2fd83ce36ea3a70a21a648737cc.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn b/PCs/Mage/ClassCards/Fireball/fireball_projectile.tscn similarity index 78% rename from PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn rename to PCs/Mage/ClassCards/Fireball/fireball_projectile.tscn index 4c27bc7..cd43a30 100644 --- a/PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn +++ b/PCs/Mage/ClassCards/Fireball/fireball_projectile.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=7 format=3 uid="uid://ddpixntjsbpqp"] [ext_resource type="PackedScene" uid="uid://beq6rn0babncg" path="res://Scenes/Projectiles/status_applying_projectile.tscn" id="1_a8cjq"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.gd" id="2_rin44"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Fireball/fireball_projectile.gd" id="2_rin44"] [ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_vb4ff"] -[ext_resource type="Texture2D" uid="uid://baarbcx0nxi7w" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.png" id="4_uua74"] -[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Universal/ClassCards/Fireball/shot1.wav" id="5_k3tme"] +[ext_resource type="Texture2D" uid="uid://baarbcx0nxi7w" path="res://PCs/Mage/ClassCards/Fireball/fireball_projectile.png" id="4_uua74"] +[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Mage/ClassCards/Fireball/shot1.wav" id="5_k3tme"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_bxaub"] streams_count = 1 diff --git a/PCs/Universal/ClassCards/Fireball/magetower.glb b/PCs/Mage/ClassCards/Fireball/magetower.glb similarity index 100% rename from PCs/Universal/ClassCards/Fireball/magetower.glb rename to PCs/Mage/ClassCards/Fireball/magetower.glb diff --git a/PCs/Universal/ClassCards/Fireball/magetower.glb.import b/PCs/Mage/ClassCards/Fireball/magetower.glb.import similarity index 79% rename from PCs/Universal/ClassCards/Fireball/magetower.glb.import rename to PCs/Mage/ClassCards/Fireball/magetower.glb.import index 59e8ab4..eefe857 100644 --- a/PCs/Universal/ClassCards/Fireball/magetower.glb.import +++ b/PCs/Mage/ClassCards/Fireball/magetower.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://c4uxuc6cld2nq" -path="res://.godot/imported/magetower.glb-86ebfdf9a78f1d6837200cc6df3adda1.scn" +path="res://.godot/imported/magetower.glb-d2d2500e485613060f8b800e7c02de19.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Fireball/magetower.glb" -dest_files=["res://.godot/imported/magetower.glb-86ebfdf9a78f1d6837200cc6df3adda1.scn"] +source_file="res://PCs/Mage/ClassCards/Fireball/magetower.glb" +dest_files=["res://.godot/imported/magetower.glb-d2d2500e485613060f8b800e7c02de19.scn"] [params] diff --git a/PCs/Universal/ClassCards/Fireball/magetower.png b/PCs/Mage/ClassCards/Fireball/magetower.png similarity index 100% rename from PCs/Universal/ClassCards/Fireball/magetower.png rename to PCs/Mage/ClassCards/Fireball/magetower.png diff --git a/PCs/Universal/ClassCards/Fireball/magetower.png.import b/PCs/Mage/ClassCards/Fireball/magetower.png.import similarity index 70% rename from PCs/Universal/ClassCards/Fireball/magetower.png.import rename to PCs/Mage/ClassCards/Fireball/magetower.png.import index 9901713..5bf8642 100644 --- a/PCs/Universal/ClassCards/Fireball/magetower.png.import +++ b/PCs/Mage/ClassCards/Fireball/magetower.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ckqne5s30ifgb" -path="res://.godot/imported/magetower.png-6567d073e5f62a679107f48887d326cf.ctex" +path="res://.godot/imported/magetower.png-563f4a98d6510c42d1706ee00b0930d2.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Fireball/magetower.png" -dest_files=["res://.godot/imported/magetower.png-6567d073e5f62a679107f48887d326cf.ctex"] +source_file="res://PCs/Mage/ClassCards/Fireball/magetower.png" +dest_files=["res://.godot/imported/magetower.png-563f4a98d6510c42d1706ee00b0930d2.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Fireball/magetowermesh.res b/PCs/Mage/ClassCards/Fireball/magetowermesh.res similarity index 97% rename from PCs/Universal/ClassCards/Fireball/magetowermesh.res rename to PCs/Mage/ClassCards/Fireball/magetowermesh.res index 4fd4681..2be61a2 100644 Binary files a/PCs/Universal/ClassCards/Fireball/magetowermesh.res and b/PCs/Mage/ClassCards/Fireball/magetowermesh.res differ diff --git a/PCs/Universal/ClassCards/Blowdart/shot1.wav b/PCs/Mage/ClassCards/Fireball/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/Blowdart/shot1.wav rename to PCs/Mage/ClassCards/Fireball/shot1.wav diff --git a/PCs/Universal/ClassCards/Fireball/shot1.wav.import b/PCs/Mage/ClassCards/Fireball/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/Fireball/shot1.wav.import rename to PCs/Mage/ClassCards/Fireball/shot1.wav.import index 0636fd4..c6eb3d6 100644 --- a/PCs/Universal/ClassCards/Fireball/shot1.wav.import +++ b/PCs/Mage/ClassCards/Fireball/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://cxiluyamsxson" -path="res://.godot/imported/shot1.wav-a6c3d67021884f782a6abd99d0e98ec9.sample" +path="res://.godot/imported/shot1.wav-e958a75b273803cef85f62869b480060.sample" [deps] -source_file="res://PCs/Universal/ClassCards/Fireball/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-a6c3d67021884f782a6abd99d0e98ec9.sample"] +source_file="res://PCs/Mage/ClassCards/Fireball/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-e958a75b273803cef85f62869b480060.sample"] [params] diff --git a/PCs/Mage/ClassCards/Fireball/tower_fireball.gd b/PCs/Mage/ClassCards/Fireball/tower_fireball.gd new file mode 100644 index 0000000..c6d3c05 --- /dev/null +++ b/PCs/Mage/ClassCards/Fireball/tower_fireball.gd @@ -0,0 +1 @@ +class_name FireballTower extends ProjectileTower diff --git a/PCs/Universal/ClassCards/Fireball/tower_fireball.tscn b/PCs/Mage/ClassCards/Fireball/tower_fireball.tscn similarity index 74% rename from PCs/Universal/ClassCards/Fireball/tower_fireball.tscn rename to PCs/Mage/ClassCards/Fireball/tower_fireball.tscn index e0501fe..f0e1dcc 100644 --- a/PCs/Universal/ClassCards/Fireball/tower_fireball.tscn +++ b/PCs/Mage/ClassCards/Fireball/tower_fireball.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://dwwgvgn0ds8tk"] [ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_rkdu6"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/tower_fireball.gd" id="2_td8dh"] -[ext_resource type="PackedScene" uid="uid://ddpixntjsbpqp" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn" id="3_1akv8"] -[ext_resource type="Resource" uid="uid://dnvqghpwyuw84" path="res://PCs/Universal/ClassCards/Fireball/tower_stats.tres" id="4_uu77s"] -[ext_resource type="ArrayMesh" uid="uid://d34yiqnnaie8r" path="res://PCs/Universal/ClassCards/Fireball/magetowermesh.res" id="5_7rkfh"] -[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Universal/ClassCards/Fireball/shot1.wav" id="6_201kn"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Fireball/tower_fireball.gd" id="2_td8dh"] +[ext_resource type="PackedScene" uid="uid://ddpixntjsbpqp" path="res://PCs/Mage/ClassCards/Fireball/fireball_projectile.tscn" id="3_1akv8"] +[ext_resource type="Resource" uid="uid://dnvqghpwyuw84" path="res://PCs/Mage/ClassCards/Fireball/tower_stats.tres" id="4_uu77s"] +[ext_resource type="ArrayMesh" uid="uid://d34yiqnnaie8r" path="res://PCs/Mage/ClassCards/Fireball/magetowermesh.res" id="5_7rkfh"] +[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Mage/ClassCards/Fireball/shot1.wav" id="6_201kn"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_gwg27"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/Fireball/tower_stats.tres b/PCs/Mage/ClassCards/Fireball/tower_stats.tres similarity index 74% rename from PCs/Universal/ClassCards/Fireball/tower_stats.tres rename to PCs/Mage/ClassCards/Fireball/tower_stats.tres index dcbf389..a49f1e1 100644 --- a/PCs/Universal/ClassCards/Fireball/tower_stats.tres +++ b/PCs/Mage/ClassCards/Fireball/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://dnvqghpwyuw84"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_tvubo"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_26lj8"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_wvk31"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_nconk"] [sub_resource type="Resource" id="Resource_68ba3"] -script = ExtResource("1_tvubo") +script = ExtResource("1_wvk31") key = "Fire Delay" value = 3.0 [sub_resource type="Resource" id="Resource_gogvm"] -script = ExtResource("1_tvubo") +script = ExtResource("1_wvk31") key = "Damage" value = 5.0 [sub_resource type="Resource" id="Resource_pswb4"] -script = ExtResource("1_tvubo") +script = ExtResource("1_wvk31") key = "Range" value = 15.0 [resource] -script = ExtResource("2_26lj8") +script = ExtResource("2_nconk") target_type = 3 -attributes = Array[ExtResource("1_tvubo")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")]) +attributes = Array[ExtResource("1_wvk31")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")]) text = "Conjures a fireball every /Fire Delay\\s that deals /Damage\\ and apply Burning to enemies caught in its blast" diff --git a/PCs/Mage/ClassCards/Fireball/weapon_fireball.gd b/PCs/Mage/ClassCards/Fireball/weapon_fireball.gd new file mode 100644 index 0000000..eb680af --- /dev/null +++ b/PCs/Mage/ClassCards/Fireball/weapon_fireball.gd @@ -0,0 +1 @@ +class_name FireballWeapon extends ProjectileWeapon diff --git a/PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn b/PCs/Mage/ClassCards/Fireball/weapon_fireball.tscn similarity index 73% rename from PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn rename to PCs/Mage/ClassCards/Fireball/weapon_fireball.tscn index cc893f8..f4c1e33 100644 --- a/PCs/Universal/ClassCards/Fireball/weapon_fireball.tscn +++ b/PCs/Mage/ClassCards/Fireball/weapon_fireball.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=9 format=3 uid="uid://dnwjfb4fexr0o"] [ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_7k6fb"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/weapon_fireball.gd" id="2_nprco"] -[ext_resource type="PackedScene" uid="uid://ddpixntjsbpqp" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn" id="3_2j1mm"] -[ext_resource type="Resource" uid="uid://dhwhwicgpw7yh" path="res://PCs/Universal/ClassCards/Fireball/weapon_stats.tres" id="4_rqdnu"] -[ext_resource type="Texture2D" uid="uid://mwgpnnm3g3re" path="res://PCs/Universal/ClassCards/Fireball/fireball.png" id="5_r42ic"] -[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Universal/ClassCards/Fireball/shot1.wav" id="6_o5rjg"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Fireball/weapon_fireball.gd" id="2_nprco"] +[ext_resource type="PackedScene" uid="uid://ddpixntjsbpqp" path="res://PCs/Mage/ClassCards/Fireball/fireball_projectile.tscn" id="3_2j1mm"] +[ext_resource type="Resource" uid="uid://dhwhwicgpw7yh" path="res://PCs/Mage/ClassCards/Fireball/weapon_stats.tres" id="4_rqdnu"] +[ext_resource type="Texture2D" uid="uid://mwgpnnm3g3re" path="res://PCs/Mage/ClassCards/Fireball/fireball.png" id="5_r42ic"] +[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Mage/ClassCards/Fireball/shot1.wav" id="6_o5rjg"] [sub_resource type="AtlasTexture" id="AtlasTexture_hfmm6"] atlas = ExtResource("5_r42ic") diff --git a/PCs/Universal/ClassCards/Fireball/weapon_stats.tres b/PCs/Mage/ClassCards/Fireball/weapon_stats.tres similarity index 75% rename from PCs/Universal/ClassCards/Fireball/weapon_stats.tres rename to PCs/Mage/ClassCards/Fireball/weapon_stats.tres index 5621e13..c7ace8f 100644 --- a/PCs/Universal/ClassCards/Fireball/weapon_stats.tres +++ b/PCs/Mage/ClassCards/Fireball/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://dhwhwicgpw7yh"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_80jfw"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_hmbwy"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_kqy5w"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_yto3f"] [sub_resource type="Resource" id="Resource_68ba3"] -script = ExtResource("1_80jfw") +script = ExtResource("1_kqy5w") key = "Fire Delay" value = 2.0 [sub_resource type="Resource" id="Resource_gogvm"] -script = ExtResource("1_80jfw") +script = ExtResource("1_kqy5w") key = "Damage" value = 5.0 [sub_resource type="Resource" id="Resource_pswb4"] -script = ExtResource("1_80jfw") +script = ExtResource("1_kqy5w") key = "Range" value = 15.0 [sub_resource type="Resource" id="Resource_y1gjj"] -script = ExtResource("1_80jfw") +script = ExtResource("1_kqy5w") key = "Energy" value = 20.0 [resource] -script = ExtResource("1_hmbwy") +script = ExtResource("2_yto3f") target_type = 0 -attributes = Array[ExtResource("1_80jfw")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4"), SubResource("Resource_y1gjj")]) +attributes = Array[ExtResource("1_kqy5w")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4"), SubResource("Resource_y1gjj")]) text = "Conjure a fireball every /Fire Delay\\s that can be thrown to deal /Damage\\ and apply Burning to enemies caught in its blast" diff --git a/PCs/Universal/ClassCards/Icicle/card_icicle.tres b/PCs/Mage/ClassCards/Icicle/card_icicle.tres similarity index 70% rename from PCs/Universal/ClassCards/Icicle/card_icicle.tres rename to PCs/Mage/ClassCards/Icicle/card_icicle.tres index 4d70fee..7445fe7 100644 --- a/PCs/Universal/ClassCards/Icicle/card_icicle.tres +++ b/PCs/Mage/ClassCards/Icicle/card_icicle.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://cb1uqjl1387kk"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_cmmto"] -[ext_resource type="Resource" uid="uid://d34bfj5togyyt" path="res://PCs/Universal/ClassCards/Icicle/tower_stats.tres" id="3_p8y0m"] -[ext_resource type="PackedScene" uid="uid://v3iuf4lt2iff" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn" id="3_ve3rv"] -[ext_resource type="PackedScene" uid="uid://miawrarbb1up" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.tscn" id="4_vgqev"] -[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_yv37w"] +[ext_resource type="Resource" uid="uid://d34bfj5togyyt" path="res://PCs/Mage/ClassCards/Icicle/tower_stats.tres" id="3_p8y0m"] +[ext_resource type="PackedScene" uid="uid://v3iuf4lt2iff" path="res://PCs/Mage/ClassCards/Icicle/weapon_icicle.tscn" id="3_ve3rv"] +[ext_resource type="PackedScene" uid="uid://miawrarbb1up" path="res://PCs/Mage/ClassCards/Icicle/tower_icicle.tscn" id="4_vgqev"] +[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Mage/ClassCards/Icicle/weapon_stats.tres" id="4_yv37w"] [resource] script = ExtResource("1_cmmto") diff --git a/PCs/Universal/ClassCards/Icicle/icicle.png b/PCs/Mage/ClassCards/Icicle/icicle.png similarity index 100% rename from PCs/Universal/ClassCards/Icicle/icicle.png rename to PCs/Mage/ClassCards/Icicle/icicle.png diff --git a/PCs/Universal/ClassCards/Icicle/icicle.png.import b/PCs/Mage/ClassCards/Icicle/icicle.png.import similarity index 70% rename from PCs/Universal/ClassCards/Icicle/icicle.png.import rename to PCs/Mage/ClassCards/Icicle/icicle.png.import index 6a6800d..12c77fe 100644 --- a/PCs/Universal/ClassCards/Icicle/icicle.png.import +++ b/PCs/Mage/ClassCards/Icicle/icicle.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://mqo5qcghfit8" -path="res://.godot/imported/icicle.png-4a9f91664a318bc31fc04d1f1adfb245.ctex" +path="res://.godot/imported/icicle.png-63ef7ea52dbc926a22a2e498f8f4b1bc.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Icicle/icicle.png" -dest_files=["res://.godot/imported/icicle.png-4a9f91664a318bc31fc04d1f1adfb245.ctex"] +source_file="res://PCs/Mage/ClassCards/Icicle/icicle.png" +dest_files=["res://.godot/imported/icicle.png-63ef7ea52dbc926a22a2e498f8f4b1bc.ctex"] [params] diff --git a/PCs/Mage/ClassCards/Icicle/icicle_projectile.gd b/PCs/Mage/ClassCards/Icicle/icicle_projectile.gd new file mode 100644 index 0000000..374374f --- /dev/null +++ b/PCs/Mage/ClassCards/Icicle/icicle_projectile.gd @@ -0,0 +1,7 @@ +class_name IcicleProjectile extends StatusApplyingProjectile + + +func build_status_object() -> StatusEffect: + var status: StatusSlow = StatusSlow.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/Icicle/icicle_projectile.png b/PCs/Mage/ClassCards/Icicle/icicle_projectile.png similarity index 100% rename from PCs/Universal/ClassCards/Icicle/icicle_projectile.png rename to PCs/Mage/ClassCards/Icicle/icicle_projectile.png diff --git a/PCs/Universal/ClassCards/Icicle/icicle_projectile.png.import b/PCs/Mage/ClassCards/Icicle/icicle_projectile.png.import similarity index 68% rename from PCs/Universal/ClassCards/Icicle/icicle_projectile.png.import rename to PCs/Mage/ClassCards/Icicle/icicle_projectile.png.import index e86daea..c2df5a4 100644 --- a/PCs/Universal/ClassCards/Icicle/icicle_projectile.png.import +++ b/PCs/Mage/ClassCards/Icicle/icicle_projectile.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cqmt5m0grnppx" -path="res://.godot/imported/icicle_projectile.png-1514e55b32fb404fd33060409a1662b1.ctex" +path="res://.godot/imported/icicle_projectile.png-a1c89c45c38a5c573a76ac315bd32619.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.png" -dest_files=["res://.godot/imported/icicle_projectile.png-1514e55b32fb404fd33060409a1662b1.ctex"] +source_file="res://PCs/Mage/ClassCards/Icicle/icicle_projectile.png" +dest_files=["res://.godot/imported/icicle_projectile.png-a1c89c45c38a5c573a76ac315bd32619.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn b/PCs/Mage/ClassCards/Icicle/icicle_projectile.tscn similarity index 76% rename from PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn rename to PCs/Mage/ClassCards/Icicle/icicle_projectile.tscn index ab092f8..38cd927 100644 --- a/PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn +++ b/PCs/Mage/ClassCards/Icicle/icicle_projectile.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=5 format=3 uid="uid://dyurjxotdkf1u"] [ext_resource type="PackedScene" uid="uid://beq6rn0babncg" path="res://Scenes/Projectiles/status_applying_projectile.tscn" id="1_mmk8p"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.gd" id="2_nukn5"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Icicle/icicle_projectile.gd" id="2_nukn5"] [ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="3_ruu1t"] -[ext_resource type="Texture2D" uid="uid://cqmt5m0grnppx" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.png" id="4_ycq5n"] +[ext_resource type="Texture2D" uid="uid://cqmt5m0grnppx" path="res://PCs/Mage/ClassCards/Icicle/icicle_projectile.png" id="4_ycq5n"] [node name="Icicle" instance=ExtResource("1_mmk8p")] script = ExtResource("2_nukn5") diff --git a/PCs/Universal/ClassCards/BombLauncher/shot1.wav b/PCs/Mage/ClassCards/Icicle/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/BombLauncher/shot1.wav rename to PCs/Mage/ClassCards/Icicle/shot1.wav diff --git a/PCs/Universal/ClassCards/Icicle/shot1.wav.import b/PCs/Mage/ClassCards/Icicle/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/Icicle/shot1.wav.import rename to PCs/Mage/ClassCards/Icicle/shot1.wav.import index a5781b6..99e93de 100644 --- a/PCs/Universal/ClassCards/Icicle/shot1.wav.import +++ b/PCs/Mage/ClassCards/Icicle/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://dgqmtmty7ekmc" -path="res://.godot/imported/shot1.wav-d09921580ed339ffa76c05931456a288.sample" +path="res://.godot/imported/shot1.wav-48dee07800bbec8be44fd863194ab9f8.sample" [deps] -source_file="res://PCs/Universal/ClassCards/Icicle/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-d09921580ed339ffa76c05931456a288.sample"] +source_file="res://PCs/Mage/ClassCards/Icicle/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-48dee07800bbec8be44fd863194ab9f8.sample"] [params] diff --git a/PCs/Mage/ClassCards/Icicle/tower_icicle.gd b/PCs/Mage/ClassCards/Icicle/tower_icicle.gd new file mode 100644 index 0000000..fd38208 --- /dev/null +++ b/PCs/Mage/ClassCards/Icicle/tower_icicle.gd @@ -0,0 +1 @@ +class_name IcicleTower extends ProjectileTower diff --git a/PCs/Universal/ClassCards/Icicle/tower_icicle.tscn b/PCs/Mage/ClassCards/Icicle/tower_icicle.tscn similarity index 74% rename from PCs/Universal/ClassCards/Icicle/tower_icicle.tscn rename to PCs/Mage/ClassCards/Icicle/tower_icicle.tscn index 0b03093..a3c3112 100644 --- a/PCs/Universal/ClassCards/Icicle/tower_icicle.tscn +++ b/PCs/Mage/ClassCards/Icicle/tower_icicle.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://miawrarbb1up"] [ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_d6g88"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.gd" id="2_qcpgh"] -[ext_resource type="PackedScene" uid="uid://dyurjxotdkf1u" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn" id="3_o4uqf"] -[ext_resource type="Resource" uid="uid://d34bfj5togyyt" path="res://PCs/Universal/ClassCards/Icicle/tower_stats.tres" id="4_3il5a"] -[ext_resource type="ArrayMesh" uid="uid://d34yiqnnaie8r" path="res://PCs/Universal/ClassCards/Fireball/magetowermesh.res" id="5_soa3a"] -[ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Universal/ClassCards/Icicle/shot1.wav" id="6_ce8qo"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Icicle/tower_icicle.gd" id="2_qcpgh"] +[ext_resource type="PackedScene" uid="uid://dyurjxotdkf1u" path="res://PCs/Mage/ClassCards/Icicle/icicle_projectile.tscn" id="3_o4uqf"] +[ext_resource type="Resource" uid="uid://d34bfj5togyyt" path="res://PCs/Mage/ClassCards/Icicle/tower_stats.tres" id="4_3il5a"] +[ext_resource type="ArrayMesh" uid="uid://d34yiqnnaie8r" path="res://PCs/Mage/ClassCards/Fireball/magetowermesh.res" id="5_soa3a"] +[ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Mage/ClassCards/Icicle/shot1.wav" id="6_ce8qo"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wmia4"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/Icicle/tower_stats.tres b/PCs/Mage/ClassCards/Icicle/tower_stats.tres similarity index 74% rename from PCs/Universal/ClassCards/Icicle/tower_stats.tres rename to PCs/Mage/ClassCards/Icicle/tower_stats.tres index 6cbcaf5..6bf31c3 100644 --- a/PCs/Universal/ClassCards/Icicle/tower_stats.tres +++ b/PCs/Mage/ClassCards/Icicle/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://d34bfj5togyyt"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_3sgqf"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_x2vtw"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_wgjcy"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_dorn5"] [sub_resource type="Resource" id="Resource_68ba3"] -script = ExtResource("1_3sgqf") +script = ExtResource("1_wgjcy") key = "Fire Delay" value = 3.0 [sub_resource type="Resource" id="Resource_gogvm"] -script = ExtResource("1_3sgqf") +script = ExtResource("1_wgjcy") key = "Damage" value = 4.0 [sub_resource type="Resource" id="Resource_pswb4"] -script = ExtResource("1_3sgqf") +script = ExtResource("1_wgjcy") key = "Range" value = 15.0 [resource] -script = ExtResource("1_x2vtw") +script = ExtResource("2_dorn5") target_type = 3 -attributes = Array[ExtResource("1_3sgqf")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")]) +attributes = Array[ExtResource("1_wgjcy")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4")]) text = "Conjures an icicle every /Fire Delay\\s that deals /Damage\\ and applies Cold to enemies caught in its blast" diff --git a/PCs/Mage/ClassCards/Icicle/weapon_icicle.gd b/PCs/Mage/ClassCards/Icicle/weapon_icicle.gd new file mode 100644 index 0000000..11abcf2 --- /dev/null +++ b/PCs/Mage/ClassCards/Icicle/weapon_icicle.gd @@ -0,0 +1 @@ +class_name IcicleWeapon extends ProjectileWeapon diff --git a/PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn b/PCs/Mage/ClassCards/Icicle/weapon_icicle.tscn similarity index 74% rename from PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn rename to PCs/Mage/ClassCards/Icicle/weapon_icicle.tscn index 301cc08..923eb91 100644 --- a/PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn +++ b/PCs/Mage/ClassCards/Icicle/weapon_icicle.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=9 format=3 uid="uid://v3iuf4lt2iff"] [ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_oi7x1"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.gd" id="2_6wbx0"] -[ext_resource type="PackedScene" uid="uid://dyurjxotdkf1u" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn" id="3_cwl2u"] -[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_r8ss5"] -[ext_resource type="Texture2D" uid="uid://mqo5qcghfit8" path="res://PCs/Universal/ClassCards/Icicle/icicle.png" id="5_iremk"] -[ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Universal/ClassCards/Icicle/shot1.wav" id="6_ilpsp"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Icicle/weapon_icicle.gd" id="2_6wbx0"] +[ext_resource type="PackedScene" uid="uid://dyurjxotdkf1u" path="res://PCs/Mage/ClassCards/Icicle/icicle_projectile.tscn" id="3_cwl2u"] +[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Mage/ClassCards/Icicle/weapon_stats.tres" id="4_r8ss5"] +[ext_resource type="Texture2D" uid="uid://mqo5qcghfit8" path="res://PCs/Mage/ClassCards/Icicle/icicle.png" id="5_iremk"] +[ext_resource type="AudioStream" uid="uid://dgqmtmty7ekmc" path="res://PCs/Mage/ClassCards/Icicle/shot1.wav" id="6_ilpsp"] [sub_resource type="AtlasTexture" id="AtlasTexture_7uf3s"] atlas = ExtResource("5_iremk") diff --git a/PCs/Universal/ClassCards/Icicle/weapon_stats.tres b/PCs/Mage/ClassCards/Icicle/weapon_stats.tres similarity index 74% rename from PCs/Universal/ClassCards/Icicle/weapon_stats.tres rename to PCs/Mage/ClassCards/Icicle/weapon_stats.tres index a9307c6..7a68867 100644 --- a/PCs/Universal/ClassCards/Icicle/weapon_stats.tres +++ b/PCs/Mage/ClassCards/Icicle/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://ckjmym1ofww4"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_c13s0"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_fpi27"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_nkpmf"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_5m6w7"] [sub_resource type="Resource" id="Resource_68ba3"] -script = ExtResource("1_c13s0") +script = ExtResource("1_nkpmf") key = "Fire Delay" value = 2.0 [sub_resource type="Resource" id="Resource_gogvm"] -script = ExtResource("1_c13s0") +script = ExtResource("1_nkpmf") key = "Damage" value = 5.0 [sub_resource type="Resource" id="Resource_pswb4"] -script = ExtResource("1_c13s0") +script = ExtResource("1_nkpmf") key = "Range" value = 15.0 [sub_resource type="Resource" id="Resource_cfu7u"] -script = ExtResource("1_c13s0") +script = ExtResource("1_nkpmf") key = "Energy" value = 20.0 [resource] -script = ExtResource("1_fpi27") +script = ExtResource("2_5m6w7") target_type = 0 -attributes = Array[ExtResource("1_c13s0")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4"), SubResource("Resource_cfu7u")]) +attributes = Array[ExtResource("1_nkpmf")]([SubResource("Resource_68ba3"), SubResource("Resource_gogvm"), SubResource("Resource_pswb4"), SubResource("Resource_cfu7u")]) text = "Conjure an icicle every /Fire Delay\\s that can be thrown to deal /Damage\\ and apply Cold to enemies caught in its blast" diff --git a/PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres b/PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres similarity index 68% rename from PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres rename to PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres index b7ce805..1003dd3 100644 --- a/PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres +++ b/PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://ds8qx4ggmqetk"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_84afc"] -[ext_resource type="Resource" uid="uid://st0qrut5nxrm" path="res://PCs/Universal/ClassCards/Refrigerator/tower_stats.tres" id="3_bihii"] -[ext_resource type="PackedScene" uid="uid://b0vi11kj3lxng" path="res://PCs/Universal/ClassCards/Refrigerator/weapon_refrigerator.tscn" id="4_0oufq"] -[ext_resource type="PackedScene" uid="uid://bqaynyhxdr4to" path="res://PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.tscn" id="4_7x6qx"] -[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres" id="5_dqmyh"] +[ext_resource type="Resource" uid="uid://st0qrut5nxrm" path="res://PCs/Mage/ClassCards/Refrigerator/tower_stats.tres" id="3_bihii"] +[ext_resource type="PackedScene" uid="uid://b0vi11kj3lxng" path="res://PCs/Mage/ClassCards/Refrigerator/weapon_refrigerator.tscn" id="4_0oufq"] +[ext_resource type="PackedScene" uid="uid://bqaynyhxdr4to" path="res://PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.tscn" id="4_7x6qx"] +[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://PCs/Mage/ClassCards/Refrigerator/weapon_stats.tres" id="5_dqmyh"] [resource] script = ExtResource("1_84afc") diff --git a/PCs/Universal/ClassCards/Refrigerator/cold_particles.tres b/PCs/Mage/ClassCards/Refrigerator/cold_particles.tres similarity index 100% rename from PCs/Universal/ClassCards/Refrigerator/cold_particles.tres rename to PCs/Mage/ClassCards/Refrigerator/cold_particles.tres diff --git a/PCs/Universal/ClassCards/Refrigerator/fridge.glb b/PCs/Mage/ClassCards/Refrigerator/fridge.glb similarity index 100% rename from PCs/Universal/ClassCards/Refrigerator/fridge.glb rename to PCs/Mage/ClassCards/Refrigerator/fridge.glb diff --git a/PCs/Universal/ClassCards/Refrigerator/fridge.glb.import b/PCs/Mage/ClassCards/Refrigerator/fridge.glb.import similarity index 79% rename from PCs/Universal/ClassCards/Refrigerator/fridge.glb.import rename to PCs/Mage/ClassCards/Refrigerator/fridge.glb.import index d6200ac..f255006 100644 --- a/PCs/Universal/ClassCards/Refrigerator/fridge.glb.import +++ b/PCs/Mage/ClassCards/Refrigerator/fridge.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://c6bawh1fc8dpm" -path="res://.godot/imported/fridge.glb-36efac19fc2d1a4ecbeb3ce3d7c32a76.scn" +path="res://.godot/imported/fridge.glb-47f211bbe32ad1ebb3be936755294b64.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Refrigerator/fridge.glb" -dest_files=["res://.godot/imported/fridge.glb-36efac19fc2d1a4ecbeb3ce3d7c32a76.scn"] +source_file="res://PCs/Mage/ClassCards/Refrigerator/fridge.glb" +dest_files=["res://.godot/imported/fridge.glb-47f211bbe32ad1ebb3be936755294b64.scn"] [params] diff --git a/PCs/Universal/ClassCards/Refrigerator/fridge.png b/PCs/Mage/ClassCards/Refrigerator/fridge.png similarity index 100% rename from PCs/Universal/ClassCards/Refrigerator/fridge.png rename to PCs/Mage/ClassCards/Refrigerator/fridge.png diff --git a/PCs/Universal/ClassCards/Refrigerator/fridge.png.import b/PCs/Mage/ClassCards/Refrigerator/fridge.png.import similarity index 70% rename from PCs/Universal/ClassCards/Refrigerator/fridge.png.import rename to PCs/Mage/ClassCards/Refrigerator/fridge.png.import index 84ac234..64831b4 100644 --- a/PCs/Universal/ClassCards/Refrigerator/fridge.png.import +++ b/PCs/Mage/ClassCards/Refrigerator/fridge.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cs77k4nnd1tql" -path="res://.godot/imported/fridge.png-f68dbcec63603ecf48bac5d170807af1.ctex" +path="res://.godot/imported/fridge.png-fdbc4474eea208805709cb42c2d462ad.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Refrigerator/fridge.png" -dest_files=["res://.godot/imported/fridge.png-f68dbcec63603ecf48bac5d170807af1.ctex"] +source_file="res://PCs/Mage/ClassCards/Refrigerator/fridge.png" +dest_files=["res://.godot/imported/fridge.png-fdbc4474eea208805709cb42c2d462ad.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Refrigerator/fridge_mesh.res b/PCs/Mage/ClassCards/Refrigerator/fridge_mesh.res similarity index 96% rename from PCs/Universal/ClassCards/Refrigerator/fridge_mesh.res rename to PCs/Mage/ClassCards/Refrigerator/fridge_mesh.res index 606a9fa..4d36ac9 100644 Binary files a/PCs/Universal/ClassCards/Refrigerator/fridge_mesh.res and b/PCs/Mage/ClassCards/Refrigerator/fridge_mesh.res differ diff --git a/PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd b/PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.gd similarity index 58% rename from PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd rename to PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.gd index c9e798e..ac1177f 100644 --- a/PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd +++ b/PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.gd @@ -1,7 +1,6 @@ -extends RangeAffectingTower -class_name RefrigeratorTower +class_name RefrigeratorTower extends RangeAffectingTower -@export var particles : GPUParticles3D +@export var particles: GPUParticles3D func _ready() -> void: @@ -10,6 +9,6 @@ func _ready() -> void: func build_status_object() -> StatusEffect: - var status = StatusSlow.new() + var status: StatusSlow = StatusSlow.new() status.stats = status_stats return status diff --git a/PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.tscn b/PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.tscn similarity index 88% rename from PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.tscn rename to PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.tscn index 72f4ec7..bbd496f 100644 --- a/PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.tscn +++ b/PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.tscn @@ -2,9 +2,9 @@ [ext_resource type="PackedScene" uid="uid://bi6b2r6wek7he" path="res://Scenes/Towers/range_affecting_tower.tscn" id="1_4hvoi"] [ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="2_u4dux"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Refrigerator/tower_refrigerator.gd" id="2_yhcmv"] -[ext_resource type="Resource" uid="uid://st0qrut5nxrm" path="res://PCs/Universal/ClassCards/Refrigerator/tower_stats.tres" id="3_jjh3a"] -[ext_resource type="ArrayMesh" uid="uid://bwvls7rj0oqyv" path="res://PCs/Universal/ClassCards/Refrigerator/fridge_mesh.res" id="5_mrvl8"] +[ext_resource type="Script" path="res://PCs/Mage/ClassCards/Refrigerator/tower_refrigerator.gd" id="2_yhcmv"] +[ext_resource type="Resource" uid="uid://st0qrut5nxrm" path="res://PCs/Mage/ClassCards/Refrigerator/tower_stats.tres" id="3_jjh3a"] +[ext_resource type="ArrayMesh" uid="uid://bwvls7rj0oqyv" path="res://PCs/Mage/ClassCards/Refrigerator/fridge_mesh.res" id="5_mrvl8"] [sub_resource type="Gradient" id="Gradient_lm6vx"] offsets = PackedFloat32Array(0, 0.682927, 1) diff --git a/PCs/Universal/ClassCards/Refrigerator/tower_stats.tres b/PCs/Mage/ClassCards/Refrigerator/tower_stats.tres similarity index 71% rename from PCs/Universal/ClassCards/Refrigerator/tower_stats.tres rename to PCs/Mage/ClassCards/Refrigerator/tower_stats.tres index 2c9efe0..c13c0be 100644 --- a/PCs/Universal/ClassCards/Refrigerator/tower_stats.tres +++ b/PCs/Mage/ClassCards/Refrigerator/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://st0qrut5nxrm"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ti2i3"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_e8yt2"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_wa26m"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_w4q6a"] [sub_resource type="Resource" id="Resource_j28f4"] -script = ExtResource("1_ti2i3") +script = ExtResource("1_wa26m") key = "Fire Delay" value = 1.0 [sub_resource type="Resource" id="Resource_likes"] -script = ExtResource("1_ti2i3") +script = ExtResource("1_wa26m") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_b65mk"] -script = ExtResource("1_ti2i3") +script = ExtResource("1_wa26m") key = "Range" value = 3.0 [resource] -script = ExtResource("2_e8yt2") +script = ExtResource("2_w4q6a") target_type = 1 -attributes = Array[ExtResource("1_ti2i3")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) +attributes = Array[ExtResource("1_wa26m")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) text = "Applies Cold to enemies around itself" diff --git a/PCs/Universal/ClassCards/Refrigerator/weapon_refrigerator.tscn b/PCs/Mage/ClassCards/Refrigerator/weapon_refrigerator.tscn similarity index 80% rename from PCs/Universal/ClassCards/Refrigerator/weapon_refrigerator.tscn rename to PCs/Mage/ClassCards/Refrigerator/weapon_refrigerator.tscn index d86664d..e8878b5 100644 --- a/PCs/Universal/ClassCards/Refrigerator/weapon_refrigerator.tscn +++ b/PCs/Mage/ClassCards/Refrigerator/weapon_refrigerator.tscn @@ -2,9 +2,9 @@ [ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_g3e4a"] [ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="2_pranv"] -[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres" id="3_ihljm"] -[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="4_y5ps0"] -[ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://PCs/Universal/ClassCards/Refrigerator/cold_particles.tres" id="5_8q1lc"] +[ext_resource type="Resource" uid="uid://5l758yxfpi1e" path="res://PCs/Mage/ClassCards/Refrigerator/weapon_stats.tres" id="3_ihljm"] +[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png" id="4_y5ps0"] +[ext_resource type="Material" uid="uid://ckung57mij7ue" path="res://PCs/Mage/ClassCards/Refrigerator/cold_particles.tres" id="5_8q1lc"] [sub_resource type="AtlasTexture" id="AtlasTexture_0yua2"] atlas = ExtResource("4_y5ps0") diff --git a/PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres b/PCs/Mage/ClassCards/Refrigerator/weapon_stats.tres similarity index 72% rename from PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres rename to PCs/Mage/ClassCards/Refrigerator/weapon_stats.tres index 43e412a..faeda0d 100644 --- a/PCs/Universal/ClassCards/Refrigerator/weapon_stats.tres +++ b/PCs/Mage/ClassCards/Refrigerator/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://5l758yxfpi1e"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_v7ces"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_1d5nm"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_dxffl"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_wny82"] [sub_resource type="Resource" id="Resource_j28f4"] -script = ExtResource("1_v7ces") +script = ExtResource("1_dxffl") key = "Fire Delay" value = 0.5 [sub_resource type="Resource" id="Resource_likes"] -script = ExtResource("1_v7ces") +script = ExtResource("1_dxffl") key = "Damage" value = 1.0 [sub_resource type="Resource" id="Resource_b65mk"] -script = ExtResource("1_v7ces") +script = ExtResource("1_dxffl") key = "Range" value = 3.0 [sub_resource type="Resource" id="Resource_voaa5"] -script = ExtResource("1_v7ces") +script = ExtResource("1_dxffl") key = "Energy" value = 7.0 [resource] -script = ExtResource("2_1d5nm") +script = ExtResource("2_wny82") target_type = 0 -attributes = Array[ExtResource("1_v7ces")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_voaa5")]) +attributes = Array[ExtResource("1_dxffl")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_voaa5")]) text = "Hold to apply Cold to enemies in front of you" diff --git a/PCs/Blue/blue.png b/PCs/Mage/blue.png similarity index 100% rename from PCs/Blue/blue.png rename to PCs/Mage/blue.png diff --git a/PCs/Blue/blue.png.import b/PCs/Mage/blue.png.import similarity index 73% rename from PCs/Blue/blue.png.import rename to PCs/Mage/blue.png.import index 1669689..edb7490 100644 --- a/PCs/Blue/blue.png.import +++ b/PCs/Mage/blue.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cnedls3i4gso" -path="res://.godot/imported/blue.png-fe2dd0c7f45bbe48ab43f0cd684bc51c.ctex" +path="res://.godot/imported/blue.png-f04c69ae83aca6d5294605a8a769a3c3.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Blue/blue.png" -dest_files=["res://.godot/imported/blue.png-fe2dd0c7f45bbe48ab43f0cd684bc51c.ctex"] +source_file="res://PCs/Mage/blue.png" +dest_files=["res://.godot/imported/blue.png-f04c69ae83aca6d5294605a8a769a3c3.ctex"] [params] diff --git a/PCs/Blue/blue.tres b/PCs/Mage/blue.tres similarity index 76% rename from PCs/Blue/blue.tres rename to PCs/Mage/blue.tres index b3081b2..32034f8 100644 --- a/PCs/Blue/blue.tres +++ b/PCs/Mage/blue.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="HeroClass" load_steps=7 format=3 uid="uid://dxonpv8qbyrjy"] [ext_resource type="Script" path="res://Scripts/Resources/hero_class.gd" id="1_aeu85"] -[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="1_uvyoy"] -[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="2_3yr5a"] -[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="3_wyb0n"] -[ext_resource type="Texture2D" uid="uid://bvaif1sfn1ej4" path="res://PCs/Blue/blue_hand.png" id="4_srskc"] +[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="1_uvyoy"] +[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Mechanic/ClassCards/Assault/card_assault.tres" id="2_3yr5a"] +[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres" id="3_wyb0n"] +[ext_resource type="Texture2D" uid="uid://bvaif1sfn1ej4" path="res://PCs/Mage/blue_hand.png" id="4_srskc"] [ext_resource type="Texture2D" uid="uid://bvybr3fwnw46p" path="res://Assets/Textures/yeen.png" id="6_jda20"] [resource] diff --git a/PCs/Blue/blue_hand.png b/PCs/Mage/blue_hand.png similarity index 100% rename from PCs/Blue/blue_hand.png rename to PCs/Mage/blue_hand.png diff --git a/PCs/Blue/blue_hand.png.import b/PCs/Mage/blue_hand.png.import similarity index 72% rename from PCs/Blue/blue_hand.png.import rename to PCs/Mage/blue_hand.png.import index d9514cf..9c77afa 100644 --- a/PCs/Blue/blue_hand.png.import +++ b/PCs/Mage/blue_hand.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bvaif1sfn1ej4" -path="res://.godot/imported/blue_hand.png-a585f2de9387b9676662fa842a34d76a.ctex" +path="res://.godot/imported/blue_hand.png-dd9de2fd527ae8ebfbd83105c8789242.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Blue/blue_hand.png" -dest_files=["res://.godot/imported/blue_hand.png-a585f2de9387b9676662fa842a34d76a.ctex"] +source_file="res://PCs/Mage/blue_hand.png" +dest_files=["res://.godot/imported/blue_hand.png-dd9de2fd527ae8ebfbd83105c8789242.ctex"] [params] diff --git a/PCs/Blue/blue_hand.png~ b/PCs/Mage/blue_hand.png~ similarity index 100% rename from PCs/Blue/blue_hand.png~ rename to PCs/Mage/blue_hand.png~ diff --git a/PCs/Universal/ClassCards/Assault/assaultmod.res b/PCs/Mechanic/ClassCards/Assault/assaultmod.res similarity index 98% rename from PCs/Universal/ClassCards/Assault/assaultmod.res rename to PCs/Mechanic/ClassCards/Assault/assaultmod.res index 90dae37..03a5d6c 100644 Binary files a/PCs/Universal/ClassCards/Assault/assaultmod.res and b/PCs/Mechanic/ClassCards/Assault/assaultmod.res differ diff --git a/PCs/Universal/ClassCards/Assault/assaultmodel.glb b/PCs/Mechanic/ClassCards/Assault/assaultmodel.glb similarity index 100% rename from PCs/Universal/ClassCards/Assault/assaultmodel.glb rename to PCs/Mechanic/ClassCards/Assault/assaultmodel.glb diff --git a/PCs/Universal/ClassCards/Assault/assaultmodel.glb.import b/PCs/Mechanic/ClassCards/Assault/assaultmodel.glb.import similarity index 78% rename from PCs/Universal/ClassCards/Assault/assaultmodel.glb.import rename to PCs/Mechanic/ClassCards/Assault/assaultmodel.glb.import index 8d7b38b..9cbeb53 100644 --- a/PCs/Universal/ClassCards/Assault/assaultmodel.glb.import +++ b/PCs/Mechanic/ClassCards/Assault/assaultmodel.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://ciu2crn0o7htc" -path="res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn" +path="res://.godot/imported/assaultmodel.glb-073600f1438ee9835f657eb91f1c5485.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Assault/assaultmodel.glb" -dest_files=["res://.godot/imported/assaultmodel.glb-39d3e32b698edb68608a2a3a7eac476b.scn"] +source_file="res://PCs/Mechanic/ClassCards/Assault/assaultmodel.glb" +dest_files=["res://.godot/imported/assaultmodel.glb-073600f1438ee9835f657eb91f1c5485.scn"] [params] diff --git a/PCs/Universal/ClassCards/Assault/assaulttex.png b/PCs/Mechanic/ClassCards/Assault/assaulttex.png similarity index 100% rename from PCs/Universal/ClassCards/Assault/assaulttex.png rename to PCs/Mechanic/ClassCards/Assault/assaulttex.png diff --git a/PCs/Universal/ClassCards/Assault/assaulttex.png.import b/PCs/Mechanic/ClassCards/Assault/assaulttex.png.import similarity index 69% rename from PCs/Universal/ClassCards/Assault/assaulttex.png.import rename to PCs/Mechanic/ClassCards/Assault/assaulttex.png.import index 0a004f3..0b5b06d 100644 --- a/PCs/Universal/ClassCards/Assault/assaulttex.png.import +++ b/PCs/Mechanic/ClassCards/Assault/assaulttex.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ndhxw3xc8gxq" -path="res://.godot/imported/assaulttex.png-dcde99091901ec1a54f5c5608abb8398.ctex" +path="res://.godot/imported/assaulttex.png-08b38f9d8284c97f25704f353f842c2e.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Assault/assaulttex.png" -dest_files=["res://.godot/imported/assaulttex.png-dcde99091901ec1a54f5c5608abb8398.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Assault/assaulttex.png" +dest_files=["res://.godot/imported/assaulttex.png-08b38f9d8284c97f25704f353f842c2e.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Assault/card_assault.tres b/PCs/Mechanic/ClassCards/Assault/card_assault.tres similarity index 70% rename from PCs/Universal/ClassCards/Assault/card_assault.tres rename to PCs/Mechanic/ClassCards/Assault/card_assault.tres index 8a7c4c0..ea20845 100644 --- a/PCs/Universal/ClassCards/Assault/card_assault.tres +++ b/PCs/Mechanic/ClassCards/Assault/card_assault.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://deer0awg4d18o"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_yqa4b"] -[ext_resource type="PackedScene" uid="uid://2eehfcrsednw" path="res://PCs/Universal/ClassCards/Assault/weapon_assault.tscn" id="3_28y3b"] -[ext_resource type="Resource" uid="uid://bdmsiw45xxhiv" path="res://PCs/Universal/ClassCards/Assault/tower_stats.tres" id="3_ks0jw"] -[ext_resource type="PackedScene" uid="uid://bbfm4i4xlkwdr" path="res://PCs/Universal/ClassCards/Assault/tower_assault.tscn" id="4_5nu32"] -[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://PCs/Universal/ClassCards/Assault/weapon_stats.tres" id="4_est7t"] +[ext_resource type="PackedScene" uid="uid://2eehfcrsednw" path="res://PCs/Mechanic/ClassCards/Assault/weapon_assault.tscn" id="3_28y3b"] +[ext_resource type="Resource" uid="uid://bdmsiw45xxhiv" path="res://PCs/Mechanic/ClassCards/Assault/tower_stats.tres" id="3_ks0jw"] +[ext_resource type="PackedScene" uid="uid://bbfm4i4xlkwdr" path="res://PCs/Mechanic/ClassCards/Assault/tower_assault.tscn" id="4_5nu32"] +[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://PCs/Mechanic/ClassCards/Assault/weapon_stats.tres" id="4_est7t"] [resource] script = ExtResource("1_yqa4b") diff --git a/PCs/Universal/ClassCards/Assault/g_assault.png b/PCs/Mechanic/ClassCards/Assault/g_assault.png similarity index 100% rename from PCs/Universal/ClassCards/Assault/g_assault.png rename to PCs/Mechanic/ClassCards/Assault/g_assault.png diff --git a/PCs/Universal/ClassCards/Assault/g_assault.png.import b/PCs/Mechanic/ClassCards/Assault/g_assault.png.import similarity index 70% rename from PCs/Universal/ClassCards/Assault/g_assault.png.import rename to PCs/Mechanic/ClassCards/Assault/g_assault.png.import index fc15c5f..70cf4b0 100644 --- a/PCs/Universal/ClassCards/Assault/g_assault.png.import +++ b/PCs/Mechanic/ClassCards/Assault/g_assault.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://celay30i4soud" -path="res://.godot/imported/g_assault.png-5ee2b44f3ff930af8f664652779a0f99.ctex" +path="res://.godot/imported/g_assault.png-0ca3df6e10c02c70c867c99ade5c81da.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Assault/g_assault.png" -dest_files=["res://.godot/imported/g_assault.png-5ee2b44f3ff930af8f664652779a0f99.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Assault/g_assault.png" +dest_files=["res://.godot/imported/g_assault.png-0ca3df6e10c02c70c867c99ade5c81da.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Fireball/shot1.wav b/PCs/Mechanic/ClassCards/Assault/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/Fireball/shot1.wav rename to PCs/Mechanic/ClassCards/Assault/shot1.wav diff --git a/PCs/Universal/ClassCards/Assault/shot1.wav.import b/PCs/Mechanic/ClassCards/Assault/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/Assault/shot1.wav.import rename to PCs/Mechanic/ClassCards/Assault/shot1.wav.import index a661173..dc5ccdc 100644 --- a/PCs/Universal/ClassCards/Assault/shot1.wav.import +++ b/PCs/Mechanic/ClassCards/Assault/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://chrf1dcq2ujw0" -path="res://.godot/imported/shot1.wav-bcd27f2460a598197aa7005390fced83.sample" +path="res://.godot/imported/shot1.wav-c464c422ce6f3ea76414bfcacc678016.sample" [deps] -source_file="res://PCs/Universal/ClassCards/Assault/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-bcd27f2460a598197aa7005390fced83.sample"] +source_file="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-c464c422ce6f3ea76414bfcacc678016.sample"] [params] diff --git a/PCs/Mechanic/ClassCards/Assault/tower_assault.gd b/PCs/Mechanic/ClassCards/Assault/tower_assault.gd new file mode 100644 index 0000000..6dd36eb --- /dev/null +++ b/PCs/Mechanic/ClassCards/Assault/tower_assault.gd @@ -0,0 +1 @@ +class_name AssaultTower extends HitscanTower diff --git a/PCs/Universal/ClassCards/Assault/tower_assault.tscn b/PCs/Mechanic/ClassCards/Assault/tower_assault.tscn similarity index 76% rename from PCs/Universal/ClassCards/Assault/tower_assault.tscn rename to PCs/Mechanic/ClassCards/Assault/tower_assault.tscn index 0d154de..9ba8fee 100644 --- a/PCs/Universal/ClassCards/Assault/tower_assault.tscn +++ b/PCs/Mechanic/ClassCards/Assault/tower_assault.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=7 format=3 uid="uid://bbfm4i4xlkwdr"] [ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_uadu5"] -[ext_resource type="Resource" uid="uid://bdmsiw45xxhiv" path="res://PCs/Universal/ClassCards/Assault/tower_stats.tres" id="2_gg1gn"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/tower_assault.gd" id="2_olbck"] -[ext_resource type="ArrayMesh" uid="uid://oxjhqfwlcx5l" path="res://PCs/Universal/ClassCards/Assault/assaultmod.res" id="4_1d5pl"] -[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="5_3eokp"] +[ext_resource type="Resource" uid="uid://bdmsiw45xxhiv" path="res://PCs/Mechanic/ClassCards/Assault/tower_stats.tres" id="2_gg1gn"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Assault/tower_assault.gd" id="2_olbck"] +[ext_resource type="ArrayMesh" uid="uid://oxjhqfwlcx5l" path="res://PCs/Mechanic/ClassCards/Assault/assaultmod.res" id="4_1d5pl"] +[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="5_3eokp"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_dagyn"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/Assault/tower_stats.tres b/PCs/Mechanic/ClassCards/Assault/tower_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Assault/tower_stats.tres rename to PCs/Mechanic/ClassCards/Assault/tower_stats.tres index 6500c95..4195cec 100644 --- a/PCs/Universal/ClassCards/Assault/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/Assault/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://bdmsiw45xxhiv"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_50mwk"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_cwxf1"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_qgv2j"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_7wr4x"] [sub_resource type="Resource" id="Resource_bukji"] -script = ExtResource("1_cwxf1") +script = ExtResource("1_qgv2j") key = "Fire Delay" value = 0.5 [sub_resource type="Resource" id="Resource_2e75s"] -script = ExtResource("1_cwxf1") +script = ExtResource("1_qgv2j") key = "Damage" value = 1.0 [sub_resource type="Resource" id="Resource_1vpnf"] -script = ExtResource("1_cwxf1") +script = ExtResource("1_qgv2j") key = "Range" value = 10.0 [resource] -script = ExtResource("1_50mwk") +script = ExtResource("2_7wr4x") target_type = 1 -attributes = Array[ExtResource("1_cwxf1")]([SubResource("Resource_bukji"), SubResource("Resource_2e75s"), SubResource("Resource_1vpnf")]) +attributes = Array[ExtResource("1_qgv2j")]([SubResource("Resource_bukji"), SubResource("Resource_2e75s"), SubResource("Resource_1vpnf")]) text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m" diff --git a/PCs/Mechanic/ClassCards/Assault/weapon_assault.gd b/PCs/Mechanic/ClassCards/Assault/weapon_assault.gd new file mode 100644 index 0000000..4a5cd55 --- /dev/null +++ b/PCs/Mechanic/ClassCards/Assault/weapon_assault.gd @@ -0,0 +1 @@ +class_name AssaultWeapon extends HitscanWeapon diff --git a/PCs/Universal/ClassCards/Assault/weapon_assault.tscn b/PCs/Mechanic/ClassCards/Assault/weapon_assault.tscn similarity index 82% rename from PCs/Universal/ClassCards/Assault/weapon_assault.tscn rename to PCs/Mechanic/ClassCards/Assault/weapon_assault.tscn index b7edeab..235798b 100644 --- a/PCs/Universal/ClassCards/Assault/weapon_assault.tscn +++ b/PCs/Mechanic/ClassCards/Assault/weapon_assault.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=7 format=3 uid="uid://2eehfcrsednw"] [ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_wkxf7"] -[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://PCs/Universal/ClassCards/Assault/weapon_stats.tres" id="2_fnp5x"] -[ext_resource type="Texture2D" uid="uid://celay30i4soud" path="res://PCs/Universal/ClassCards/Assault/g_assault.png" id="3_kuj4t"] -[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="4_gdaci"] +[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://PCs/Mechanic/ClassCards/Assault/weapon_stats.tres" id="2_fnp5x"] +[ext_resource type="Texture2D" uid="uid://celay30i4soud" path="res://PCs/Mechanic/ClassCards/Assault/g_assault.png" id="3_kuj4t"] +[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="4_gdaci"] [sub_resource type="AtlasTexture" id="AtlasTexture_604rb"] atlas = ExtResource("3_kuj4t") diff --git a/PCs/Universal/ClassCards/Assault/weapon_stats.tres b/PCs/Mechanic/ClassCards/Assault/weapon_stats.tres similarity index 74% rename from PCs/Universal/ClassCards/Assault/weapon_stats.tres rename to PCs/Mechanic/ClassCards/Assault/weapon_stats.tres index 0fe6e95..85924a5 100644 --- a/PCs/Universal/ClassCards/Assault/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/Assault/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://smctw4ogm4rx"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_gk542"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_qt3yl"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_rbqj6"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_k26ta"] [sub_resource type="Resource" id="Resource_bcrtt"] -script = ExtResource("1_qt3yl") +script = ExtResource("1_rbqj6") key = "Damage" value = 3.0 [sub_resource type="Resource" id="Resource_llper"] -script = ExtResource("1_qt3yl") +script = ExtResource("1_rbqj6") key = "Range" value = 15.0 [sub_resource type="Resource" id="Resource_7i2dt"] -script = ExtResource("1_qt3yl") +script = ExtResource("1_rbqj6") key = "Fire Delay" value = 0.2 [sub_resource type="Resource" id="Resource_8cirl"] -script = ExtResource("1_qt3yl") +script = ExtResource("1_rbqj6") key = "Energy" value = 1.0 [resource] -script = ExtResource("1_gk542") +script = ExtResource("2_k26ta") target_type = 0 -attributes = Array[ExtResource("1_qt3yl")]([SubResource("Resource_bcrtt"), SubResource("Resource_llper"), SubResource("Resource_7i2dt"), SubResource("Resource_8cirl")]) +attributes = Array[ExtResource("1_rbqj6")]([SubResource("Resource_bcrtt"), SubResource("Resource_llper"), SubResource("Resource_7i2dt"), SubResource("Resource_8cirl")]) text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m" diff --git a/PCs/Universal/ClassCards/BombLauncher/bomb.png b/PCs/Mechanic/ClassCards/BombLauncher/bomb.png similarity index 100% rename from PCs/Universal/ClassCards/BombLauncher/bomb.png rename to PCs/Mechanic/ClassCards/BombLauncher/bomb.png diff --git a/PCs/Universal/ClassCards/BombLauncher/bomb.png.import b/PCs/Mechanic/ClassCards/BombLauncher/bomb.png.import similarity index 71% rename from PCs/Universal/ClassCards/BombLauncher/bomb.png.import rename to PCs/Mechanic/ClassCards/BombLauncher/bomb.png.import index ed78b3e..e416396 100644 --- a/PCs/Universal/ClassCards/BombLauncher/bomb.png.import +++ b/PCs/Mechanic/ClassCards/BombLauncher/bomb.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://b54d5dc4jmlau" -path="res://.godot/imported/bomb.png-487c0a83cb041cff7ffc29ecb2986a5b.ctex" +path="res://.godot/imported/bomb.png-2ced482db6410a133061cb96ae312d66.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/BombLauncher/bomb.png" -dest_files=["res://.godot/imported/bomb.png-487c0a83cb041cff7ffc29ecb2986a5b.ctex"] +source_file="res://PCs/Mechanic/ClassCards/BombLauncher/bomb.png" +dest_files=["res://.godot/imported/bomb.png-2ced482db6410a133061cb96ae312d66.ctex"] [params] diff --git a/PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd b/PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.gd similarity index 60% rename from PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd rename to PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.gd index 51542af..6ca3ffe 100644 --- a/PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd +++ b/PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.gd @@ -1,8 +1,7 @@ -extends ExplosiveProjectile -class_name BombProjectile +class_name BombProjectile extends ExplosiveProjectile -var max_bounces := 1 -var bounces := 0 +var max_bounces: int = 1 +var bounces: int = 0 func _ready() -> void: @@ -15,6 +14,6 @@ func _ready() -> void: func _on_body_entered(_body: Node) -> void: bounces += 1 - var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3) + var collided_body: bool = get_colliding_bodies()[0].get_collision_layer_value(3) if bounces > max_bounces or collided_body: explode() diff --git a/PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn b/PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.tscn similarity index 79% rename from PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn rename to PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.tscn index 4389c8c..994cd0f 100644 --- a/PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn +++ b/PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=7 format=3 uid="uid://c8oq5unisjqne"] [ext_resource type="PackedScene" uid="uid://7f4dfphgiswr" path="res://Scenes/Projectiles/explosive_projectile.tscn" id="1_kf2wi"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd" id="2_qvo4u"] -[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.png" id="3_ilhep"] -[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Universal/ClassCards/BombLauncher/shot1.wav" id="4_uh8y6"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.gd" id="2_qvo4u"] +[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://PCs/Mechanic/ClassCards/BombLauncher/bomb.png" id="3_ilhep"] +[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Mechanic/ClassCards/BombLauncher/shot1.wav" id="4_uh8y6"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bbpul"] bounce = 0.6 diff --git a/PCs/Universal/ClassCards/BombLauncher/bombamod.glb b/PCs/Mechanic/ClassCards/BombLauncher/bombamod.glb similarity index 100% rename from PCs/Universal/ClassCards/BombLauncher/bombamod.glb rename to PCs/Mechanic/ClassCards/BombLauncher/bombamod.glb diff --git a/PCs/Universal/ClassCards/BombLauncher/bombamod.glb.import b/PCs/Mechanic/ClassCards/BombLauncher/bombamod.glb.import similarity index 79% rename from PCs/Universal/ClassCards/BombLauncher/bombamod.glb.import rename to PCs/Mechanic/ClassCards/BombLauncher/bombamod.glb.import index d31e8bf..21e81fb 100644 --- a/PCs/Universal/ClassCards/BombLauncher/bombamod.glb.import +++ b/PCs/Mechanic/ClassCards/BombLauncher/bombamod.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://c7oec0i1k76et" -path="res://.godot/imported/bombamod.glb-6327b94e2a61146a5360dc0c2ba73a03.scn" +path="res://.godot/imported/bombamod.glb-ec24c701df24ed2f5be5a049d326f0e0.scn" [deps] -source_file="res://PCs/Universal/ClassCards/BombLauncher/bombamod.glb" -dest_files=["res://.godot/imported/bombamod.glb-6327b94e2a61146a5360dc0c2ba73a03.scn"] +source_file="res://PCs/Mechanic/ClassCards/BombLauncher/bombamod.glb" +dest_files=["res://.godot/imported/bombamod.glb-ec24c701df24ed2f5be5a049d326f0e0.scn"] [params] diff --git a/PCs/Universal/ClassCards/BombLauncher/bombamodel.res b/PCs/Mechanic/ClassCards/BombLauncher/bombamodel.res similarity index 96% rename from PCs/Universal/ClassCards/BombLauncher/bombamodel.res rename to PCs/Mechanic/ClassCards/BombLauncher/bombamodel.res index 3c33aac..69761e3 100644 Binary files a/PCs/Universal/ClassCards/BombLauncher/bombamodel.res and b/PCs/Mechanic/ClassCards/BombLauncher/bombamodel.res differ diff --git a/PCs/Universal/ClassCards/BombLauncher/bombatex.png b/PCs/Mechanic/ClassCards/BombLauncher/bombatex.png similarity index 100% rename from PCs/Universal/ClassCards/BombLauncher/bombatex.png rename to PCs/Mechanic/ClassCards/BombLauncher/bombatex.png diff --git a/PCs/Universal/ClassCards/BombLauncher/bombatex.png.import b/PCs/Mechanic/ClassCards/BombLauncher/bombatex.png.import similarity index 69% rename from PCs/Universal/ClassCards/BombLauncher/bombatex.png.import rename to PCs/Mechanic/ClassCards/BombLauncher/bombatex.png.import index b073d50..6919e63 100644 --- a/PCs/Universal/ClassCards/BombLauncher/bombatex.png.import +++ b/PCs/Mechanic/ClassCards/BombLauncher/bombatex.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cxwtwh2al18cb" -path="res://.godot/imported/bombatex.png-45cc2117ae120fab336bc615407f5476.ctex" +path="res://.godot/imported/bombatex.png-11a28bcdce03a3a9cf1fd79845aeb32c.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/BombLauncher/bombatex.png" -dest_files=["res://.godot/imported/bombatex.png-45cc2117ae120fab336bc615407f5476.ctex"] +source_file="res://PCs/Mechanic/ClassCards/BombLauncher/bombatex.png" +dest_files=["res://.godot/imported/bombatex.png-11a28bcdce03a3a9cf1fd79845aeb32c.ctex"] [params] diff --git a/PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres b/PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres similarity index 68% rename from PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres rename to PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres index dcfb523..544b9f9 100644 --- a/PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres +++ b/PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://blgngx360vff1"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_qtxcq"] -[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Universal/ClassCards/BombLauncher/tower_stats.tres" id="3_gknxe"] -[ext_resource type="PackedScene" uid="uid://c3fqlkytyc62u" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn" id="3_s56j6"] -[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres" id="4_s74ea"] -[ext_resource type="PackedScene" uid="uid://d2cch7qrwocg8" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn" id="4_vc8pe"] +[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Mechanic/ClassCards/BombLauncher/tower_stats.tres" id="3_gknxe"] +[ext_resource type="PackedScene" uid="uid://c3fqlkytyc62u" path="res://PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.tscn" id="3_s56j6"] +[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Mechanic/ClassCards/BombLauncher/weapon_stats.tres" id="4_s74ea"] +[ext_resource type="PackedScene" uid="uid://d2cch7qrwocg8" path="res://PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.tscn" id="4_vc8pe"] [resource] script = ExtResource("1_qtxcq") diff --git a/PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png b/PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png similarity index 100% rename from PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png rename to PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png diff --git a/PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png.import b/PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png.import similarity index 67% rename from PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png.import rename to PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png.import index b839f1f..84e225d 100644 --- a/PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png.import +++ b/PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://3qcdx7n440sc" -path="res://.godot/imported/grenade_launcher.png-1e7f404a8d0cf786acfd3eff044b4f0c.ctex" +path="res://.godot/imported/grenade_launcher.png-233e235e73731bd49fc11367e78b190d.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png" -dest_files=["res://.godot/imported/grenade_launcher.png-1e7f404a8d0cf786acfd3eff044b4f0c.ctex"] +source_file="res://PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png" +dest_files=["res://.godot/imported/grenade_launcher.png-233e235e73731bd49fc11367e78b190d.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Gatling/shot1.wav b/PCs/Mechanic/ClassCards/BombLauncher/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/Gatling/shot1.wav rename to PCs/Mechanic/ClassCards/BombLauncher/shot1.wav diff --git a/PCs/Universal/ClassCards/BombLauncher/shot1.wav.import b/PCs/Mechanic/ClassCards/BombLauncher/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/BombLauncher/shot1.wav.import rename to PCs/Mechanic/ClassCards/BombLauncher/shot1.wav.import index d4bd3e1..85a7bb6 100644 --- a/PCs/Universal/ClassCards/BombLauncher/shot1.wav.import +++ b/PCs/Mechanic/ClassCards/BombLauncher/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://qeav4v23p0dd" -path="res://.godot/imported/shot1.wav-fa29c3f3a3731a42845971d7b6bc801d.sample" +path="res://.godot/imported/shot1.wav-6ef5a8f56db406930c5787ba0d90c212.sample" [deps] -source_file="res://PCs/Universal/ClassCards/BombLauncher/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-fa29c3f3a3731a42845971d7b6bc801d.sample"] +source_file="res://PCs/Mechanic/ClassCards/BombLauncher/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-6ef5a8f56db406930c5787ba0d90c212.sample"] [params] diff --git a/PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.gd b/PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.gd new file mode 100644 index 0000000..685c048 --- /dev/null +++ b/PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.gd @@ -0,0 +1,20 @@ +class_name BombLauncherTower extends ProjectileTower + + +func _ready() -> void: + super._ready() + force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45)) + + +func aim() -> void: + super.aim() + var pos: Vector2 = Vector2(global_position.x, global_position.z) + var t_pos: Vector2 = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z) + var x: float = pos.distance_to(t_pos) + var y: float = targeted_enemy.global_position.y - yaw_model.global_position.y + var v: float = force + var g: float = ProjectSettings.get_setting("physics/3d/default_gravity") + var v2: float = pow(v, 2) + var angle: float = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x)) + yaw_model.look_at(Vector3(t_pos.x, yaw_model.global_position.y, t_pos.y)) + yaw_model.rotate(yaw_model.global_transform.basis.x.normalized(), angle) diff --git a/PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn b/PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.tscn similarity index 72% rename from PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn rename to PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.tscn index 20d9bdd..c8fb67c 100644 --- a/PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.tscn +++ b/PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://d2cch7qrwocg8"] [ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_r8hbo"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd" id="2_vlaa6"] -[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_562if"] -[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Universal/ClassCards/BombLauncher/tower_stats.tres" id="4_xgwj1"] -[ext_resource type="ArrayMesh" uid="uid://cbuu5w43qins8" path="res://PCs/Universal/ClassCards/BombLauncher/bombamodel.res" id="5_yixga"] -[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Universal/ClassCards/BombLauncher/shot1.wav" id="6_mc58j"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/BombLauncher/tower_bomb_launcher.gd" id="2_vlaa6"] +[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_562if"] +[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Mechanic/ClassCards/BombLauncher/tower_stats.tres" id="4_xgwj1"] +[ext_resource type="ArrayMesh" uid="uid://cbuu5w43qins8" path="res://PCs/Mechanic/ClassCards/BombLauncher/bombamodel.res" id="5_yixga"] +[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Mechanic/ClassCards/BombLauncher/shot1.wav" id="6_mc58j"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_svy8m"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/BombLauncher/tower_stats.tres b/PCs/Mechanic/ClassCards/BombLauncher/tower_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/BombLauncher/tower_stats.tres rename to PCs/Mechanic/ClassCards/BombLauncher/tower_stats.tres index eff28b8..85fe645 100644 --- a/PCs/Universal/ClassCards/BombLauncher/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/BombLauncher/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://8eaecilvan23"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_gjldi"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_jt2vs"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_eglp5"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_1vuma"] [sub_resource type="Resource" id="Resource_yb48y"] -script = ExtResource("1_gjldi") +script = ExtResource("1_eglp5") key = "Fire Delay" value = 4.0 [sub_resource type="Resource" id="Resource_ewwvw"] -script = ExtResource("1_gjldi") +script = ExtResource("1_eglp5") key = "Damage" value = 10.0 [sub_resource type="Resource" id="Resource_qu5dv"] -script = ExtResource("1_gjldi") +script = ExtResource("1_eglp5") key = "Range" value = 8.0 [resource] -script = ExtResource("2_jt2vs") +script = ExtResource("2_1vuma") target_type = 1 -attributes = Array[ExtResource("1_gjldi")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv")]) +attributes = Array[ExtResource("1_eglp5")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv")]) text = "Launch a bomb that deals /Damage\\ damage every /Fire Delay\\ seconds" diff --git a/PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.gd b/PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.gd new file mode 100644 index 0000000..90ad245 --- /dev/null +++ b/PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.gd @@ -0,0 +1,7 @@ +class_name BombLauncherWeapon extends ProjectileWeapon + + +func _ready() -> void: + super._ready() + var launch_range: float = stats.get_attribute("Range") + force = sqrt((launch_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2.0 * 45.0)) diff --git a/PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn b/PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.tscn similarity index 72% rename from PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn rename to PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.tscn index 24ef2e8..97a44be 100644 --- a/PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.tscn +++ b/PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=9 format=3 uid="uid://c3fqlkytyc62u"] [ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_gbycb"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd" id="2_g5ihb"] -[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres" id="3_73ol1"] -[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_jxt6m"] -[ext_resource type="Texture2D" uid="uid://3qcdx7n440sc" path="res://PCs/Universal/ClassCards/BombLauncher/grenade_launcher.png" id="5_iyrt8"] -[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Universal/ClassCards/BombLauncher/shot1.wav" id="6_rg62n"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/BombLauncher/weapon_bomb_launcher.gd" id="2_g5ihb"] +[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Mechanic/ClassCards/BombLauncher/weapon_stats.tres" id="3_73ol1"] +[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Mechanic/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_jxt6m"] +[ext_resource type="Texture2D" uid="uid://3qcdx7n440sc" path="res://PCs/Mechanic/ClassCards/BombLauncher/grenade_launcher.png" id="5_iyrt8"] +[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Mechanic/ClassCards/BombLauncher/shot1.wav" id="6_rg62n"] [sub_resource type="AtlasTexture" id="AtlasTexture_4fobv"] atlas = ExtResource("5_iyrt8") diff --git a/PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres b/PCs/Mechanic/ClassCards/BombLauncher/weapon_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres rename to PCs/Mechanic/ClassCards/BombLauncher/weapon_stats.tres index aa475d0..bf3f8b8 100644 --- a/PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/BombLauncher/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://co6eorobj1xuu"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_8i32s"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_kj8v0"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_vg7y2"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_fe8lx"] [sub_resource type="Resource" id="Resource_yb48y"] -script = ExtResource("1_kj8v0") +script = ExtResource("1_vg7y2") key = "Fire Delay" value = 2.0 [sub_resource type="Resource" id="Resource_ewwvw"] -script = ExtResource("1_kj8v0") +script = ExtResource("1_vg7y2") key = "Damage" value = 10.0 [sub_resource type="Resource" id="Resource_qu5dv"] -script = ExtResource("1_kj8v0") +script = ExtResource("1_vg7y2") key = "Range" value = 10.0 [sub_resource type="Resource" id="Resource_67t30"] -script = ExtResource("1_kj8v0") +script = ExtResource("1_vg7y2") key = "Energy" value = 10.0 [resource] -script = ExtResource("1_8i32s") +script = ExtResource("2_fe8lx") target_type = 0 -attributes = Array[ExtResource("1_kj8v0")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv"), SubResource("Resource_67t30")]) +attributes = Array[ExtResource("1_vg7y2")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv"), SubResource("Resource_67t30")]) text = "Launch a bomb that deals /Damage\\ damage every /Fire Delay\\ seconds" diff --git a/PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres b/PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres similarity index 68% rename from PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres rename to PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres index 8c47336..3739dee 100644 --- a/PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres +++ b/PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://dg4pjt47q8xpw"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_xmwih"] -[ext_resource type="Resource" uid="uid://cdtjbxs21peqg" path="res://PCs/Universal/ClassCards/Flamethrower/tower_stats.tres" id="3_sjxkl"] -[ext_resource type="PackedScene" uid="uid://dhv7m4lky7bd8" path="res://PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.tscn" id="4_800j1"] -[ext_resource type="PackedScene" uid="uid://dkoj1766ygo3f" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn" id="4_rgkdc"] -[ext_resource type="Resource" uid="uid://yjknwdimtm8g" path="res://PCs/Universal/ClassCards/Flamethrower/weapon_stats.tres" id="5_qi4e4"] +[ext_resource type="Resource" uid="uid://cdtjbxs21peqg" path="res://PCs/Mechanic/ClassCards/Flamethrower/tower_stats.tres" id="3_sjxkl"] +[ext_resource type="PackedScene" uid="uid://dhv7m4lky7bd8" path="res://PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.tscn" id="4_800j1"] +[ext_resource type="PackedScene" uid="uid://dkoj1766ygo3f" path="res://PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.tscn" id="4_rgkdc"] +[ext_resource type="Resource" uid="uid://yjknwdimtm8g" path="res://PCs/Mechanic/ClassCards/Flamethrower/weapon_stats.tres" id="5_qi4e4"] [resource] script = ExtResource("1_xmwih") diff --git a/PCs/Universal/ClassCards/Flamethrower/flame_particles.tres b/PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres similarity index 100% rename from PCs/Universal/ClassCards/Flamethrower/flame_particles.tres rename to PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres diff --git a/PCs/Universal/ClassCards/Flamethrower/flamethrower.png b/PCs/Mechanic/ClassCards/Flamethrower/flamethrower.png similarity index 100% rename from PCs/Universal/ClassCards/Flamethrower/flamethrower.png rename to PCs/Mechanic/ClassCards/Flamethrower/flamethrower.png diff --git a/PCs/Universal/ClassCards/Flamethrower/flamethrower.png.import b/PCs/Mechanic/ClassCards/Flamethrower/flamethrower.png.import similarity index 68% rename from PCs/Universal/ClassCards/Flamethrower/flamethrower.png.import rename to PCs/Mechanic/ClassCards/Flamethrower/flamethrower.png.import index b6029fa..fbc7bfa 100644 --- a/PCs/Universal/ClassCards/Flamethrower/flamethrower.png.import +++ b/PCs/Mechanic/ClassCards/Flamethrower/flamethrower.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://33ebstkmuw2s" -path="res://.godot/imported/flamethrower.png-e1eaab69f7d70c82fce7f178c975c715.ctex" +path="res://.godot/imported/flamethrower.png-4e0bfe40fbd4f77b77136006bb324ee0.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Flamethrower/flamethrower.png" -dest_files=["res://.godot/imported/flamethrower.png-e1eaab69f7d70c82fce7f178c975c715.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Flamethrower/flamethrower.png" +dest_files=["res://.godot/imported/flamethrower.png-4e0bfe40fbd4f77b77136006bb324ee0.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Flamethrower/flamethrower_mesh.res b/PCs/Mechanic/ClassCards/Flamethrower/flamethrower_mesh.res similarity index 97% rename from PCs/Universal/ClassCards/Flamethrower/flamethrower_mesh.res rename to PCs/Mechanic/ClassCards/Flamethrower/flamethrower_mesh.res index 1f1393e..bdbf572 100644 Binary files a/PCs/Universal/ClassCards/Flamethrower/flamethrower_mesh.res and b/PCs/Mechanic/ClassCards/Flamethrower/flamethrower_mesh.res differ diff --git a/PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.gd b/PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.gd new file mode 100644 index 0000000..2ba41bc --- /dev/null +++ b/PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.gd @@ -0,0 +1,7 @@ +class_name FlamethrowerTower extends ShapecastTower + + +func build_status_object() -> StatusEffect: + var status: StatusDoT = StatusDoT.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn b/PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.tscn similarity index 89% rename from PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn rename to PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.tscn index da4bb0e..cd9797d 100644 --- a/PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.tscn +++ b/PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=12 format=3 uid="uid://dkoj1766ygo3f"] [ext_resource type="PackedScene" uid="uid://8uxu72vjo0cv" path="res://Scenes/Towers/shapecast_tower.tscn" id="1_jagpf"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd" id="2_7vewc"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Flamethrower/tower_flamethrower.gd" id="2_7vewc"] [ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_aop2h"] -[ext_resource type="Resource" uid="uid://cdtjbxs21peqg" path="res://PCs/Universal/ClassCards/Flamethrower/tower_stats.tres" id="4_by7c8"] -[ext_resource type="ArrayMesh" uid="uid://b4p0d4y8fdeox" path="res://PCs/Universal/ClassCards/Flamethrower/flamethrower_mesh.res" id="5_tc7nr"] +[ext_resource type="Resource" uid="uid://cdtjbxs21peqg" path="res://PCs/Mechanic/ClassCards/Flamethrower/tower_stats.tres" id="4_by7c8"] +[ext_resource type="ArrayMesh" uid="uid://b4p0d4y8fdeox" path="res://PCs/Mechanic/ClassCards/Flamethrower/flamethrower_mesh.res" id="5_tc7nr"] [sub_resource type="BoxShape3D" id="BoxShape3D_r367g"] size = Vector3(3, 2, 3) diff --git a/PCs/Universal/ClassCards/Flamethrower/tower_stats.tres b/PCs/Mechanic/ClassCards/Flamethrower/tower_stats.tres similarity index 72% rename from PCs/Universal/ClassCards/Flamethrower/tower_stats.tres rename to PCs/Mechanic/ClassCards/Flamethrower/tower_stats.tres index 06e0374..1bae202 100644 --- a/PCs/Universal/ClassCards/Flamethrower/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/Flamethrower/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://cdtjbxs21peqg"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_jc00v"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_mmknc"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ikp33"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_wptab"] [sub_resource type="Resource" id="Resource_j28f4"] -script = ExtResource("1_jc00v") +script = ExtResource("1_ikp33") key = "Fire Delay" value = 0.5 [sub_resource type="Resource" id="Resource_likes"] -script = ExtResource("1_jc00v") +script = ExtResource("1_ikp33") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_b65mk"] -script = ExtResource("1_jc00v") +script = ExtResource("1_ikp33") key = "Range" value = 3.0 [resource] -script = ExtResource("2_mmknc") +script = ExtResource("2_wptab") target_type = 1 -attributes = Array[ExtResource("1_jc00v")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) +attributes = Array[ExtResource("1_ikp33")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) text = "Hold to apply Burning to enemies in front of you" diff --git a/PCs/Universal/ClassCards/Flamethrower/untirastflametled.glb b/PCs/Mechanic/ClassCards/Flamethrower/untirastflametled.glb similarity index 100% rename from PCs/Universal/ClassCards/Flamethrower/untirastflametled.glb rename to PCs/Mechanic/ClassCards/Flamethrower/untirastflametled.glb diff --git a/PCs/Universal/ClassCards/Flamethrower/untirastflametled.glb.import b/PCs/Mechanic/ClassCards/Flamethrower/untirastflametled.glb.import similarity index 77% rename from PCs/Universal/ClassCards/Flamethrower/untirastflametled.glb.import rename to PCs/Mechanic/ClassCards/Flamethrower/untirastflametled.glb.import index 68642aa..3b83d2a 100644 --- a/PCs/Universal/ClassCards/Flamethrower/untirastflametled.glb.import +++ b/PCs/Mechanic/ClassCards/Flamethrower/untirastflametled.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://dw1inygy0r6l6" -path="res://.godot/imported/untirastflametled.glb-9c4861a56d98145a5c7d7f406a363a09.scn" +path="res://.godot/imported/untirastflametled.glb-12e913b5d762efa0d6fd03caa51bf325.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Flamethrower/untirastflametled.glb" -dest_files=["res://.godot/imported/untirastflametled.glb-9c4861a56d98145a5c7d7f406a363a09.scn"] +source_file="res://PCs/Mechanic/ClassCards/Flamethrower/untirastflametled.glb" +dest_files=["res://.godot/imported/untirastflametled.glb-12e913b5d762efa0d6fd03caa51bf325.scn"] [params] diff --git a/PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.gd b/PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.gd new file mode 100644 index 0000000..35f4a90 --- /dev/null +++ b/PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.gd @@ -0,0 +1,7 @@ +class_name FlamethrowerWeapon extends ShapecastWeapon + + +func build_status_object() -> StatusEffect: + var status: StatusDoT = StatusDoT.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.tscn b/PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.tscn similarity index 74% rename from PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.tscn rename to PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.tscn index 0500a8a..b724e5d 100644 --- a/PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.tscn +++ b/PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://dhv7m4lky7bd8"] [ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_ovmdp"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.gd" id="2_227rf"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Flamethrower/weapon_flamethrower.gd" id="2_227rf"] [ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_fqch8"] -[ext_resource type="Resource" uid="uid://yjknwdimtm8g" path="res://PCs/Universal/ClassCards/Flamethrower/weapon_stats.tres" id="4_oafdt"] -[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="5_wdw3e"] -[ext_resource type="Material" uid="uid://gyeamtekshor" path="res://PCs/Universal/ClassCards/Flamethrower/flame_particles.tres" id="6_idhp2"] +[ext_resource type="Resource" uid="uid://yjknwdimtm8g" path="res://PCs/Mechanic/ClassCards/Flamethrower/weapon_stats.tres" id="4_oafdt"] +[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png" id="5_wdw3e"] +[ext_resource type="Material" uid="uid://gyeamtekshor" path="res://PCs/Mechanic/ClassCards/Flamethrower/flame_particles.tres" id="6_idhp2"] [sub_resource type="AtlasTexture" id="AtlasTexture_3hank"] atlas = ExtResource("5_wdw3e") diff --git a/PCs/Universal/ClassCards/Flamethrower/weapon_stats.tres b/PCs/Mechanic/ClassCards/Flamethrower/weapon_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Flamethrower/weapon_stats.tres rename to PCs/Mechanic/ClassCards/Flamethrower/weapon_stats.tres index 0dcb224..d864f45 100644 --- a/PCs/Universal/ClassCards/Flamethrower/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/Flamethrower/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://yjknwdimtm8g"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_7qcx8"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_g5aby"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_xqcf3"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_drgp3"] [sub_resource type="Resource" id="Resource_j28f4"] -script = ExtResource("1_g5aby") +script = ExtResource("1_xqcf3") key = "Fire Delay" value = 0.4 [sub_resource type="Resource" id="Resource_likes"] -script = ExtResource("1_g5aby") +script = ExtResource("1_xqcf3") key = "Damage" value = 1.0 [sub_resource type="Resource" id="Resource_b65mk"] -script = ExtResource("1_g5aby") +script = ExtResource("1_xqcf3") key = "Range" value = 3.0 [sub_resource type="Resource" id="Resource_rjpjf"] -script = ExtResource("1_g5aby") +script = ExtResource("1_xqcf3") key = "Energy" value = 6.0 [resource] -script = ExtResource("1_7qcx8") +script = ExtResource("2_drgp3") target_type = 0 -attributes = Array[ExtResource("1_g5aby")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_rjpjf")]) +attributes = Array[ExtResource("1_xqcf3")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_rjpjf")]) text = "Hold to apply Burning to enemies in front of you" diff --git a/PCs/Universal/ClassCards/Gatling/card_gatling.tres b/PCs/Mechanic/ClassCards/Gatling/card_gatling.tres similarity index 70% rename from PCs/Universal/ClassCards/Gatling/card_gatling.tres rename to PCs/Mechanic/ClassCards/Gatling/card_gatling.tres index 2fb1a7b..7e6f282 100644 --- a/PCs/Universal/ClassCards/Gatling/card_gatling.tres +++ b/PCs/Mechanic/ClassCards/Gatling/card_gatling.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://cvto66tp7rrst"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5html"] -[ext_resource type="Resource" uid="uid://nxl5wabgl36t" path="res://PCs/Universal/ClassCards/Gatling/tower_stats.tres" id="3_4hykq"] -[ext_resource type="PackedScene" uid="uid://dkxi1ssoa44jn" path="res://PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn" id="3_wkjyf"] -[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Universal/ClassCards/Gatling/weapon_stats.tres" id="4_76fd1"] -[ext_resource type="PackedScene" uid="uid://bjuc3x7u3f271" path="res://PCs/Universal/ClassCards/Gatling/tower_gatling.tscn" id="4_thk7u"] +[ext_resource type="Resource" uid="uid://nxl5wabgl36t" path="res://PCs/Mechanic/ClassCards/Gatling/tower_stats.tres" id="3_4hykq"] +[ext_resource type="PackedScene" uid="uid://dkxi1ssoa44jn" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_gatling.tscn" id="3_wkjyf"] +[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres" id="4_76fd1"] +[ext_resource type="PackedScene" uid="uid://bjuc3x7u3f271" path="res://PCs/Mechanic/ClassCards/Gatling/tower_gatling.tscn" id="4_thk7u"] [resource] script = ExtResource("1_5html") diff --git a/PCs/Universal/ClassCards/Gatling/gatling.glb b/PCs/Mechanic/ClassCards/Gatling/gatling.glb similarity index 100% rename from PCs/Universal/ClassCards/Gatling/gatling.glb rename to PCs/Mechanic/ClassCards/Gatling/gatling.glb diff --git a/PCs/Universal/ClassCards/Gatling/gatling.glb.import b/PCs/Mechanic/ClassCards/Gatling/gatling.glb.import similarity index 79% rename from PCs/Universal/ClassCards/Gatling/gatling.glb.import rename to PCs/Mechanic/ClassCards/Gatling/gatling.glb.import index 46a6413..113c796 100644 --- a/PCs/Universal/ClassCards/Gatling/gatling.glb.import +++ b/PCs/Mechanic/ClassCards/Gatling/gatling.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://c8l43de2o07kb" -path="res://.godot/imported/gatling.glb-81eac8386d597b6d62651818c8facdc4.scn" +path="res://.godot/imported/gatling.glb-b1cdb057de83f85b535d782b44473471.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Gatling/gatling.glb" -dest_files=["res://.godot/imported/gatling.glb-81eac8386d597b6d62651818c8facdc4.scn"] +source_file="res://PCs/Mechanic/ClassCards/Gatling/gatling.glb" +dest_files=["res://.godot/imported/gatling.glb-b1cdb057de83f85b535d782b44473471.scn"] [params] diff --git a/PCs/Universal/ClassCards/Gatling/gatling.png b/PCs/Mechanic/ClassCards/Gatling/gatling.png similarity index 100% rename from PCs/Universal/ClassCards/Gatling/gatling.png rename to PCs/Mechanic/ClassCards/Gatling/gatling.png diff --git a/PCs/Universal/ClassCards/Gatling/gatling.png.import b/PCs/Mechanic/ClassCards/Gatling/gatling.png.import similarity index 70% rename from PCs/Universal/ClassCards/Gatling/gatling.png.import rename to PCs/Mechanic/ClassCards/Gatling/gatling.png.import index 6fa6ade..3f07d04 100644 --- a/PCs/Universal/ClassCards/Gatling/gatling.png.import +++ b/PCs/Mechanic/ClassCards/Gatling/gatling.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bjh6e8t8br6rq" -path="res://.godot/imported/gatling.png-884c4cce4654c4213d5c047580076c33.ctex" +path="res://.godot/imported/gatling.png-5b9cafa84c7fff64bbbb5f97ee9dcdd4.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Gatling/gatling.png" -dest_files=["res://.godot/imported/gatling.png-884c4cce4654c4213d5c047580076c33.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Gatling/gatling.png" +dest_files=["res://.godot/imported/gatling.png-5b9cafa84c7fff64bbbb5f97ee9dcdd4.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Gatling/gattlemesh.res b/PCs/Mechanic/ClassCards/Gatling/gattlemesh.res similarity index 98% rename from PCs/Universal/ClassCards/Gatling/gattlemesh.res rename to PCs/Mechanic/ClassCards/Gatling/gattlemesh.res index ceb0ad1..7ff5b5a 100644 Binary files a/PCs/Universal/ClassCards/Gatling/gattlemesh.res and b/PCs/Mechanic/ClassCards/Gatling/gattlemesh.res differ diff --git a/PCs/Universal/ClassCards/GlueLauncher/shot1.wav b/PCs/Mechanic/ClassCards/Gatling/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/GlueLauncher/shot1.wav rename to PCs/Mechanic/ClassCards/Gatling/shot1.wav diff --git a/PCs/Universal/ClassCards/Gatling/shot1.wav.import b/PCs/Mechanic/ClassCards/Gatling/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/Gatling/shot1.wav.import rename to PCs/Mechanic/ClassCards/Gatling/shot1.wav.import index 92b4ee0..60c0f30 100644 --- a/PCs/Universal/ClassCards/Gatling/shot1.wav.import +++ b/PCs/Mechanic/ClassCards/Gatling/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://1j0rquv4awjs" -path="res://.godot/imported/shot1.wav-15ad34c3cdcc73672886a504b191d3b6.sample" +path="res://.godot/imported/shot1.wav-609b18f764f81167875f9b6fe5cf0123.sample" [deps] -source_file="res://PCs/Universal/ClassCards/Gatling/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-15ad34c3cdcc73672886a504b191d3b6.sample"] +source_file="res://PCs/Mechanic/ClassCards/Gatling/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-609b18f764f81167875f9b6fe5cf0123.sample"] [params] diff --git a/PCs/Universal/ClassCards/Gatling/tower_gatling.gd b/PCs/Mechanic/ClassCards/Gatling/tower_gatling.gd similarity index 73% rename from PCs/Universal/ClassCards/Gatling/tower_gatling.gd rename to PCs/Mechanic/ClassCards/Gatling/tower_gatling.gd index 93eadfc..c2436aa 100644 --- a/PCs/Universal/ClassCards/Gatling/tower_gatling.gd +++ b/PCs/Mechanic/ClassCards/Gatling/tower_gatling.gd @@ -1,11 +1,10 @@ -extends HitscanTower -class_name GatlingTower +class_name GatlingTower extends HitscanTower -var time_since_firing_started := 0.0 -var time_to_reach_max_speed := 0.0 -var max_speed_multiplier := 0.0 -var current_time_between_shots := 0.0 -var final_time_between_shots := 0.0 +var time_since_firing_started: float = 0.0 +var time_to_reach_max_speed: float = 0.0 +var max_speed_multiplier: float = 0.0 +var current_time_between_shots: float = 0.0 +var final_time_between_shots: float = 0.0 func _ready() -> void: @@ -31,7 +30,7 @@ func _physics_process(delta: float) -> void: if targeted_enemy: aim() time_since_firing_started += delta - var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0) + var progress: float = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0) current_time_between_shots = lerpf(time_between_shots, final_time_between_shots, progress) if time_since_firing >= current_time_between_shots: time_since_firing -= current_time_between_shots diff --git a/PCs/Universal/ClassCards/Gatling/tower_gatling.tscn b/PCs/Mechanic/ClassCards/Gatling/tower_gatling.tscn similarity index 76% rename from PCs/Universal/ClassCards/Gatling/tower_gatling.tscn rename to PCs/Mechanic/ClassCards/Gatling/tower_gatling.tscn index 29c85e1..c172538 100644 --- a/PCs/Universal/ClassCards/Gatling/tower_gatling.tscn +++ b/PCs/Mechanic/ClassCards/Gatling/tower_gatling.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=7 format=3 uid="uid://bjuc3x7u3f271"] [ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_su74p"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/tower_gatling.gd" id="2_ipjp1"] -[ext_resource type="Resource" uid="uid://nxl5wabgl36t" path="res://PCs/Universal/ClassCards/Gatling/tower_stats.tres" id="3_oicqw"] -[ext_resource type="ArrayMesh" uid="uid://dler7wcqj0bm6" path="res://PCs/Universal/ClassCards/Gatling/gattlemesh.res" id="4_wihc0"] -[ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Universal/ClassCards/Gatling/shot1.wav" id="5_vv714"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Gatling/tower_gatling.gd" id="2_ipjp1"] +[ext_resource type="Resource" uid="uid://nxl5wabgl36t" path="res://PCs/Mechanic/ClassCards/Gatling/tower_stats.tres" id="3_oicqw"] +[ext_resource type="ArrayMesh" uid="uid://dler7wcqj0bm6" path="res://PCs/Mechanic/ClassCards/Gatling/gattlemesh.res" id="4_wihc0"] +[ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Mechanic/ClassCards/Gatling/shot1.wav" id="5_vv714"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wpani"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/Gatling/tower_stats.tres b/PCs/Mechanic/ClassCards/Gatling/tower_stats.tres similarity index 76% rename from PCs/Universal/ClassCards/Gatling/tower_stats.tres rename to PCs/Mechanic/ClassCards/Gatling/tower_stats.tres index 861eb3f..205e294 100644 --- a/PCs/Universal/ClassCards/Gatling/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/Gatling/tower_stats.tres @@ -1,37 +1,37 @@ [gd_resource type="Resource" script_class="CardText" load_steps=8 format=3 uid="uid://nxl5wabgl36t"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_80xci"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_nu6vr"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_w20qq"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_ky46y"] [sub_resource type="Resource" id="Resource_oayfg"] -script = ExtResource("1_nu6vr") +script = ExtResource("1_w20qq") key = "Fire Delay" value = 0.6 [sub_resource type="Resource" id="Resource_fekle"] -script = ExtResource("1_nu6vr") +script = ExtResource("1_w20qq") key = "Damage" value = 1.0 [sub_resource type="Resource" id="Resource_ud8xi"] -script = ExtResource("1_nu6vr") +script = ExtResource("1_w20qq") key = "Range" value = 10.0 [sub_resource type="Resource" id="Resource_cvkxf"] -script = ExtResource("1_nu6vr") +script = ExtResource("1_w20qq") key = "Speed Multiplier" value = 2.0 [sub_resource type="Resource" id="Resource_pivwn"] -script = ExtResource("1_nu6vr") +script = ExtResource("1_w20qq") key = "Speed Time" value = 3.0 [resource] -script = ExtResource("1_80xci") +script = ExtResource("2_ky46y") target_type = 1 -attributes = Array[ExtResource("1_nu6vr")]([SubResource("Resource_oayfg"), SubResource("Resource_fekle"), SubResource("Resource_ud8xi"), SubResource("Resource_cvkxf"), SubResource("Resource_pivwn")]) +attributes = Array[ExtResource("1_w20qq")]([SubResource("Resource_oayfg"), SubResource("Resource_fekle"), SubResource("Resource_ud8xi"), SubResource("Resource_cvkxf"), SubResource("Resource_pivwn")]) text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m While attacking the same target, gradually accelerates to /Speed Multiplier\\x the fire rate over /Speed Time\\s" diff --git a/PCs/Universal/ClassCards/Gatling/weapon_gatling.gd b/PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd similarity index 72% rename from PCs/Universal/ClassCards/Gatling/weapon_gatling.gd rename to PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd index 00c4d0c..5d2a86f 100644 --- a/PCs/Universal/ClassCards/Gatling/weapon_gatling.gd +++ b/PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd @@ -1,11 +1,10 @@ -extends HitscanWeapon -class_name GatlingWeapon +class_name GatlingWeapon extends HitscanWeapon -var time_since_firing_started := 0.0 -var time_to_reach_max_speed := 0.0 -var max_speed_multiplier := 0.0 -var current_time_between_shots := 0.0 -var final_time_between_shots := 0.0 +var time_since_firing_started: float = 0.0 +var time_to_reach_max_speed: float = 0.0 +var max_speed_multiplier: float = 0.0 +var current_time_between_shots: float = 0.0 +var final_time_between_shots: float = 0.0 func _ready() -> void: @@ -19,7 +18,7 @@ func _process(delta: float) -> void: super._process(delta) if trigger_held: time_since_firing_started += delta - var progress = clamp(time_since_firing_started / time_to_reach_max_speed, 0, 1.0) + var progress: float = clamp(time_since_firing_started / time_to_reach_max_speed, 0.0, 1.0) current_time_between_shots = lerpf(time_between_shots, final_time_between_shots, progress) if current_energy < energy_cost: time_since_firing_started = 0.0 @@ -35,7 +34,7 @@ func _physics_process(_delta: float) -> void: networked_shoot.rpc() -func release_trigger(): +func release_trigger() -> void: super.release_trigger() time_since_firing_started = 0.0 current_time_between_shots = time_between_shots diff --git a/PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn b/PCs/Mechanic/ClassCards/Gatling/weapon_gatling.tscn similarity index 76% rename from PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn rename to PCs/Mechanic/ClassCards/Gatling/weapon_gatling.tscn index aedbab3..a4e5a68 100644 --- a/PCs/Universal/ClassCards/Gatling/weapon_gatling.tscn +++ b/PCs/Mechanic/ClassCards/Gatling/weapon_gatling.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=8 format=3 uid="uid://dkxi1ssoa44jn"] [ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_fwlu5"] -[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Universal/ClassCards/Gatling/weapon_stats.tres" id="2_fnyjd"] -[ext_resource type="Texture2D" uid="uid://bjh6e8t8br6rq" path="res://PCs/Universal/ClassCards/Gatling/gatling.png" id="2_rv8ps"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Gatling/weapon_gatling.gd" id="2_wm4al"] -[ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Universal/ClassCards/Gatling/shot1.wav" id="5_gelfi"] +[ext_resource type="Resource" uid="uid://cj2x1jvo8l4ot" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres" id="2_fnyjd"] +[ext_resource type="Texture2D" uid="uid://bjh6e8t8br6rq" path="res://PCs/Mechanic/ClassCards/Gatling/gatling.png" id="2_rv8ps"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Gatling/weapon_gatling.gd" id="2_wm4al"] +[ext_resource type="AudioStream" uid="uid://1j0rquv4awjs" path="res://PCs/Mechanic/ClassCards/Gatling/shot1.wav" id="5_gelfi"] [sub_resource type="AtlasTexture" id="AtlasTexture_0im1y"] atlas = ExtResource("2_rv8ps") diff --git a/PCs/Universal/ClassCards/Gatling/weapon_stats.tres b/PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres similarity index 76% rename from PCs/Universal/ClassCards/Gatling/weapon_stats.tres rename to PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres index 6a25954..4b5c936 100644 --- a/PCs/Universal/ClassCards/Gatling/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/Gatling/weapon_stats.tres @@ -1,42 +1,42 @@ [gd_resource type="Resource" script_class="CardText" load_steps=9 format=3 uid="uid://cj2x1jvo8l4ot"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_630yu"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_vpmor"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_7oh83"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_y36gr"] [sub_resource type="Resource" id="Resource_fi7tc"] -script = ExtResource("1_vpmor") +script = ExtResource("1_7oh83") key = "Fire Delay" value = 0.4 [sub_resource type="Resource" id="Resource_r6h5d"] -script = ExtResource("1_vpmor") +script = ExtResource("1_7oh83") key = "Damage" value = 2.0 [sub_resource type="Resource" id="Resource_gwg1i"] -script = ExtResource("1_vpmor") +script = ExtResource("1_7oh83") key = "Range" value = 20.0 [sub_resource type="Resource" id="Resource_ogk1x"] -script = ExtResource("1_vpmor") +script = ExtResource("1_7oh83") key = "Speed Multiplier" value = 3.0 [sub_resource type="Resource" id="Resource_wdp3h"] -script = ExtResource("1_vpmor") +script = ExtResource("1_7oh83") key = "Speed Time" value = 4.0 [sub_resource type="Resource" id="Resource_d1lvi"] -script = ExtResource("1_vpmor") +script = ExtResource("1_7oh83") key = "Energy" value = 1.0 [resource] -script = ExtResource("1_630yu") +script = ExtResource("2_y36gr") target_type = 0 -attributes = Array[ExtResource("1_vpmor")]([SubResource("Resource_fi7tc"), SubResource("Resource_r6h5d"), SubResource("Resource_gwg1i"), SubResource("Resource_ogk1x"), SubResource("Resource_wdp3h"), SubResource("Resource_d1lvi")]) +attributes = Array[ExtResource("1_7oh83")]([SubResource("Resource_fi7tc"), SubResource("Resource_r6h5d"), SubResource("Resource_gwg1i"), SubResource("Resource_ogk1x"), SubResource("Resource_wdp3h"), SubResource("Resource_d1lvi")]) text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m While held, gradually accelerates to /Speed Multiplier\\x the fire rate over /Speed Time\\s" diff --git a/PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres b/PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres similarity index 68% rename from PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres rename to PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres index 352b3ea..9f6f076 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres +++ b/PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://fwsg5av1egp2"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_tdu8a"] -[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres" id="3_dukui"] -[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="3_e5fta"] -[ext_resource type="PackedScene" uid="uid://bb44pintbwdcf" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_xcrut"] -[ext_resource type="PackedScene" uid="uid://takm6diuy71m" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="5_l3c38"] +[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Mechanic/ClassCards/GlueLauncher/weapon_stats.tres" id="3_dukui"] +[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Mechanic/ClassCards/GlueLauncher/tower_stats.tres" id="3_e5fta"] +[ext_resource type="PackedScene" uid="uid://bb44pintbwdcf" path="res://PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.tscn" id="4_xcrut"] +[ext_resource type="PackedScene" uid="uid://takm6diuy71m" path="res://PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.tscn" id="5_l3c38"] [resource] script = ExtResource("1_tdu8a") diff --git a/PCs/Universal/ClassCards/GlueLauncher/glue_gun.png b/PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png similarity index 100% rename from PCs/Universal/ClassCards/GlueLauncher/glue_gun.png rename to PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png diff --git a/PCs/Universal/ClassCards/GlueLauncher/glue_gun.png.import b/PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png.import similarity index 69% rename from PCs/Universal/ClassCards/GlueLauncher/glue_gun.png.import rename to PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png.import index 59e3306..27180ca 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/glue_gun.png.import +++ b/PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://oblavj8vj30n" -path="res://.godot/imported/glue_gun.png-da3fc52d7c51b5aff27c153501f54c6c.ctex" +path="res://.godot/imported/glue_gun.png-a2acb2baa6297047565493c79f3e6176.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" -dest_files=["res://.godot/imported/glue_gun.png-da3fc52d7c51b5aff27c153501f54c6c.ctex"] +source_file="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png" +dest_files=["res://.godot/imported/glue_gun.png-a2acb2baa6297047565493c79f3e6176.ctex"] [params] diff --git a/PCs/Universal/ClassCards/GlueLauncher/glue_launcher_model.res b/PCs/Mechanic/ClassCards/GlueLauncher/glue_launcher_model.res similarity index 97% rename from PCs/Universal/ClassCards/GlueLauncher/glue_launcher_model.res rename to PCs/Mechanic/ClassCards/GlueLauncher/glue_launcher_model.res index 115fcb4..7456258 100644 Binary files a/PCs/Universal/ClassCards/GlueLauncher/glue_launcher_model.res and b/PCs/Mechanic/ClassCards/GlueLauncher/glue_launcher_model.res differ diff --git a/PCs/Universal/ClassCards/GlueLauncher/gluegun.glb b/PCs/Mechanic/ClassCards/GlueLauncher/gluegun.glb similarity index 100% rename from PCs/Universal/ClassCards/GlueLauncher/gluegun.glb rename to PCs/Mechanic/ClassCards/GlueLauncher/gluegun.glb diff --git a/PCs/Universal/ClassCards/GlueLauncher/gluegun.glb.import b/PCs/Mechanic/ClassCards/GlueLauncher/gluegun.glb.import similarity index 79% rename from PCs/Universal/ClassCards/GlueLauncher/gluegun.glb.import rename to PCs/Mechanic/ClassCards/GlueLauncher/gluegun.glb.import index 9ec8d57..89a0bf3 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/gluegun.glb.import +++ b/PCs/Mechanic/ClassCards/GlueLauncher/gluegun.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://dd2lht485rtdu" -path="res://.godot/imported/gluegun.glb-c73caa3a330b09648196c988cf6d742e.scn" +path="res://.godot/imported/gluegun.glb-a62ec3086901b47fbe2d5360451456ee.scn" [deps] -source_file="res://PCs/Universal/ClassCards/GlueLauncher/gluegun.glb" -dest_files=["res://.godot/imported/gluegun.glb-c73caa3a330b09648196c988cf6d742e.scn"] +source_file="res://PCs/Mechanic/ClassCards/GlueLauncher/gluegun.glb" +dest_files=["res://.godot/imported/gluegun.glb-a62ec3086901b47fbe2d5360451456ee.scn"] [params] diff --git a/PCs/Universal/ClassCards/GlueLauncher/glueguntex.png b/PCs/Mechanic/ClassCards/GlueLauncher/glueguntex.png similarity index 100% rename from PCs/Universal/ClassCards/GlueLauncher/glueguntex.png rename to PCs/Mechanic/ClassCards/GlueLauncher/glueguntex.png diff --git a/PCs/Universal/ClassCards/GlueLauncher/glueguntex.png.import b/PCs/Mechanic/ClassCards/GlueLauncher/glueguntex.png.import similarity index 69% rename from PCs/Universal/ClassCards/GlueLauncher/glueguntex.png.import rename to PCs/Mechanic/ClassCards/GlueLauncher/glueguntex.png.import index af7bef6..eebca5d 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/glueguntex.png.import +++ b/PCs/Mechanic/ClassCards/GlueLauncher/glueguntex.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ukdbh416xfrl" -path="res://.godot/imported/glueguntex.png-453cb69a5c94b523c0b441472ac4d174.ctex" +path="res://.godot/imported/glueguntex.png-07f9d2cd55a7bc474ea1c2a9c9004c28.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/GlueLauncher/glueguntex.png" -dest_files=["res://.godot/imported/glueguntex.png-453cb69a5c94b523c0b441472ac4d174.ctex"] +source_file="res://PCs/Mechanic/ClassCards/GlueLauncher/glueguntex.png" +dest_files=["res://.godot/imported/glueguntex.png-07f9d2cd55a7bc474ea1c2a9c9004c28.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Icicle/shot1.wav b/PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/Icicle/shot1.wav rename to PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav diff --git a/PCs/Universal/ClassCards/GlueLauncher/shot1.wav.import b/PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/GlueLauncher/shot1.wav.import rename to PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav.import index 59785b9..7302135 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/shot1.wav.import +++ b/PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://v3j5lw827y85" -path="res://.godot/imported/shot1.wav-db076f5c083450b42f0cdc587938c661.sample" +path="res://.godot/imported/shot1.wav-cb885b12e493666bc374ac80b2b48618.sample" [deps] -source_file="res://PCs/Universal/ClassCards/GlueLauncher/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-db076f5c083450b42f0cdc587938c661.sample"] +source_file="res://PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-cb885b12e493666bc374ac80b2b48618.sample"] [params] diff --git a/PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.gd b/PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.gd new file mode 100644 index 0000000..ae45a75 --- /dev/null +++ b/PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.gd @@ -0,0 +1,7 @@ +class_name GlueLauncherTower extends StatusApplyingTower + + +func build_status_object() -> StatusEffect: + var status: StatusSlow = StatusSlow.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn b/PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.tscn similarity index 77% rename from PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn rename to PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.tscn index f72122f..535b88b 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.tscn +++ b/PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=8 format=3 uid="uid://bb44pintbwdcf"] [ext_resource type="PackedScene" uid="uid://dxwtlvv632ae8" path="res://Scenes/Towers/status_applying_tower.tscn" id="1_r1dvg"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd" id="2_ot8fu"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/GlueLauncher/tower_glue_launcher.gd" id="2_ot8fu"] [ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_ibb53"] -[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres" id="4_etcd4"] -[ext_resource type="ArrayMesh" uid="uid://cehyrhbd7pu83" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_launcher_model.res" id="5_dsftx"] -[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Universal/ClassCards/GlueLauncher/shot1.wav" id="6_lntow"] +[ext_resource type="Resource" uid="uid://bvkwgmbxje0dp" path="res://PCs/Mechanic/ClassCards/GlueLauncher/tower_stats.tres" id="4_etcd4"] +[ext_resource type="ArrayMesh" uid="uid://cehyrhbd7pu83" path="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_launcher_model.res" id="5_dsftx"] +[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav" id="6_lntow"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_r4ak7"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres b/PCs/Mechanic/ClassCards/GlueLauncher/tower_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres rename to PCs/Mechanic/ClassCards/GlueLauncher/tower_stats.tres index 8b938d3..11478e8 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/GlueLauncher/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://bvkwgmbxje0dp"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_0wpdf"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_we1js"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ytycf"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_226sm"] [sub_resource type="Resource" id="Resource_gbocu"] -script = ExtResource("1_0wpdf") +script = ExtResource("1_ytycf") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_6a2im"] -script = ExtResource("1_0wpdf") +script = ExtResource("1_ytycf") key = "Range" value = 10.0 [sub_resource type="Resource" id="Resource_7npe0"] -script = ExtResource("1_0wpdf") +script = ExtResource("1_ytycf") key = "Fire Delay" value = 2.0 [resource] -script = ExtResource("2_we1js") +script = ExtResource("2_226sm") target_type = 1 -attributes = Array[ExtResource("1_0wpdf")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")]) +attributes = Array[ExtResource("1_ytycf")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")]) text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m" diff --git a/PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.gd b/PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.gd new file mode 100644 index 0000000..5e52638 --- /dev/null +++ b/PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.gd @@ -0,0 +1,7 @@ +class_name GlueLauncherWeapon extends StatusApplyingWeapon + + +func build_status_object() -> StatusEffect: + var status: StatusSlow = StatusSlow.new() + status.stats = status_stats + return status diff --git a/PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn b/PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.tscn similarity index 77% rename from PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn rename to PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.tscn index 594e87d..ceb4cea 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.tscn +++ b/PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=9 format=3 uid="uid://takm6diuy71m"] [ext_resource type="PackedScene" uid="uid://nrdexcyatika" path="res://Scenes/Weapons/status_applying_weapon.tscn" id="1_7v0k2"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.gd" id="2_12ex2"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/GlueLauncher/weapon_glue_launcher.gd" id="2_12ex2"] [ext_resource type="Resource" uid="uid://d0643gfp52x3s" path="res://Resources/StatusEffects/sticky.tres" id="3_xtk6n"] -[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres" id="4_c3ve8"] -[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="5_obawu"] -[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Universal/ClassCards/GlueLauncher/shot1.wav" id="6_6qk7c"] +[ext_resource type="Resource" uid="uid://boj1ho5x0sxtq" path="res://PCs/Mechanic/ClassCards/GlueLauncher/weapon_stats.tres" id="4_c3ve8"] +[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png" id="5_obawu"] +[ext_resource type="AudioStream" uid="uid://v3j5lw827y85" path="res://PCs/Mechanic/ClassCards/GlueLauncher/shot1.wav" id="6_6qk7c"] [sub_resource type="AtlasTexture" id="AtlasTexture_ehcsl"] atlas = ExtResource("5_obawu") diff --git a/PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres b/PCs/Mechanic/ClassCards/GlueLauncher/weapon_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres rename to PCs/Mechanic/ClassCards/GlueLauncher/weapon_stats.tres index 2c22f40..090277d 100644 --- a/PCs/Universal/ClassCards/GlueLauncher/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/GlueLauncher/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://boj1ho5x0sxtq"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_8sdo4"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_gheu8"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_8ysxs"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_nlx26"] [sub_resource type="Resource" id="Resource_gbocu"] -script = ExtResource("1_gheu8") +script = ExtResource("1_8ysxs") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_6a2im"] -script = ExtResource("1_gheu8") +script = ExtResource("1_8ysxs") key = "Range" value = 13.0 [sub_resource type="Resource" id="Resource_7npe0"] -script = ExtResource("1_gheu8") +script = ExtResource("1_8ysxs") key = "Fire Delay" value = 0.5 [sub_resource type="Resource" id="Resource_o1b5x"] -script = ExtResource("1_gheu8") +script = ExtResource("1_8ysxs") key = "Energy" value = 8.0 [resource] -script = ExtResource("1_8sdo4") +script = ExtResource("2_nlx26") target_type = 0 -attributes = Array[ExtResource("1_gheu8")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0"), SubResource("Resource_o1b5x")]) +attributes = Array[ExtResource("1_8ysxs")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0"), SubResource("Resource_o1b5x")]) text = "Fires every /Fire Delay\\s, making the target Sticky at a range of /Range\\m" diff --git a/PCs/Universal/ClassCards/Reactor/card_reactor.tres b/PCs/Mechanic/ClassCards/Reactor/card_reactor.tres similarity index 70% rename from PCs/Universal/ClassCards/Reactor/card_reactor.tres rename to PCs/Mechanic/ClassCards/Reactor/card_reactor.tres index 3067fed..59edafe 100644 --- a/PCs/Universal/ClassCards/Reactor/card_reactor.tres +++ b/PCs/Mechanic/ClassCards/Reactor/card_reactor.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://b3o112jw3loiu"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_0ciid"] -[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Universal/ClassCards/Reactor/tower_stats.tres" id="3_7vuex"] -[ext_resource type="PackedScene" uid="uid://yymj42pp6v1t" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn" id="3_de72q"] -[ext_resource type="PackedScene" uid="uid://dqrkn0vp2tmrh" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.tscn" id="4_1krig"] -[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Universal/ClassCards/Reactor/weapon_stats.tres" id="4_wilo7"] +[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Mechanic/ClassCards/Reactor/tower_stats.tres" id="3_7vuex"] +[ext_resource type="PackedScene" uid="uid://yymj42pp6v1t" path="res://PCs/Mechanic/ClassCards/Reactor/weapon_reactor.tscn" id="3_de72q"] +[ext_resource type="PackedScene" uid="uid://dqrkn0vp2tmrh" path="res://PCs/Mechanic/ClassCards/Reactor/tower_reactor.tscn" id="4_1krig"] +[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Mechanic/ClassCards/Reactor/weapon_stats.tres" id="4_wilo7"] [resource] script = ExtResource("1_0ciid") diff --git a/PCs/Universal/ClassCards/Reactor/radiation_particles.tres b/PCs/Mechanic/ClassCards/Reactor/radiation_particles.tres similarity index 100% rename from PCs/Universal/ClassCards/Reactor/radiation_particles.tres rename to PCs/Mechanic/ClassCards/Reactor/radiation_particles.tres diff --git a/PCs/Universal/ClassCards/Reactor/reactor.glb b/PCs/Mechanic/ClassCards/Reactor/reactor.glb similarity index 100% rename from PCs/Universal/ClassCards/Reactor/reactor.glb rename to PCs/Mechanic/ClassCards/Reactor/reactor.glb diff --git a/PCs/Universal/ClassCards/Reactor/reactor.glb.import b/PCs/Mechanic/ClassCards/Reactor/reactor.glb.import similarity index 79% rename from PCs/Universal/ClassCards/Reactor/reactor.glb.import rename to PCs/Mechanic/ClassCards/Reactor/reactor.glb.import index 3cd73f0..ad0c4c7 100644 --- a/PCs/Universal/ClassCards/Reactor/reactor.glb.import +++ b/PCs/Mechanic/ClassCards/Reactor/reactor.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://ck330svnmd13b" -path="res://.godot/imported/reactor.glb-f3fa2b14fb437163d5de82b4fc3c12d7.scn" +path="res://.godot/imported/reactor.glb-78f0454309e4a59542393d127446955d.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Reactor/reactor.glb" -dest_files=["res://.godot/imported/reactor.glb-f3fa2b14fb437163d5de82b4fc3c12d7.scn"] +source_file="res://PCs/Mechanic/ClassCards/Reactor/reactor.glb" +dest_files=["res://.godot/imported/reactor.glb-78f0454309e4a59542393d127446955d.scn"] [params] diff --git a/PCs/Universal/ClassCards/Reactor/reactor.png b/PCs/Mechanic/ClassCards/Reactor/reactor.png similarity index 100% rename from PCs/Universal/ClassCards/Reactor/reactor.png rename to PCs/Mechanic/ClassCards/Reactor/reactor.png diff --git a/PCs/Universal/ClassCards/Reactor/reactor.png.import b/PCs/Mechanic/ClassCards/Reactor/reactor.png.import similarity index 70% rename from PCs/Universal/ClassCards/Reactor/reactor.png.import rename to PCs/Mechanic/ClassCards/Reactor/reactor.png.import index 93096c7..d08981d 100644 --- a/PCs/Universal/ClassCards/Reactor/reactor.png.import +++ b/PCs/Mechanic/ClassCards/Reactor/reactor.png.import @@ -3,7 +3,7 @@ importer="texture" type="CompressedTexture2D" uid="uid://b87fn56wyiqmj" -path.s3tc="res://.godot/imported/reactor.png-e1af7e0f56e7ecad67a7618d043280f7.s3tc.ctex" +path.s3tc="res://.godot/imported/reactor.png-3367435042a21b2db8f09b5b2802c987.s3tc.ctex" metadata={ "imported_formats": ["s3tc_bptc"], "vram_texture": true @@ -11,8 +11,8 @@ metadata={ [deps] -source_file="res://PCs/Universal/ClassCards/Reactor/reactor.png" -dest_files=["res://.godot/imported/reactor.png-e1af7e0f56e7ecad67a7618d043280f7.s3tc.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Reactor/reactor.png" +dest_files=["res://.godot/imported/reactor.png-3367435042a21b2db8f09b5b2802c987.s3tc.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Reactor/reactor_mesh.res b/PCs/Mechanic/ClassCards/Reactor/reactor_mesh.res similarity index 96% rename from PCs/Universal/ClassCards/Reactor/reactor_mesh.res rename to PCs/Mechanic/ClassCards/Reactor/reactor_mesh.res index 8f7b309..62ec99b 100644 Binary files a/PCs/Universal/ClassCards/Reactor/reactor_mesh.res and b/PCs/Mechanic/ClassCards/Reactor/reactor_mesh.res differ diff --git a/PCs/Universal/ClassCards/Reactor/tower_reactor.gd b/PCs/Mechanic/ClassCards/Reactor/tower_reactor.gd similarity index 59% rename from PCs/Universal/ClassCards/Reactor/tower_reactor.gd rename to PCs/Mechanic/ClassCards/Reactor/tower_reactor.gd index 624303e..89dd4db 100644 --- a/PCs/Universal/ClassCards/Reactor/tower_reactor.gd +++ b/PCs/Mechanic/ClassCards/Reactor/tower_reactor.gd @@ -1,7 +1,6 @@ -extends RangeAffectingTower -class_name ReactorTower +class_name ReactorTower extends RangeAffectingTower -@export var particles : GPUParticles3D +@export var particles: GPUParticles3D func _ready() -> void: @@ -10,6 +9,6 @@ func _ready() -> void: func build_status_object() -> StatusEffect: - var status = StatusDoT.new() + var status: StatusDoT = StatusDoT.new() status.stats = status_stats return status diff --git a/PCs/Universal/ClassCards/Reactor/tower_reactor.tscn b/PCs/Mechanic/ClassCards/Reactor/tower_reactor.tscn similarity index 89% rename from PCs/Universal/ClassCards/Reactor/tower_reactor.tscn rename to PCs/Mechanic/ClassCards/Reactor/tower_reactor.tscn index 6f007f8..062aef9 100644 --- a/PCs/Universal/ClassCards/Reactor/tower_reactor.tscn +++ b/PCs/Mechanic/ClassCards/Reactor/tower_reactor.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=11 format=3 uid="uid://dqrkn0vp2tmrh"] [ext_resource type="PackedScene" uid="uid://bi6b2r6wek7he" path="res://Scenes/Towers/range_affecting_tower.tscn" id="1_afsqn"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/tower_reactor.gd" id="2_6w83m"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Reactor/tower_reactor.gd" id="2_6w83m"] [ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_xhrj0"] -[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Universal/ClassCards/Reactor/tower_stats.tres" id="4_rkhup"] -[ext_resource type="ArrayMesh" uid="uid://d280k3kx6hh7h" path="res://PCs/Universal/ClassCards/Reactor/reactor_mesh.res" id="5_it8eo"] +[ext_resource type="Resource" uid="uid://cssdyxk8oefsd" path="res://PCs/Mechanic/ClassCards/Reactor/tower_stats.tres" id="4_rkhup"] +[ext_resource type="ArrayMesh" uid="uid://d280k3kx6hh7h" path="res://PCs/Mechanic/ClassCards/Reactor/reactor_mesh.res" id="5_it8eo"] [sub_resource type="Gradient" id="Gradient_ranod"] interpolation_color_space = 2 diff --git a/PCs/Universal/ClassCards/Reactor/tower_stats.tres b/PCs/Mechanic/ClassCards/Reactor/tower_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Reactor/tower_stats.tres rename to PCs/Mechanic/ClassCards/Reactor/tower_stats.tres index 4f7dec6..e03481b 100644 --- a/PCs/Universal/ClassCards/Reactor/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/Reactor/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://cssdyxk8oefsd"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ppnfm"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_5jdx5"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_peekg"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_8w61k"] [sub_resource type="Resource" id="Resource_j28f4"] -script = ExtResource("1_ppnfm") +script = ExtResource("1_peekg") key = "Fire Delay" value = 2.5 [sub_resource type="Resource" id="Resource_likes"] -script = ExtResource("1_ppnfm") +script = ExtResource("1_peekg") key = "Damage" value = 0.0 [sub_resource type="Resource" id="Resource_b65mk"] -script = ExtResource("1_ppnfm") +script = ExtResource("1_peekg") key = "Range" value = 20.0 [resource] -script = ExtResource("2_5jdx5") +script = ExtResource("2_8w61k") target_type = 1 -attributes = Array[ExtResource("1_ppnfm")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) +attributes = Array[ExtResource("1_peekg")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk")]) text = "Slowly applies Radioactive to enemies around itself at a range of /Range\\m" diff --git a/PCs/Universal/ClassCards/Blowdart/tower_blowdart.gd b/PCs/Mechanic/ClassCards/Reactor/weapon_reactor.gd similarity index 50% rename from PCs/Universal/ClassCards/Blowdart/tower_blowdart.gd rename to PCs/Mechanic/ClassCards/Reactor/weapon_reactor.gd index 131ede5..9d13628 100644 --- a/PCs/Universal/ClassCards/Blowdart/tower_blowdart.gd +++ b/PCs/Mechanic/ClassCards/Reactor/weapon_reactor.gd @@ -1,8 +1,7 @@ -extends StatusApplyingTower -class_name BlowdartTower +class_name ReactorWeapon extends ShapecastWeapon func build_status_object() -> StatusEffect: - var status = StatusDoT.new() + var status: StatusDoT = StatusDoT.new() status.stats = status_stats return status diff --git a/PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn b/PCs/Mechanic/ClassCards/Reactor/weapon_reactor.tscn similarity index 79% rename from PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn rename to PCs/Mechanic/ClassCards/Reactor/weapon_reactor.tscn index b36d5ff..f678b4b 100644 --- a/PCs/Universal/ClassCards/Reactor/weapon_reactor.tscn +++ b/PCs/Mechanic/ClassCards/Reactor/weapon_reactor.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=10 format=3 uid="uid://yymj42pp6v1t"] [ext_resource type="PackedScene" uid="uid://dp4gfr5h0tbcd" path="res://Scenes/Weapons/shapecast_weapon.tscn" id="1_du35a"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Reactor/weapon_reactor.gd" id="2_oe7hd"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Reactor/weapon_reactor.gd" id="2_oe7hd"] [ext_resource type="Resource" uid="uid://dxlisoas4xlmo" path="res://Resources/StatusEffects/radioactive.tres" id="3_hsfwd"] -[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Universal/ClassCards/Reactor/weapon_stats.tres" id="4_83mkk"] -[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Universal/ClassCards/GlueLauncher/glue_gun.png" id="5_bawfy"] -[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://PCs/Universal/ClassCards/Reactor/radiation_particles.tres" id="6_0sgt1"] +[ext_resource type="Resource" uid="uid://ipfr7emuarbj" path="res://PCs/Mechanic/ClassCards/Reactor/weapon_stats.tres" id="4_83mkk"] +[ext_resource type="Texture2D" uid="uid://oblavj8vj30n" path="res://PCs/Mechanic/ClassCards/GlueLauncher/glue_gun.png" id="5_bawfy"] +[ext_resource type="Material" uid="uid://bjab6t4n0s5ac" path="res://PCs/Mechanic/ClassCards/Reactor/radiation_particles.tres" id="6_0sgt1"] [sub_resource type="AtlasTexture" id="AtlasTexture_0dpt5"] atlas = ExtResource("5_bawfy") diff --git a/PCs/Universal/ClassCards/Reactor/weapon_stats.tres b/PCs/Mechanic/ClassCards/Reactor/weapon_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Reactor/weapon_stats.tres rename to PCs/Mechanic/ClassCards/Reactor/weapon_stats.tres index 3bdfba9..89bbbbe 100644 --- a/PCs/Universal/ClassCards/Reactor/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/Reactor/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://ipfr7emuarbj"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_biwk3"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_62mnm"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_b6ubt"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_ahbcx"] [sub_resource type="Resource" id="Resource_j28f4"] -script = ExtResource("1_biwk3") +script = ExtResource("1_b6ubt") key = "Fire Delay" value = 0.5 [sub_resource type="Resource" id="Resource_likes"] -script = ExtResource("1_biwk3") +script = ExtResource("1_b6ubt") key = "Damage" value = 1.0 [sub_resource type="Resource" id="Resource_b65mk"] -script = ExtResource("1_biwk3") +script = ExtResource("1_b6ubt") key = "Range" value = 3.0 [sub_resource type="Resource" id="Resource_b4805"] -script = ExtResource("1_biwk3") +script = ExtResource("1_b6ubt") key = "Energy" value = 11.0 [resource] -script = ExtResource("2_62mnm") +script = ExtResource("2_ahbcx") target_type = 0 -attributes = Array[ExtResource("1_biwk3")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_b4805")]) +attributes = Array[ExtResource("1_b6ubt")]([SubResource("Resource_j28f4"), SubResource("Resource_likes"), SubResource("Resource_b65mk"), SubResource("Resource_b4805")]) text = "Hold to apply Radioactive to enemies in front of you" diff --git a/PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres b/PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres similarity index 67% rename from PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres rename to PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres index 285fd99..760da7c 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres +++ b/PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://b37r54q84vqoi"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_ly0o5"] -[ext_resource type="Resource" uid="uid://c65rq455ma8f6" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_stats.tres" id="3_06my6"] -[ext_resource type="PackedScene" uid="uid://bdp7icdejayvr" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="3_qo5gv"] -[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres" id="4_cmvfg"] -[ext_resource type="PackedScene" uid="uid://b3q0f6w30nwsh" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_hff2k"] +[ext_resource type="Resource" uid="uid://c65rq455ma8f6" path="res://PCs/Mechanic/ClassCards/RocketLauncher/tower_stats.tres" id="3_06my6"] +[ext_resource type="PackedScene" uid="uid://bdp7icdejayvr" path="res://PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn" id="3_qo5gv"] +[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://PCs/Mechanic/ClassCards/RocketLauncher/weapon_stats.tres" id="4_cmvfg"] +[ext_resource type="PackedScene" uid="uid://b3q0f6w30nwsh" path="res://PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.tscn" id="4_hff2k"] [resource] script = ExtResource("1_ly0o5") diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket.png b/PCs/Mechanic/ClassCards/RocketLauncher/rocket.png similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/rocket.png rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket.png diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket.png.import b/PCs/Mechanic/ClassCards/RocketLauncher/rocket.png.import similarity index 70% rename from PCs/Universal/ClassCards/RocketLauncher/rocket.png.import rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket.png.import index 3b6c3be..abab760 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/rocket.png.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/rocket.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bode8mfmr3r1h" -path="res://.godot/imported/rocket.png-351afd78a91fe9f7469af30003adbe29.ctex" +path="res://.godot/imported/rocket.png-77edbc49fe71a63a62ed874f90d7b439.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/rocket.png" -dest_files=["res://.godot/imported/rocket.png-351afd78a91fe9f7469af30003adbe29.ctex"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket.png" +dest_files=["res://.godot/imported/rocket.png-77edbc49fe71a63a62ed874f90d7b439.ctex"] [params] diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket.png.kra b/PCs/Mechanic/ClassCards/RocketLauncher/rocket.png.kra similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/rocket.png.kra rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket.png.kra diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.glb b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.glb similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.glb rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.glb diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.glb.import b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.glb.import similarity index 77% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.glb.import rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.glb.import index 33d802c..ce33d13 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.glb.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://buyx8g4vlh7g7" -path="res://.godot/imported/rocket_launcher.glb-77ca9ff6c9210df24a8c02b7cb980210.scn" +path="res://.godot/imported/rocket_launcher.glb-37982edba72c4d23ecb61dd773429a36.scn" [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.glb" -dest_files=["res://.godot/imported/rocket_launcher.glb-77ca9ff6c9210df24a8c02b7cb980210.scn"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.glb" +dest_files=["res://.godot/imported/rocket_launcher.glb-37982edba72c4d23ecb61dd773429a36.scn"] [params] diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png.import b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png.import similarity index 67% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png.import rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png.import index 8865693..5c0bd34 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://by1y15lm0bppe" -path="res://.godot/imported/rocket_launcher.png-2d44107b7f14206d86d0c1171ba425e8.ctex" +path="res://.godot/imported/rocket_launcher.png-89f364514f7ef0b363fc8ad5d17ac350.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png" -dest_files=["res://.godot/imported/rocket_launcher.png-2d44107b7f14206d86d0c1171ba425e8.ctex"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png" +dest_files=["res://.godot/imported/rocket_launcher.png-89f364514f7ef0b363fc8ad5d17ac350.ctex"] [params] diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_model.res b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_model.res similarity index 99% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_model.res rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_model.res index a6abceb..eb5b5c8 100644 Binary files a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_model.res and b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_model.res differ diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_tex.png b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_tex.png similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_tex.png rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_tex.png diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_tex.png.import b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_tex.png.import similarity index 66% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_tex.png.import rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_tex.png.import index 381c7a0..8aec5ae 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_tex.png.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_tex.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cwou52extvihw" -path="res://.godot/imported/rocket_launcher_tex.png-894223053d2d96f8cef696e390fe74c2.ctex" +path="res://.godot/imported/rocket_launcher_tex.png-2047ab318b8a45520e5c36182b4b8678.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_tex.png" -dest_files=["res://.godot/imported/rocket_launcher_tex.png-894223053d2d96f8cef696e390fe74c2.ctex"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_tex.png" +dest_files=["res://.godot/imported/rocket_launcher_tex.png-2047ab318b8a45520e5c36182b4b8678.ctex"] [params] diff --git a/PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.gd b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.gd new file mode 100644 index 0000000..31c75df --- /dev/null +++ b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.gd @@ -0,0 +1 @@ +class_name RocketProjectile extends HomingProjectile diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.tscn similarity index 75% rename from PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn rename to PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.tscn index 97ec6fc..7558c7e 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn +++ b/PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=6 format=3 uid="uid://p2vwo8ivben6"] [ext_resource type="PackedScene" uid="uid://di2wwvkv4wov1" path="res://Scenes/Projectiles/homing_projectile.tscn" id="1_fnn4i"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.gd" id="2_86up0"] -[ext_resource type="Texture2D" uid="uid://bode8mfmr3r1h" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket.png" id="3_aonkx"] -[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Universal/ClassCards/RocketLauncher/shot1.wav" id="4_i5kff"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.gd" id="2_86up0"] +[ext_resource type="Texture2D" uid="uid://bode8mfmr3r1h" path="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket.png" id="3_aonkx"] +[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav" id="4_i5kff"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_4rf40"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/RocketLauncher/shot1.wav b/PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/shot1.wav rename to PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav diff --git a/PCs/Universal/ClassCards/RocketLauncher/shot1.wav.import b/PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav.import similarity index 53% rename from PCs/Universal/ClassCards/RocketLauncher/shot1.wav.import rename to PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav.import index f12195f..079d682 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/shot1.wav.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://n0w2kj5j2x4e" -path="res://.godot/imported/shot1.wav-18762deaf24e973b86a8e08bec34699a.sample" +path="res://.godot/imported/shot1.wav-ab82584ca2f5abc15cd1c0910b64615e.sample" [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-18762deaf24e973b86a8e08bec34699a.sample"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-ab82584ca2f5abc15cd1c0910b64615e.sample"] [params] diff --git a/PCs/Universal/ClassCards/RocketLauncher/target_icon.png b/PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/target_icon.png rename to PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png diff --git a/PCs/Universal/ClassCards/RocketLauncher/target_icon.png.import b/PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png.import similarity index 68% rename from PCs/Universal/ClassCards/RocketLauncher/target_icon.png.import rename to PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png.import index 3596f2a..9057ab4 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/target_icon.png.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://hnfa76d6tdi" -path="res://.godot/imported/target_icon.png-62861a4f843a005c647a8233c54d7a2c.ctex" +path="res://.godot/imported/target_icon.png-88a8c3cbac1c3c0f8fa9cc14c20caa64.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/target_icon.png" -dest_files=["res://.godot/imported/target_icon.png-62861a4f843a005c647a8233c54d7a2c.ctex"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png" +dest_files=["res://.godot/imported/target_icon.png-88a8c3cbac1c3c0f8fa9cc14c20caa64.ctex"] [params] diff --git a/PCs/Universal/ClassCards/RocketLauncher/target_icon.tscn b/PCs/Mechanic/ClassCards/RocketLauncher/target_icon.tscn similarity index 80% rename from PCs/Universal/ClassCards/RocketLauncher/target_icon.tscn rename to PCs/Mechanic/ClassCards/RocketLauncher/target_icon.tscn index 40ce3e4..10b3865 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/target_icon.tscn +++ b/PCs/Mechanic/ClassCards/RocketLauncher/target_icon.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://csufsbi64asau"] -[ext_resource type="Texture2D" uid="uid://hnfa76d6tdi" path="res://PCs/Universal/ClassCards/RocketLauncher/target_icon.png" id="1_r4a3f"] +[ext_resource type="Texture2D" uid="uid://hnfa76d6tdi" path="res://PCs/Mechanic/ClassCards/RocketLauncher/target_icon.png" id="1_r4a3f"] [node name="Node3D" type="Sprite3D"] sorting_offset = 20.0 diff --git a/PCs/Universal/ClassCards/RocketLauncher/target_list.png b/PCs/Mechanic/ClassCards/RocketLauncher/target_list.png similarity index 100% rename from PCs/Universal/ClassCards/RocketLauncher/target_list.png rename to PCs/Mechanic/ClassCards/RocketLauncher/target_list.png diff --git a/PCs/Universal/ClassCards/RocketLauncher/target_list.png.import b/PCs/Mechanic/ClassCards/RocketLauncher/target_list.png.import similarity index 69% rename from PCs/Universal/ClassCards/RocketLauncher/target_list.png.import rename to PCs/Mechanic/ClassCards/RocketLauncher/target_list.png.import index 59b35da..09dfa6f 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/target_list.png.import +++ b/PCs/Mechanic/ClassCards/RocketLauncher/target_list.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cc2umukpibmx1" -path="res://.godot/imported/target_list.png-65d3525b52a0ccfc6d97382117363a29.ctex" +path="res://.godot/imported/target_list.png-22916b59d069390b66a4bbdfb4754966.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/RocketLauncher/target_list.png" -dest_files=["res://.godot/imported/target_list.png-65d3525b52a0ccfc6d97382117363a29.ctex"] +source_file="res://PCs/Mechanic/ClassCards/RocketLauncher/target_list.png" +dest_files=["res://.godot/imported/target_list.png-22916b59d069390b66a4bbdfb4754966.ctex"] [params] diff --git a/PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.gd b/PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.gd similarity index 68% rename from PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.gd rename to PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.gd index 136b9b9..d2ada70 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.gd +++ b/PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.gd @@ -1,8 +1,7 @@ -extends ProjectileTower -class_name RocketLauncherTower +class_name RocketLauncherTower extends ProjectileTower -var target_max := 3 -var targets = [] +var target_max: float = 3 +var targets: Array = [] func _ready() -> void: @@ -22,8 +21,8 @@ func _physics_process(_delta: float) -> void: if targets.size() < target_max: acquire_target() if targets.size() > 0: - var target_list = targets.duplicate() - for target in target_list: + var target_list: Array[EnemyController] = targets.duplicate() + for target: EnemyController in target_list: if !is_instance_valid(target) or !target.alive: targets.erase(target) continue @@ -38,9 +37,9 @@ func _physics_process(_delta: float) -> void: shoot() -func acquire_target(): - var possible_enemies = [] - for enemy in get_tree().get_nodes_in_group("Enemies"): +func acquire_target() -> void: + var possible_enemies: Array[EnemyController] = [] + for enemy: EnemyController in get_tree().get_nodes_in_group("Enemies"): if global_position.distance_to(enemy.global_position) > target_range: continue if !(enemy.stats.target_type & stats.target_type): @@ -49,23 +48,23 @@ func acquire_target(): continue possible_enemies.append(enemy) - for x in target_max - targets.size(): + for x: int in target_max - targets.size(): if possible_enemies.size() == 0: return - var chosen = possible_enemies.pick_random() + var chosen: EnemyController = possible_enemies.pick_random() possible_enemies.erase(chosen) targets.append(chosen) -func shoot(): - for target in targets: +func shoot() -> void: + for target: EnemyController in targets: networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id()) @rpc("reliable", "call_local") -func networked_spawn_rocket(target_node_path, peer_id): - var target = get_tree().root.get_node(target_node_path) - var projectile = projectile_scene.instantiate() as RocketProjectile +func networked_spawn_rocket(target_node_path: String, peer_id: int) -> void: + var target: EnemyController = get_tree().root.get_node(target_node_path) + var projectile: RocketProjectile = projectile_scene.instantiate() as RocketProjectile projectile.position = global_position + Vector3.UP projectile.damage = damage projectile.target = target diff --git a/PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn b/PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.tscn similarity index 73% rename from PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn rename to PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.tscn index 085cebc..a39b7a9 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.tscn +++ b/PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=7 format=3 uid="uid://b3q0f6w30nwsh"] [ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_su4lx"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/tower_rocket_launcher.gd" id="2_33124"] -[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn" id="3_8kvhb"] -[ext_resource type="ArrayMesh" uid="uid://dltxsh8ppubj3" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher_model.res" id="4_1rycx"] -[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Universal/ClassCards/RocketLauncher/shot1.wav" id="5_nd3i8"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/RocketLauncher/tower_rocket_launcher.gd" id="2_33124"] +[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.tscn" id="3_8kvhb"] +[ext_resource type="ArrayMesh" uid="uid://dltxsh8ppubj3" path="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher_model.res" id="4_1rycx"] +[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav" id="5_nd3i8"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_7k8gw"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/RocketLauncher/tower_stats.tres b/PCs/Mechanic/ClassCards/RocketLauncher/tower_stats.tres similarity index 75% rename from PCs/Universal/ClassCards/RocketLauncher/tower_stats.tres rename to PCs/Mechanic/ClassCards/RocketLauncher/tower_stats.tres index 52f7410..6df0542 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/RocketLauncher/tower_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://c65rq455ma8f6"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_3kswp"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_k606l"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_jajj0"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_lag26"] [sub_resource type="Resource" id="Resource_4fjm2"] -script = ExtResource("1_3kswp") +script = ExtResource("1_jajj0") key = "Fire Delay" value = 5.0 [sub_resource type="Resource" id="Resource_uwj4j"] -script = ExtResource("1_3kswp") +script = ExtResource("1_jajj0") key = "Target Limit" value = 3.0 [sub_resource type="Resource" id="Resource_6qv5v"] -script = ExtResource("1_3kswp") +script = ExtResource("1_jajj0") key = "Damage" value = 8.0 [sub_resource type="Resource" id="Resource_y1rtq"] -script = ExtResource("1_3kswp") +script = ExtResource("1_jajj0") key = "Range" value = 20.0 [resource] -script = ExtResource("1_k606l") +script = ExtResource("2_lag26") target_type = 2 -attributes = Array[ExtResource("1_3kswp")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v"), SubResource("Resource_y1rtq")]) +attributes = Array[ExtResource("1_jajj0")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v"), SubResource("Resource_y1rtq")]) text = "Every /Fire Delay\\s, fires a homing rocket at up to /Target Limit\\ flying enemies up to /Range\\m away that deal /Damage\\ damage" diff --git a/PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.gd b/PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.gd similarity index 67% rename from PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.gd rename to PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.gd index 16c6672..1247ac2 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.gd +++ b/PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.gd @@ -1,12 +1,12 @@ -extends ProjectileWeapon -class_name RocketLauncherWeapon +class_name RocketLauncherWeapon extends ProjectileWeapon -@export var target_icon_scene : PackedScene -@export var targeting_raycast : RayCast3D -@export var targeting_ui_rect : TextureRect -var target_max := 3 -var targets = [] -var target_icons = [] +@export var target_icon_scene: PackedScene +@export var targeting_raycast: RayCast3D +@export var targeting_ui_rect: TextureRect + +var target_max: int = 3 +var targets: Array = [] +var target_icons: Array = [] func _ready() -> void: @@ -14,8 +14,8 @@ func _ready() -> void: targeting_raycast.global_position = hero.camera.global_position target_max = floori(stats.get_attribute("Target Limit")) - for x in target_max: - var icon = target_icon_scene.instantiate() + for x: int in target_max: + var icon: Sprite3D = target_icon_scene.instantiate() add_child(icon) icon.set_visible(false) target_icons.append(icon) @@ -25,12 +25,12 @@ func _process(delta: float) -> void: super._process(delta) if !trigger_held or time_since_firing < time_between_shots or current_energy < energy_cost: return - var target_list = targets.duplicate() - for target in target_list: + var target_list: Array[EnemyController] = targets.duplicate() + for target: EnemyController in target_list: if !is_instance_valid(target): targets.erase(target) continue - for x in target_icons.size(): + for x: int in target_icons.size(): if x < targets.size(): target_icons[x].global_position = targets[x].sprite.global_position target_icons[x].set_visible(true) @@ -42,7 +42,7 @@ func _process(delta: float) -> void: targets.append(targeting_raycast.get_collider()) -func release_trigger(): +func release_trigger() -> void: super.release_trigger() if targets.size() > 0 and current_energy >= energy_cost and time_since_firing >= time_between_shots: current_energy -= energy_cost @@ -51,22 +51,22 @@ func release_trigger(): shoot() -func shoot(): +func shoot() -> void: animator.play("shoot") recharging = false recharge_speed = 0.0 - for target in targets: + for target: EnemyController in targets: networked_spawn_rocket.rpc(get_tree().root.get_path_to(target), multiplayer.get_unique_id()) targets.clear() targeting_ui_rect.set_visible(false) - for icon in target_icons: + for icon: Sprite3D in target_icons: icon.set_visible(false) @rpc("reliable", "call_local") -func networked_spawn_rocket(target_node_path, peer_id): - var target = get_tree().root.get_node(target_node_path) - var projectile = projectile_scene.instantiate() as RocketProjectile +func networked_spawn_rocket(target_node_path: String, peer_id: int) -> void: + var target: EnemyController = get_tree().root.get_node(target_node_path) + var projectile: RocketProjectile = projectile_scene.instantiate() as RocketProjectile projectile.position = global_position projectile.damage = damage projectile.target = target diff --git a/PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn b/PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn similarity index 77% rename from PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn rename to PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn index 5826be9..ac66fba 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn +++ b/PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.tscn @@ -1,13 +1,13 @@ [gd_scene load_steps=12 format=3 uid="uid://bdp7icdejayvr"] [ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_gxaua"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_rocket_launcher.gd" id="2_8x1tf"] -[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.tscn" id="2_lfuvh"] -[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://PCs/Universal/ClassCards/RocketLauncher/target_icon.tscn" id="3_2x5va"] -[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres" id="3_i1hxj"] -[ext_resource type="Texture2D" uid="uid://by1y15lm0bppe" path="res://PCs/Universal/ClassCards/RocketLauncher/rocket_launcher.png" id="4_iygkf"] -[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Universal/ClassCards/RocketLauncher/target_list.png" id="6_jlv88"] -[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Universal/ClassCards/RocketLauncher/shot1.wav" id="8_genbv"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/RocketLauncher/weapon_rocket_launcher.gd" id="2_8x1tf"] +[ext_resource type="PackedScene" uid="uid://p2vwo8ivben6" path="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_projectile.tscn" id="2_lfuvh"] +[ext_resource type="PackedScene" uid="uid://csufsbi64asau" path="res://PCs/Mechanic/ClassCards/RocketLauncher/target_icon.tscn" id="3_2x5va"] +[ext_resource type="Resource" uid="uid://d2yo07m2mp2mp" path="res://PCs/Mechanic/ClassCards/RocketLauncher/weapon_stats.tres" id="3_i1hxj"] +[ext_resource type="Texture2D" uid="uid://by1y15lm0bppe" path="res://PCs/Mechanic/ClassCards/RocketLauncher/rocket_launcher.png" id="4_iygkf"] +[ext_resource type="Texture2D" uid="uid://cc2umukpibmx1" path="res://PCs/Mechanic/ClassCards/RocketLauncher/target_list.png" id="6_jlv88"] +[ext_resource type="AudioStream" uid="uid://n0w2kj5j2x4e" path="res://PCs/Mechanic/ClassCards/RocketLauncher/shot1.wav" id="8_genbv"] [sub_resource type="AtlasTexture" id="AtlasTexture_f4p4w"] atlas = ExtResource("4_iygkf") diff --git a/PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres b/PCs/Mechanic/ClassCards/RocketLauncher/weapon_stats.tres similarity index 75% rename from PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres rename to PCs/Mechanic/ClassCards/RocketLauncher/weapon_stats.tres index cd61bf2..19ca0ef 100644 --- a/PCs/Universal/ClassCards/RocketLauncher/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/RocketLauncher/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://d2yo07m2mp2mp"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_1le4i"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_0trth"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_5gy7w"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_ow0r7"] [sub_resource type="Resource" id="Resource_4fjm2"] -script = ExtResource("1_1le4i") +script = ExtResource("1_5gy7w") key = "Fire Delay" value = 2.0 [sub_resource type="Resource" id="Resource_uwj4j"] -script = ExtResource("1_1le4i") +script = ExtResource("1_5gy7w") key = "Target Limit" value = 3.0 [sub_resource type="Resource" id="Resource_6qv5v"] -script = ExtResource("1_1le4i") +script = ExtResource("1_5gy7w") key = "Damage" value = 8.0 [sub_resource type="Resource" id="Resource_ymyed"] -script = ExtResource("1_1le4i") +script = ExtResource("1_5gy7w") key = "Energy" value = 30.0 [resource] -script = ExtResource("2_0trth") +script = ExtResource("2_ow0r7") target_type = 0 -attributes = Array[ExtResource("1_1le4i")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v"), SubResource("Resource_ymyed")]) +attributes = Array[ExtResource("1_5gy7w")]([SubResource("Resource_4fjm2"), SubResource("Resource_uwj4j"), SubResource("Resource_6qv5v"), SubResource("Resource_ymyed")]) text = "Every /Fire Delay\\s, hold to target up to /Target Limit\\ enemies and release to fire homing rockets that deal /Damage\\ damage" diff --git a/PCs/Universal/ClassCards/Sniper/card_sniper.tres b/PCs/Mechanic/ClassCards/Sniper/card_sniper.tres similarity index 71% rename from PCs/Universal/ClassCards/Sniper/card_sniper.tres rename to PCs/Mechanic/ClassCards/Sniper/card_sniper.tres index 9262359..7dc30c9 100644 --- a/PCs/Universal/ClassCards/Sniper/card_sniper.tres +++ b/PCs/Mechanic/ClassCards/Sniper/card_sniper.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://ckm88acryitl4"] [ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_5vmtk"] -[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Universal/ClassCards/Sniper/tower_stats.tres" id="3_6i55t"] -[ext_resource type="PackedScene" uid="uid://bd65e03fscyxr" path="res://PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn" id="3_qfpvu"] -[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Universal/ClassCards/Sniper/weapon_stats.tres" id="4_7kvq1"] -[ext_resource type="PackedScene" uid="uid://bt4qbc5lp4nhr" path="res://PCs/Universal/ClassCards/Sniper/tower_sniper.tscn" id="4_k5nhs"] +[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Mechanic/ClassCards/Sniper/tower_stats.tres" id="3_6i55t"] +[ext_resource type="PackedScene" uid="uid://bd65e03fscyxr" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn" id="3_qfpvu"] +[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres" id="4_7kvq1"] +[ext_resource type="PackedScene" uid="uid://bt4qbc5lp4nhr" path="res://PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn" id="4_k5nhs"] [resource] script = ExtResource("1_5vmtk") diff --git a/PCs/Universal/ClassCards/Sniper/g_sniper.png b/PCs/Mechanic/ClassCards/Sniper/g_sniper.png similarity index 100% rename from PCs/Universal/ClassCards/Sniper/g_sniper.png rename to PCs/Mechanic/ClassCards/Sniper/g_sniper.png diff --git a/PCs/Universal/ClassCards/Sniper/g_sniper.png.import b/PCs/Mechanic/ClassCards/Sniper/g_sniper.png.import similarity index 70% rename from PCs/Universal/ClassCards/Sniper/g_sniper.png.import rename to PCs/Mechanic/ClassCards/Sniper/g_sniper.png.import index cb614d7..4d8e3b1 100644 --- a/PCs/Universal/ClassCards/Sniper/g_sniper.png.import +++ b/PCs/Mechanic/ClassCards/Sniper/g_sniper.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cv2eycs1j0ho7" -path="res://.godot/imported/g_sniper.png-60dd6bed4ee309636ac895a2e167e09c.ctex" +path="res://.godot/imported/g_sniper.png-68cb4f91443d86f21cbca8366d942a9f.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Sniper/g_sniper.png" -dest_files=["res://.godot/imported/g_sniper.png-60dd6bed4ee309636ac895a2e167e09c.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Sniper/g_sniper.png" +dest_files=["res://.godot/imported/g_sniper.png-68cb4f91443d86f21cbca8366d942a9f.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Sniper/scopetest.png b/PCs/Mechanic/ClassCards/Sniper/scopetest.png similarity index 100% rename from PCs/Universal/ClassCards/Sniper/scopetest.png rename to PCs/Mechanic/ClassCards/Sniper/scopetest.png diff --git a/PCs/Universal/ClassCards/Sniper/scopetest.png.import b/PCs/Mechanic/ClassCards/Sniper/scopetest.png.import similarity index 70% rename from PCs/Universal/ClassCards/Sniper/scopetest.png.import rename to PCs/Mechanic/ClassCards/Sniper/scopetest.png.import index 4cbbd7d..6acf6f8 100644 --- a/PCs/Universal/ClassCards/Sniper/scopetest.png.import +++ b/PCs/Mechanic/ClassCards/Sniper/scopetest.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://bepgxu7wtcl1i" -path="res://.godot/imported/scopetest.png-6eaf83096c5e4493d2c0b323ec8f5877.ctex" +path="res://.godot/imported/scopetest.png-708ac19c494f9ab0f7c5e41c6a47585a.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Universal/ClassCards/Sniper/scopetest.png" -dest_files=["res://.godot/imported/scopetest.png-6eaf83096c5e4493d2c0b323ec8f5877.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Sniper/scopetest.png" +dest_files=["res://.godot/imported/scopetest.png-708ac19c494f9ab0f7c5e41c6a47585a.ctex"] [params] diff --git a/PCs/Universal/ClassCards/Sniper/shot1.wav b/PCs/Mechanic/ClassCards/Sniper/shot1.wav similarity index 100% rename from PCs/Universal/ClassCards/Sniper/shot1.wav rename to PCs/Mechanic/ClassCards/Sniper/shot1.wav diff --git a/PCs/Universal/ClassCards/Sniper/shot1.wav.import b/PCs/Mechanic/ClassCards/Sniper/shot1.wav.import similarity index 54% rename from PCs/Universal/ClassCards/Sniper/shot1.wav.import rename to PCs/Mechanic/ClassCards/Sniper/shot1.wav.import index 331b20b..a29cf0e 100644 --- a/PCs/Universal/ClassCards/Sniper/shot1.wav.import +++ b/PCs/Mechanic/ClassCards/Sniper/shot1.wav.import @@ -3,12 +3,12 @@ importer="wav" type="AudioStreamWAV" uid="uid://bixe14jkki8be" -path="res://.godot/imported/shot1.wav-13562b9b3eaf17be1db6ad31e447b748.sample" +path="res://.godot/imported/shot1.wav-ff82c748c71f861db358e2ebb746be14.sample" [deps] -source_file="res://PCs/Universal/ClassCards/Sniper/shot1.wav" -dest_files=["res://.godot/imported/shot1.wav-13562b9b3eaf17be1db6ad31e447b748.sample"] +source_file="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" +dest_files=["res://.godot/imported/shot1.wav-ff82c748c71f861db358e2ebb746be14.sample"] [params] diff --git a/PCs/Universal/ClassCards/Sniper/sniper.glb b/PCs/Mechanic/ClassCards/Sniper/sniper.glb similarity index 100% rename from PCs/Universal/ClassCards/Sniper/sniper.glb rename to PCs/Mechanic/ClassCards/Sniper/sniper.glb diff --git a/PCs/Universal/ClassCards/Sniper/sniper.glb.import b/PCs/Mechanic/ClassCards/Sniper/sniper.glb.import similarity index 80% rename from PCs/Universal/ClassCards/Sniper/sniper.glb.import rename to PCs/Mechanic/ClassCards/Sniper/sniper.glb.import index 1789091..4ba9363 100644 --- a/PCs/Universal/ClassCards/Sniper/sniper.glb.import +++ b/PCs/Mechanic/ClassCards/Sniper/sniper.glb.import @@ -4,12 +4,12 @@ importer="scene" importer_version=1 type="PackedScene" uid="uid://b4vwe267lt1ua" -path="res://.godot/imported/sniper.glb-920475b09617418a72bb2c724c3ed1c0.scn" +path="res://.godot/imported/sniper.glb-512a4558b893612b9b65b5b15cadc1c6.scn" [deps] -source_file="res://PCs/Universal/ClassCards/Sniper/sniper.glb" -dest_files=["res://.godot/imported/sniper.glb-920475b09617418a72bb2c724c3ed1c0.scn"] +source_file="res://PCs/Mechanic/ClassCards/Sniper/sniper.glb" +dest_files=["res://.godot/imported/sniper.glb-512a4558b893612b9b65b5b15cadc1c6.scn"] [params] diff --git a/PCs/Universal/ClassCards/Sniper/snipermodel.res b/PCs/Mechanic/ClassCards/Sniper/snipermodel.res similarity index 98% rename from PCs/Universal/ClassCards/Sniper/snipermodel.res rename to PCs/Mechanic/ClassCards/Sniper/snipermodel.res index ae7aff2..ba1a06f 100644 Binary files a/PCs/Universal/ClassCards/Sniper/snipermodel.res and b/PCs/Mechanic/ClassCards/Sniper/snipermodel.res differ diff --git a/PCs/Universal/ClassCards/Sniper/snipertex.png b/PCs/Mechanic/ClassCards/Sniper/snipertex.png similarity index 100% rename from PCs/Universal/ClassCards/Sniper/snipertex.png rename to PCs/Mechanic/ClassCards/Sniper/snipertex.png diff --git a/PCs/Universal/ClassCards/Sniper/snipertex.png.import b/PCs/Mechanic/ClassCards/Sniper/snipertex.png.import similarity index 70% rename from PCs/Universal/ClassCards/Sniper/snipertex.png.import rename to PCs/Mechanic/ClassCards/Sniper/snipertex.png.import index cbefda8..2f59b05 100644 --- a/PCs/Universal/ClassCards/Sniper/snipertex.png.import +++ b/PCs/Mechanic/ClassCards/Sniper/snipertex.png.import @@ -3,7 +3,7 @@ importer="texture" type="CompressedTexture2D" uid="uid://dltijooiriwyj" -path.s3tc="res://.godot/imported/snipertex.png-cad8b69be1536c487d3f2f39d2ccb898.s3tc.ctex" +path.s3tc="res://.godot/imported/snipertex.png-5c6f191f09e04f789f6350427d96bf70.s3tc.ctex" metadata={ "imported_formats": ["s3tc_bptc"], "vram_texture": true @@ -11,8 +11,8 @@ metadata={ [deps] -source_file="res://PCs/Universal/ClassCards/Sniper/snipertex.png" -dest_files=["res://.godot/imported/snipertex.png-cad8b69be1536c487d3f2f39d2ccb898.s3tc.ctex"] +source_file="res://PCs/Mechanic/ClassCards/Sniper/snipertex.png" +dest_files=["res://.godot/imported/snipertex.png-5c6f191f09e04f789f6350427d96bf70.s3tc.ctex"] [params] diff --git a/PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd b/PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd new file mode 100644 index 0000000..ecbdb7d --- /dev/null +++ b/PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd @@ -0,0 +1 @@ +class_name SniperTower extends HitscanTower diff --git a/PCs/Universal/ClassCards/Sniper/tower_sniper.tscn b/PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn similarity index 76% rename from PCs/Universal/ClassCards/Sniper/tower_sniper.tscn rename to PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn index 4cd5598..31fd74e 100644 --- a/PCs/Universal/ClassCards/Sniper/tower_sniper.tscn +++ b/PCs/Mechanic/ClassCards/Sniper/tower_sniper.tscn @@ -1,10 +1,10 @@ [gd_scene load_steps=7 format=3 uid="uid://bt4qbc5lp4nhr"] [ext_resource type="PackedScene" uid="uid://dumiyjlnea4gq" path="res://Scenes/Towers/hitscan_tower.tscn" id="1_x1nem"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/tower_sniper.gd" id="2_v5fr7"] -[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Universal/ClassCards/Sniper/tower_stats.tres" id="3_a0vis"] -[ext_resource type="ArrayMesh" uid="uid://bu35or5yc5j4c" path="res://PCs/Universal/ClassCards/Sniper/snipermodel.res" id="4_156p4"] -[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Universal/ClassCards/Sniper/shot1.wav" id="5_esi1l"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Sniper/tower_sniper.gd" id="2_v5fr7"] +[ext_resource type="Resource" uid="uid://eb0by6ba1d43" path="res://PCs/Mechanic/ClassCards/Sniper/tower_stats.tres" id="3_a0vis"] +[ext_resource type="ArrayMesh" uid="uid://bu35or5yc5j4c" path="res://PCs/Mechanic/ClassCards/Sniper/snipermodel.res" id="4_156p4"] +[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="5_esi1l"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_johsd"] random_pitch = 1.1 diff --git a/PCs/Universal/ClassCards/Sniper/tower_stats.tres b/PCs/Mechanic/ClassCards/Sniper/tower_stats.tres similarity index 73% rename from PCs/Universal/ClassCards/Sniper/tower_stats.tres rename to PCs/Mechanic/ClassCards/Sniper/tower_stats.tres index 1c68601..17cf0b9 100644 --- a/PCs/Universal/ClassCards/Sniper/tower_stats.tres +++ b/PCs/Mechanic/ClassCards/Sniper/tower_stats.tres @@ -1,25 +1,25 @@ [gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://eb0by6ba1d43"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ihl3s"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_otwn2"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_5wjgg"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_5j62t"] [sub_resource type="Resource" id="Resource_1ct8q"] -script = ExtResource("1_ihl3s") +script = ExtResource("1_5wjgg") key = "Fire Delay" value = 2.0 [sub_resource type="Resource" id="Resource_erx05"] -script = ExtResource("1_ihl3s") +script = ExtResource("1_5wjgg") key = "Damage" value = 20.0 [sub_resource type="Resource" id="Resource_vfpmb"] -script = ExtResource("1_ihl3s") +script = ExtResource("1_5wjgg") key = "Range" value = 50.0 [resource] -script = ExtResource("1_otwn2") +script = ExtResource("2_5j62t") target_type = 3 -attributes = Array[ExtResource("1_ihl3s")]([SubResource("Resource_1ct8q"), SubResource("Resource_erx05"), SubResource("Resource_vfpmb")]) +attributes = Array[ExtResource("1_5wjgg")]([SubResource("Resource_1ct8q"), SubResource("Resource_erx05"), SubResource("Resource_vfpmb")]) text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m" diff --git a/PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd b/PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd new file mode 100644 index 0000000..46ebdd1 --- /dev/null +++ b/PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd @@ -0,0 +1,14 @@ +class_name SniperWeapon extends HitscanWeapon + +@export var scope_mask: CanvasLayer + + +func hold_second_trigger() -> void: + super.hold_second_trigger() + scope_mask.set_visible(true) + hero.set_zoom_factor(3.0) + + +func release_second_trigger() -> void: + super.release_second_trigger() + scope_mask.set_visible(false) diff --git a/PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn b/PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn similarity index 79% rename from PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn rename to PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn index 1b289f1..5fb13c1 100644 --- a/PCs/Universal/ClassCards/Sniper/weapon_sniper.tscn +++ b/PCs/Mechanic/ClassCards/Sniper/weapon_sniper.tscn @@ -1,11 +1,11 @@ [gd_scene load_steps=9 format=3 uid="uid://bd65e03fscyxr"] [ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_6ph0d"] -[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Sniper/weapon_sniper.gd" id="2_r0w4v"] -[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://PCs/Universal/ClassCards/Sniper/scopetest.png" id="3_fhx8q"] -[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Universal/ClassCards/Sniper/weapon_stats.tres" id="3_mmfq3"] -[ext_resource type="Texture2D" uid="uid://cv2eycs1j0ho7" path="res://PCs/Universal/ClassCards/Sniper/g_sniper.png" id="4_ub37g"] -[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Universal/ClassCards/Sniper/shot1.wav" id="6_pd8iu"] +[ext_resource type="Script" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_sniper.gd" id="2_r0w4v"] +[ext_resource type="Texture2D" uid="uid://bepgxu7wtcl1i" path="res://PCs/Mechanic/ClassCards/Sniper/scopetest.png" id="3_fhx8q"] +[ext_resource type="Resource" uid="uid://3y7n1vdvf822" path="res://PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres" id="3_mmfq3"] +[ext_resource type="Texture2D" uid="uid://cv2eycs1j0ho7" path="res://PCs/Mechanic/ClassCards/Sniper/g_sniper.png" id="4_ub37g"] +[ext_resource type="AudioStream" uid="uid://bixe14jkki8be" path="res://PCs/Mechanic/ClassCards/Sniper/shot1.wav" id="6_pd8iu"] [sub_resource type="AtlasTexture" id="AtlasTexture_cussn"] atlas = ExtResource("4_ub37g") diff --git a/PCs/Universal/ClassCards/Sniper/weapon_stats.tres b/PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres similarity index 74% rename from PCs/Universal/ClassCards/Sniper/weapon_stats.tres rename to PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres index c5554c9..ac7e3a2 100644 --- a/PCs/Universal/ClassCards/Sniper/weapon_stats.tres +++ b/PCs/Mechanic/ClassCards/Sniper/weapon_stats.tres @@ -1,30 +1,30 @@ [gd_resource type="Resource" script_class="CardText" load_steps=7 format=3 uid="uid://3y7n1vdvf822"] -[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_7xbx2"] -[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_t3oy2"] +[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_aub52"] +[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_qyvv8"] [sub_resource type="Resource" id="Resource_58kde"] -script = ExtResource("1_7xbx2") +script = ExtResource("1_aub52") key = "Fire Delay" value = 0.9 [sub_resource type="Resource" id="Resource_jl4jv"] -script = ExtResource("1_7xbx2") +script = ExtResource("1_aub52") key = "Damage" value = 30.0 [sub_resource type="Resource" id="Resource_28kyj"] -script = ExtResource("1_7xbx2") +script = ExtResource("1_aub52") key = "Range" value = 100.0 [sub_resource type="Resource" id="Resource_7pvmq"] -script = ExtResource("1_7xbx2") +script = ExtResource("1_aub52") key = "Energy" value = 10.0 [resource] -script = ExtResource("1_t3oy2") +script = ExtResource("2_qyvv8") target_type = 0 -attributes = Array[ExtResource("1_7xbx2")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj"), SubResource("Resource_7pvmq")]) +attributes = Array[ExtResource("1_aub52")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj"), SubResource("Resource_7pvmq")]) text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m" diff --git a/PCs/Red/red.png b/PCs/Mechanic/red.png similarity index 100% rename from PCs/Red/red.png rename to PCs/Mechanic/red.png diff --git a/PCs/Red/red.png.import b/PCs/Mechanic/red.png.import similarity index 73% rename from PCs/Red/red.png.import rename to PCs/Mechanic/red.png.import index d7299fd..e7092d1 100644 --- a/PCs/Red/red.png.import +++ b/PCs/Mechanic/red.png.import @@ -3,7 +3,7 @@ importer="texture" type="CompressedTexture2D" uid="uid://cjqxkraykhxxk" -path.s3tc="res://.godot/imported/red.png-b25127c86ab818d9451ad43b9c8c60be.s3tc.ctex" +path.s3tc="res://.godot/imported/red.png-769ecca8f938f176e217cd4cab0ec426.s3tc.ctex" metadata={ "imported_formats": ["s3tc_bptc"], "vram_texture": true @@ -11,8 +11,8 @@ metadata={ [deps] -source_file="res://PCs/Red/red.png" -dest_files=["res://.godot/imported/red.png-b25127c86ab818d9451ad43b9c8c60be.s3tc.ctex"] +source_file="res://PCs/Mechanic/red.png" +dest_files=["res://.godot/imported/red.png-769ecca8f938f176e217cd4cab0ec426.s3tc.ctex"] [params] diff --git a/PCs/Red/red.tres b/PCs/Mechanic/red.tres similarity index 76% rename from PCs/Red/red.tres rename to PCs/Mechanic/red.tres index 8d6f7e3..94bd16b 100644 --- a/PCs/Red/red.tres +++ b/PCs/Mechanic/red.tres @@ -1,10 +1,10 @@ [gd_resource type="Resource" script_class="HeroClass" load_steps=7 format=3 uid="uid://b5pc3frhx467q"] [ext_resource type="Script" path="res://Scripts/Resources/hero_class.gd" id="1_1wkap"] -[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="1_iiksa"] -[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="2_hkiwr"] -[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="3_ruhqi"] -[ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Red/red_hand.png" id="4_wnhdj"] +[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Mechanic/ClassCards/Assault/card_assault.tres" id="1_iiksa"] +[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres" id="2_hkiwr"] +[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="3_ruhqi"] +[ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Mechanic/red_hand.png" id="4_wnhdj"] [ext_resource type="Texture2D" uid="uid://d4jd718brpsed" path="res://Assets/Textures/doe.png" id="6_btlgg"] [resource] diff --git a/PCs/Red/red_hand.png b/PCs/Mechanic/red_hand.png similarity index 100% rename from PCs/Red/red_hand.png rename to PCs/Mechanic/red_hand.png diff --git a/PCs/Red/red_hand.png.import b/PCs/Mechanic/red_hand.png.import similarity index 72% rename from PCs/Red/red_hand.png.import rename to PCs/Mechanic/red_hand.png.import index acbfb01..87825f2 100644 --- a/PCs/Red/red_hand.png.import +++ b/PCs/Mechanic/red_hand.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://ctkixdue3o7ec" -path="res://.godot/imported/red_hand.png-501814c1291e980a7fcbb99feaf873f0.ctex" +path="res://.godot/imported/red_hand.png-b849fd7f7f1c0386768216e300e7d741.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://PCs/Red/red_hand.png" -dest_files=["res://.godot/imported/red_hand.png-501814c1291e980a7fcbb99feaf873f0.ctex"] +source_file="res://PCs/Mechanic/red_hand.png" +dest_files=["res://.godot/imported/red_hand.png-b849fd7f7f1c0386768216e300e7d741.ctex"] [params] diff --git a/PCs/Red/red_hand.png~ b/PCs/Mechanic/red_hand.png~ similarity index 100% rename from PCs/Red/red_hand.png~ rename to PCs/Mechanic/red_hand.png~ diff --git a/PCs/Universal/ClassCards/Assault/tower_assault.gd b/PCs/Universal/ClassCards/Assault/tower_assault.gd deleted file mode 100644 index 9647c7a..0000000 --- a/PCs/Universal/ClassCards/Assault/tower_assault.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends HitscanTower -class_name AssaultTower diff --git a/PCs/Universal/ClassCards/Assault/weapon_assault.gd b/PCs/Universal/ClassCards/Assault/weapon_assault.gd deleted file mode 100644 index 3ac4ae0..0000000 --- a/PCs/Universal/ClassCards/Assault/weapon_assault.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends HitscanWeapon -class_name AssaultWeapon diff --git a/PCs/Universal/ClassCards/Blowdart/weapon_blowdart.gd b/PCs/Universal/ClassCards/Blowdart/weapon_blowdart.gd deleted file mode 100644 index 1b7193a..0000000 --- a/PCs/Universal/ClassCards/Blowdart/weapon_blowdart.gd +++ /dev/null @@ -1,8 +0,0 @@ -extends StatusApplyingWeapon -class_name BlowdartWeapon - - -func build_status_object() -> StatusEffect: - var status = StatusDoT.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd b/PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd deleted file mode 100644 index a32e941..0000000 --- a/PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd +++ /dev/null @@ -1,21 +0,0 @@ -extends ProjectileTower -class_name BombLauncherTower - - -func _ready() -> void: - super._ready() - force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45)) - - -func aim(): - super.aim() - var pos = Vector2(global_position.x, global_position.z) - var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z) - var x = pos.distance_to(t_pos) - var y = targeted_enemy.global_position.y - yaw_model.global_position.y - var v = force - var g = ProjectSettings.get_setting("physics/3d/default_gravity") - var v2 = pow(v, 2) - var angle = atan((v2 + sqrt(pow(v, 4) - g * ((g * pow(x, 2)) + (2 * y * v2)))) / (g * x)) - yaw_model.look_at(Vector3(t_pos.x, yaw_model.global_position.y, t_pos.y)) - yaw_model.rotate(yaw_model.global_transform.basis.x.normalized(), angle) diff --git a/PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd b/PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd deleted file mode 100644 index f740f47..0000000 --- a/PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd +++ /dev/null @@ -1,8 +0,0 @@ -extends ProjectileWeapon -class_name BombLauncherWeapon - - -func _ready() -> void: - super._ready() - var launch_range = stats.get_attribute("Range") - force = sqrt((launch_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45)) diff --git a/PCs/Universal/ClassCards/Fireball/fireball_projectile.gd b/PCs/Universal/ClassCards/Fireball/fireball_projectile.gd deleted file mode 100644 index 987f3a7..0000000 --- a/PCs/Universal/ClassCards/Fireball/fireball_projectile.gd +++ /dev/null @@ -1,8 +0,0 @@ -extends StatusApplyingProjectile -class_name FireballProjectile - - -func build_status_object() -> StatusEffect: - var status = StatusDoT.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/Fireball/tower_fireball.gd b/PCs/Universal/ClassCards/Fireball/tower_fireball.gd deleted file mode 100644 index 14ac0b1..0000000 --- a/PCs/Universal/ClassCards/Fireball/tower_fireball.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends ProjectileTower -class_name FireballTower diff --git a/PCs/Universal/ClassCards/Fireball/weapon_fireball.gd b/PCs/Universal/ClassCards/Fireball/weapon_fireball.gd deleted file mode 100644 index 994d670..0000000 --- a/PCs/Universal/ClassCards/Fireball/weapon_fireball.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends ProjectileWeapon -class_name FireballWeapon diff --git a/PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd b/PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd deleted file mode 100644 index 7dfa2c4..0000000 --- a/PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd +++ /dev/null @@ -1,8 +0,0 @@ -extends ShapecastTower -class_name FlamethrowerTower - - -func build_status_object() -> StatusEffect: - var status = StatusDoT.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.gd b/PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.gd deleted file mode 100644 index c658aeb..0000000 --- a/PCs/Universal/ClassCards/Flamethrower/weapon_flamethrower.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends ShapecastWeapon -class_name FlamethrowerWeapon - -func build_status_object() -> StatusEffect: - var status = StatusDoT.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd b/PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd deleted file mode 100644 index e71e5b2..0000000 --- a/PCs/Universal/ClassCards/GlueLauncher/tower_glue_launcher.gd +++ /dev/null @@ -1,8 +0,0 @@ -extends StatusApplyingTower -class_name GlueLauncherTower - - -func build_status_object() -> StatusEffect: - var status = StatusSlow.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.gd b/PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.gd deleted file mode 100644 index e66346b..0000000 --- a/PCs/Universal/ClassCards/GlueLauncher/weapon_glue_launcher.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends StatusApplyingWeapon - - -func build_status_object() -> StatusEffect: - var status = StatusSlow.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/Icicle/icicle_projectile.gd b/PCs/Universal/ClassCards/Icicle/icicle_projectile.gd deleted file mode 100644 index 5644831..0000000 --- a/PCs/Universal/ClassCards/Icicle/icicle_projectile.gd +++ /dev/null @@ -1,8 +0,0 @@ -extends StatusApplyingProjectile -class_name IcicleProjectile - - -func build_status_object() -> StatusEffect: - var status = StatusSlow.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/Icicle/tower_icicle.gd b/PCs/Universal/ClassCards/Icicle/tower_icicle.gd deleted file mode 100644 index 14c2534..0000000 --- a/PCs/Universal/ClassCards/Icicle/tower_icicle.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends ProjectileTower -class_name IcicleTower diff --git a/PCs/Universal/ClassCards/Icicle/weapon_icicle.gd b/PCs/Universal/ClassCards/Icicle/weapon_icicle.gd deleted file mode 100644 index c2e43c0..0000000 --- a/PCs/Universal/ClassCards/Icicle/weapon_icicle.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends ProjectileWeapon -class_name IcicleWeapon diff --git a/PCs/Universal/ClassCards/Reactor/weapon_reactor.gd b/PCs/Universal/ClassCards/Reactor/weapon_reactor.gd deleted file mode 100644 index fccac20..0000000 --- a/PCs/Universal/ClassCards/Reactor/weapon_reactor.gd +++ /dev/null @@ -1,7 +0,0 @@ -extends ShapecastWeapon -class_name ReactorWeapon - -func build_status_object() -> StatusEffect: - var status = StatusDoT.new() - status.stats = status_stats - return status diff --git a/PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.gd b/PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.gd deleted file mode 100644 index a529462..0000000 --- a/PCs/Universal/ClassCards/RocketLauncher/rocket_projectile.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends HomingProjectile -class_name RocketProjectile diff --git a/PCs/Universal/ClassCards/RocketLauncher/rockettower.gd b/PCs/Universal/ClassCards/RocketLauncher/rockettower.gd deleted file mode 100644 index 55b1659..0000000 --- a/PCs/Universal/ClassCards/RocketLauncher/rockettower.gd +++ /dev/null @@ -1,56 +0,0 @@ -extends Tower -class_name RocketTower - -var targeted_enemies = [] -@export var rocket_scene : PackedScene -@export var target_max := 3 -var targets = [] - - -func _process(delta: float) -> void: - other_cooldown -= delta - if targets.size() < target_max: - acquire_target() - if targets.size() > 0: - var target_list = targets.duplicate() - for target in target_list: - if !is_instance_valid(target): - targets.erase(target) - continue - if model.global_position.distance_to(target.global_position) > stats.fire_range: - targets.erase(target) - if targets.size() > 0: - targeted_enemy = targets[0] - aim() - if other_cooldown <= 0: - shoot() - other_cooldown = cooldown - - -func shoot(): - for target in targets: - var rocket = rocket_scene.instantiate() as Rocket - rocket.position = model.global_position - rocket.damage = stats.damage - get_tree().root.add_child(rocket) - rocket.target = target - - -func acquire_target(): - var possible_enemies = [] - for enemy in get_tree().get_nodes_in_group("Enemies"): - if model.global_position.distance_to(enemy.global_position) > stats.fire_range: - continue - if !(enemy.stats.target_type & stats.can_target): - continue - if targets.has(enemy): - continue - possible_enemies.append(enemy) - - for x in target_max - targets.size(): - if possible_enemies.size() == 0: - return - var chosen = possible_enemies.pick_random() - possible_enemies.erase(chosen) - targets.append(chosen) - diff --git a/PCs/Universal/ClassCards/Sniper/tower_sniper.gd b/PCs/Universal/ClassCards/Sniper/tower_sniper.gd deleted file mode 100644 index 83ea726..0000000 --- a/PCs/Universal/ClassCards/Sniper/tower_sniper.gd +++ /dev/null @@ -1,2 +0,0 @@ -extends HitscanTower -class_name SniperTower diff --git a/PCs/Universal/ClassCards/Sniper/weapon_sniper.gd b/PCs/Universal/ClassCards/Sniper/weapon_sniper.gd deleted file mode 100644 index 261c604..0000000 --- a/PCs/Universal/ClassCards/Sniper/weapon_sniper.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends HitscanWeapon -class_name SniperWeapon - -@export var scope_mask : CanvasLayer - - -func hold_second_trigger(): - super.hold_second_trigger() - scope_mask.set_visible(true) - hero.set_zoom_factor(3.0) - - -func release_second_trigger(): - super.release_second_trigger() - scope_mask.set_visible(false) diff --git a/PCs/hero.gd b/PCs/hero.gd index 406c018..ab20a95 100644 --- a/PCs/hero.gd +++ b/PCs/hero.gd @@ -1,7 +1,6 @@ -extends CharacterBody3D -class_name Hero +class_name Hero extends CharacterBody3D -signal ready_state_changed(state) +signal ready_state_changed(state: bool) signal spawned signal died @@ -24,25 +23,25 @@ signal died @export var pause_menu_scene: PackedScene @export var hud: HUD @export var movement: PlayerMovement -@export var sprint_zoom_speed := 0.2 +@export var sprint_zoom_speed: float = 0.2 @export var player_name_tag: Label @export var weapon_swap_timer: Timer @export var ears: AudioListener3D -var inventory_selected_index := 0 -var equipped_card -var offhand_card +var inventory_selected_index: int = 0 +var equipped_card: Card +var offhand_card: Card var weapon: Weapon var offhand_weapon: Weapon -var weapons_active = false -var paused := false -var editing_mode := true +var weapons_active: bool = false +var paused: bool = false +var editing_mode: bool = true var profile: PlayerProfile -var ready_state := false : +var ready_state: bool = false : set(value): ready_state = value ready_state_changed.emit(value) -var currency := 0 : +var currency: int = 0 : set(value): currency = value hud.set_currency_count(value) @@ -50,7 +49,7 @@ var currency := 0 : return currency -func set_zoom_factor(value): +func set_zoom_factor(value: float) -> void: movement.zoom_factor = value @@ -69,7 +68,7 @@ func _ready() -> void: hud.set_visible(false) if weapon != null: weapon.set_raycast_origin(camera) - for card in hero_class.deck: + for card: Card in hero_class.deck: inventory.add(card) sprite.texture.atlas = hero_class.texture check_left_hand_valid() @@ -108,7 +107,7 @@ func _process(delta: float) -> void: if Input.is_action_just_pressed("Interact"): edit_tool.interact() if interaction_raycast.get_collider() is InteractButton: - var button = interaction_raycast.get_collider() as InteractButton + var button: InteractButton = interaction_raycast.get_collider() as InteractButton if currency >= button.press_cost: button.press() currency -= button.press_cost @@ -164,13 +163,13 @@ func _process(delta: float) -> void: check_left_hand_valid() -func increment_selected(): +func increment_selected() -> void: inventory_selected_index += 1 if inventory_selected_index >= inventory.contents.keys().size(): inventory_selected_index = 0 -func decrement_selected(): +func decrement_selected() -> void: inventory_selected_index -= 1 if inventory_selected_index < 0: inventory_selected_index = inventory.contents.keys().size() - 1 @@ -187,30 +186,30 @@ func _unhandled_input(event: InputEvent) -> void: $AudioStreamPlayer.play() networked_set_ready_state.rpc(ready_state) if event.is_action_pressed("Pause"): - var menu = pause_menu_scene.instantiate() as PauseMenu + var menu: PauseMenu = pause_menu_scene.instantiate() as PauseMenu pause() menu.closed.connect(unpause) hud.add_child(menu) -func add_card(new_card: Card): +func add_card(new_card: Card) -> void: inventory.add(new_card) hud.pickup(new_card) -func unpause(): +func unpause() -> void: paused = false movement.paused = false Input.mouse_mode = Input.MOUSE_MODE_CAPTURED -func pause(): +func pause() -> void: paused = true movement.paused = true Input.mouse_mode = Input.MOUSE_MODE_VISIBLE -func enter_editing_mode(value): +func enter_editing_mode(value: int) -> void: gauntlet_sprite.set_visible(true) weapons_active = false hud.set_wave_count(value + 1) @@ -225,7 +224,7 @@ func enter_editing_mode(value): weapon.set_visible(false) -func exit_editing_mode(value): +func exit_editing_mode(value: int) -> void: gauntlet_sprite.set_visible(false) weapons_active = false hud.set_wave_count(value) @@ -247,7 +246,7 @@ func exit_editing_mode(value): weapon_swap_timer.start() -func check_left_hand_valid(): +func check_left_hand_valid() -> void: if !editing_mode: return if inventory.size == 0: @@ -256,8 +255,8 @@ func check_left_hand_valid(): else: left_hand_sprite.set_visible(true) #gauntlet.texture.region = Rect2(0, 0, 64, 64) - var selected_card = inventory.contents.keys()[inventory_selected_index] - for index in card_sprites.size(): + var selected_card: Card = inventory.contents.keys()[inventory_selected_index] + for index: int in card_sprites.size(): if index < inventory.contents[selected_card]: card_sprites[index].set_visible(true) card_sprites[index].set_card(selected_card) @@ -266,7 +265,7 @@ func check_left_hand_valid(): card_sprites[index].set_visible(false) -func equip_weapon(): +func equip_weapon() -> void: if weapon != null: unequip_weapon() return @@ -290,13 +289,13 @@ func equip_weapon(): check_left_hand_valid() -func swap_weapons(): +func swap_weapons() -> void: if !editing_mode: weapons_active = false if weapon or offhand_weapon: $AudioStreamPlayer.play() - var temp = offhand_weapon - var temp_card = offhand_card + var temp: Weapon = offhand_weapon + var temp_card: Card = offhand_card if weapon: offhand_weapon = weapon offhand_card = equipped_card @@ -339,7 +338,7 @@ func _on_timer_timeout() -> void: weapon.set_visible(true) -func unequip_weapon(): +func unequip_weapon() -> void: networked_unequip_weapon.rpc() gauntlet_card_1.set_visible(false) #gauntlet_sprite.set_visible(true) @@ -353,12 +352,12 @@ func unequip_weapon(): #MULTIPLAYER NETWORKED FUNCTIONS @rpc("reliable") -func networked_set_ready_state(state: bool): +func networked_set_ready_state(state: bool) -> void: ready_state = state @rpc("reliable") -func networked_equip_weapon(card_index): +func networked_equip_weapon(card_index: int) -> void: equipped_card = Data.cards[card_index] weapon = equipped_card.weapon_scene.instantiate() weapon.set_multiplayer_authority(multiplayer.get_remote_sender_id()) @@ -368,7 +367,7 @@ func networked_equip_weapon(card_index): @rpc("reliable") -func networked_unequip_weapon(): +func networked_unequip_weapon() -> void: weapon.queue_free() weapon = null inventory.add(equipped_card) diff --git a/PCs/hero.tscn b/PCs/hero.tscn index f9c5ebf..46c0ebe 100644 --- a/PCs/hero.tscn +++ b/PCs/hero.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=40 format=3 uid="uid://dxgxbtf68lcv5"] [ext_resource type="Script" path="res://PCs/hero.gd" id="1_pihpe"] -[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://PCs/Red/red.tres" id="2_dbyo0"] +[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://PCs/Mechanic/red.tres" id="2_dbyo0"] [ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_ib0t5"] [ext_resource type="Texture2D" uid="uid://dkbkam81k355s" path="res://Assets/TextureAtlases/gauntlet.tres" id="3_5myy0"] [ext_resource type="PackedScene" uid="uid://buvgdem68wtev" path="res://Scenes/Menus/pause_menu.tscn" id="3_avnsx"] @@ -9,9 +9,9 @@ [ext_resource type="PackedScene" uid="uid://dixtx38u4jhd7" path="res://Scenes/UI/card_hand.tscn" id="4_mwtvp"] [ext_resource type="PackedScene" uid="uid://dqt1ggtkpkuhs" path="res://Scenes/gauntlet.tscn" id="5_jlxb3"] [ext_resource type="Script" path="res://Scripts/inventory.gd" id="6_cf5ap"] -[ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://PCs/Red/red.png" id="6_yyp8i"] +[ext_resource type="Texture2D" uid="uid://cjqxkraykhxxk" path="res://PCs/Mechanic/red.png" id="6_yyp8i"] [ext_resource type="Script" path="res://Scripts/HUD.gd" id="8_yl6ka"] -[ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Red/red_hand.png" id="9_gxh2h"] +[ext_resource type="Texture2D" uid="uid://ctkixdue3o7ec" path="res://PCs/Mechanic/red_hand.png" id="9_gxh2h"] [ext_resource type="Script" path="res://Scripts/on_top_camera.gd" id="11_4sdwe"] [ext_resource type="Script" path="res://Scripts/minimap_cam.gd" id="12_3hpi3"] [ext_resource type="Texture2D" uid="uid://b6iego7256jf2" path="res://Assets/Textures/wavecounter.png" id="14_l34nu"] @@ -26,6 +26,8 @@ [ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="24_gg2dy"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jbu13"] +radius = 0.3 +height = 1.8 [sub_resource type="Environment" id="Environment_ekmug"] @@ -110,7 +112,7 @@ hero_class = ExtResource("2_dbyo0") camera = NodePath("ViewMovement/Head") gun_camera = NodePath("FirstPersonViewport/Head2") left_hand_sprite = NodePath("FirstPersonViewport/Head2/LeftHand/Sprite3D") -card_sprites = [NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D3"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Node2D2")] +card_sprites = [NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card1"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card2"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card3"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card4"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card5"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card6"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card7"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card8"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card9"), NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport/Card10")] left_hand = NodePath("FirstPersonViewport/Head2/LeftHand") right_hand = NodePath("FirstPersonViewport/Head2/RightHand") right_hand_animator = NodePath("FirstPersonViewport/Head2/RightHand/AnimationPlayer") @@ -125,6 +127,7 @@ gauntlet_card_2 = NodePath("FirstPersonViewport/Head2/LeftHand/SubViewport3/Node pause_menu_scene = ExtResource("3_avnsx") hud = NodePath("HUD") movement = NodePath("PlayerMovement") +sprint_zoom_speed = null player_name_tag = NodePath("NametagViewport/Label") weapon_swap_timer = NodePath("WeaponSwapTimer") ears = NodePath("AudioListener3D") @@ -133,15 +136,15 @@ ears = NodePath("AudioListener3D") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0) shape = SubResource("CapsuleShape3D_jbu13") -[node name="ViewMovement" type="Node3D" parent="." node_paths=PackedStringArray("player", "head_bob_camera", "head_bob_focus_raycast")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +[node name="ViewMovement" type="Node3D" parent="." node_paths=PackedStringArray("player", "camera", "focus_raycast")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.62, 0) script = ExtResource("4_mhexa") player = NodePath("..") -head_bob_camera = NodePath("Head") -head_bob_focus_raycast = NodePath("RayCast3D") +camera = NodePath("Head") +focus_raycast = NodePath("Head/RayCast3D") [node name="Head" type="Camera3D" parent="ViewMovement"] keep_aspect = 0 @@ -166,7 +169,7 @@ size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="Head2" type="Camera3D" parent="FirstPersonViewport" node_paths=PackedStringArray("clone_camera")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.62, 0) cull_mask = 2 environment = SubResource("Environment_ekmug") projection = 1 @@ -191,21 +194,52 @@ transform = Transform3D(0.235, 0, 0, 0, 0.235, 0, 0, 0, 0.235, -0.665, -0.275, - [node name="SubViewport" type="SubViewport" parent="FirstPersonViewport/Head2/LeftHand"] transparent_bg = true -size = Vector2i(512, 1024) +size = Vector2i(1024, 512) render_target_update_mode = 4 -[node name="Node2D2" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] -position = Vector2(0, 48) +[node name="Card10" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(544, 0) -[node name="Node2D3" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] -position = Vector2(0, 152) +[node name="Card9" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(512, 0) -[node name="Node2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] -position = Vector2(0, 256) +[node name="Card8" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(480, 0) + +[node name="Card7" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(448, 0) + +[node name="Card6" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(416, 0) + +[node name="Card5" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(384, 0) + +[node name="Card4" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(352, 0) + +[node name="Card3" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(320, 0) + +[node name="Card2" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(288, 0) + +[node name="Card1" parent="FirstPersonViewport/Head2/LeftHand/SubViewport" instance=ExtResource("4_mwtvp")] +visible = false +position = Vector2(256, 0) [node name="Sprite2D" type="Sprite2D" parent="FirstPersonViewport/Head2/LeftHand/SubViewport"] texture_filter = 1 -position = Vector2(256, 512) +position = Vector2(512, 256) scale = Vector2(8, 8) texture = ExtResource("9_gxh2h") diff --git a/PCs/player_movement.gd b/PCs/player_movement.gd index 8430646..aa796f0 100644 --- a/PCs/player_movement.gd +++ b/PCs/player_movement.gd @@ -1,42 +1,53 @@ -extends Node -class_name PlayerMovement +class_name PlayerMovement extends Node -@export var player : CharacterBody3D -@export var head : Node3D +@export var player: CharacterBody3D +@export var head: Node3D + +#Most of the default values are based primarily on minecraft, but the +#movement code does not replicate how movement in minecraft works @export_category("Movement") -@export var movement_speed := 5.0 -@export var sprint_boost := 1.3 -@export var acceleration := 0.8 -@export var friction_percentage := 0.1 -@export var max_look_down_angle := 90.0 -@export var max_look_up_angle := 90.0 +@export var movement_speed: float = 4.317 +@export var toggle_sprint: bool = true +@export var sprint_boost: float = 1.3 +@export var acceleration: float = 0.9 +@export var friction_percentage: float = 0.1 +@export_range(0.0, 90.0) var max_look_down_angle: float = 90.0 +@export_range(0.0, 90.0) var max_look_up_angle: float = 90.0 +@export var air_control: bool = true @export_category("Jump") -@export var min_height := 0.8 -@export var max_height := 1.3 -@export var time_to_peak := 0.5 -@export var time_to_floor := 0.35 +@export var min_height: float = 1.25 +@export var max_height: float = 1.25 +@export var time_to_peak: float = 0.3 +@export var time_to_floor: float = 0.3 -@onready var jump_velocity : float = (2 * max_height) / time_to_peak -@onready var jump_gravity : float = (-2 * max_height) / pow(time_to_peak, 2) -@onready var fall_gravity : float = (-2 * max_height) / pow(time_to_floor, 2) -@onready var time_to_min_peak : float = (clampf(min_height, 0.0, max_height) / max_height) * time_to_peak -@onready var min_jump_gravity : float = (-2 * clampf(min_height, 0.0, max_height)) / pow(time_to_min_peak, 2) +@export_category("Look") +@export_range(1.0, 100.0) var sensitivity: float = 28.0 +@export var invert_y: bool = false +@export var invert_x: bool = false -var paused := false -var zoom_factor := 1.0 -var input_vector : Vector2 -var can_sprint := true -var sprint_zoom_factor := 0.08 -var sprinting := false -var jump_held = false -var head_angle := 0.0 -var look_sens : float : +@onready var jump_velocity: float = (2 * max_height) / time_to_peak +@onready var jump_gravity: float = (-2 * max_height) / pow(time_to_peak, 2) +@onready var fall_gravity: float = (-2 * max_height) / pow(time_to_floor, 2) +@onready var time_to_min_peak: float = (clampf(min_height, 0.0, max_height) / max_height) * time_to_peak +@onready var min_jump_gravity: float = (-2 * clampf(min_height, 0.0, max_height)) / pow(time_to_min_peak, 2) + +var paused: bool = false +var zoom_factor: float = 1.0 +var input_vector: Vector2 = Vector2.ZERO +var look_vector: Vector2 = Vector2.ZERO +var joystick_deadzone: float = 0.12 +var can_sprint: bool = true +var sprint_zoom_factor: float = 0.08 +var sprinting: bool = false +var jump_held: bool = false +var head_angle: float = 0.0 +var look_sens: float : set(_value): return get: - return Data.preferences.mouse_sens / 40000.0 + return sensitivity / 40000.0 func get_gravity() -> float: @@ -48,14 +59,17 @@ func get_gravity() -> float: func _physics_process(delta: float) -> void: if !is_multiplayer_authority(): return - var result_vector = input_vector * acceleration - var velocity = Vector2(player.velocity.x, player.velocity.z) - var down_velocity = player.velocity.y - var movement = ((player.transform.basis.z * result_vector.y) + (player.transform.basis.x * result_vector.x)) + var result_vector: Vector2 = input_vector * acceleration + var velocity: Vector2 = Vector2(player.velocity.x, player.velocity.z) + var down_velocity: float = player.velocity.y + var movement: Vector3 = ((player.transform.basis.z * result_vector.y) + (player.transform.basis.x * result_vector.x)) velocity = velocity.limit_length(velocity.length() * (1.0 - friction_percentage)) velocity += Vector2(movement.x, movement.z) velocity = velocity.limit_length(movement_speed * sprint_boost if sprinting else movement_speed) - player.velocity = Vector3(velocity.x, down_velocity + (get_gravity() * delta), velocity.y) + if air_control or player.is_on_floor(): + player.velocity = Vector3(velocity.x, down_velocity + (get_gravity() * delta), velocity.y) + else: + player.velocity = Vector3(player.velocity.x, down_velocity + (get_gravity() * delta), player.velocity.z) player.move_and_slide() @@ -69,7 +83,7 @@ func _process(_delta: float) -> void: input_vector = Input.get_vector("Move Left", "Move Right", "Move Forward", "Move Backward") if input_vector.y >= 0: can_sprint = false - if Data.preferences.toggle_sprint: + if toggle_sprint: if Input.is_action_just_pressed("Sprint"): sprinting = !sprinting else: @@ -81,13 +95,26 @@ func _process(_delta: float) -> void: jump_held = true if Input.is_action_just_released("Jump"): jump_held = false + look_vector.x = Input.get_joy_axis(0, JOY_AXIS_RIGHT_X) + look_vector.y = Input.get_joy_axis(0, JOY_AXIS_RIGHT_Y) + if look_vector.length_squared() <= joystick_deadzone: + look_vector = Vector2(0.0, 0.0) + player.rotation.y -= look_vector.x * 0.02 + head_angle -= look_vector.y * 0.02 + head_angle = clamp(head_angle, deg_to_rad(-max_look_down_angle), deg_to_rad(max_look_up_angle)) + head.rotation.x = head_angle func _unhandled_input(event: InputEvent) -> void: if !is_multiplayer_authority(): return if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: - player.rotation.y -= event.relative.x * (look_sens / zoom_factor) * (-1 if Data.preferences.invert_lookX else 1) - head_angle -= event.relative.y * (look_sens / zoom_factor) * (-1 if Data.preferences.invert_lookY else 1) + player.rotation.y -= event.relative.x * (look_sens / zoom_factor) * (-1 if invert_x else 1) + head_angle -= event.relative.y * (look_sens / zoom_factor) * (-1 if invert_y else 1) head_angle = clamp(head_angle, deg_to_rad(-max_look_down_angle), deg_to_rad(max_look_up_angle)) head.rotation.x = head_angle + elif event is InputEventJoypadMotion: + if event.axis == JOY_AXIS_RIGHT_X: + look_vector.x = event.axis_value + elif event.axis == JOY_AXIS_RIGHT_Y: + look_vector.y = event.axis_value diff --git a/PCs/view_movement.gd b/PCs/view_movement.gd index 42ee393..a658dd8 100644 --- a/PCs/view_movement.gd +++ b/PCs/view_movement.gd @@ -1,72 +1,154 @@ -extends Node3D -class_name ViewMovement +class_name ViewMovement extends Node3D + +@export var player: Hero -@export var player : Hero @export_category("Bobbing") -@export var head_bob_camera : Camera3D -@export var head_bob_focus_raycast : RayCast3D -@export var enable_head_bob := true -@export var head_bob_max_effect_velocity := 6.5 -@export var head_bob_amplitude := 0.06 -@export var head_bob_frequency := 0.02 -@export var target_stabilisation := false -@export_category("Tilting") -@export var enable_tilt := true -@export var tilt_max_effect_velocity := 6.5 -@export var tilt_amount_x := 0.03 -@export var tilt_amount_y := 0.00 +@export var camera: Camera3D +@export var focus_raycast: RayCast3D +@export var enable_head_bob: bool = true +@export var head_bob_max_effect_speed: float = 4.317 +@export var head_bob_amplitude: float = 0.08 +@export var head_bob_frequency: float = 8.0 +@export var target_stabilisation: bool = false -var lemniscate_sample_point = 0.0 +@export_category("Strafe Tilting") +@export var enable_strafe_tilt: bool = false +@export var tilt_max_effect_speed: float = 4.317 +@export var tilt_amount_x: float = 0.75 +@export var tilt_amount_y: float = 0.0 + +var sample_point: float = 0.0 +var speed_factor: float = 0.0 + +var trauma: float = 0.0 +var trauma_recovery_speed: float = 0.7 +var camera_shake: float = 0.0 +var noise_sample: float = 0.0 +var shake_speed: float = 50.0 +var max_shake_angle: float = 45.0 +var pitch_noise: FastNoiseLite = FastNoiseLite.new() +var yaw_noise: FastNoiseLite = FastNoiseLite.new() +var roll_noise: FastNoiseLite = FastNoiseLite.new() +var constant_trauma: float = 0.0 + + +func _ready() -> void: + pitch_noise.noise_type = FastNoiseLite.TYPE_PERLIN + yaw_noise.noise_type = FastNoiseLite.TYPE_PERLIN + roll_noise.noise_type = FastNoiseLite.TYPE_PERLIN + pitch_noise.frequency = 0.03 + yaw_noise.frequency = 0.03 + roll_noise.frequency = 0.01 + var seed: int = randi() + pitch_noise.seed = seed + yaw_noise.seed = seed + 1 + roll_noise.seed = seed + 2 + + +func _physics_process(delta: float) -> void: + if enable_head_bob and player.is_on_floor(): + #TODO: maybe make the speed slower/faster on slopes? + var player_speed: float = Vector2(player.velocity.x, player.velocity.z).length() + speed_factor = lerp(speed_factor, player_speed / head_bob_max_effect_speed, 20.0 * delta) + var test: float = 1.0 / 12.5 + sample_point += delta * head_bob_frequency * speed_factor + else: + speed_factor = lerp(speed_factor, 0.0, 20.0 * delta) func _process(delta: float) -> void: - var player_velocity = player.velocity.length() - if enable_head_bob: - check_motion(delta, player_velocity) - if target_stabilisation: - head_bob_camera.look_at(focus_target()) - if enable_tilt: - tilt_cam(delta, player_velocity) + #trauma = max(0.0, trauma - ((1.0 / trauma_recovery_speed) * delta)) + #camera_shake = pow(max(trauma, constant_trauma), 2.0) + #noise_sample += shake_speed * delta + #$Camera3D/ProgressBar.value = max(trauma, constant_trauma) * 100.0 + #$Camera3D/ProgressBar2.value = camera_shake * 100.0 + #if Input.is_action_just_pressed("damage"): + #add_trauma() + #if Input.is_action_just_pressed("big_damage"): + #add_trauma(1.0) + #if Input.is_action_just_pressed("increase_trauma"): + #constant_trauma = min(1.0, constant_trauma + 0.1) + #if Input.is_action_just_pressed("decrease_trauma"): + #constant_trauma = max(0.0, constant_trauma - 0.1) + var camera_translation: Vector3 = Vector3.ZERO + var camera_tilt: Vector3 = Vector3.ZERO + camera_translation = minecraft_translation(head_bob_amplitude * speed_factor) + camera_tilt += minecraft_tilt(head_bob_amplitude * speed_factor) + if target_stabilisation: + camera.look_at(focus_target()) + if enable_strafe_tilt: + camera_tilt += get_strafe_tilt(player.velocity) + #var shake_vector: Vector3 = Vector3.ZERO + #shake_vector.x = deg_to_rad(pitch_noise.get_noise_1d(noise_sample) * camera_shake * max_shake_angle) + #shake_vector.y = deg_to_rad(yaw_noise.get_noise_1d(noise_sample) * camera_shake * max_shake_angle) + #shake_vector.z = deg_to_rad(roll_noise.get_noise_1d(noise_sample) * camera_shake * max_shake_angle) + #camera_tilt += shake_vector + camera.rotation = camera_tilt + translate_camera(camera_translation) -func check_motion(delta, vel) -> void: - var amp = vel / head_bob_max_effect_velocity - if !player.is_on_floor(): - reset_position(delta) - return - lemniscate_sample_point += (delta * 1000.0) * head_bob_frequency * amp - play_motion(sample_lemniscate(lemniscate_sample_point, vel), delta) +func hfov_to_vfov(hfov_degrees: float) -> void: + return rad_to_deg(2.0 * atan(tan(deg_to_rad(hfov_degrees) / 2.0) * 9.0 / 16.0)) -func reset_position(delta) -> void: - if head_bob_camera.position != Vector3.ZERO: - head_bob_camera.position = lerp(head_bob_camera.position, Vector3.ZERO, 7.0 * delta) +func minecraft_translation(amplitude: float) -> Vector3: + return sample_u_shape(sample_point, amplitude, 0.7) -func sample_lemniscate(t: float, v: float) -> Vector2: - var pos := Vector2.ZERO - var amp = head_bob_amplitude * (v / head_bob_max_effect_velocity) - pos.y += sin(t) * amp - pos.x += cos(t / 2.0) * amp * 2.0 - return pos +func minecraft_tilt(amplitude: float) -> Vector3: + var pitch_angle: float = deg_to_rad(5) + var roll_angle: float = deg_to_rad(2) + var x: float = -abs(sin(sample_point + (PI / 2))) * pitch_angle * amplitude + var z: float = sin(sample_point) * roll_angle * amplitude + return Vector3(x, 0.0, z) -func play_motion(motion: Vector2, delta) -> void: - var motion3d = Vector3(motion.x, motion.y, 0.0) - head_bob_camera.position = lerp(head_bob_camera.position, motion3d, 7.0 * delta) +func sample_sine(sample: float, amplitude: float) -> Vector3: + return Vector3(0.0, sin(sample) * amplitude, 0.0) + + +func sample_lemniscate(sample: float, amplitude: float, ratio: float = 1.0) -> Vector3: + var y: float = sin(sample) * amplitude + var x: float = (cos(sample / 2.0) * amplitude * 2.0) * ratio + return Vector3(x, y, 0.0) + + +func sample_u_shape(sample: float, amplitude: float, ratio: float = 1.0) -> Vector3: + var y: float = ((abs(sin(sample + (PI / 2.0)))) * amplitude) - (amplitude / 2.0) + var x: float = sin(sample) * amplitude * ratio + return Vector3(x, y, 0.0) + + +func translate_camera(offset: Vector3) -> void: + var target_position: Vector3 = Vector3.ZERO + target_position += global_transform.basis.x * offset.x + target_position += Vector3.UP * offset.y + target_position += global_transform.basis.z * offset.z + camera.global_position = global_position + target_position func focus_target() -> Vector3: - if head_bob_focus_raycast.is_colliding(): - return head_bob_focus_raycast.get_collision_point() + if focus_raycast.is_colliding(): + return focus_raycast.get_collision_point() else: - return head_bob_focus_raycast.global_position + -head_bob_focus_raycast.global_transform.basis.z * 15.0 + return focus_raycast.global_position + -focus_raycast.global_transform.basis.z * 30.0 -func tilt_cam(delta, vel): - var dot = player.velocity.normalized().dot(-global_transform.basis.z) - dot = -abs(dot) + 1 - dot *= vel / tilt_max_effect_velocity - var input_vector = Input.get_vector("Move Left", "Move Right", "Move Forward", "Move Backward") - head_bob_camera.rotation.z = lerp(head_bob_camera.rotation.z, tilt_amount_x * dot * -input_vector.x, 8.0 * delta) - head_bob_camera.rotation.x = lerp(head_bob_camera.rotation.x, tilt_amount_y * (1.0 - dot) * input_vector.y, 8.0 * delta) +func tilt_camera(tilt: Vector3, speed: float) -> void: + camera.rotation.x = lerp(camera.rotation.x, tilt.x, speed) + camera.rotation.y = lerp(camera.rotation.y, tilt.y, speed) + camera.rotation.z = lerp(camera.rotation.z, tilt.z, speed) + + +func get_strafe_tilt(player_velocity: Vector3) -> Vector3: + var side_dot: float = player_velocity.normalized().dot(-global_transform.basis.z) + var front_dot: float = player_velocity.normalized().dot(-global_transform.basis.x) + var speed_factor: float = player_velocity.length() / tilt_max_effect_speed + var tilt_vector: Vector3 = Vector3.ZERO + tilt_vector.z = deg_to_rad(tilt_amount_x * front_dot * speed_factor) + tilt_vector.x = deg_to_rad(tilt_amount_y * -side_dot * speed_factor) + return tilt_vector + + +func add_trauma(amount: float = 0.3) -> void: + trauma = min(1.0, trauma + amount) diff --git a/Resources/Keymaps/azerty.tres b/Resources/Keymaps/azerty.tres index 3b90fa5..2079006 100644 --- a/Resources/Keymaps/azerty.tres +++ b/Resources/Keymaps/azerty.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=14 format=3 uid="uid://24x6dxeyp6q"] +[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=18 format=3 uid="uid://24x6dxeyp6q"] [ext_resource type="Script" path="res://Scripts/Resources/player_keymap.gd" id="1_mq1d3"] @@ -7,6 +7,12 @@ device = -1 keycode = 65 unicode = 97 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_5s7xv"] +button_index = 1 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_l3f8p"] +button_index = 2 + [sub_resource type="InputEventKey" id="InputEventKey_km24n"] device = -1 keycode = 69 @@ -50,6 +56,12 @@ device = -1 keycode = 70 unicode = 102 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_fgwoe"] +button_index = 5 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_3ljja"] +button_index = 4 + [sub_resource type="InputEventKey" id="InputEventKey_08u8b"] device = -1 keycode = 4194325 @@ -73,3 +85,7 @@ ready = SubResource("InputEventKey_wge4x") pause = SubResource("InputEventKey_wow3c") equip_card_in_gauntlet = SubResource("InputEventKey_x2tr7") view_map = SubResource("InputEventKey_jtv7p") +fire1 = SubResource("InputEventMouseButton_5s7xv") +fire2 = SubResource("InputEventMouseButton_l3f8p") +select_next_card = SubResource("InputEventMouseButton_fgwoe") +select_prev_card = SubResource("InputEventMouseButton_3ljja") diff --git a/Resources/Keymaps/colemak.tres b/Resources/Keymaps/colemak.tres index a7da277..7725258 100644 --- a/Resources/Keymaps/colemak.tres +++ b/Resources/Keymaps/colemak.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=14 format=3 uid="uid://bimicdfsvbsfe"] +[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=18 format=3 uid="uid://bimicdfsvbsfe"] [ext_resource type="Script" path="res://Scripts/Resources/player_keymap.gd" id="1_ea4lr"] @@ -7,6 +7,12 @@ device = -1 keycode = 81 unicode = 113 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_jdiqn"] +button_index = 1 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_x1yto"] +button_index = 2 + [sub_resource type="InputEventKey" id="InputEventKey_43xjm"] device = -1 keycode = 70 @@ -50,6 +56,12 @@ device = -1 keycode = 84 unicode = 116 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_flrjb"] +button_index = 5 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_ah2mb"] +button_index = 4 + [sub_resource type="InputEventKey" id="InputEventKey_opngu"] device = -1 keycode = 4194325 @@ -73,3 +85,7 @@ ready = SubResource("InputEventKey_0pbgp") pause = SubResource("InputEventKey_7ynrb") equip_card_in_gauntlet = SubResource("InputEventKey_vtcll") view_map = SubResource("InputEventKey_f1w6s") +fire1 = SubResource("InputEventMouseButton_jdiqn") +fire2 = SubResource("InputEventMouseButton_x1yto") +select_next_card = SubResource("InputEventMouseButton_flrjb") +select_prev_card = SubResource("InputEventMouseButton_ah2mb") diff --git a/Resources/Keymaps/controller.tres b/Resources/Keymaps/controller.tres new file mode 100644 index 0000000..5797fb0 --- /dev/null +++ b/Resources/Keymaps/controller.tres @@ -0,0 +1,83 @@ +[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=18 format=3 uid="uid://ciy3467h2g8fi"] + +[ext_resource type="Script" path="res://Scripts/Resources/player_keymap.gd" id="1_tfpk7"] + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_wcd5e"] +button_index = 9 +pressed = true + +[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_u2vjr"] +axis = 5 +axis_value = 1.0 + +[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_t6w8w"] +axis = 4 +axis_value = 1.0 + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_cmg03"] +button_index = 2 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_u1s05"] + +[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_rkpws"] +axis = 1 +axis_value = 1.0 + +[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_hfod6"] +axis = 1 +axis_value = -1.0 + +[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_8v3ji"] +axis_value = -1.0 + +[sub_resource type="InputEventJoypadMotion" id="InputEventJoypadMotion_mdo5n"] +axis_value = 1.0 + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_g0awx"] +button_index = 11 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_rdp3w"] +button_index = 6 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_pt0da"] +button_index = 1 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_1ppnc"] +button_index = 14 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_ntg7n"] +button_index = 13 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_0ju3o"] +button_index = 7 +pressed = true + +[sub_resource type="InputEventJoypadButton" id="InputEventJoypadButton_171bh"] +button_index = 4 +pressed = true + +[resource] +script = ExtResource("1_tfpk7") +title = "Controller" +move_forward = SubResource("InputEventJoypadMotion_hfod6") +move_backward = SubResource("InputEventJoypadMotion_rkpws") +move_left = SubResource("InputEventJoypadMotion_8v3ji") +move_right = SubResource("InputEventJoypadMotion_mdo5n") +jump = SubResource("InputEventJoypadButton_u1s05") +sprint = SubResource("InputEventJoypadButton_0ju3o") +interact = SubResource("InputEventJoypadButton_cmg03") +open_text_chat = SubResource("InputEventJoypadButton_g0awx") +ready = SubResource("InputEventJoypadButton_pt0da") +pause = SubResource("InputEventJoypadButton_rdp3w") +equip_card_in_gauntlet = SubResource("InputEventJoypadButton_wcd5e") +view_map = SubResource("InputEventJoypadButton_171bh") +fire1 = SubResource("InputEventJoypadMotion_u2vjr") +fire2 = SubResource("InputEventJoypadMotion_t6w8w") +select_next_card = SubResource("InputEventJoypadButton_1ppnc") +select_prev_card = SubResource("InputEventJoypadButton_ntg7n") diff --git a/Resources/Keymaps/dvorak.tres b/Resources/Keymaps/dvorak.tres index d5077bc..794b520 100644 --- a/Resources/Keymaps/dvorak.tres +++ b/Resources/Keymaps/dvorak.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=14 format=3 uid="uid://qgpkrp08tx5l"] +[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=18 format=3 uid="uid://qgpkrp08tx5l"] [ext_resource type="Script" path="res://Scripts/Resources/player_keymap.gd" id="1_e3tjt"] @@ -7,6 +7,12 @@ device = -1 keycode = 39 unicode = 39 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_gd1dk"] +button_index = 1 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_eqrpb"] +button_index = 2 + [sub_resource type="InputEventKey" id="InputEventKey_x2isa"] device = -1 keycode = 46 @@ -50,6 +56,12 @@ device = -1 keycode = 85 unicode = 117 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_tu87m"] +button_index = 5 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_3ufg1"] +button_index = 4 + [sub_resource type="InputEventKey" id="InputEventKey_3m66q"] device = -1 keycode = 4194325 @@ -73,3 +85,7 @@ ready = SubResource("InputEventKey_drnpm") pause = SubResource("InputEventKey_itl5r") equip_card_in_gauntlet = SubResource("InputEventKey_62tdh") view_map = SubResource("InputEventKey_docp6") +fire1 = SubResource("InputEventMouseButton_gd1dk") +fire2 = SubResource("InputEventMouseButton_eqrpb") +select_next_card = SubResource("InputEventMouseButton_tu87m") +select_prev_card = SubResource("InputEventMouseButton_3ufg1") diff --git a/Resources/Keymaps/qwerty.tres b/Resources/Keymaps/qwerty.tres index b65c85e..8cf537c 100644 --- a/Resources/Keymaps/qwerty.tres +++ b/Resources/Keymaps/qwerty.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=14 format=3 uid="uid://dml3iwhpttdat"] +[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=18 format=3 uid="uid://dml3iwhpttdat"] [ext_resource type="Script" path="res://Scripts/Resources/player_keymap.gd" id="1_6xs82"] @@ -7,6 +7,12 @@ device = -1 keycode = 81 unicode = 113 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_32lj4"] +button_index = 1 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_d3xef"] +button_index = 2 + [sub_resource type="InputEventKey" id="InputEventKey_brup3"] device = -1 keycode = 69 @@ -50,6 +56,12 @@ device = -1 keycode = 70 unicode = 102 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_e8eut"] +button_index = 5 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_ntdkp"] +button_index = 4 + [sub_resource type="InputEventKey" id="InputEventKey_tmf7l"] device = -1 keycode = 4194325 @@ -73,3 +85,7 @@ ready = SubResource("InputEventKey_kiqcj") pause = SubResource("InputEventKey_ujdbv") equip_card_in_gauntlet = SubResource("InputEventKey_g7iw8") view_map = SubResource("InputEventKey_a3okn") +fire1 = SubResource("InputEventMouseButton_32lj4") +fire2 = SubResource("InputEventMouseButton_d3xef") +select_next_card = SubResource("InputEventMouseButton_e8eut") +select_prev_card = SubResource("InputEventMouseButton_ntdkp") diff --git a/Resources/Keymaps/workman.tres b/Resources/Keymaps/workman.tres index ea29c8c..2603bf8 100644 --- a/Resources/Keymaps/workman.tres +++ b/Resources/Keymaps/workman.tres @@ -1,4 +1,4 @@ -[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=14 format=3 uid="uid://g02ll7a7urwl"] +[gd_resource type="Resource" script_class="PlayerKeymap" load_steps=18 format=3 uid="uid://g02ll7a7urwl"] [ext_resource type="Script" path="res://Scripts/Resources/player_keymap.gd" id="1_pf0gk"] @@ -7,6 +7,12 @@ device = -1 keycode = 81 unicode = 113 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_x77eo"] +button_index = 1 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_uiqw0"] +button_index = 2 + [sub_resource type="InputEventKey" id="InputEventKey_bg51j"] device = -1 keycode = 82 @@ -50,6 +56,12 @@ device = -1 keycode = 84 unicode = 116 +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_xu2iv"] +button_index = 5 + +[sub_resource type="InputEventMouseButton" id="InputEventMouseButton_crqmx"] +button_index = 4 + [sub_resource type="InputEventKey" id="InputEventKey_bnnig"] device = -1 keycode = 4194325 @@ -73,3 +85,7 @@ ready = SubResource("InputEventKey_krad3") pause = SubResource("InputEventKey_tm5f1") equip_card_in_gauntlet = SubResource("InputEventKey_ikcft") view_map = SubResource("InputEventKey_tajfr") +fire1 = SubResource("InputEventMouseButton_x77eo") +fire2 = SubResource("InputEventMouseButton_uiqw0") +select_next_card = SubResource("InputEventMouseButton_xu2iv") +select_prev_card = SubResource("InputEventMouseButton_crqmx") diff --git a/Scenes/Menus/keybind_options.tscn b/Scenes/Menus/keybind_options.tscn index f7af891..41f2be4 100644 --- a/Scenes/Menus/keybind_options.tscn +++ b/Scenes/Menus/keybind_options.tscn @@ -13,6 +13,34 @@ script = ExtResource("1_oxg0p") [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 2 +[node name="ColumnLabels" type="HBoxContainer" parent="."] +layout_mode = 2 + +[node name="Action" type="Label" parent="ColumnLabels"] +layout_mode = 2 +size_flags_horizontal = 3 +text = "Action" +horizontal_alignment = 1 +vertical_alignment = 1 + +[node name="ButtonLabels" type="HBoxContainer" parent="ColumnLabels"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="PrimaryBind" type="Label" parent="ColumnLabels/ButtonLabels"] +layout_mode = 2 +size_flags_horizontal = 3 +text = "Primary Bind" +horizontal_alignment = 1 +vertical_alignment = 1 + +[node name="SecondaryBind" type="Label" parent="ColumnLabels/ButtonLabels"] +layout_mode = 2 +size_flags_horizontal = 3 +text = "Secondary Bind" +horizontal_alignment = 1 +vertical_alignment = 1 + [node name="ScrollContainer" type="ScrollContainer" parent="."] layout_mode = 2 size_flags_vertical = 3 diff --git a/Scenes/Menus/lost_game_screen.tscn b/Scenes/Menus/lost_game_screen.tscn index e7d01d4..32b9d17 100644 --- a/Scenes/Menus/lost_game_screen.tscn +++ b/Scenes/Menus/lost_game_screen.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=4 format=3 uid="uid://dsydnch32qh2h"] +[gd_scene load_steps=5 format=3 uid="uid://dsydnch32qh2h"] [ext_resource type="Script" path="res://Scripts/lost_game_screen.gd" id="1_1pne8"] [ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="2_sjvor"] +[ext_resource type="PackedScene" uid="uid://b5hp43bm07b8a" path="res://h_box_container.tscn" id="3_ynscm"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ddnd1"] random_pitch = 1.1 @@ -17,6 +18,7 @@ anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_1pne8") +box = ExtResource("3_ynscm") [node name="ColorRect" type="ColorRect" parent="."] layout_mode = 1 @@ -113,6 +115,19 @@ text = "Quit to main menu" stream = SubResource("AudioStreamRandomizer_ddnd1") bus = &"SFX" +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -20.0 +offset_top = -40.0 +offset_right = 20.0 +grow_horizontal = 2 +grow_vertical = 0 + [connection signal="mouse_entered" from="HBoxContainer/RestartButton" to="." method="_on_button_mouse_entered"] [connection signal="pressed" from="HBoxContainer/RestartButton" to="." method="_on_restart_button_pressed"] [connection signal="mouse_entered" from="HBoxContainer/QuitButton" to="." method="_on_button_mouse_entered"] diff --git a/Scenes/Menus/won_game_screen.tscn b/Scenes/Menus/won_game_screen.tscn index 7c32821..074e18d 100644 --- a/Scenes/Menus/won_game_screen.tscn +++ b/Scenes/Menus/won_game_screen.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=4 format=3 uid="uid://ce0m8vbjbng6o"] +[gd_scene load_steps=5 format=3 uid="uid://ce0m8vbjbng6o"] [ext_resource type="Script" path="res://Scripts/won_game_screen.gd" id="1_oa7nq"] [ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="2_553mv"] +[ext_resource type="PackedScene" uid="uid://b5hp43bm07b8a" path="res://h_box_container.tscn" id="2_xm8em"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_dram5"] random_pitch = 1.1 @@ -17,6 +18,7 @@ anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_oa7nq") +box = ExtResource("2_xm8em") [node name="ColorRect" type="ColorRect" parent="."] layout_mode = 1 @@ -113,6 +115,19 @@ text = "quit to main menu :<" stream = SubResource("AudioStreamRandomizer_dram5") bus = &"SFX" +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -20.0 +offset_top = -40.0 +offset_right = 20.0 +grow_horizontal = 2 +grow_vertical = 0 + [connection signal="mouse_entered" from="HBoxContainer/PlayButton" to="." method="_on_button_mouse_entered"] [connection signal="pressed" from="HBoxContainer/PlayButton" to="." method="_on_play_button_pressed"] [connection signal="mouse_entered" from="HBoxContainer/QuitButton" to="." method="_on_button_mouse_entered"] diff --git a/Scenes/UI/keybind_entry.tscn b/Scenes/UI/keybind_entry.tscn new file mode 100644 index 0000000..cc5837b --- /dev/null +++ b/Scenes/UI/keybind_entry.tscn @@ -0,0 +1,37 @@ +[gd_scene load_steps=2 format=3 uid="uid://ckuu2y4kymshy"] + +[ext_resource type="Script" path="res://KeybindEntry.gd" id="1_it8q2"] + +[node name="KeybindEntry" type="HBoxContainer"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_it8q2") + +[node name="ActionName" type="Label" parent="."] +layout_mode = 2 +size_flags_horizontal = 3 +text = "Action Name" +horizontal_alignment = 1 +vertical_alignment = 1 + +[node name="Buttons" type="HBoxContainer" parent="."] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="PrimaryBind" type="Button" parent="Buttons"] +layout_mode = 2 +size_flags_horizontal = 3 +icon_alignment = 1 +expand_icon = true + +[node name="SecondaryBind" type="Button" parent="Buttons"] +layout_mode = 2 +size_flags_horizontal = 3 +icon_alignment = 1 +expand_icon = true + +[connection signal="pressed" from="Buttons/PrimaryBind" to="." method="_on_primary_bind_pressed"] +[connection signal="pressed" from="Buttons/SecondaryBind" to="." method="_on_secondary_bind_pressed"] diff --git a/Scenes/item_container.tscn b/Scenes/item_container.tscn index 4b3e4bd..360fb5e 100644 --- a/Scenes/item_container.tscn +++ b/Scenes/item_container.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=7 format=3 uid="uid://8d452unjpoiu"] [ext_resource type="Script" path="res://Scripts/inventory.gd" id="1_6ftnx"] -[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="2_hayav"] -[ext_resource type="Resource" uid="uid://bibx2my7igspq" path="res://PCs/Universal/ClassCards/Fireball/card_fireball.tres" id="3_sq8ai"] -[ext_resource type="Resource" uid="uid://b3o112jw3loiu" path="res://PCs/Universal/ClassCards/Reactor/card_reactor.tres" id="4_3jmlk"] +[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Mechanic/ClassCards/Assault/card_assault.tres" id="2_hayav"] +[ext_resource type="Resource" uid="uid://bibx2my7igspq" path="res://PCs/Mage/ClassCards/Fireball/card_fireball.tres" id="3_sq8ai"] +[ext_resource type="Resource" uid="uid://b3o112jw3loiu" path="res://PCs/Mechanic/ClassCards/Reactor/card_reactor.tres" id="4_3jmlk"] [sub_resource type="BoxShape3D" id="BoxShape3D_lscco"] diff --git a/Scripts/AStarGraph3D.gd b/Scripts/AStarGraph3D.gd index 7cce10c..49ff51b 100644 --- a/Scripts/AStarGraph3D.gd +++ b/Scripts/AStarGraph3D.gd @@ -1,44 +1,43 @@ -extends Node3D -class_name AStarGraph3D +class_name AStarGraph3D extends Node3D -@export var grid_size := Vector2i(15, 7) -@export var point_gap := 2.0 -var non_build_locations = [] -var astar := AStar3D.new() +@export var grid_size: Vector2i = Vector2i(15, 7) +@export var point_gap: float = 2.0 +var non_build_locations: Array = [] +var astar: AStar3D = AStar3D.new() #TODO generalize this better -@export var start : Node3D -@export var end : Node3D -@export var spawner : EnemySpawner -@export var visualized_path : VisualizedPath -@export var tower_path : Node -var tower_base_scene = load("res://Scenes/tower_base.tscn") -var tower_frame_scene = load("res://Scenes/tower_frame.tscn") -var tower_bases = [] -var tower_base_ids = {} -var tower_frames = [] -var wall_id = 0 +@export var start: Node3D +@export var end: Node3D +@export var spawner: EnemySpawner +@export var visualized_path: VisualizedPath +@export var tower_path: Node +var tower_base_scene: PackedScene = load("res://Scenes/tower_base.tscn") +var tower_frame_scene: PackedScene = load("res://Scenes/tower_frame.tscn") +var tower_bases: Array = [] +var tower_base_ids: Dictionary = {} +var tower_frames: Array = [] +var wall_id: int = 0 -func toggle_point(point_id, caller_id): +func toggle_point(point_id: int, caller_id: int) -> void: networked_toggle_point.rpc(point_id, caller_id) -func remove_wall(wall : TowerBase): +func remove_wall(wall: TowerBase) -> void: networked_remove_wall.rpc(wall.point_id) toggle_point(wall.point_id, multiplayer.get_unique_id()) -func point_is_build_location(point_id): +func point_is_build_location(point_id: int) -> bool: return !non_build_locations.has(point_id) -func test_path_if_point_toggled(point_id) -> bool: +func test_path_if_point_toggled(point_id: int) -> bool: if astar.is_point_disabled(point_id): astar.set_point_disabled(point_id, false) else: astar.set_point_disabled(point_id, true) - var result = find_path() + var result: bool = find_path() if astar.is_point_disabled(point_id): astar.set_point_disabled(point_id, false) else: @@ -47,7 +46,7 @@ func test_path_if_point_toggled(point_id) -> bool: @rpc("reliable", "any_peer", "call_local") -func networked_toggle_point(point_id, caller_id): +func networked_toggle_point(point_id: int, caller_id: int) -> void: if astar.is_point_disabled(point_id): astar.set_point_disabled(point_id, false) else: @@ -59,46 +58,46 @@ func networked_toggle_point(point_id, caller_id): wall_id += 1 -func get_north_point(point_id) -> int: - var x = point_id / grid_size.y - var y = point_id % grid_size.y +func get_north_point(point_id: int) -> int: + var x: int = floori(float(point_id) / float(grid_size.y)) + var y: int = point_id % grid_size.y if x - 1 >= 0: #if the north point id could possibly exist as a neighbor return (x - 1) * grid_size.y + y return -1 -func get_south_point(point_id) -> int: - var x = point_id / grid_size.y - var y = point_id % grid_size.y +func get_south_point(point_id: int) -> int: + var x: int = floori(float(point_id) / float(grid_size.y)) + var y: int = point_id % grid_size.y if x + 1 <= grid_size.x - 1: #if the south point id could possibly exist as a neighbor return (x + 1) * grid_size.y + y return -1 -func get_west_point(point_id) -> int: - var x = point_id / grid_size.y - var y = point_id % grid_size.y +func get_west_point(point_id: int) -> int: + var x: int = floori(float(point_id) / float(grid_size.y)) + var y: int = point_id % grid_size.y if y + 1 <= grid_size.y - 1: #if the east point id could possibly exist as a neighbor return x * grid_size.y + y + 1 return -1 -func get_east_point(point_id) -> int: - var x = point_id / grid_size.y - var y = point_id % grid_size.y +func get_east_point(point_id: int) -> int: + var x: int = floori(float(point_id) / float(grid_size.y)) + var y: int = point_id % grid_size.y if y - 1 >= 0: #if the west point id could possibly exist as a neighbor return x * grid_size.y + y - 1 return -1 -func count_valid_neighbours(point_id) -> int: +func count_valid_neighbours(point_id: int) -> int: if !point_id: return 0 - var valid_neighbours = 0 - var north_point = get_north_point(point_id) - var south_point = get_south_point(point_id) - var east_point = get_east_point(point_id) - var west_point = get_west_point(point_id) + var valid_neighbours: int = 0 + var north_point: int = get_north_point(point_id) + var south_point: int = get_south_point(point_id) + var east_point: int = get_east_point(point_id) + var west_point: int = get_west_point(point_id) if north_point and !astar.is_point_disabled(north_point): valid_neighbours += 1 @@ -118,102 +117,102 @@ func count_valid_neighbours(point_id) -> int: return valid_neighbours -func disable_all_tower_frames(): - for frame in tower_frames: +func disable_all_tower_frames() -> void: + for frame: Node3D in tower_frames: frame.set_visible(false) -func enable_non_path_tower_frames(): - for frame in tower_frames: +func enable_non_path_tower_frames() -> void: + for frame: Node3D in tower_frames: if !astar.is_point_disabled(tower_frames.find(frame)): frame.set_visible(true) disable_path_tower_frames() -func disable_path_tower_frames(): - for id in astar.get_id_path(astar.get_point_count() - 2, astar.get_point_count() - 1): +func disable_path_tower_frames() -> void: + for id: int in astar.get_id_path(astar.get_point_count() - 2, astar.get_point_count() - 1): if id < (grid_size.x * grid_size.y) and !test_path_if_point_toggled(id): tower_frames[id].set_visible(false) @rpc("reliable", "call_local") -func networked_spawn_wall(pos : Vector3, name_id : int, caller_id : int): - var base = tower_base_scene.instantiate() as TowerBase +func networked_spawn_wall(pos: Vector3, name_id: int, caller_id: int) -> void: + var base: TowerBase = tower_base_scene.instantiate() as TowerBase base.position = pos base.name = "Wall" + str(name_id) base.owner_id = caller_id - var point_id = astar.get_closest_point(pos, true) + var point_id: int = astar.get_closest_point(pos, true) base.point_id = point_id tower_base_ids[point_id] = base tower_bases.append(base) tower_path.add_child(base) - var north_point = get_north_point(point_id) - var south_point = get_south_point(point_id) - var east_point = get_east_point(point_id) - var west_point = get_west_point(point_id) - if north_point >= 0 and astar.is_point_disabled(north_point): + var north_point: int = get_north_point(point_id) + var south_point: int = get_south_point(point_id) + var east_point: int = get_east_point(point_id) + var west_point: int = get_west_point(point_id) + if north_point >= 0 and tower_base_ids.has(north_point) and astar.is_point_disabled(north_point): base.set_north_wall(true) tower_base_ids[north_point].set_south_wall(true) - if south_point >= 0 and astar.is_point_disabled(south_point): + if south_point >= 0 and tower_base_ids.has(south_point) and astar.is_point_disabled(south_point): base.set_south_wall(true) tower_base_ids[south_point].set_north_wall(true) - if east_point >= 0 and astar.is_point_disabled(east_point): + if east_point >= 0 and tower_base_ids.has(east_point) and astar.is_point_disabled(east_point): base.set_east_wall(true) tower_base_ids[east_point].set_west_wall(true) - if west_point >= 0 and astar.is_point_disabled(west_point): + if west_point >= 0 and tower_base_ids.has(west_point) and astar.is_point_disabled(west_point): base.set_west_wall(true) tower_base_ids[west_point].set_east_wall(true) @rpc("reliable", "call_local", "any_peer") -func networked_remove_wall(new_wall_id: int): - var wall = tower_base_ids[new_wall_id] +func networked_remove_wall(new_wall_id: int) -> void: + var wall: TowerBase = tower_base_ids[new_wall_id] Game.connected_players_nodes[wall.owner_id].currency += Data.wall_cost tower_bases.erase(wall) tower_base_ids.erase(new_wall_id) wall.queue_free() - var north_point = get_north_point(new_wall_id) - var south_point = get_south_point(new_wall_id) - var east_point = get_east_point(new_wall_id) - var west_point = get_west_point(new_wall_id) - if north_point >= 0 and astar.is_point_disabled(north_point): + var north_point: int = get_north_point(new_wall_id) + var south_point: int = get_south_point(new_wall_id) + var east_point: int = get_east_point(new_wall_id) + var west_point: int = get_west_point(new_wall_id) + if north_point >= 0 and tower_base_ids.has(north_point) and astar.is_point_disabled(north_point): tower_base_ids[north_point].set_south_wall(false) - if south_point >= 0 and astar.is_point_disabled(south_point): + if south_point >= 0 and tower_base_ids.has(south_point) and astar.is_point_disabled(south_point): tower_base_ids[south_point].set_north_wall(false) - if east_point >= 0 and astar.is_point_disabled(east_point): + if east_point >= 0 and tower_base_ids.has(east_point) and astar.is_point_disabled(east_point): tower_base_ids[east_point].set_west_wall(false) - if west_point >= 0 and astar.is_point_disabled(west_point): + if west_point >= 0 and tower_base_ids.has(west_point) and astar.is_point_disabled(west_point): tower_base_ids[west_point].set_east_wall(false) -func build_random_maze(block_limit): - var untested_point_ids = [] - for index in (grid_size.x * grid_size.y): +func build_random_maze(block_limit: int) -> void: + var untested_point_ids: Array = [] + for index: int in (grid_size.x * grid_size.y): untested_point_ids.append(index) if block_limit <= 0 or block_limit > untested_point_ids.size(): block_limit = untested_point_ids.size() - for index in block_limit: - var random_point = untested_point_ids.pick_random() + for index: int in block_limit: + var random_point: int = untested_point_ids.pick_random() untested_point_ids.erase(random_point) if test_path_if_point_toggled(random_point): networked_toggle_point.rpc(random_point, multiplayer.get_unique_id()) -func place_random_towers(tower_limit): - var untowered_bases = tower_bases.duplicate() +func place_random_towers(tower_limit: int) -> void: + var untowered_bases: Array = tower_bases.duplicate() if tower_limit <= 0 or tower_limit > untowered_bases.size(): tower_limit = untowered_bases.size() - for index in tower_limit: - var random_base = untowered_bases.pick_random() as TowerBase + for index: int in tower_limit: + var random_base: TowerBase = untowered_bases.pick_random() as TowerBase untowered_bases.erase(random_base) random_base.add_card(Data.cards.pick_random(), multiplayer.get_unique_id()) func find_path() -> bool: - var path = astar.get_point_path(astar.get_point_count() - 2, astar.get_point_count() - 1) + var path: PackedVector3Array = astar.get_point_path(astar.get_point_count() - 2, astar.get_point_count() - 1) if !path.is_empty(): - var curve = Curve3D.new() - for point in path: + var curve: Curve3D = Curve3D.new() + for point: Vector3 in path: curve.add_point(point) spawner.path.curve = curve spawner.path.spawn_visualizer_points() @@ -221,37 +220,37 @@ func find_path() -> bool: return false -func make_grid(): - for x in grid_size.x: - for y in grid_size.y: - var point_position = Vector3((x - floori(grid_size.x / 2)) * point_gap, 0.5, (y - floori(grid_size.y / 2)) * point_gap) +func make_grid() -> void: + for x: int in grid_size.x: + for y: int in grid_size.y: + var point_position: Vector3 = Vector3((x - floori(grid_size.x / 2.0)) * point_gap, 0.5, (y - floori(grid_size.y / 2.0)) * point_gap) astar.add_point(int(x * grid_size.y + y), point_position) - var frame = tower_frame_scene.instantiate() + var frame: Node3D = tower_frame_scene.instantiate() frame.position = point_position tower_frames.append(frame) add_child(frame) - for x in grid_size.x: - for y in grid_size.y: - var point_id = grid_size.y * x + y + for x: int in grid_size.x: + for y: int in grid_size.y: + var point_id: int = grid_size.y * x + y if x > 0: - var north_point_id = grid_size.y * (x - 1) + y + var north_point_id: int = grid_size.y * (x - 1) + y astar.connect_points(point_id, north_point_id, false) if x < grid_size.x - 1: - var south_point_id = grid_size.y * (x + 1) + y + var south_point_id: int = grid_size.y * (x + 1) + y astar.connect_points(point_id, south_point_id, false) if y > 0: - var east_point_id = grid_size.y * x + (y - 1) + var east_point_id: int = grid_size.y * x + (y - 1) astar.connect_points(point_id, east_point_id, false) if y < grid_size.y - 1: - var west_point_id = grid_size.y * x + (y + 1) + var west_point_id: int = grid_size.y * x + (y + 1) astar.connect_points(point_id, west_point_id, false) non_build_locations.append(astar.get_point_count()) astar.add_point(astar.get_point_count(), start.global_position) - for x in grid_size.y: + for x: int in grid_size.y: astar.connect_points(int(astar.get_point_count() - 1), x) non_build_locations.append(astar.get_point_count()) astar.add_point(astar.get_point_count(), end.global_position) - for x in grid_size.y: + for x: int in grid_size.y: astar.connect_points(astar.get_point_count() - 1, int(grid_size.y * (grid_size.x - 1) + x)) diff --git a/Scripts/CinemaCam.gd b/Scripts/CinemaCam.gd index a8d4cc0..dd9833b 100644 --- a/Scripts/CinemaCam.gd +++ b/Scripts/CinemaCam.gd @@ -1,15 +1,14 @@ -extends Node3D -class_name CinematicCamManager +class_name CinematicCamManager extends Node3D -@export var path_follows : Array[PathFollow3D] -@export var cameras : Array[Camera3D] -@export var pan_speed := 1.0 -var current_cam := 0 -var does_its_thing := true +@export var path_follows: Array[PathFollow3D] +@export var cameras: Array[Camera3D] +@export var pan_speed: float = 1.0 +var current_cam: int = 0 +var does_its_thing: bool = true func _ready() -> void: - for path_follow in path_follows: + for path_follow: PathFollow3D in path_follows: path_follow.progress_ratio = 0.0 if does_its_thing: cameras[0].make_current() diff --git a/Scripts/DebugMesh.gd b/Scripts/DebugMesh.gd index 6a9e7a2..b680051 100644 --- a/Scripts/DebugMesh.gd +++ b/Scripts/DebugMesh.gd @@ -1,10 +1,9 @@ @tool -extends MeshInstance3D -class_name DebugMesh +class_name DebugMesh extends MeshInstance3D -func _ready(): - var mat = StandardMaterial3D.new() +func _ready() -> void: + var mat: StandardMaterial3D = StandardMaterial3D.new() mesh = ImmediateMesh.new() mat.no_depth_test = true mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED @@ -13,7 +12,7 @@ func _ready(): set_material_override(mat) -func clear(): +func clear() -> void: mesh.clear_surfaces() @@ -28,15 +27,15 @@ func draw_line(begin_pos: Vector3, end_pos: Vector3, color: Color = Color.RED) - func draw_sphere(center: Vector3, radius: float = 1.0, color: Color = Color.RED) -> void: var step: int = 30 var sppi: float = 2 * PI / step - var axes = [ + var axes: Array = [ [Vector3.UP, Vector3.RIGHT], [Vector3.RIGHT, Vector3.FORWARD], [Vector3.FORWARD, Vector3.UP] ] - for axis in axes: + for axis: Array in axes: mesh.surface_begin(Mesh.PRIMITIVE_LINE_STRIP) mesh.surface_set_color(color) - for i in range(step + 1): + for i: int in range(step + 1): mesh.surface_add_vertex(center + (axis[0] * radius) .rotated(axis[1], sppi * (i % step))) mesh.surface_end() diff --git a/Scripts/EnemyAI/beelining_controller.gd b/Scripts/EnemyAI/beelining_controller.gd index b250ad2..4051fc1 100644 --- a/Scripts/EnemyAI/beelining_controller.gd +++ b/Scripts/EnemyAI/beelining_controller.gd @@ -1,8 +1,7 @@ -extends EnemyMovement -class_name BeeliningController +class_name BeeliningController extends EnemyMovement -var goal : Node3D -var direction : Vector3 +var goal: Node3D +var direction: Vector3 func _ready() -> void: @@ -11,6 +10,6 @@ func _ready() -> void: func _physics_process(delta: float) -> void: - var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta + var distance_travelled: float = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta distance_remaining -= distance_travelled character.global_position = character.global_position + (direction * distance_travelled) diff --git a/Scripts/EnemyAI/enemy_movement.gd b/Scripts/EnemyAI/enemy_movement.gd index 0621dbb..30d8464 100644 --- a/Scripts/EnemyAI/enemy_movement.gd +++ b/Scripts/EnemyAI/enemy_movement.gd @@ -1,6 +1,5 @@ -extends Node -class_name EnemyMovement +class_name EnemyMovement extends Node -@export var character : CharacterBody3D +@export var character: CharacterBody3D -var distance_remaining := 0.0 +var distance_remaining: float = 0.0 diff --git a/Scripts/EnemyAI/pathing_controller.gd b/Scripts/EnemyAI/pathing_controller.gd index 7860177..239a343 100644 --- a/Scripts/EnemyAI/pathing_controller.gd +++ b/Scripts/EnemyAI/pathing_controller.gd @@ -1,8 +1,7 @@ -extends EnemyMovement -class_name PathingController +class_name PathingController extends EnemyMovement -var path : Curve3D -var path_progress = 0.0 +var path: Curve3D +var path_progress: float = 0.0 func _ready() -> void: @@ -13,9 +12,9 @@ func _ready() -> void: func _physics_process(delta: float) -> void: if !path: return - var distance_travelled = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta + var distance_travelled: float = (character.stats.movement_speed * clampf(character.movement_speed_penalty, 0.0, 1.0)) * delta distance_remaining -= distance_travelled path_progress += distance_travelled - var sample = path.sample_baked_with_rotation(path_progress, true) + var sample: Transform3D = path.sample_baked_with_rotation(path_progress, true) character.global_position = sample.origin character.look_at(character.global_position + -sample.basis.z) diff --git a/Scripts/HUD.gd b/Scripts/HUD.gd index f0d4fdc..c5b901b 100644 --- a/Scripts/HUD.gd +++ b/Scripts/HUD.gd @@ -1,50 +1,49 @@ -extends CanvasLayer -class_name HUD +class_name HUD extends CanvasLayer -var last_lives_count = 120 -@export var wave_count : Label -@export var lives_count : Label -@export var currency_count : Label -@export var minimap_outline : TextureRect -@export var crosshair : Control -@export var minimap : TextureRect -@export var minimap_cam : MinimapCamera3D -@export var minimap_viewport : SubViewport -@export var fps_label : Label -@export var hover_text : Label -var minimap_anchor : Node3D -var enemy_names = [] -@export var enemy_sprites : Array[TextureRect] -@export var enemy_counts : Array[Label] -@export var weapon_energy_bar : TextureProgressBar -@export var offhand_energy_bar : TextureProgressBar -@export var pickup_notif_scene : PackedScene -@export var wave_start_label : Label +var last_lives_count: int = 120 +@export var wave_count: Label +@export var lives_count: Label +@export var currency_count: Label +@export var minimap_outline: TextureRect +@export var crosshair: Control +@export var minimap: TextureRect +@export var minimap_cam: MinimapCamera3D +@export var minimap_viewport: SubViewport +@export var fps_label: Label +@export var hover_text: Label +var minimap_anchor: Node3D +var enemy_names: Array[String] +@export var enemy_sprites: Array[TextureRect] +@export var enemy_counts: Array[Label] +@export var weapon_energy_bar: TextureProgressBar +@export var offhand_energy_bar: TextureProgressBar +@export var pickup_notif_scene: PackedScene +@export var wave_start_label: Label -func set_energy_visible(value): +func set_energy_visible(value: bool) -> void: weapon_energy_bar.set_visible(value) -func set_offhand_energy_visible(value): +func set_offhand_energy_visible(value: bool) -> void: offhand_energy_bar.set_visible(value) -func _process(delta: float) -> void: +func _process(_delta: float) -> void: fps_label.text = "FPS: " + str(Engine.get_frames_per_second()) wave_start_label.text = "Press [" + Data.player_keymap.ready.as_text_key_label() + "] to start wave" -func grow_wave_start_label(): +func grow_wave_start_label() -> void: tween_label(300.0) -func shrink_wave_start_label(): +func shrink_wave_start_label() -> void: tween_label(0.0) func tween_label(x: float) -> void: - var tween = create_tween() + var tween: Tween = create_tween() tween.set_ease(Tween.EASE_IN_OUT) tween.set_trans(Tween.TRANS_QUAD) if x > 0.0: @@ -55,45 +54,45 @@ func tween_label(x: float) -> void: tween.tween_callback(wave_start_label.set_visible.bind(false)) -func set_hover_text(text): +func set_hover_text(text: String) -> void: hover_text.text = text hover_text.set_visible(true) -func unset_hover_text(): +func unset_hover_text() -> void: hover_text.set_visible(false) -func set_wave_count(value): +func set_wave_count(value: int) -> void: wave_count.text = str(value) -func set_lives_count(value): +func set_lives_count(value: int) -> void: lives_count.text = str(value) - for x in last_lives_count - value: + for x: int in last_lives_count - value: $LivesBar.take_life() last_lives_count = value -func enemy_count_down(enemy): - var index = enemy_names.find(enemy.title) - var num = enemy_counts[index].text.to_int() - 1 +func enemy_count_down(enemy: Enemy) -> void: + var index: int = enemy_names.find(enemy.title) + var num: int = enemy_counts[index].text.to_int() - 1 enemy_counts[index].text = str(num) if num == 0: enemy_counts[index].set_visible(false) enemy_sprites[index].set_visible(false) -func set_upcoming_wave(value): - var frame_count = 0 +func set_upcoming_wave(value: Dictionary) -> void: + var frame_count: int = 0 enemy_names = [] - var wave = {} - for index in value: + var wave: Dictionary = {} + for index: int in value: wave[Data.enemies[index]] = value[index] - for x in enemy_sprites.size(): + for x: int in enemy_sprites.size(): enemy_sprites[x].set_visible(false) enemy_counts[x].set_visible(false) - for enemy in wave: + for enemy: Enemy in wave: enemy_names.append(enemy.title) enemy_sprites[frame_count].texture = enemy.icon enemy_counts[frame_count].text = str(wave[enemy]) @@ -102,23 +101,23 @@ func set_upcoming_wave(value): frame_count += 1 -func set_currency_count(value): +func set_currency_count(value: int) -> void: currency_count.text = str(value) -func set_crosshair_visible(value : bool): +func set_crosshair_visible(value: bool) -> void: crosshair.set_visible(value) -func set_weapon_energy(value): +func set_weapon_energy(value: int) -> void: weapon_energy_bar.value = value -func set_offhand_energy(value): +func set_offhand_energy(value: int) -> void: offhand_energy_bar.value = value -func maximise_minimap(anchor): +func maximise_minimap(anchor: Node3D) -> void: minimap_cam.anchor = anchor minimap.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) minimap.offset_bottom = -40 @@ -131,7 +130,7 @@ func maximise_minimap(anchor): currency_count.set_visible(false) -func minimize_minimap(anchor): +func minimize_minimap(anchor: Node3D) -> void: minimap_cam.anchor = anchor minimap.set_anchors_and_offsets_preset(Control.PRESET_TOP_RIGHT) minimap.offset_right = -40 @@ -145,6 +144,6 @@ func minimize_minimap(anchor): func pickup(card: Card) -> void: - var notif = pickup_notif_scene.instantiate() + var notif: PickupNotification = pickup_notif_scene.instantiate() notif.set_card(card) $VBoxContainer.add_child(notif) diff --git a/Scripts/Projectiles/explosive_projectile.gd b/Scripts/Projectiles/explosive_projectile.gd index c0a532d..8b30ddb 100644 --- a/Scripts/Projectiles/explosive_projectile.gd +++ b/Scripts/Projectiles/explosive_projectile.gd @@ -1,11 +1,10 @@ -extends Projectile -class_name ExplosiveProjectile +class_name ExplosiveProjectile extends Projectile -@export var explosion_range := 3.0 +@export var explosion_range: float = 3.0 -var exploded := false -var sound_done := false -var particles_done := false +var exploded: bool = false +var sound_done: bool = false +var particles_done: bool = false func _process(delta: float) -> void: @@ -18,12 +17,12 @@ func _on_body_entered(_body: Node) -> void: explode() -func explode(): +func explode() -> void: if is_multiplayer_authority() and !exploded: freeze = true exploded = true $CollisionShape3D.call_deferred("set_disabled", true) - for enemy in get_tree().get_nodes_in_group("Enemies"): + for enemy: EnemyController in get_tree().get_nodes_in_group("Enemies"): if global_position.distance_to(enemy.global_position) <= explosion_range: hit(enemy) networked_hit.rpc(get_tree().root.get_path_to(enemy)) @@ -33,7 +32,7 @@ func explode(): $AudioStreamPlayer.play() -func hit(target): +func hit(target: CharacterBody3D) -> void: target.damage(damage) if owner_id == 0: if Data.preferences.display_tower_damage_indicators: @@ -47,13 +46,13 @@ func hit(target): @rpc("reliable") -func networked_hit(target_node_path): - var target = get_tree().root.get_node(target_node_path) +func networked_hit(target_node_path: String) -> void: + var target: CharacterBody3D = get_tree().root.get_node(target_node_path) hit(target) @rpc("reliable") -func networked_kill(): +func networked_kill() -> void: $Sprite3D.set_visible(false) $GPUParticles3D.emitting = true $AudioStreamPlayer.play() diff --git a/Scripts/Projectiles/homing_projectile.gd b/Scripts/Projectiles/homing_projectile.gd index fca909d..c0a679b 100644 --- a/Scripts/Projectiles/homing_projectile.gd +++ b/Scripts/Projectiles/homing_projectile.gd @@ -1,9 +1,8 @@ -extends ExplosiveProjectile -class_name HomingProjectile +class_name HomingProjectile extends ExplosiveProjectile -var target : Node3D -var acceleration := 50.0 -var max_speed := 13.0 +var target: Node3D +var acceleration: float = 50.0 +var max_speed: float = 13.0 func _physics_process(_delta: float) -> void: diff --git a/Scripts/Projectiles/projectile.gd b/Scripts/Projectiles/projectile.gd index da0715c..3212766 100644 --- a/Scripts/Projectiles/projectile.gd +++ b/Scripts/Projectiles/projectile.gd @@ -1,15 +1,14 @@ -extends RigidBody3D -class_name Projectile +class_name Projectile extends RigidBody3D -@export var collision_shape : CollisionShape3D +@export var collision_shape: CollisionShape3D -var damage_particle_scene = preload("res://Scenes/damage_particle.tscn") -var owner_id = 0 #should be left unchanged by towers, 1 for host, peer_id on peers -var direction := Vector3.FORWARD -var force := 2.0 -var damage := 0.0 -var lifetime := 10.0 -var time_alive := 0.0 +var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn") +var owner_id: int = 0 #should be left unchanged by towers, 1 for host, peer_id on peers +var direction: Vector3= Vector3.FORWARD +var force: float = 2.0 +var damage: float = 0.0 +var lifetime: float = 10.0 +var time_alive: float = 0.0 func _ready() -> void: @@ -20,9 +19,9 @@ func _process(delta: float) -> void: time_alive += delta -func spawn_damage_indicator(pos): +func spawn_damage_indicator(pos: Vector3) -> void: if damage > 0: - var marker = damage_particle_scene.instantiate() + var marker: Node3D = damage_particle_scene.instantiate() get_tree().root.add_child(marker) marker.set_number(damage) marker.position = pos @@ -33,5 +32,5 @@ func _on_body_entered(_body: Node) -> void: @rpc("reliable") -func networked_kill(): +func networked_kill() -> void: queue_free() diff --git a/Scripts/Projectiles/status_applying_projectile.gd b/Scripts/Projectiles/status_applying_projectile.gd index d979366..1485086 100644 --- a/Scripts/Projectiles/status_applying_projectile.gd +++ b/Scripts/Projectiles/status_applying_projectile.gd @@ -1,15 +1,14 @@ -extends ExplosiveProjectile -class_name StatusApplyingProjectile +class_name StatusApplyingProjectile extends ExplosiveProjectile -@export var status_stats : StatusStats +@export var status_stats: StatusStats -func hit(target): +func hit(target: CharacterBody3D) -> void: super.hit(target) target.status_manager.add_effect(build_status_object()) func build_status_object() -> StatusEffect: - var status = StatusEffect.new() + var status: StatusEffect = StatusEffect.new() status.stats = status_stats return status diff --git a/Scripts/Resources/card.gd b/Scripts/Resources/card.gd index 64c530f..135cf4f 100644 --- a/Scripts/Resources/card.gd +++ b/Scripts/Resources/card.gd @@ -1,11 +1,10 @@ -extends Item -class_name Card +class_name Card extends Item enum Faction {GENERIC = 0} -@export var rarity : Data.Rarity -@export var faction : Faction -@export var turret_scene : PackedScene -@export var weapon_scene : PackedScene -@export var weapon_stats : CardText -@export var tower_stats : CardText +@export var rarity: Data.Rarity +@export var faction: Faction +@export var turret_scene: PackedScene +@export var weapon_scene: PackedScene +@export var weapon_stats: CardText +@export var tower_stats: CardText diff --git a/Scripts/Resources/card_text.gd b/Scripts/Resources/card_text.gd index fb61c82..0ef405c 100644 --- a/Scripts/Resources/card_text.gd +++ b/Scripts/Resources/card_text.gd @@ -1,13 +1,12 @@ -extends Resource -class_name CardText +class_name CardText extends Resource -@export var target_type : Data.TargetType -@export var attributes : Array[StatAttribute] -@export_multiline var text : String +@export var target_type: Data.TargetType +@export var attributes: Array[StatAttribute] +@export_multiline var text: String -func get_attribute(attribute : String) -> float: - for stat in attributes: +func get_attribute(attribute: String) -> float: + for stat: StatAttribute in attributes: if stat.key == attribute: return stat.value return 0.0 diff --git a/Scripts/Resources/enemy.gd b/Scripts/Resources/enemy.gd index a43c001..7dfaaf2 100644 --- a/Scripts/Resources/enemy.gd +++ b/Scripts/Resources/enemy.gd @@ -1,13 +1,12 @@ -extends Resource -class_name Enemy +class_name Enemy extends Resource -@export var title := "dog" +@export var title: String = "dog" @export var target_type: Data.EnemyType @export var icon: Texture @export var death_sprite: Texture @export var sprite: AtlasTexture -@export var spawn_power:= 10 -@export var health := 100 -@export var penalty := 10 -@export var movement_speed := 0.5 -@export var spawn_cooldown := 1.0 +@export var spawn_power: int = 10 +@export var health: int = 100 +@export var penalty: int = 10 +@export var movement_speed: float = 0.5 +@export var spawn_cooldown: float = 1.0 diff --git a/Scripts/Resources/hero_class.gd b/Scripts/Resources/hero_class.gd index 94eb661..5d79ff9 100644 --- a/Scripts/Resources/hero_class.gd +++ b/Scripts/Resources/hero_class.gd @@ -1,7 +1,6 @@ -extends Resource -class_name HeroClass +class_name HeroClass extends Resource -@export var hero_name : String = "Default" -@export var texture : Texture -@export var hand_texture : Texture -@export var deck : Array[Card] +@export var hero_name: String = "Default" +@export var texture: Texture +@export var hand_texture: Texture +@export var deck: Array[Card] diff --git a/Scripts/Resources/item.gd b/Scripts/Resources/item.gd index 3493d09..c10a30b 100644 --- a/Scripts/Resources/item.gd +++ b/Scripts/Resources/item.gd @@ -1,5 +1,4 @@ -extends Resource -class_name Item +class_name Item extends Resource -@export var display_name : String -@export var icon : Texture +@export var display_name: String +@export var icon: Texture diff --git a/Scripts/Resources/player_audio_settings.gd b/Scripts/Resources/player_audio_settings.gd index 565ee76..fb9324c 100644 --- a/Scripts/Resources/player_audio_settings.gd +++ b/Scripts/Resources/player_audio_settings.gd @@ -1,20 +1,19 @@ -extends Resource -class_name PlayerAudioSettings +class_name PlayerAudioSettings extends Resource -const SAVE_PATH := "user://audio_settings.tres" +const SAVE_PATH: String = "user://audio_settings.tres" -@export var master := 100.0 -@export var music := 100.0 -@export var sfx := 100.0 +@export var master: float = 100.0 +@export var music: float = 100.0 +@export var sfx: float = 100.0 -func apply_audio_settings(): +func apply_audio_settings() -> void: AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(master / 100.0)) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(music / 100.0)) AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(sfx / 100.0)) -func save_profile_to_disk(): +func save_profile_to_disk() -> void: ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> PlayerAudioSettings: if ResourceLoader.exists(SAVE_PATH): diff --git a/Scripts/Resources/player_graphics_settings.gd b/Scripts/Resources/player_graphics_settings.gd index 1e99178..3465ee1 100644 --- a/Scripts/Resources/player_graphics_settings.gd +++ b/Scripts/Resources/player_graphics_settings.gd @@ -1,15 +1,14 @@ -extends Resource -class_name PlayerGraphicsSettings +class_name PlayerGraphicsSettings extends Resource -const SAVE_PATH := "user://graphics_settings.tres" +const SAVE_PATH: String = "user://graphics_settings.tres" -@export var hfov := 100.0 -@export var vsync_mode := 1 -@export var aa_mode := 0 -@export var windowed_mode := 0 +@export var hfov: float = 100.0 +@export var vsync_mode: int = 1 +@export var aa_mode: int = 0 +@export var windowed_mode: int = 0 -func apply_graphical_settings(viewport): +func apply_graphical_settings(viewport: Viewport) -> void: DisplayServer.window_set_vsync_mode(vsync_mode) match aa_mode: 0: @@ -30,7 +29,7 @@ func apply_graphical_settings(viewport): DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN) -func save_profile_to_disk(): +func save_profile_to_disk() -> void: ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> PlayerGraphicsSettings: if ResourceLoader.exists(SAVE_PATH): diff --git a/Scripts/Resources/player_keymap.gd b/Scripts/Resources/player_keymap.gd index c49562f..c52b287 100644 --- a/Scripts/Resources/player_keymap.gd +++ b/Scripts/Resources/player_keymap.gd @@ -1,60 +1,173 @@ -extends Resource -class_name PlayerKeymap +class_name PlayerKeymap extends Resource -const SAVE_PATH := "user://keymap.tres" +const SAVE_PATH: String = "user://keymap.tres" -@export var title : String +@export var title: String -@export var move_forward : InputEventKey -@export var move_backward : InputEventKey -@export var move_left : InputEventKey -@export var move_right : InputEventKey -@export var jump : InputEventKey -@export var sprint : InputEventKey -@export var interact : InputEventKey -@export var open_text_chat : InputEventKey -@export var ready : InputEventKey -@export var pause : InputEventKey -@export var equip_card_in_gauntlet : InputEventKey -@export var view_map : InputEventKey +@export_category("Primary Bindings") +@export var move_forward: InputEvent +@export var move_backward: InputEvent +@export var move_left: InputEvent +@export var move_right: InputEvent +@export var jump: InputEvent +@export var sprint: InputEvent +@export var interact: InputEvent +@export var open_text_chat: InputEvent +@export var ready: InputEvent +@export var pause: InputEvent +@export var equip_card_in_gauntlet: InputEvent +@export var view_map: InputEvent +@export var fire1: InputEvent +@export var fire2: InputEvent +@export var select_next_card: InputEvent +@export var select_prev_card: InputEvent + +@export_category("Secondary Bindings") +@export var secondary_move_forward: InputEvent +@export var secondary_move_backward: InputEvent +@export var secondary_move_left: InputEvent +@export var secondary_move_right: InputEvent +@export var secondary_jump: InputEvent +@export var secondary_sprint: InputEvent +@export var secondary_interact: InputEvent +@export var secondary_open_text_chat: InputEvent +@export var secondary_ready: InputEvent +@export var secondary_pause: InputEvent +@export var secondary_equip_card_in_gauntlet: InputEvent +@export var secondary_view_map: InputEvent +@export var secondary_fire1: InputEvent +@export var secondary_fire2: InputEvent +@export var secondary_select_next_card: InputEvent +@export var secondary_select_prev_card: InputEvent -func apply(): - replace_action_event("Move Forward", move_forward) - replace_action_event("Move Backward", move_backward) - replace_action_event("Move Left", move_left) - replace_action_event("Move Right", move_right) - replace_action_event("Jump", jump) - replace_action_event("Sprint", sprint) - replace_action_event("Interact", interact) - replace_action_event("Open Text Chat", open_text_chat) - replace_action_event("Ready", ready) - replace_action_event("Pause", pause) - replace_action_event("Equip In Gauntlet", equip_card_in_gauntlet) - replace_action_event("View Map", view_map) +func apply() -> void: + replace_action_event("Move Forward", move_forward, secondary_move_forward) + replace_action_event("Move Backward", move_backward, secondary_move_backward) + replace_action_event("Move Left", move_left, secondary_move_left) + replace_action_event("Move Right", move_right, secondary_move_right) + replace_action_event("Jump", jump, secondary_jump) + replace_action_event("Sprint", sprint, secondary_sprint) + replace_action_event("Interact", interact, secondary_interact) + replace_action_event("Open Text Chat", open_text_chat, secondary_open_text_chat) + replace_action_event("Ready", ready, secondary_ready) + replace_action_event("Pause", pause, secondary_pause) + replace_action_event("Equip In Gauntlet", equip_card_in_gauntlet, secondary_equip_card_in_gauntlet) + replace_action_event("View Map", view_map, secondary_view_map) + replace_action_event("Primary Fire", fire1, secondary_fire1) + replace_action_event("Secondary Fire", fire2, secondary_fire2) + replace_action_event("Select Next Card", select_next_card, secondary_select_next_card) + replace_action_event("Select Previous Card", select_prev_card, secondary_select_prev_card) -func replace_action_event(action_string, event): +func replace_action_event(action_string: String, event: InputEvent, secondary_event: InputEvent) -> void: InputMap.action_erase_events(action_string) - InputMap.action_add_event(action_string, event) + if event: + InputMap.action_add_event(action_string, event) + if secondary_event: + InputMap.action_add_event(action_string, secondary_event) -func get_current_input_map(): +func set_primary_action_event(action_string: String, event: InputEvent) -> void: + var secondary_event: InputEvent + if InputMap.action_get_events(action_string).size() > 1: + secondary_event = InputMap.action_get_events(action_string)[1] + replace_action_event(action_string, event, secondary_event) + + +func set_secondary_action_event(action_string: String, event: InputEvent) -> void: + var primary_event: InputEvent + if InputMap.action_get_events(action_string).size() > 0: + primary_event = InputMap.action_get_events(action_string)[0] + replace_action_event(action_string, primary_event, event) + + +func append_input_map() -> void: + InputMap.action_add_event("Move Forward", move_forward) + InputMap.action_add_event("Move Backward", move_backward) + InputMap.action_add_event("Move Left", move_left) + InputMap.action_add_event("Move Right", move_right) + InputMap.action_add_event("Jump", jump) + InputMap.action_add_event("Sprint", sprint) + InputMap.action_add_event("Interact", interact) + InputMap.action_add_event("Open Text Chat", open_text_chat) + InputMap.action_add_event("Ready", ready) + InputMap.action_add_event("Pause", pause) + InputMap.action_add_event("Equip In Gauntlet", equip_card_in_gauntlet) + InputMap.action_add_event("View Map", view_map) + InputMap.action_add_event("Primary Fire", fire1) + InputMap.action_add_event("Secondary Fire", fire2) + InputMap.action_add_event("Select Next Card", select_next_card) + InputMap.action_add_event("Select Previous Card", select_prev_card) + + +func get_current_input_map() -> void: move_forward = InputMap.action_get_events("Move Forward")[0] + if InputMap.action_get_events("Move Forward").size() > 1: + secondary_move_forward = InputMap.action_get_events("Move Forward")[1] + move_backward = InputMap.action_get_events("Move Backward")[0] + if InputMap.action_get_events("Move Backward").size() > 1: + secondary_move_backward = InputMap.action_get_events("Move Backward")[1] + move_left = InputMap.action_get_events("Move Left")[0] + if InputMap.action_get_events("Move Left").size() > 1: + secondary_move_left = InputMap.action_get_events("Move Left")[1] + move_right = InputMap.action_get_events("Move Right")[0] + if InputMap.action_get_events("Move Right").size() > 1: + secondary_move_right = InputMap.action_get_events("Move Right")[1] + jump = InputMap.action_get_events("Jump")[0] + if InputMap.action_get_events("Jump").size() > 1: + secondary_jump = InputMap.action_get_events("Jump")[1] + sprint = InputMap.action_get_events("Sprint")[0] + if InputMap.action_get_events("Sprint").size() > 1: + secondary_sprint = InputMap.action_get_events("Sprint")[1] + interact = InputMap.action_get_events("Interact")[0] + if InputMap.action_get_events("Interact").size() > 1: + secondary_interact = InputMap.action_get_events("Interact")[1] + open_text_chat = InputMap.action_get_events("Open Text Chat")[0] + if InputMap.action_get_events("Open Text Chat").size() > 1: + secondary_open_text_chat = InputMap.action_get_events("Open Text Chat")[1] + ready = InputMap.action_get_events("Ready")[0] + if InputMap.action_get_events("Ready").size() > 1: + secondary_ready = InputMap.action_get_events("Ready")[1] + pause = InputMap.action_get_events("Pause")[0] + if InputMap.action_get_events("Pause").size() > 1: + secondary_pause = InputMap.action_get_events("Pause")[1] + equip_card_in_gauntlet = InputMap.action_get_events("Equip In Gauntlet")[0] + if InputMap.action_get_events("Equip In Gauntlet").size() > 1: + secondary_equip_card_in_gauntlet = InputMap.action_get_events("Equip In Gauntlet")[1] + view_map = InputMap.action_get_events("View Map")[0] + if InputMap.action_get_events("View Map").size() > 1: + secondary_view_map = InputMap.action_get_events("View Map")[1] + + fire1 = InputMap.action_get_events("Primary Fire")[0] + if InputMap.action_get_events("Primary Fire").size() > 1: + secondary_fire1 = InputMap.action_get_events("Primary Fire")[1] + + fire2 = InputMap.action_get_events("Secondary Fire")[0] + if InputMap.action_get_events("Secondary Fire").size() > 1: + secondary_fire2 = InputMap.action_get_events("Secondary Fire")[1] + + select_next_card = InputMap.action_get_events("Select Next Card")[0] + if InputMap.action_get_events("Select Next Card").size() > 1: + secondary_select_next_card = InputMap.action_get_events("Select Next Card")[1] + + select_prev_card = InputMap.action_get_events("Select Previous Card")[0] + if InputMap.action_get_events("Select Previous Card").size() > 1: + secondary_select_prev_card = InputMap.action_get_events("Select Previous Card")[1] -func save_profile_to_disk(): +func save_profile_to_disk() -> void: get_current_input_map() ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> PlayerKeymap: diff --git a/Scripts/Resources/player_preferences.gd b/Scripts/Resources/player_preferences.gd index bbc6efc..78c9d0e 100644 --- a/Scripts/Resources/player_preferences.gd +++ b/Scripts/Resources/player_preferences.gd @@ -1,20 +1,19 @@ -extends Resource -class_name PlayerPreferences +class_name PlayerPreferences extends Resource -const SAVE_PATH := "user://preferences.tres" +const SAVE_PATH: String = "user://preferences.tres" -@export var mouse_sens := 28.0 -@export var invert_lookY := false -@export var invert_lookX := false -@export var toggle_sprint := false -@export var fixed_minimap := false -@export var display_tower_damage_indicators := true -@export var display_self_damage_indicators := true -@export var display_party_damage_indicators := true -@export var display_status_effect_damage_indicators := true +@export var mouse_sens: float = 28.0 +@export var invert_lookY: bool = false +@export var invert_lookX: bool = false +@export var toggle_sprint: bool = false +@export var fixed_minimap: bool = false +@export var display_tower_damage_indicators: bool = true +@export var display_self_damage_indicators: bool = true +@export var display_party_damage_indicators: bool = true +@export var display_status_effect_damage_indicators: bool = true -func save_profile_to_disk(): +func save_profile_to_disk() -> void: ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> PlayerPreferences: if ResourceLoader.exists(SAVE_PATH): diff --git a/Scripts/Resources/player_profile.gd b/Scripts/Resources/player_profile.gd index 93f84c1..ee75249 100644 --- a/Scripts/Resources/player_profile.gd +++ b/Scripts/Resources/player_profile.gd @@ -1,45 +1,44 @@ -extends Resource -class_name PlayerProfile +class_name PlayerProfile extends Resource -signal display_name_changed(old_name, new_name) -signal preferred_class_changed(old_class, new_class) +signal display_name_changed(old_name: String, new_name: String) +signal preferred_class_changed(old_class: int, new_class: int) -const SAVE_PATH := "user://profile.tres" +const SAVE_PATH: String = "user://profile.tres" -@export var display_name := "Charlie" -@export var preferred_class := 0 +@export var display_name: String = "Charlie" +@export var preferred_class: int = 0 func to_dict() -> Dictionary: - var dict = {} + var dict: Dictionary = {} dict["display_name"] = display_name dict["preferred_class"] = preferred_class return dict -static func from_dict(dict) -> PlayerProfile: - var output = PlayerProfile.new() +static func from_dict(dict: Dictionary) -> PlayerProfile: + var output: PlayerProfile = PlayerProfile.new() output.display_name = dict["display_name"] output.preferred_class = dict["preferred_class"] return output -func set_display_name(new_display_name): +func set_display_name(new_display_name: String) -> void: if new_display_name == display_name: return - var old_name = display_name + var old_name: String = display_name display_name = new_display_name save_profile_to_disk() display_name_changed.emit(old_name, display_name) func get_display_name() -> String: return display_name -func set_preferred_class(new_preferred_class): +func set_preferred_class(new_preferred_class: int) -> void: if new_preferred_class == preferred_class: return - var old_class = preferred_class + var old_class: int = preferred_class preferred_class = new_preferred_class preferred_class_changed.emit(old_class, preferred_class) func get_preferred_class() -> int: return preferred_class -func save_profile_to_disk(): +func save_profile_to_disk() -> void: ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> PlayerProfile: if ResourceLoader.exists(SAVE_PATH): diff --git a/Scripts/Resources/save_stats.gd b/Scripts/Resources/save_stats.gd index 424073f..e7cf95f 100644 --- a/Scripts/Resources/save_stats.gd +++ b/Scripts/Resources/save_stats.gd @@ -1,7 +1,6 @@ -extends Resource -class_name SaveStats +class_name SaveStats extends Resource -const SAVE_PATH := "user://save_stats.tres" +const SAVE_PATH: String = "user://save_stats.tres" @export var wins: int @export var losses: int @@ -18,7 +17,7 @@ func add_game_outcome(outcome: bool) -> void: twenty_game_history.pop_front() -func save_profile_to_disk(): +func save_profile_to_disk() -> void: ResourceSaver.save(self, SAVE_PATH) static func load_profile_from_disk() -> SaveStats: if ResourceLoader.exists(SAVE_PATH): diff --git a/Scripts/Resources/stat_attribute.gd b/Scripts/Resources/stat_attribute.gd index d60b12a..d5e9424 100644 --- a/Scripts/Resources/stat_attribute.gd +++ b/Scripts/Resources/stat_attribute.gd @@ -1,5 +1,4 @@ -extends Resource -class_name StatAttribute +class_name StatAttribute extends Resource -@export var key : String -@export var value : float +@export var key: String +@export var value: float diff --git a/Scripts/Resources/status_stats.gd b/Scripts/Resources/status_stats.gd index d43ec10..eddab5a 100644 --- a/Scripts/Resources/status_stats.gd +++ b/Scripts/Resources/status_stats.gd @@ -1,9 +1,8 @@ -extends Resource -class_name StatusStats +class_name StatusStats extends Resource -@export var name : String -@export var max_stacks := 0 -@export var proc_cd := 0.0 -@export var duration := 1.0 -@export var potency := 1.0 -@export var icon : Texture +@export var name: String +@export var max_stacks: int = 0 +@export var proc_cd: float = 0.0 +@export var duration: float = 1.0 +@export var potency: float = 1.0 +@export var icon: Texture diff --git a/Scripts/StatusEffector.gd b/Scripts/StatusEffector.gd index 08cab45..3968e66 100644 --- a/Scripts/StatusEffector.gd +++ b/Scripts/StatusEffector.gd @@ -1,17 +1,16 @@ -extends Node3D -class_name StatusEffector +class_name StatusEffector extends Node3D -@export var hbox : HBoxContainer -@export var enemy : EnemyController +@export var hbox: HBoxContainer +@export var enemy: EnemyController -var icon_scene = preload("res://Scenes/status_icon.tscn") -var immune : Array[StatusEffect] = [] -var effects = {} -var icons = {} +var icon_scene: PackedScene = preload("res://Scenes/status_icon.tscn") +var immune: Array[StatusEffect] = [] +var effects: Dictionary = {} +var icons: Dictionary = {} func _process(delta: float) -> void: - for effect in effects: + for effect: StatusEffect in effects: if effects[effect] == 0: continue effect.time_since_proc += delta @@ -27,25 +26,25 @@ func _process(delta: float) -> void: effect.time_since_proc -= effect.stats.proc_cd -func force_proc(effect_to_proc : StatusEffect): - for effect in effects: +func force_proc(effect_to_proc: StatusEffect) -> void: + for effect: StatusEffect in effects: if effect.stats == effect_to_proc.stats: effect.proc(enemy, effects[effect], effects) -func add_effect(new_effect : StatusEffect): - for effect in immune: +func add_effect(new_effect: StatusEffect) -> void: + for effect: StatusEffect in immune: if effect.stats == new_effect.stats: return - var existing_effect - for effect in effects: + var existing_effect: StatusEffect + for effect: StatusEffect in effects: if effect.stats == new_effect.stats: existing_effect = effect if !existing_effect: existing_effect = new_effect effects[new_effect] = 0 - var icon = icon_scene.instantiate() + var icon: TextureRect = icon_scene.instantiate() icon.texture = new_effect.stats.icon icon.set_visible(false) icons[new_effect] = icon diff --git a/Scripts/StatusEffects/status_dot.gd b/Scripts/StatusEffects/status_dot.gd index 0d01f44..ba339ea 100644 --- a/Scripts/StatusEffects/status_dot.gd +++ b/Scripts/StatusEffects/status_dot.gd @@ -1,6 +1,5 @@ -extends StatusEffect -class_name StatusDoT +class_name StatusDoT extends StatusEffect -func proc(affected, stacks, _existing_effects): +func proc(affected: EnemyController, stacks: int, _existing_effects: Dictionary) -> void: affected.damage(stats.potency * stacks) diff --git a/Scripts/StatusEffects/status_effect.gd b/Scripts/StatusEffects/status_effect.gd index fba24d6..3f4e463 100644 --- a/Scripts/StatusEffects/status_effect.gd +++ b/Scripts/StatusEffects/status_effect.gd @@ -1,19 +1,18 @@ -extends RefCounted -class_name StatusEffect +class_name StatusEffect extends RefCounted -var stats : StatusStats +var stats: StatusStats -var time_since_proc := 0.0 -var time_existed := 0.0 +var time_since_proc: float = 0.0 +var time_existed: float = 0.0 -func on_attached(_affected, _existing_effects): +func on_attached(_affected: EnemyController, _existing_effects: Dictionary) -> void: pass -func on_removed(_affected, _existing_effects): +func on_removed(_affected: EnemyController, _existing_effects: Dictionary) -> void: pass -func proc(_affected, _stacks, _existing_effects): +func proc(_affected: EnemyController, _stacks: int, _existing_effects: Dictionary) -> void: pass diff --git a/Scripts/StatusEffects/status_slow.gd b/Scripts/StatusEffects/status_slow.gd index 0fd68d2..a07a0e0 100644 --- a/Scripts/StatusEffects/status_slow.gd +++ b/Scripts/StatusEffects/status_slow.gd @@ -1,10 +1,9 @@ -extends StatusEffect -class_name StatusSlow +class_name StatusSlow extends StatusEffect -func on_attached(affected, _existing_effects): +func on_attached(affected: EnemyController, _existing_effects: Dictionary) -> void: affected.movement_speed_penalty -= stats.potency -func on_removed(affected, _existing_effects): +func on_removed(affected: EnemyController, _existing_effects: Dictionary) -> void: affected.movement_speed_penalty += stats.potency diff --git a/Scripts/Towers/hitscan_tower.gd b/Scripts/Towers/hitscan_tower.gd index 5ef45be..529dad9 100644 --- a/Scripts/Towers/hitscan_tower.gd +++ b/Scripts/Towers/hitscan_tower.gd @@ -1,8 +1,7 @@ -extends Tower -class_name HitscanTower +class_name HitscanTower extends Tower -func shoot(): +func shoot() -> void: super.shoot() if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive: targeted_enemy.damage(damage) @@ -11,5 +10,5 @@ func shoot(): @rpc("reliable") -func networked_shoot(): +func networked_shoot() -> void: super.networked_shoot() diff --git a/Scripts/Towers/projectile_tower.gd b/Scripts/Towers/projectile_tower.gd index efa9e3a..a0163b7 100644 --- a/Scripts/Towers/projectile_tower.gd +++ b/Scripts/Towers/projectile_tower.gd @@ -1,26 +1,25 @@ -extends Tower -class_name ProjectileTower +class_name ProjectileTower extends Tower -@export var projectile_scene : PackedScene +@export var projectile_scene: PackedScene -var force := 150.0 -var projectile_id := 0 +var force: float = 150.0 +var projectile_id: int = 0 -func shoot(): +func shoot() -> void: if is_multiplayer_authority(): networked_spawn_projectile.rpc(multiplayer.get_unique_id()) @rpc("reliable") -func networked_shoot(): +func networked_shoot() -> void: super.networked_shoot() shoot() @rpc("reliable", "call_local") -func networked_spawn_projectile(peer_id): - var projectile = projectile_scene.instantiate() as Projectile +func networked_spawn_projectile(peer_id: int) -> Projectile: + var projectile: Projectile = projectile_scene.instantiate() as Projectile projectile.position = yaw_model.global_position projectile.damage = damage projectile.direction = -yaw_model.global_transform.basis.z diff --git a/Scripts/Towers/range_affecting_tower.gd b/Scripts/Towers/range_affecting_tower.gd index e575a10..cdce2eb 100644 --- a/Scripts/Towers/range_affecting_tower.gd +++ b/Scripts/Towers/range_affecting_tower.gd @@ -1,27 +1,26 @@ -extends StatusApplyingTower -class_name RangeAffectingTower +class_name RangeAffectingTower extends StatusApplyingTower func _physics_process(_delta: float) -> void: if !is_multiplayer_authority(): return - var enemies_in_range = [] - for enemy in get_tree().get_nodes_in_group("Enemies"): + var enemies_in_range: Array = [] + for enemy: EnemyController in get_tree().get_nodes_in_group("Enemies"): if !is_instance_valid(enemy) or !enemy.alive or global_position.distance_to(enemy.global_position) > target_range: continue if enemy.stats.target_type & stats.target_type: enemies_in_range.append(enemy) if time_since_firing >= time_between_shots: time_since_firing -= time_between_shots - for enemy in enemies_in_range: + for enemy: EnemyController in enemies_in_range: fire(enemy) -func aim(): +func aim() -> void: pass -func fire(target): +func fire(target: EnemyController) -> void: if is_instance_valid(target) and target.alive: target.damage(damage) target.status_manager.add_effect(build_status_object()) @@ -32,6 +31,6 @@ func fire(target): @rpc("reliable") -func networked_fire(target_node_path): - var target = get_tree().root.get_node(target_node_path) +func networked_fire(target_node_path: String) -> void: + var target: EnemyController = get_tree().root.get_node(target_node_path) fire(target) diff --git a/Scripts/Towers/shapecast_tower.gd b/Scripts/Towers/shapecast_tower.gd index 4188d33..3ba9fb4 100644 --- a/Scripts/Towers/shapecast_tower.gd +++ b/Scripts/Towers/shapecast_tower.gd @@ -1,9 +1,8 @@ -extends Tower -class_name ShapecastTower +class_name ShapecastTower extends Tower -@export var shapecast : ShapeCast3D -@export var particlesystem : GPUParticles3D -@export var status_stats : StatusStats +@export var shapecast: ShapeCast3D +@export var particlesystem: GPUParticles3D +@export var status_stats: StatusStats func _process(delta: float) -> void: @@ -14,19 +13,19 @@ func _process(delta: float) -> void: particlesystem.emitting = false -func shoot(): - for index in shapecast.get_collision_count(): - var target = shapecast.get_collider(index) as CharacterBody3D +func shoot() -> void: + for index: int in shapecast.get_collision_count(): + var target: CharacterBody3D = shapecast.get_collider(index) as CharacterBody3D hit(target) -func aim(): +func aim() -> void: yaw_model.look_at(targeted_enemy.global_position) pitch_model.look_at(targeted_enemy.global_position) pitch_model.rotation.x = 0.0 -func hit(target): +func hit(target: CharacterBody3D) -> void: if is_instance_valid(target) and target.alive: target.damage(damage) if Data.preferences.display_tower_damage_indicators: @@ -37,12 +36,12 @@ func hit(target): func build_status_object() -> StatusEffect: - var status = StatusEffect.new() + var status: StatusEffect = StatusEffect.new() status.stats = status_stats return status @rpc("reliable") -func networked_hit(target_node_path): - var target = get_tree().root.get_node(target_node_path) +func networked_hit(target_node_path: String) -> void: + var target: CharacterBody3D = get_tree().root.get_node(target_node_path) as CharacterBody3D hit(target) diff --git a/Scripts/Towers/status_applying_tower.gd b/Scripts/Towers/status_applying_tower.gd index 0118846..37a9451 100644 --- a/Scripts/Towers/status_applying_tower.gd +++ b/Scripts/Towers/status_applying_tower.gd @@ -1,10 +1,9 @@ -extends HitscanTower -class_name StatusApplyingTower +class_name StatusApplyingTower extends HitscanTower -@export var status_stats : StatusStats +@export var status_stats: StatusStats -func shoot(): +func shoot() -> void: super.shoot() if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive: targeted_enemy.damage(damage) @@ -12,11 +11,11 @@ func shoot(): func build_status_object() -> StatusEffect: - var status = StatusEffect.new() + var status: StatusEffect = StatusEffect.new() status.stats = status_stats return status @rpc("reliable") -func networked_shoot(): +func networked_shoot() -> void: super.networked_shoot() diff --git a/Scripts/Towers/tower.gd b/Scripts/Towers/tower.gd index 2bbf771..705ec59 100644 --- a/Scripts/Towers/tower.gd +++ b/Scripts/Towers/tower.gd @@ -1,21 +1,20 @@ -extends Node3D -class_name Tower +class_name Tower extends Node3D -@export var stats : CardText -@export var animator : AnimationPlayer -@export var pitch_model : MeshInstance3D -@export var yaw_model : MeshInstance3D -@export var range_indicator : CSGSphere3D -@export var audio_player : AudioStreamPlayer3D +@export var stats: CardText +@export var animator: AnimationPlayer +@export var pitch_model: MeshInstance3D +@export var yaw_model: MeshInstance3D +@export var range_indicator: CSGSphere3D +@export var audio_player: AudioStreamPlayer3D -var owner_id : int -var damage_particle_scene = preload("res://Scenes/damage_particle.tscn") -var base_name -var targeted_enemy -var time_since_firing := 0.0 -var time_between_shots := 0.0 -var damage := 0.0 -var target_range := 0.0 +var owner_id: int +var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn") +var base_name: String +var targeted_enemy: EnemyController +var time_since_firing: float = 0.0 +var time_between_shots: float = 0.0 +var damage: float = 0.0 +var target_range: float = 0.0 func _ready() -> void: @@ -25,7 +24,7 @@ func _ready() -> void: range_indicator.radius = target_range -func preview_range(value): +func preview_range(value: bool) -> void: range_indicator.set_visible(value) @@ -57,19 +56,19 @@ func _physics_process(_delta: float) -> void: shoot() -func aim(): +func aim() -> void: yaw_model.look_at(targeted_enemy.global_position) pitch_model.look_at(targeted_enemy.global_position) pitch_model.rotation.x = 0.0 -func acquire_target(): - var most_progressed_enemy = null - for enemy in get_tree().get_nodes_in_group("Enemies"): +func acquire_target() -> void: + var most_progressed_enemy: EnemyController = null + for enemy: EnemyController in get_tree().get_nodes_in_group("Enemies"): if global_position.distance_to(enemy.global_position) > target_range: continue - var em_1 = enemy.movement_controller as EnemyMovement - var em_2 : EnemyMovement + var em_1: EnemyMovement = enemy.movement_controller as EnemyMovement + var em_2: EnemyMovement if most_progressed_enemy != null: em_2 = most_progressed_enemy.movement_controller as EnemyMovement if (most_progressed_enemy == null or em_1.distance_remaining < em_2.distance_remaining) and enemy.stats.target_type & stats.target_type: @@ -79,26 +78,26 @@ func acquire_target(): networked_acquire_target.rpc(get_tree().root.get_path_to(most_progressed_enemy)) -func shoot(): +func shoot() -> void: animator.play("shoot") audio_player.play() if is_multiplayer_authority(): networked_shoot.rpc() -func spawn_damage_indicator(pos): +func spawn_damage_indicator(pos: Vector3) -> void: if damage > 0: - var marker = damage_particle_scene.instantiate() + var marker: Sprite3D = damage_particle_scene.instantiate() get_tree().root.add_child(marker) marker.set_number(damage) marker.position = pos @rpc("reliable") -func networked_shoot(): +func networked_shoot() -> void: shoot() @rpc("reliable") -func networked_acquire_target(target_node_path): +func networked_acquire_target(target_node_path: String) -> void: targeted_enemy = get_tree().root.get_node(target_node_path) diff --git a/Scripts/Weapons/hitscan_weapon.gd b/Scripts/Weapons/hitscan_weapon.gd index 460d092..ca81aec 100644 --- a/Scripts/Weapons/hitscan_weapon.gd +++ b/Scripts/Weapons/hitscan_weapon.gd @@ -1,10 +1,9 @@ -extends Weapon -class_name HitscanWeapon +class_name HitscanWeapon extends Weapon -@export var raycast : RayCast3D -@export var range_debug_indicator : CSGSphere3D +@export var raycast: RayCast3D +@export var range_debug_indicator: CSGSphere3D -var attack_range := 0.0 +var attack_range: float = 0.0 func _ready() -> void: @@ -15,12 +14,12 @@ func _ready() -> void: raycast.global_position = hero.camera.global_position -func shoot(): +func shoot() -> void: super.shoot() if raycast.is_colliding(): - var target = raycast.get_collider() + var target: CharacterBody3D = raycast.get_collider() if target != null: - var target_hitbox = target.shape_owner_get_owner(raycast.get_collider_shape()) + var target_hitbox: Hitbox = target.shape_owner_get_owner(raycast.get_collider_shape()) if target_hitbox is Hitbox: hit(target, target_hitbox) if Data.preferences.display_self_damage_indicators: @@ -28,14 +27,14 @@ func shoot(): networked_hit.rpc(get_tree().root.get_path_to(target), get_tree().root.get_path_to(target_hitbox)) -func hit(_target, target_hitbox : Hitbox): +func hit(_target: CharacterBody3D, target_hitbox: Hitbox) -> void: target_hitbox.damage(damage) @rpc("reliable") -func networked_hit(target_path : String, target_hitbox_path : String): - var target = get_tree().root.get_node(target_path) - var target_hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox +func networked_hit(target_path: String, target_hitbox_path: String) -> void: + var target: CharacterBody3D = get_tree().root.get_node(target_path) + var target_hitbox: Hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox hit(target, target_hitbox) if Data.preferences.display_party_damage_indicators: spawn_damage_indicator(target.sprite.global_position) diff --git a/Scripts/Weapons/projectile_weapon.gd b/Scripts/Weapons/projectile_weapon.gd index 7178fab..87390f9 100644 --- a/Scripts/Weapons/projectile_weapon.gd +++ b/Scripts/Weapons/projectile_weapon.gd @@ -1,25 +1,24 @@ -extends Weapon -class_name ProjectileWeapon +class_name ProjectileWeapon extends Weapon -@export var projectile_scene : PackedScene +@export var projectile_scene: PackedScene -var force := 20.0 -var projectile_id := 0 +var force: float = 20.0 +var projectile_id: int = 0 -func shoot(): +func shoot() -> void: super.shoot() networked_spawn_projectile.rpc(multiplayer.get_unique_id(), -global_transform.basis.z) @rpc("reliable") -func networked_shoot(): +func networked_shoot() -> void: super.networked_shoot() @rpc("reliable", "call_local") -func networked_spawn_projectile(peer_id, direction): - var projectile = projectile_scene.instantiate() as Projectile +func networked_spawn_projectile(peer_id: int, direction: Vector3) -> void: + var projectile: Projectile = projectile_scene.instantiate() as Projectile projectile.position = global_position projectile.damage = damage projectile.direction = direction diff --git a/Scripts/Weapons/shapecast_weapon.gd b/Scripts/Weapons/shapecast_weapon.gd index 7895ada..3c47eeb 100644 --- a/Scripts/Weapons/shapecast_weapon.gd +++ b/Scripts/Weapons/shapecast_weapon.gd @@ -1,12 +1,11 @@ -extends Weapon -class_name ShapecastWeapon +class_name ShapecastWeapon extends Weapon -@export var shapecast : ShapeCast3D -@export var range_debug_indicator : CSGSphere3D -@export var status_stats : StatusStats -@export var particles : GPUParticles3D +@export var shapecast: ShapeCast3D +@export var range_debug_indicator: CSGSphere3D +@export var status_stats: StatusStats +@export var particles: GPUParticles3D -var attack_range := 0.0 +var attack_range: float = 0.0 func _ready() -> void: @@ -22,12 +21,12 @@ func _process(delta: float) -> void: particles.emitting = trigger_held -func shoot(): +func shoot() -> void: super.shoot() - for index in shapecast.get_collision_count(): - var target = shapecast.get_collider(index) + for index: int in shapecast.get_collision_count(): + var target: CharacterBody3D = shapecast.get_collider(index) if target: - var target_hitbox = target.shape_owner_get_owner(shapecast.get_collider_shape(index)) + var target_hitbox: Hitbox = target.shape_owner_get_owner(shapecast.get_collider_shape(index)) if target_hitbox is Hitbox: hit(target, target_hitbox) if Data.preferences.display_self_damage_indicators: @@ -36,20 +35,20 @@ func shoot(): func build_status_object() -> StatusEffect: - var status = StatusEffect.new() + var status: StatusEffect = StatusEffect.new() status.stats = status_stats return status -func hit(target, target_hitbox : Hitbox): +func hit(target: CharacterBody3D, target_hitbox: Hitbox) -> void: target_hitbox.damage(damage) target.status_manager.add_effect(build_status_object()) @rpc("reliable") -func networked_hit(target_path : String, target_hitbox_path : String): - var target = get_tree().root.get_node(target_path) - var target_hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox +func networked_hit(target_path: String, target_hitbox_path: String) -> void: + var target: CharacterBody3D = get_tree().root.get_node(target_path) as CharacterBody3D + var target_hitbox: Hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox hit(target, target_hitbox) if Data.preferences.display_party_damage_indicators: spawn_damage_indicator(target.sprite.global_position) diff --git a/Scripts/Weapons/status_applying_weapon.gd b/Scripts/Weapons/status_applying_weapon.gd index b2adf8a..046d0e0 100644 --- a/Scripts/Weapons/status_applying_weapon.gd +++ b/Scripts/Weapons/status_applying_weapon.gd @@ -1,15 +1,14 @@ -extends HitscanWeapon -class_name StatusApplyingWeapon +class_name StatusApplyingWeapon extends HitscanWeapon -@export var status_stats : StatusStats +@export var status_stats: StatusStats -func hit(target, target_hitbox : Hitbox): +func hit(target: CharacterBody3D, target_hitbox: Hitbox) -> void: super.hit(target, target_hitbox) target.status_manager.add_effect(build_status_object()) func build_status_object() -> StatusEffect: - var status = StatusEffect.new() + var status: StatusEffect = StatusEffect.new() status.stats = status_stats return status diff --git a/Scripts/Weapons/weapon.gd b/Scripts/Weapons/weapon.gd index 4081ebd..c879a86 100644 --- a/Scripts/Weapons/weapon.gd +++ b/Scripts/Weapons/weapon.gd @@ -1,27 +1,26 @@ -extends Node3D -class_name Weapon +class_name Weapon extends Node3D -signal energy_changed(energy) +signal energy_changed(energy: int) -@export var stats : CardText -@export var animator : AnimationPlayer -@export var audio_player : AudioStreamPlayer3D -@export var recharge_timer : Timer +@export var stats: CardText +@export var animator: AnimationPlayer +@export var audio_player: AudioStreamPlayer3D +@export var recharge_timer: Timer -var damage_particle_scene = preload("res://Scenes/damage_particle.tscn") -var hero : Hero -var trigger_held := false -var second_trigger_held := false -var time_since_firing := 0.0 -var time_between_shots := 0.0 -var damage := 0.0 -var max_energy := 100.0 -var current_energy := 100.0 -var energy_cost := 1.0 -var recharging := false -var recharge_speed := 0.0 -var recharge_acceleration = 2.0 -var recharge_max_speed = 25.0 +var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn") +var hero: Hero +var trigger_held: bool = false +var second_trigger_held: bool = false +var time_since_firing: float = 0.0 +var time_between_shots: float = 0.0 +var damage: float = 0.0 +var max_energy: float = 100.0 +var current_energy: float = 100.0 +var energy_cost: float = 1.0 +var recharging: bool = false +var recharge_speed: float = 0.0 +var recharge_acceleration: float = 2.0 +var recharge_max_speed: float = 25.0 func _ready() -> void: @@ -30,7 +29,7 @@ func _ready() -> void: energy_cost = stats.get_attribute("Energy") -func set_hero(value): +func set_hero(value: Hero) -> void: hero = value @@ -56,33 +55,33 @@ func _physics_process(_delta: float) -> void: networked_shoot.rpc() -func hold_trigger(): +func hold_trigger() -> void: trigger_held = true -func release_trigger(): +func release_trigger() -> void: if trigger_held: recharge_timer.start() trigger_held = false -func hold_second_trigger(): +func hold_second_trigger() -> void: second_trigger_held = true -func release_second_trigger(): +func release_second_trigger() -> void: second_trigger_held = false -func spawn_damage_indicator(pos): +func spawn_damage_indicator(pos: Vector3) -> void: if damage > 0: - var marker = damage_particle_scene.instantiate() + var marker: Node3D = damage_particle_scene.instantiate() get_tree().root.add_child(marker) marker.set_number(damage) marker.position = pos -func shoot(): +func shoot() -> void: animator.play("shoot") audio_player.play() recharging = false @@ -91,7 +90,7 @@ func shoot(): @rpc -func networked_shoot(): +func networked_shoot() -> void: animator.play("shoot") audio_player.play() diff --git a/Scripts/alert_popup.gd b/Scripts/alert_popup.gd index 1f35073..22e07ab 100644 --- a/Scripts/alert_popup.gd +++ b/Scripts/alert_popup.gd @@ -1,9 +1,8 @@ -extends PanelContainer -class_name AlertPopup +class_name AlertPopup extends PanelContainer -signal completed +signal completed() -func set_popup(prompt_text, dismiss_text): +func set_popup(prompt_text: String, dismiss_text: String) -> void: $VBoxContainer/Label.text = prompt_text $VBoxContainer/MarginContainerButton.text = dismiss_text diff --git a/Scripts/audio_options.gd b/Scripts/audio_options.gd index 91478ce..4e85408 100644 --- a/Scripts/audio_options.gd +++ b/Scripts/audio_options.gd @@ -1,4 +1,4 @@ -extends VBoxContainer +class_name AudioOptions extends VBoxContainer @export var master_input: SpinBox @export var master_slider: HSlider diff --git a/Scripts/card_hand.gd b/Scripts/card_hand.gd index c5fedc3..90332ed 100644 --- a/Scripts/card_hand.gd +++ b/Scripts/card_hand.gd @@ -1,34 +1,33 @@ -extends Node2D -class_name CardInHand +class_name CardInHand extends Node2D -var stats : Card -@export var rarity_sprite : Sprite2D -@export var title_text : Label -@export var description : RichTextLabel -@export var target_label : Label +var stats: Card +@export var rarity_sprite: Sprite2D +@export var title_text: Label +@export var description: RichTextLabel +@export var target_label: Label -func set_card(value): +func set_card(value: Card) -> void: stats = value title_text.text = stats.display_name target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type]) rarity_sprite.region_rect = Rect2(64 * stats.rarity, 0, 64, 64) -func process_card_text(card_text : CardText) -> String: - var processed_string = card_text.text - for stat in card_text.attributes: +func process_card_text(card_text: CardText) -> String: + var processed_string: String = card_text.text + for stat: StatAttribute in card_text.attributes: processed_string = processed_string.replace(stat.key, str(stat.value)) processed_string = processed_string.replace("/", "[color=red]") processed_string = processed_string.replace("\\", "[color=black]") return processed_string -func view_weapon(): +func view_weapon() -> void: description.text = process_card_text(stats.weapon_stats) target_label.text = "Both" -func view_tower(): +func view_tower() -> void: description.text = process_card_text(stats.tower_stats) target_label.text = str(Data.TargetType.keys()[stats.tower_stats.target_type]) diff --git a/Scripts/card_printer.gd b/Scripts/card_printer.gd index 499e1b0..3bf6db2 100644 --- a/Scripts/card_printer.gd +++ b/Scripts/card_printer.gd @@ -1,34 +1,34 @@ -extends StaticBody3D -class_name CardPrinter +class_name CardPrinter extends StaticBody3D -@export var cards : Array[CardInHand] -@export var item_card_scene : PackedScene -var card_available = false -@export var button_collider : CollisionShape3D -@export var button_box : Node3D -@export var choice_colliders : Array[CollisionShape3D] +@export var cards: Array[CardInHand] +@export var item_card_scene: PackedScene +@export var button_collider: CollisionShape3D +@export var button_box: Node3D +@export var choice_colliders: Array[CollisionShape3D] + +var card_available: bool = false -func randomize_cards(): - var weight_total = 0 - for rarity in Data.Rarity: +func randomize_cards() -> void: + var weight_total: int = 0 + for rarity: String in Data.Rarity: weight_total += Data.rarity_weights[rarity] - var generated_rarity = randi_range(0, weight_total) - var decided_rarity := 0 + var generated_rarity: int = randi_range(0, weight_total) + var decided_rarity: int = 0 - for rarity in Data.Rarity: + for rarity: String in Data.Rarity: weight_total -= Data.rarity_weights[rarity] if generated_rarity >= weight_total: decided_rarity = Data.Rarity[rarity] break - var card_array = [] - for x in Data.cards: + var card_array: Array = [] + for x: Card in Data.cards: if x.rarity == decided_rarity: card_array.append(x) - var card - for x in cards: + var card: Card + for x: CardInHand in cards: if card_array.size() > 0: card = card_array.pick_random() card_array.erase(card) @@ -36,18 +36,18 @@ func randomize_cards(): #TODO: in reality this should just show the icon and then hovering over it lets you see either side at the players own discretion x.view_tower() $Node3D.set_visible(true) - for x in choice_colliders: + for x: CollisionShape3D in choice_colliders: x.disabled = false card_available = true -func retrieve_card(i): +func retrieve_card(i: int) -> void: $Node3D.set_visible(false) - for x in choice_colliders: + for x: CollisionShape3D in choice_colliders: x.disabled = true if card_available: - var card = cards[i].stats - var item = item_card_scene.instantiate() as ItemCard + var card: Card = cards[i].stats + var item: ItemCard = item_card_scene.instantiate() as ItemCard item.card = card item.position = Vector3(1.683, 0, 0) add_child(item) @@ -56,7 +56,7 @@ func retrieve_card(i): $AudioStreamPlayer3D.play() -func _on_static_body_3d_button_interacted(_value) -> void: +func _on_static_body_3d_button_interacted(_value: int) -> void: button_collider.disabled = true button_box.position = Vector3(0,0,-0.2) $AudioStreamPlayer3D.play() diff --git a/Scripts/chatbox.gd b/Scripts/chatbox.gd index e42df04..e76295c 100644 --- a/Scripts/chatbox.gd +++ b/Scripts/chatbox.gd @@ -1,20 +1,19 @@ -extends Control -class_name Chatbox +class_name Chatbox extends Control signal opened signal closed -@export var input_line : LineEdit -@export var textbox : RichTextLabel -@export var text_panel : PanelContainer -@export var fade_timer : Timer +@export var input_line: LineEdit +@export var textbox: RichTextLabel +@export var text_panel: PanelContainer +@export var fade_timer: Timer -var text_selected := false -var username := "default" -var color = Color.TOMATO -var fading = true -var time_to_fade = 2.0 -var time_since_started_fading = 2.0 +var text_selected: bool = false +var username: String = "default" +var color: Color = Color.TOMATO +var fading: bool = true +var time_to_fade: float = 2.0 +var time_since_started_fading:float = 2.0 func _process(delta: float) -> void: @@ -58,12 +57,12 @@ func _input(event: InputEvent) -> void: fade_timer.start() -func change_username(old_name, new_name): +func change_username(old_name: String, new_name: String) -> void: append_message("SERVER", Color.TOMATO, old_name + " has changed their display name to " + new_name) @rpc("reliable","call_local","any_peer") -func append_message(user, user_color, content): +func append_message(user: String, user_color: Color, content: String) -> void: textbox.append_text("[[color=" + user_color.to_html() + "]" + user + "[color=white]] " + content + "\n") fading = false fade_timer.start() diff --git a/Scripts/confirmation_popup.gd b/Scripts/confirmation_popup.gd index e644a59..92592ba 100644 --- a/Scripts/confirmation_popup.gd +++ b/Scripts/confirmation_popup.gd @@ -1,9 +1,8 @@ -extends PanelContainer -class_name ConfirmationPopup +class_name ConfirmationPopup extends PanelContainer -signal completed(outcome) +signal completed(outcome: bool) -func set_popup(prompt_text, confirm_text, cancel_text): +func set_popup(prompt_text: String, confirm_text: String, cancel_text: String) -> void: $VBoxContainer/Label.text = prompt_text $VBoxContainer/HBoxContainer/Confirm.text = confirm_text $VBoxContainer/HBoxContainer/Cancel.text = cancel_text diff --git a/Scripts/damage_particle.gd b/Scripts/damage_particle.gd index 5033cf9..eded89f 100644 --- a/Scripts/damage_particle.gd +++ b/Scripts/damage_particle.gd @@ -1,18 +1,18 @@ -extends Sprite3D +class_name DamageParticle extends Sprite3D @onready var label: Label = $SubViewport/Label -var time_alive := 0.0 -var movement_speed := 1.0 -var movement_vector : Vector3 +var time_alive: float = 0.0 +var movement_speed: float = 1.0 +var movement_vector: Vector3 -func _ready(): - var theta = deg_to_rad(40) - var z = randf_range(cos(theta), 1) - var phi = randf_range(0, 2 * PI) - var vector = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi)) +func _ready() -> void: + var theta: float = deg_to_rad(40) + var z: float = randf_range(cos(theta), 1) + var phi: float = randf_range(0, 2 * PI) + var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi)) movement_vector = vector.normalized() -func set_number(num): +func set_number(num: int) -> void: label.text = str(num) diff --git a/Scripts/data.gd b/Scripts/data.gd index b19708a..8a2a97b 100644 --- a/Scripts/data.gd +++ b/Scripts/data.gd @@ -9,14 +9,15 @@ var audio: PlayerAudioSettings var preferences: PlayerPreferences var player_profile: PlayerProfile var player_keymap: PlayerKeymap +var player_controller_keymap: PlayerKeymap = preload("res://Resources/Keymaps/controller.tres") var save_stats: SaveStats -var wall_cost := 1 -var printer_cost := 15 +var wall_cost: int = 1 +var printer_cost: int = 15 enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3} enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2} enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4} -var rarity_weights = { +var rarity_weights: Dictionary = { "COMMON" = 50, "UNCOMMON" = 30, "RARE" = 10, @@ -33,32 +34,33 @@ func _ready() -> void: preferences = PlayerPreferences.load_profile_from_disk() player_keymap = PlayerKeymap.load_profile_from_disk() player_keymap.apply() + player_controller_keymap.append_input_map() save_stats = SaveStats.load_profile_from_disk() - characters.append(preload("res://PCs/Red/red.tres")) + characters.append(preload("res://PCs/Mechanic/red.tres")) #characters.append(preload("res://PCs/Green/green.tres")) - characters.append(preload("res://PCs/Blue/blue.tres")) + characters.append(preload("res://PCs/Mage/blue.tres")) #Common - cards.append(preload("res://PCs/Universal/ClassCards/Assault/card_assault.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/Gatling/card_gatling.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/Assault/card_assault.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/Gatling/card_gatling.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres")) #Uncommon - cards.append(preload("res://PCs/Universal/ClassCards/Sniper/card_sniper.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/Blowdart/card_blowdart.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/Refrigerator/card_refrigerator.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres")) + cards.append(preload("res://PCs/Entomologist/ClassCards/Blowdart/card_blowdart.tres")) + cards.append(preload("res://PCs/Mage/ClassCards/Refrigerator/card_refrigerator.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres")) #Rare - cards.append(preload("res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/DamageEnhancer/card_damage_enhancer.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/SpeedEnhancer/card_speed_enhancer.tres")) #Epic - cards.append(preload("res://PCs/Universal/ClassCards/Icicle/card_icicle.tres")) - cards.append(preload("res://PCs/Universal/ClassCards/Fireball/card_fireball.tres")) + cards.append(preload("res://PCs/Mage/ClassCards/Icicle/card_icicle.tres")) + cards.append(preload("res://PCs/Mage/ClassCards/Fireball/card_fireball.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/GammaLaser/card_gamma_laser.tres")) #Legendary - cards.append(preload("res://PCs/Universal/ClassCards/Reactor/card_reactor.tres")) + cards.append(preload("res://PCs/Mechanic/ClassCards/Reactor/card_reactor.tres")) #cards.append(preload("res://PCs/Universal/ClassCards/Lightning/card_lightning.tres")) enemies.append(preload("res://Worlds/GreenPlanet/Enemies/dog.tres")) diff --git a/Scripts/edit_tool.gd b/Scripts/edit_tool.gd index b08e702..08e7526 100644 --- a/Scripts/edit_tool.gd +++ b/Scripts/edit_tool.gd @@ -1,32 +1,31 @@ -extends Node3D -class_name EditTool +class_name EditTool extends Node3D -@export var hero : Hero -@export var inventory : Inventory -@export var ray : RayCast3D -@export var wall_preview : TowerBase -@export var progress_bar : TextureProgressBar +@export var hero: Hero +@export var inventory: Inventory +@export var ray: RayCast3D +@export var wall_preview: TowerBase +@export var progress_bar: TextureProgressBar -var enabled := true -var point_id := -1 -var obstacle_last_point := -1 -var valid_point := false -var is_looking_at_tower_base := false -var tower_preview -var last_tower_base -var last_collider -var last_card -var ray_collider -var ray_point +var enabled: bool = true +var point_id: int = -1 +var obstacle_last_point: int = -1 +var valid_point: bool = false +var is_looking_at_tower_base: bool = false +var tower_preview: Tower +var last_tower_base: TowerBase +var last_collider: Object +var last_card: Card +var ray_collider: Object +var ray_point: Vector3 -var interact_key_held := false -var interacted_once := false -var interact_held_time := 0.0 -var interact_hold_time := 0.4 +var interact_key_held: bool = false +var interacted_once: bool = false +var interact_held_time: float = 0.0 +var interact_hold_time: float = 0.4 func _ready() -> void: - var c = Color.GREEN + var c: Color = Color.GREEN c.a = 0.8 wall_preview.set_color(c) wall_preview.set_float(0.0) @@ -36,7 +35,6 @@ func _ready() -> void: func _process(delta: float) -> void: if !enabled: ray_collider = null - ray_point = null wall_preview.set_visible(false) if is_instance_valid(last_collider): Game.level.a_star_graph_3d.tower_base_ids[last_collider.point_id].set_float(1.0) @@ -99,13 +97,13 @@ func _process(delta: float) -> void: if !Game.level.a_star_graph_3d.point_is_build_location(point_id) or hero.currency < Data.wall_cost: wall_preview.set_visible(false) else: - var point_position = Game.level.a_star_graph_3d.astar.get_point_position(point_id) + var point_position: Vector3 = Game.level.a_star_graph_3d.astar.get_point_position(point_id) wall_preview.global_position = point_position wall_preview.global_rotation = Vector3.ZERO if obstacle_last_point != point_id: obstacle_last_point = point_id if Game.level.a_star_graph_3d.test_path_if_point_toggled(point_id): - var c = Color.GREEN + var c: Color = Color.GREEN c.a = 0.8 wall_preview.set_color(c) wall_preview.set_float(0.0) @@ -116,7 +114,6 @@ func _process(delta: float) -> void: valid_point = false else: ray_collider = null - ray_point = null is_looking_at_tower_base = false delete_tower_preview() wall_preview.set_visible(false) @@ -124,10 +121,10 @@ func _process(delta: float) -> void: wall_preview.set_visible(false) -func spawn_tower_preview(): +func spawn_tower_preview() -> void: delete_tower_preview() last_tower_base = ray_collider - var card = inventory.contents.keys()[hero.inventory_selected_index] + var card: Card = inventory.contents.keys()[hero.inventory_selected_index] last_card = card tower_preview = card.turret_scene.instantiate() as Tower tower_preview.stats = card.tower_stats @@ -136,7 +133,7 @@ func spawn_tower_preview(): ray_collider.add_child(tower_preview) -func delete_tower_preview(): +func delete_tower_preview() -> void: last_tower_base = null last_card = null if is_instance_valid(tower_preview): @@ -144,35 +141,35 @@ func delete_tower_preview(): tower_preview = null -func interact(): +func interact() -> void: if ray_collider is TowerBase: - var tower_base = ray_collider as TowerBase + var tower_base: TowerBase = ray_collider as TowerBase put_card_in_tower_base(tower_base) -func build_wall(): +func build_wall() -> void: if point_id >= 0 and valid_point and hero.currency >= Data.wall_cost: hero.currency -= Data.wall_cost Game.level.a_star_graph_3d.toggle_point(point_id, multiplayer.get_unique_id()) wall_preview.set_visible(false) -func refund_wall(wall: TowerBase): +func refund_wall(wall: TowerBase) -> void: last_collider = null if wall.has_card: wall.remove_card() Game.level.a_star_graph_3d.remove_wall(wall) -func put_card_in_tower_base(tower_base: TowerBase): +func put_card_in_tower_base(tower_base: TowerBase) -> void: if tower_base.has_card: tower_base.remove_card() else: - var card = inventory.remove_at(hero.inventory_selected_index) + var card: Card = inventory.remove_at(hero.inventory_selected_index) if !inventory.contents.has(card): hero.decrement_selected() tower_base.add_card(card, multiplayer.get_unique_id()) -func set_progress_percent(value: float): +func set_progress_percent(value: float) -> void: progress_bar.value = progress_bar.max_value * value diff --git a/Scripts/eight_direction_sprite.gd b/Scripts/eight_direction_sprite.gd index 1fca9bf..f9e0c68 100644 --- a/Scripts/eight_direction_sprite.gd +++ b/Scripts/eight_direction_sprite.gd @@ -1,22 +1,21 @@ -extends Sprite3D -class_name EightDirectionSprite3D +class_name EightDirectionSprite3D extends Sprite3D func _process(_delta: float) -> void: - var cam = get_viewport().get_camera_3d() + var cam: Camera3D = get_viewport().get_camera_3d() if !cam: return - var tile_size = texture.region.size.x + var tile_size: int = texture.region.size.x #stupid algorithm for dummy game developers - var camera_look_dir_3D = cam.global_position.direction_to(global_position).normalized() - var a = Vector2(global_transform.basis.z.x, global_transform.basis.z.z).normalized() - var b = Vector2(camera_look_dir_3D.x, camera_look_dir_3D.z).normalized() - var dot = a.x * b.x + a.y * b.y - var det = a.x * b.y - a.y * b.x - var final = rad_to_deg(atan2(det, dot)) + 180 + var camera_look_dir_3D: Vector3 = cam.global_position.direction_to(global_position).normalized() + var a: Vector2 = Vector2(global_transform.basis.z.x, global_transform.basis.z.z).normalized() + var b: Vector2 = Vector2(camera_look_dir_3D.x, camera_look_dir_3D.z).normalized() + var dot: float = a.x * b.x + a.y * b.y + var det: float = a.x * b.y - a.y * b.x + var final: float = rad_to_deg(atan2(det, dot)) + 180 - var t = texture.region + var t: Rect2 = texture.region if final > 337.5 or final < 22.5: t = Rect2(tile_size * 4, t.position.y, tile_size, tile_size) elif final > 22.5 and final < 67.5: diff --git a/Scripts/enemy_goal.gd b/Scripts/enemy_goal.gd index de00ca6..c1399d7 100644 --- a/Scripts/enemy_goal.gd +++ b/Scripts/enemy_goal.gd @@ -1,6 +1,6 @@ -extends Node3D +class_name EnemyGoal extends Node3D -@export var audio_player : AudioStreamPlayer3D +@export var audio_player: AudioStreamPlayer3D func _on_area_3d_body_entered(body: Node3D) -> void: diff --git a/Scripts/enemy_spawner.gd b/Scripts/enemy_spawner.gd index b0f8495..66dda36 100644 --- a/Scripts/enemy_spawner.gd +++ b/Scripts/enemy_spawner.gd @@ -1,25 +1,23 @@ -extends Node3D -class_name EnemySpawner +class_name EnemySpawner extends Node3D -@export var own_id : int = 0 -@export var path : VisualizedPath -@export var type : Data.EnemyType -@export var dest : Node3D -@export var enemy_path : Node +signal enemy_spawned() -var signal_for_after_enemy_died -var signal_for_after_enemy_reached_goal -signal signal_for_when_enemy_spawns +@export var land_enemy_scene: PackedScene +@export var air_enemy_scene: PackedScene +@export var own_id: int = 0 +@export var path: VisualizedPath +@export var type: Data.EnemyType +@export var dest: Node3D +@export var enemy_path: Node -var current_wave -var enemy_spawn_timers = {} -var enemies_spawned = {} -var enemies_to_spawn := 0 -var done_spawning = true -var enemy_id = 0 - -@export var land_enemy_scene : PackedScene -@export var air_enemy_scene : PackedScene +var enemy_died_callback: Callable +var enemy_reached_goal_callback: Callable +var current_wave: Dictionary = {} +var enemy_spawn_timers: Dictionary = {} +var enemies_spawned: Dictionary = {} +var enemies_to_spawn: int = 0 +var done_spawning: bool = true +var enemy_id: int = 0 func _process(delta: float) -> void: @@ -27,11 +25,11 @@ func _process(delta: float) -> void: done_spawning = true return - for x in enemy_spawn_timers: + for x: Enemy in enemy_spawn_timers: if enemies_spawned[x] == current_wave[x]: continue - var enemy_stats = x + var enemy_stats: Enemy = x enemy_spawn_timers[x] += delta if enemy_spawn_timers[x] >= enemy_stats.spawn_cooldown: @@ -39,54 +37,54 @@ func _process(delta: float) -> void: if type == Data.EnemyType.LAND: networked_spawn_land_enemy.rpc(var_to_str(enemy_stats), own_id, enemy_id) if type == Data.EnemyType.AIR: - var radius = 10.0 - var random_dir = Vector3(randf_range(-1, 1), randf_range(-1, 1), randf_range(-1, 1)) - var random_pos = randf_range(0, radius) * random_dir.normalized() + var radius: float = 10.0 + var random_dir: Vector3 = Vector3(randf_range(-1, 1), randf_range(-1, 1), randf_range(-1, 1)) + var random_pos: Vector3 = randf_range(0, radius) * random_dir.normalized() networked_spawn_air_enemy.rpc(var_to_str(enemy_stats), random_pos, own_id, enemy_id) enemy_spawn_timers[x] -= enemy_stats.spawn_cooldown - signal_for_when_enemy_spawns.emit() + enemy_spawned.emit() enemy_id += 1 enemies_spawned[x] += 1 enemies_to_spawn -= 1 @rpc("reliable", "call_local") -func networked_spawn_land_enemy(enemy_stats, id1, id2): - var enemy = land_enemy_scene.instantiate() as EnemyController +func networked_spawn_land_enemy(enemy_stats: String, id1: int, id2: int) -> void: + var enemy: EnemyController = land_enemy_scene.instantiate() as EnemyController enemy.name = str(id1) + str(id2) enemy.stats = str_to_var(enemy_stats) - enemy.died.connect(signal_for_after_enemy_died) - enemy.reached_goal.connect(signal_for_after_enemy_reached_goal) + enemy.died.connect(enemy_died_callback) + enemy.reached_goal.connect(enemy_reached_goal_callback) enemy.movement_controller.path = path.curve enemy.position = global_position enemy_path.add_child(enemy) @rpc("reliable", "call_local") -func networked_spawn_air_enemy(enemy_stats, pos, id1, id2): - var enemy = air_enemy_scene.instantiate() as EnemyController +func networked_spawn_air_enemy(enemy_stats: String, pos: Vector3, id1: int, id2: int) -> void: + var enemy: EnemyController = air_enemy_scene.instantiate() as EnemyController enemy.name = str(id1) + str(id2) enemy.position = pos + global_position enemy.stats = str_to_var(enemy_stats) - enemy.died.connect(signal_for_after_enemy_died) - enemy.reached_goal.connect(signal_for_after_enemy_reached_goal) + enemy.died.connect(enemy_died_callback) + enemy.reached_goal.connect(enemy_reached_goal_callback) enemy.movement_controller.goal = dest enemy_path.add_child(enemy) -func spawn_wave(value): - var relevant_enemies = {} - var wave = {} - for index in value: +func spawn_wave(value: Dictionary) -> void: + var relevant_enemies: Dictionary = {} + var wave: Dictionary = {} + for index: int in value: wave[Data.enemies[index]] = value[index] - for x in wave: + for x: Enemy in wave: if x.target_type == type: relevant_enemies[x] = wave[x] current_wave = relevant_enemies enemies_to_spawn = 0 enemy_spawn_timers = {} - for x in current_wave: + for x: Enemy in current_wave: enemies_to_spawn += current_wave[x] enemy_spawn_timers[x] = 0.0 enemies_spawned[x] = 0 diff --git a/Scripts/float_and_spin.gd b/Scripts/float_and_spin.gd index c91c045..f2f5c9d 100644 --- a/Scripts/float_and_spin.gd +++ b/Scripts/float_and_spin.gd @@ -1,16 +1,17 @@ -extends RayCast3D +class_name FloatAndSpin extends RayCast3D -@export_range(0.0, 3.0) var float_height := 1.5 -@export_range(0.0, 2.0) var bounce_dist := 0.5 -@export_range(0.0, 2.0) var bounce_speed := 0.4 -@export_range(0.0, 4.0) var spin_speed := 0.5 +@export_range(0.0, 3.0) var float_height: float = 1.5 +@export_range(0.0, 2.0) var bounce_dist: float = 0.5 +@export_range(0.0, 2.0) var bounce_speed: float = 0.4 +@export_range(0.0, 4.0) var spin_speed: float = 0.5 @export var curve: Curve -var start_height = 0.0 -var dest_height = 0.0 -var t = 0.0 +var start_height: float = 0.0 +var dest_height: float = 0.0 +var t: float = 0.0 -func _ready(): + +func _ready() -> void: start_height = position.y #raycast downwards and position the item at a set height above the ground that the raycast @@ -27,7 +28,8 @@ func _ready(): start_height = get_collision_point().y + (1 * float_height) - (bounce_dist / 2.0) dest_height = start_height + (bounce_dist / 2.0) -func _process(delta): + +func _process(delta: float) -> void: t += bounce_speed * delta position.y = start_height + (dest_height - start_height) * curve.sample(t) if t >= 1.0: diff --git a/Scripts/game.gd b/Scripts/game.gd index 02a04aa..1da382b 100644 --- a/Scripts/game.gd +++ b/Scripts/game.gd @@ -1,34 +1,35 @@ extends Node -signal wave_started(wave_number) -signal wave_finished(wave_number) -signal base_took_damage(remaining_health) +signal wave_started(wave_number: int) +signal wave_finished(wave_number: int) +signal base_took_damage(remaining_health: int) signal game_started signal game_restarted signal lost_game signal won_game -var level_scene = load("res://Worlds/GreenPlanet/Levels/first_level.tscn") -var player_scene = load("res://PCs/hero.tscn") -var main_menu_scene_path = "res://Scenes/Menus/main_menu.tscn" -var multiplayer_lobby_scene_path = "res://Scenes/Menus/multiplayer_lobby.tscn" -var singleplayer_lobby_scene_path = "res://Scenes/Menus/singleplayer_lobby.tscn" -var won_game_scene = load("res://Scenes/Menus/won_game_screen.tscn") -var lose_game_scene = load("res://Scenes/Menus/lost_game_screen.tscn") -var connected_players_nodes = {} -var game_active := false -var level : Level -var enemies := 0 -var objective_health := 120 -var wave := 0 -var endless_mode := false -var upcoming_wave -var pot : float -var UILayer : CanvasLayer -var chatbox : Chatbox -var wave_limit := 20 -var starting_cash := 16 -var shop_chance := 0.0 +var level_scene: PackedScene = load("res://Worlds/GreenPlanet/Levels/first_level.tscn") +var player_scene: PackedScene = load("res://PCs/hero.tscn") +var main_menu_scene_path: String = "res://Scenes/Menus/main_menu.tscn" +var multiplayer_lobby_scene_path: String = "res://Scenes/Menus/multiplayer_lobby.tscn" +var singleplayer_lobby_scene_path: String = "res://Scenes/Menus/singleplayer_lobby.tscn" +var won_game_scene: PackedScene = load("res://Scenes/Menus/won_game_screen.tscn") +var lose_game_scene: PackedScene = load("res://Scenes/Menus/lost_game_screen.tscn") +var connected_players_nodes: Dictionary = {} +var game_active: bool = false +var level: Level +var enemies: int = 0 +var objective_health: int = 120 +var wave: int = 0 +var endless_mode: bool = false +var upcoming_wave: Dictionary +var pot: float +var UILayer: CanvasLayer +var chatbox: Chatbox +var wave_limit: int = 20 +var starting_cash: int = 16 +var shop_chance: float = 0.0 +var stats: RoundStats = RoundStats.new() func _ready() -> void: @@ -37,11 +38,11 @@ func _ready() -> void: get_tree().root.add_child.call_deferred(UILayer) -func parse_command(text : String, peer_id : int): +func parse_command(text: String, peer_id: int) -> void: if text.substr(1, 4) == "give": - var gift_name = text.substr(6) as String - var gift = Data.cards[0] - for x in Data.cards: + var gift_name: String = text.substr(6) as String + var gift: Card = Data.cards[0] + for x: Card in Data.cards: if x.display_name == gift_name: gift = x connected_players_nodes[peer_id].inventory.add(gift) @@ -52,7 +53,7 @@ func parse_command(text : String, peer_id : int): elif text.substr(1, 11) == "random_maze": level.a_star_graph_3d.build_random_maze(50) elif text.substr(1, 13) == "random_towers": - level.a_star_graph_3d.place_random_towers(level.a_star_graph_3d.tower_bases.size() / 3.0) + level.a_star_graph_3d.place_random_towers(floori(level.a_star_graph_3d.tower_bases.size() / 3.0)) elif text.substr(1, 11) == "set_endless": if is_multiplayer_authority(): networked_set_endless.rpc(true) @@ -68,7 +69,7 @@ func parse_command(text : String, peer_id : int): elif text.substr(1, 10) == "spawn_shop": level.shop.randomize_cards() elif text.substr(1, 7) == "prosper": - for id in connected_players_nodes: + for id: int in connected_players_nodes: connected_players_nodes[id].currency += 50 elif text.substr(1, 8) == "set_wave": if is_multiplayer_authority(): @@ -82,29 +83,29 @@ func parse_command(text : String, peer_id : int): @rpc("reliable", "call_local") -func networked_set_wave(wave_number): +func networked_set_wave(wave_number: int) -> void: chatbox.append_message("SERVER", Color.TOMATO, "Set to wave " + str(wave_number)) - for player in connected_players_nodes: + for player: int in connected_players_nodes: connected_players_nodes[player].hud.set_wave_count(wave_number) wave = wave_number set_upcoming_wave() -func spawn_level(): +func spawn_level() -> void: level = level_scene.instantiate() as Level - for x in level.enemy_spawns: + for x: EnemySpawner in level.enemy_spawns: #x.path = level.a_star_graph_3d.visualized_path - x.signal_for_after_enemy_died = enemy_died - x.signal_for_after_enemy_reached_goal = damage_goal - x.signal_for_when_enemy_spawns.connect(increase_enemy_count) + x.enemy_died_callback = enemy_died + x.enemy_reached_goal_callback = damage_goal + x.enemy_spawned.connect(increase_enemy_count) add_child(level) -func spawn_players(player_array, player_profiles, chatbox_open_signal, chatbox_closed_signal): - var p_i = 0 +func spawn_players(player_array: Array, player_profiles: Dictionary, chatbox_open_signal: Signal, chatbox_closed_signal: Signal) -> void: + var p_i: int = 0 player_array.sort() - for peer_id in player_array: - var player = player_scene.instantiate() as Hero + for peer_id: int in player_array: + var player: Hero = player_scene.instantiate() as Hero player.name = str(peer_id) player.player_name_tag.text = player_profiles[peer_id].display_name player.position = level.player_spawns[p_i].global_position @@ -125,41 +126,41 @@ func spawn_players(player_array, player_profiles, chatbox_open_signal, chatbox_c start_game() -func ready_player(_value): - for key in connected_players_nodes: +func ready_player(_value: int) -> void: + for key: int in connected_players_nodes: if connected_players_nodes[key].ready_state == false: return spawn_enemy_wave() -func spawn_enemy_wave(): +func spawn_enemy_wave() -> void: level.shop.close() wave += 1 level.a_star_graph_3d.find_path() level.a_star_graph_3d.visualized_path.disable_visualization() level.a_star_graph_3d.disable_all_tower_frames() - for spawn in level.enemy_spawns: + for spawn: EnemySpawner in level.enemy_spawns: spawn.spawn_wave(upcoming_wave) wave_started.emit(wave) -func set_upcoming_wave(): +func set_upcoming_wave() -> void: if is_multiplayer_authority(): - var spawn_power = WaveManager.calculate_spawn_power(wave + 1, connected_players_nodes.size()) - var new_wave = WaveManager.generate_wave(spawn_power, level.enemy_pool) - networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 70)) + var spawn_power: int = WaveManager.calculate_spawn_power(wave + 1, connected_players_nodes.size()) + var new_wave: Dictionary = WaveManager.generate_wave(spawn_power, level.enemy_pool) + networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 70.0)) @rpc("reliable", "call_local") -func networked_set_upcoming_wave(wave_dict, coins): +func networked_set_upcoming_wave(wave_dict: Dictionary, coins: int) -> void: upcoming_wave = wave_dict pot = coins - for key in connected_players_nodes: + for key: int in connected_players_nodes: connected_players_nodes[key].hud.set_upcoming_wave(upcoming_wave) @rpc("reliable", "call_local") -func networked_set_endless(value): +func networked_set_endless(value: bool) -> void: endless_mode = value if endless_mode: chatbox.append_message("SERVER", Color.TOMATO, "Endless mode enabled!") @@ -167,15 +168,15 @@ func networked_set_endless(value): chatbox.append_message("SERVER", Color.TOMATO, "Endless mode disabled!") -func increase_enemy_count(): +func increase_enemy_count() -> void: enemies += 1 -func enemy_died(enemy): +func enemy_died(enemy: Enemy) -> void: enemies -= 1 - for key in connected_players_nodes: + for key: int in connected_players_nodes: connected_players_nodes[key].hud.enemy_count_down(enemy) - for x in level.enemy_spawns: + for x: EnemySpawner in level.enemy_spawns: if !x.done_spawning: return if enemies == 0: @@ -184,9 +185,10 @@ func enemy_died(enemy): win_game() -func damage_goal(enemy, penalty): +func damage_goal(enemy: Enemy, penalty: int) -> void: enemies -= 1 - for key in connected_players_nodes: + stats.add_enemy_undefeated(wave, enemy) + for key: int in connected_players_nodes: connected_players_nodes[key].hud.enemy_count_down(enemy) objective_health -= penalty base_took_damage.emit(objective_health) @@ -198,8 +200,8 @@ func damage_goal(enemy, penalty): win_game() -func end_wave(): - for peer_id in connected_players_nodes: +func end_wave() -> void: + for peer_id: int in connected_players_nodes: connected_players_nodes[peer_id].currency += ceili(pot / connected_players_nodes.size()) connected_players_nodes[peer_id].ready_state = false level.a_star_graph_3d.visualized_path.enable_visualization() @@ -215,18 +217,18 @@ func end_wave(): @rpc("reliable", "call_local") -func networked_spawn_shop(): +func networked_spawn_shop() -> void: level.shop.randomize_cards() chatbox.append_message("SERVER", Color.TOMATO, "A shopkeeper has arrived!") -func remove_player(peer_id): +func remove_player(peer_id: int) -> void: if connected_players_nodes.has(peer_id): connected_players_nodes[peer_id].queue_free() connected_players_nodes.erase(peer_id) -func start_game(): +func start_game() -> void: game_active = true enemies = 0 objective_health = 120 @@ -237,70 +239,71 @@ func start_game(): level.a_star_graph_3d.enable_non_path_tower_frames() level.a_star_graph_3d.find_path() set_upcoming_wave() - for peer_id in connected_players_nodes: - connected_players_nodes[peer_id].currency = starting_cash / connected_players_nodes.size() + for peer_id: int in connected_players_nodes: + connected_players_nodes[peer_id].currency = roundi(float(starting_cash) / float(connected_players_nodes.size())) game_started.emit() -func restart_game(): +func restart_game() -> void: #implement game reloading system - for peer_id in connected_players_nodes: + for peer_id: int in connected_players_nodes: connected_players_nodes[peer_id].queue_free() connected_players_nodes.clear() level.queue_free() enemies = 0 objective_health = 120 wave = 0 + stats = RoundStats.new() spawn_level() game_restarted.emit() pass -func lose_game(): +func lose_game() -> void: if game_active == false: return game_active = false Data.save_stats.add_game_outcome(false) Data.save_stats.save_profile_to_disk() - var menu = lose_game_scene.instantiate() + var menu: Control = lose_game_scene.instantiate() UILayer.add_child(menu) lost_game.emit() Input.mouse_mode = Input.MOUSE_MODE_VISIBLE - for peer_id in connected_players_nodes: + for peer_id: int in connected_players_nodes: connected_players_nodes[peer_id].pause() -func win_game(): +func win_game() -> void: if game_active == false: return game_active = false Data.save_stats.add_game_outcome(true) Data.save_stats.save_profile_to_disk() - var menu = won_game_scene.instantiate() + var menu: Control = won_game_scene.instantiate() UILayer.add_child(menu) won_game.emit() Input.mouse_mode = Input.MOUSE_MODE_VISIBLE - for peer_id in connected_players_nodes: + for peer_id: int in connected_players_nodes: connected_players_nodes[peer_id].pause() -func quit_to_desktop(): +func quit_to_desktop() -> void: multiplayer.multiplayer_peer.close() multiplayer.multiplayer_peer = null get_tree().quit() -func scene_switch_main_menu(): - for node in get_children(): +func scene_switch_main_menu() -> void: + for node: Node in get_children(): node.queue_free() multiplayer.multiplayer_peer.close() multiplayer.multiplayer_peer = null get_tree().change_scene_to_file(main_menu_scene_path) -func scene_switch_to_multiplayer_lobby(): +func scene_switch_to_multiplayer_lobby() -> void: get_tree().change_scene_to_file(multiplayer_lobby_scene_path) -func scene_switch_to_singleplayer_lobby(): +func scene_switch_to_singleplayer_lobby() -> void: get_tree().change_scene_to_file(singleplayer_lobby_scene_path) diff --git a/Scripts/gameplay_options.gd b/Scripts/gameplay_options.gd index 6dee586..c0faaba 100644 --- a/Scripts/gameplay_options.gd +++ b/Scripts/gameplay_options.gd @@ -1,16 +1,15 @@ -extends VBoxContainer -class_name GameplayOptionsMenu +class_name GameplayOptionsMenu extends VBoxContainer -@export var look_sens_slider : HSlider -@export var look_sens_input : SpinBox -@export var toggle_sprint_checkbox : CheckButton -@export var invert_lookY : CheckButton -@export var invert_lookX : CheckButton -@export var fixed_minimap : CheckButton -@export var tower_damage : Button -@export var self_damage : Button -@export var party_damage : Button -@export var status_damage : Button +@export var look_sens_slider: HSlider +@export var look_sens_input: SpinBox +@export var toggle_sprint_checkbox: CheckButton +@export var invert_lookY: CheckButton +@export var invert_lookX: CheckButton +@export var fixed_minimap: CheckButton +@export var tower_damage: Button +@export var self_damage: Button +@export var party_damage: Button +@export var status_damage: Button func _ready() -> void: diff --git a/Scripts/graphics_options.gd b/Scripts/graphics_options.gd index b865714..7d33e56 100644 --- a/Scripts/graphics_options.gd +++ b/Scripts/graphics_options.gd @@ -1,21 +1,20 @@ -extends VBoxContainer -class_name GraphicsOptionsMenu +class_name GraphicsOptionsMenu extends VBoxContainer -@export var fov_input : SpinBox -@export var fov_slider : HSlider -@export var vsync_dropdown : OptionButton -@export var aa_dropdown : OptionButton -@export var window_dropdown : OptionButton +@export var fov_input: SpinBox +@export var fov_slider: HSlider +@export var vsync_dropdown: OptionButton +@export var aa_dropdown: OptionButton +@export var window_dropdown: OptionButton -func _ready(): +func _ready() -> void: fov_input.value = Data.graphics.hfov fov_slider.value = Data.graphics.hfov vsync_dropdown.selected = Data.graphics.vsync_mode aa_dropdown.selected = Data.graphics.aa_mode -func save(): +func save() -> void: Data.graphics.hfov = fov_slider.value Data.graphics.vsync_mode = vsync_dropdown.selected Data.graphics.aa_mode = aa_dropdown.selected diff --git a/Scripts/health.gd b/Scripts/health.gd index d655d9b..b9b58ec 100644 --- a/Scripts/health.gd +++ b/Scripts/health.gd @@ -1,22 +1,21 @@ -extends Node -class_name Health +class_name Health extends Node signal health_depleted -signal health_changed(health) +signal health_changed(health: int) -@export var damage_particle_scene : PackedScene +@export var damage_particle_scene: PackedScene +@export var max_health: int = 10 -@export var max_health := 10 -var current_health +var current_health: int -func take_damage(damage): +func take_damage(damage: int) -> void: current_health -= damage health_changed.emit(current_health) if current_health <= 0: health_depleted.emit() -func heal_damage(healing): +func heal_damage(healing: int) -> void: current_health += healing if current_health > max_health: current_health = max_health diff --git a/Scripts/health_bar.gd b/Scripts/health_bar.gd index 75b9444..bace835 100644 --- a/Scripts/health_bar.gd +++ b/Scripts/health_bar.gd @@ -1,24 +1,24 @@ -extends TextureProgressBar +class_name HealthBar extends TextureProgressBar @export var health_bar_gradient: Gradient -@onready var prev_bar = $PreviousHealthBar +@onready var prev_bar: TextureProgressBar = $PreviousHealthBar -func setup(health: float): +func setup(health: float) -> void: max_value = health value = health prev_bar.max_value = health prev_bar.value = health -func on_health_changed(health: float): +func on_health_changed(health: float) -> void: set_visible(true) - var health_went_down = true if health < value else false + var health_went_down: bool = true if health < value else false value = health tint_progress = health_bar_gradient.sample(value / max_value) if health_went_down: - var tween = create_tween() + var tween: Tween = create_tween() tween.set_ease(Tween.EASE_OUT) tween.set_trans(Tween.TRANS_QUINT) tween.tween_interval(0.3) diff --git a/Scripts/hitbox.gd b/Scripts/hitbox.gd index b839d86..44dc581 100644 --- a/Scripts/hitbox.gd +++ b/Scripts/hitbox.gd @@ -1,8 +1,7 @@ -extends CollisionShape3D -class_name Hitbox +class_name Hitbox extends CollisionShape3D -signal took_damage(amount) +signal took_damage(amount: float) -func damage(amount): +func damage(amount: float) -> void: took_damage.emit(amount) diff --git a/Scripts/interact_button.gd b/Scripts/interact_button.gd index 8fd6a68..d4b01e0 100644 --- a/Scripts/interact_button.gd +++ b/Scripts/interact_button.gd @@ -1,11 +1,11 @@ -extends StaticBody3D -class_name InteractButton +class_name InteractButton extends StaticBody3D -signal button_interacted(value) +signal button_interacted(value: int) -@export var button_press_value := 0 -@export var press_cost := 0 -@export var hover_text := "Press [Interact]" +@export var button_press_value: int = 0 +@export var press_cost: int = 0 +@export var hover_text: String = "Press [Interact]" -func press(): + +func press() -> void: button_interacted.emit(button_press_value) diff --git a/Scripts/inventory.gd b/Scripts/inventory.gd index 73c24ff..96f7eb6 100644 --- a/Scripts/inventory.gd +++ b/Scripts/inventory.gd @@ -1,22 +1,21 @@ -extends Node -class_name Inventory +class_name Inventory extends Node -signal item_added(item) -signal item_removed(item) +signal item_added(item: Item) +signal item_removed(item: Item) -@export var max_size := 0 -var contents = {} -var size : int : +@export var max_size: int = 0 +var contents: Dictionary = {} +var size: int : get: - var x = 0 - for key in contents: + var x: int = 0 + for key: Item in contents: x += contents[key] return x set(_value): return -func add(item : Item) -> bool: +func add(item: Item) -> bool: if item != null and max_size == 0 or size < max_size: if contents.has(item): contents[item] += 1 @@ -28,8 +27,8 @@ func add(item : Item) -> bool: return false -func remove_at(index : int) -> Item: - var item = contents.keys()[index] +func remove_at(index: int) -> Item: + var item: Item = contents.keys()[index] contents[item] -= 1 if contents[item] == 0: contents.erase(item) @@ -39,8 +38,8 @@ func remove_at(index : int) -> Item: @rpc("reliable", "any_peer") -func networked_add(value): - var item = Data.cards[value] +func networked_add(value: int) -> void: + var item: Item = Data.cards[value] if contents.has(item): contents[item] += 1 else: @@ -49,8 +48,8 @@ func networked_add(value): @rpc("reliable", "any_peer") -func networked_remove_at(value): - var item = contents.keys[value] +func networked_remove_at(value: int) -> void: + var item: Item = contents.keys[value] contents[item] -= 1 if contents[item] == 0: contents.erase(item) diff --git a/Scripts/item_card.gd b/Scripts/item_card.gd index 15b2f79..dedc23b 100644 --- a/Scripts/item_card.gd +++ b/Scripts/item_card.gd @@ -1,5 +1,4 @@ -extends StaticBody3D -class_name ItemCard +class_name ItemCard extends StaticBody3D @export var card: Card @@ -13,7 +12,7 @@ func pick_up() -> Card: @rpc -func networked_pick_up(): +func networked_pick_up() -> void: $CollisionShape3D.call_deferred("set_disabled", true) $model/CSGSphere3D.set_visible(false) $AudioStreamPlayer3D.play() diff --git a/Scripts/item_container.gd b/Scripts/item_container.gd index 971545a..2383aee 100644 --- a/Scripts/item_container.gd +++ b/Scripts/item_container.gd @@ -1 +1 @@ -extends StaticBody3D +class_name ItemContainer extends StaticBody3D diff --git a/Scripts/key_icon_map.gd b/Scripts/key_icon_map.gd new file mode 100644 index 0000000..e9bffc3 --- /dev/null +++ b/Scripts/key_icon_map.gd @@ -0,0 +1,97 @@ +class_name KeyIconMap + + +static var keys: Dictionary = { + "48" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/0_Key_Light.png", + "49" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/1_Key_Light.png", + "50" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/2_Key_Light.png", + "51" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/3_Key_Light.png", + "52" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/4_Key_Light.png", + "53" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/5_Key_Light.png", + "54" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/6_Key_Light.png", + "55" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/7_Key_Light.png", + "56" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/8_Key_Light.png", + "57" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/9_Key_Light.png", + "65" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/A_Key_Light.png", + "66" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/B_Key_Light.png", + "67" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/C_Key_Light.png", + "68" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/D_Key_Light.png", + "69" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/E_Key_Light.png", + "70" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F_Key_Light.png", + "71" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/G_Key_Light.png", + "72" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/H_Key_Light.png", + "73" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/I_Key_Light.png", + "74" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/J_Key_Light.png", + "75" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/K_Key_Light.png", + "76" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/L_Key_Light.png", + "77" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/M_Key_Light.png", + "78" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/N_Key_Light.png", + "79" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/O_Key_Light.png", + "80" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/P_Key_Light.png", + "81" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Q_Key_Light.png", + "82" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/R_Key_Light.png", + "83" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/S_Key_Light.png", + "84" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/T_Key_Light.png", + "85" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/U_Key_Light.png", + "86" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/V_Key_Light.png", + "87" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/W_Key_Light.png", + "88" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/X_Key_Light.png", + "89" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Y_Key_Light.png", + "90" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Z_Key_Light.png", + "4194328" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Alt_Key_Light.png", + "4194322" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Arrow_Down_Key_Light.png", + "4194319" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Arrow_Left_Key_Light.png", + "4194321" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Arrow_Right_Key_Light.png", + "4194320" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Arrow_Up_Key_Light.png", + "42" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Asterisk_Key_Light.png", + "4194433" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Asterisk_Key_Light.png", + "4194308" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Backspace_Alt_Key_Light.png", + "91" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Bracket_Left_Key_Light.png", + "93" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Bracket_Right_Key_Light.png", + "4194329" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Caps_Lock_Key_Light.png", + "4194327" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Command_Key_Light.png", + "4194326" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Ctrl_Key_Light.png", + "4194312" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Del_Key_Light.png", + "4194318" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/End_Key_Light.png", + "4194309" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Enter_Alt_Key_Light.png", + "4194305" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Esc_Key_Light.png", + "4194332" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F1_Key_Light.png", + "4194333" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F2_Key_Light.png", + "4194334" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F3_Key_Light.png", + "4194335" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F4_Key_Light.png", + "4194336" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F5_Key_Light.png", + "4194337" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F6_Key_Light.png", + "4194338" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F7_Key_Light.png", + "4194339" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F8_Key_Light.png", + "4194340" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F9_Key_Light.png", + "4194341" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F10_Key_Light.png", + "4194342" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F11_Key_Light.png", + "4194343" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/F12_Key_Light.png", + "4194317" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Home_Key_Light.png", + "4194311" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Insert_Key_Light.png", + "60" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Mark_Left_Key_Light.png", + "62" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Mark_Right_Key_Light.png", + "45" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Minus_Key_Light.png", + "4194435" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Minus_Key_Light.png", + "4194330" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Num_Lock_Key_Light.png", + "4194324" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Page_Down_Key_Light.png", + "4194323" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Page_Up_Key_Light.png", + "43" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Key_Light.png", + "4194437" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Key_Light.png", + "4194314" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Print_Screen_Key_Light.png", + "63" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Question_Key_Light.png", + "34" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Quote_Key_Light.png", + "59" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Semicolon_Key_Light.png", + "4194325" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Shift_Key_Light.png", + "47" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Slash_Key_Light.png", + "4194434" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Slash_Key_Light.png", + "32" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Space_Key_Light.png", + "4194306" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Tab_Key_Light.png", + "126" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Tilda_Key_Light.png", +} + +static var mouse_buttons: Dictionary = { + "1" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Mouse_Left_Key_Light.png", + "3" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Mouse_Middle_Key_Light.png", + "2" = "res://XeluController&KeyPrompts/Keyboard & Mouse/Light/Mouse_Right_Key_Light.png", +} diff --git a/Scripts/keybind_options.gd b/Scripts/keybind_options.gd index 5134b14..b777ee7 100644 --- a/Scripts/keybind_options.gd +++ b/Scripts/keybind_options.gd @@ -1,64 +1,67 @@ extends VBoxContainer class_name KeybindsOptionsMenu -var keybind_popup = load("res://Scenes/UI/keybind_popup.tscn") -var keybind_boxes = [] -var keybind_buttons = {} -var key_event -var selected_button -var selected_button_button -var listening_for_key := false +var keybind_entry_scene: PackedScene = load("res://Scenes/UI/keybind_entry.tscn") +var keybind_popup: PackedScene = load("res://Scenes/UI/keybind_popup.tscn") +var keybind_boxes: Array[KeybindEntry] = [] +var key_event: InputEvent +var selected_entry: KeybindEntry +var listening_for_key: bool = false func _ready() -> void: - for index in Data.keymaps.size(): - var map = Data.keymaps[index] - var button = Button.new() + for index: int in Data.keymaps.size(): + var map: PlayerKeymap = Data.keymaps[index] + var button: Button = Button.new() button.text = map.title button.pressed.connect(set_keymap.bind(index)) $HBoxContainer.add_child(button) load_keybind_labels() -func set_keymap(keymap_index): +func set_keymap(keymap_index: int) -> void: Data.player_keymap = Data.keymaps[keymap_index] Data.player_keymap.apply() load_keybind_labels() -func load_keybind_labels(): - for box in keybind_boxes: +func load_keybind_labels() -> void: + for box: KeybindEntry in keybind_boxes: box.queue_free() keybind_boxes.clear() - for action in InputMap.get_actions(): + for action: StringName in InputMap.get_actions(): if !action.begins_with("ui_"): - var box = HBoxContainer.new() - var alabel = Label.new() - var elabel = Button.new() - alabel.text = action + var entry: KeybindEntry = keybind_entry_scene.instantiate() as KeybindEntry + entry.set_action_name(action) if InputMap.action_get_events(action).size() > 0: - elabel.text = InputMap.action_get_events(action)[0].as_text() - elabel.size_flags_horizontal += Control.SIZE_EXPAND - alabel.size_flags_horizontal += Control.SIZE_EXPAND - alabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER - alabel.size_flags_stretch_ratio = 2.0 - #elabel.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT - box.add_child(alabel) - box.add_child(elabel) - elabel.pressed.connect(_on_keybind_button_pressed.bind(elabel)) - keybind_buttons[elabel] = action - $ScrollContainer/VBoxContainer.add_child(box) - keybind_boxes.append(box) + entry.set_primary_bind(InputMap.action_get_events(action)[0]) + if InputMap.action_get_events(action).size() > 1: + entry.set_secondary_bind(InputMap.action_get_events(action)[1]) + keybind_boxes.append(entry) + entry.primary_bind_pressed.connect(_on_primary_keybind_button_pressed.bind(entry)) + entry.secondary_bind_pressed.connect(_on_secondary_keybind_button_pressed.bind(entry)) + $ScrollContainer/VBoxContainer.add_child(entry) -func _on_keybind_button_pressed(value: Button) -> void: - selected_button = keybind_buttons[value] - selected_button_button = value - var popup = keybind_popup.instantiate() - popup.event_detected.connect(change_key) +func _on_primary_keybind_button_pressed(keybind_entry: KeybindEntry) -> void: + selected_entry = keybind_entry + var popup: Control = keybind_popup.instantiate() + popup.event_detected.connect(change_primary_key) Game.UILayer.add_child(popup) -func change_key(event: InputEvent): - Data.player_keymap.replace_action_event(selected_button, event) - selected_button_button.text = event.as_text() +func _on_secondary_keybind_button_pressed(keybind_entry: KeybindEntry) -> void: + selected_entry = keybind_entry + var popup: Control = keybind_popup.instantiate() + popup.event_detected.connect(change_secondary_key) + Game.UILayer.add_child(popup) + + +func change_primary_key(event: InputEvent) -> void: + Data.player_keymap.set_primary_action_event(selected_entry.action_string, event) + selected_entry.set_primary_bind(event) + + +func change_secondary_key(event: InputEvent) -> void: + Data.player_keymap.set_secondary_action_event(selected_entry.action_string, event) + selected_entry.set_secondary_bind(event) diff --git a/Scripts/killbox.gd b/Scripts/killbox.gd index 47c1da9..f860556 100644 --- a/Scripts/killbox.gd +++ b/Scripts/killbox.gd @@ -1,5 +1,4 @@ -extends Area3D -class_name KillBox +class_name KillBox extends Area3D @export var level: Level diff --git a/Scripts/level.gd b/Scripts/level.gd index f88f759..1144bf4 100644 --- a/Scripts/level.gd +++ b/Scripts/level.gd @@ -1,5 +1,4 @@ -extends GridMap -class_name Level +class_name Level extends GridMap @export var enemy_pool: Array[Enemy] @export var player_spawns: Array[Node3D] @@ -13,25 +12,25 @@ class_name Level @export var obstacle_scenes: Array[PackedScene] -func generate_obstacles(): - var obstacle_count = randi_range(0, 5) - for index in obstacle_count: - var x = randi_range(0, a_star_graph_3d.grid_size.x - 1) - var y = randi_range(0, a_star_graph_3d.grid_size.y - 1) - var point_id = int(x * a_star_graph_3d.grid_size.y + y) - var chosen_obstacle = randi_range(0, obstacle_scenes.size() - 1) - var obstacle = obstacle_scenes[chosen_obstacle].instantiate() as GridMap - var orientations = [0, 90, 180, 270] - var chosen_orientation = orientations.pick_random() +func generate_obstacles() -> void: + var obstacle_count: int = randi_range(0, 5) + for index: int in obstacle_count: + var x: int = randi_range(0, a_star_graph_3d.grid_size.x - 1) + var y: int = randi_range(0, a_star_graph_3d.grid_size.y - 1) + var point_id: int = int(x * a_star_graph_3d.grid_size.y + y) + var chosen_obstacle: int = randi_range(0, obstacle_scenes.size() - 1) + var obstacle: GridMap = obstacle_scenes[chosen_obstacle].instantiate() as GridMap + var orientations: Array[int] = [0, 90, 180, 270] + var chosen_orientation: int = orientations.pick_random() obstacle.position = a_star_graph_3d.astar.get_point_position(point_id) obstacle.set_rotation_degrees(Vector3(0, chosen_orientation, 0)) add_child(obstacle) - for cell in obstacle.get_used_cells(): - var cell_pos = obstacle.to_global(obstacle.map_to_local(cell)) - var map_coord = Vector3i(round(cell_pos.x), 0, round(cell_pos.z)) + for cell: Vector3i in obstacle.get_used_cells(): + var cell_pos: Vector3 = obstacle.to_global(obstacle.map_to_local(cell)) + var map_coord: Vector3i = Vector3i(round(cell_pos.x), 0, round(cell_pos.z)) #print("cell_pos: " + str(cell_pos) + "cell.z" + str(cell_pos.z) + ", map_coord: " + str(map_coord)) - var closest_point = a_star_graph_3d.astar.get_closest_point(cell_pos, true) - var closest_point_pos = a_star_graph_3d.astar.get_point_position(closest_point) + var closest_point: int = a_star_graph_3d.astar.get_closest_point(cell_pos, true) + var closest_point_pos: Vector3 = a_star_graph_3d.astar.get_point_position(closest_point) if closest_point_pos.distance_to(Vector3(cell_pos.x, closest_point_pos.y, cell_pos.z)) <= 0.5: a_star_graph_3d.astar.set_point_disabled(closest_point) if get_cell_item(map_coord) == 1: diff --git a/Scripts/lifebar_segment.gd b/Scripts/lifebar_segment.gd index ced206d..811cd54 100644 --- a/Scripts/lifebar_segment.gd +++ b/Scripts/lifebar_segment.gd @@ -1,10 +1,10 @@ extends Control class_name LivesBarSegment -var lives_left := 6 +var lives_left: int = 6 -func take_life(value : int): - for x in value: +func take_life(value: int) -> void: + for x: int in value: lives_left -= 1 if lives_left == 5: $AnimationPlayer.play("lose1") diff --git a/Scripts/lives_bar.gd b/Scripts/lives_bar.gd index fb91ce2..00e4bf8 100644 --- a/Scripts/lives_bar.gd +++ b/Scripts/lives_bar.gd @@ -1,10 +1,10 @@ extends TextureRect -@export var segments : Array[LivesBarSegment] -var lives := 120.0 +@export var segments: Array[LivesBarSegment] +var lives: float = 120.0 -func take_life(): - var segment_to_animate = ceil(lives / 6.0) - 1 +func take_life() -> void: + var segment_to_animate: int = ceil(lives / 6.0) - 1 lives -= 1 segments[segment_to_animate].take_life(1) diff --git a/Scripts/loadout_editor.gd b/Scripts/loadout_editor.gd index 3a4145f..1035445 100644 --- a/Scripts/loadout_editor.gd +++ b/Scripts/loadout_editor.gd @@ -1,15 +1,15 @@ -extends Panel -class_name LoadoutEditor +class_name LoadoutEditor extends Panel + +signal character_selected(character: int) -signal character_selected(character) func _ready() -> void: - for i in Data.characters.size(): - var button = Button.new() + for i: int in Data.characters.size(): + var button: Button = Button.new() button.text = Data.characters[i].hero_name button.pressed.connect(set_character.bind(i)) $HBoxContainer.add_child(button) -func set_character(i: int): +func set_character(i: int) -> void: character_selected.emit(i) diff --git a/Scripts/lost_game_screen.gd b/Scripts/lost_game_screen.gd index a49bba0..e0db5d1 100644 --- a/Scripts/lost_game_screen.gd +++ b/Scripts/lost_game_screen.gd @@ -1,14 +1,22 @@ -extends Control +class_name LostGameScreen extends Control + +@export var box: PackedScene func _ready() -> void: - var wins = float(Data.save_stats.twenty_game_history.count(true)) - var games = float(Data.save_stats.twenty_game_history.size()) - var winrate = int((wins / games) * 100.0) + var wins: float = float(Data.save_stats.twenty_game_history.count(true)) + var games: float = float(Data.save_stats.twenty_game_history.size()) + var winrate: int = int((wins / games) * 100.0) $Label2.text = "Your 20-game winrate is now: " + str(winrate) + "%!" $Label3.text = "Total games: " + str(Data.save_stats.wins + Data.save_stats.losses) $Label4.text = "Total wins: " + str(Data.save_stats.wins) $Label5.text = "Total losses: " + str(Data.save_stats.losses) + for wave_key: int in Game.stats.enemies_undefeated: + var spawned_box: EnemyBox = box.instantiate() as EnemyBox + $VBoxContainer.add_child(spawned_box) + spawned_box.set_wave(wave_key) + for enemy_key: Enemy in Game.stats.enemies_undefeated[wave_key]: + spawned_box.add_enemy_tag(enemy_key, Game.stats.enemies_undefeated[wave_key][enemy_key]) func _on_quit_button_pressed() -> void: diff --git a/Scripts/main_menu.gd b/Scripts/main_menu.gd index 28f7798..c31ebca 100644 --- a/Scripts/main_menu.gd +++ b/Scripts/main_menu.gd @@ -1,10 +1,11 @@ -extends Control +class_name MainMenu extends Control -var confirmation_popup_scene = preload("res://Scenes/Menus/confirmation_popup.tscn") -var text_input_popup_scene = preload("res://Scenes/Menus/text_input_popup.tscn") -var multiplayer_lobby_scene_path = "res://Scenes/multiplayer_lobby.tscn" -var options_menu_scene = preload("res://Scenes/Menus/options_menu.tscn") -@export var bg_level : Level +@export var bg_level: Level + +var confirmation_popup_scene: PackedScene = preload("res://Scenes/Menus/confirmation_popup.tscn") +var text_input_popup_scene: PackedScene = preload("res://Scenes/Menus/text_input_popup.tscn") +var multiplayer_lobby_scene_path: String = "res://Scenes/multiplayer_lobby.tscn" +var options_menu_scene: PackedScene = preload("res://Scenes/Menus/options_menu.tscn") func _ready() -> void: @@ -15,42 +16,43 @@ func _ready() -> void: bg_level.a_star_graph_3d.place_random_towers(20) bg_level.a_star_graph_3d.disable_all_tower_frames() Game.level = bg_level - var new_wave = WaveManager.generate_wave(400, bg_level.enemy_pool) - for spawn in bg_level.enemy_spawns: - spawn.signal_for_after_enemy_died = enemy_died - spawn.signal_for_after_enemy_reached_goal = damage_goal - spawn.signal_for_when_enemy_spawns.connect(increase_enemy_count) + var new_wave: Dictionary = WaveManager.generate_wave(400, bg_level.enemy_pool) + for spawn: EnemySpawner in bg_level.enemy_spawns: + spawn.enemy_died_callback = enemy_died + spawn.enemy_reached_goal_callback = damage_goal + spawn.enemy_spawned.connect(increase_enemy_count) spawn.spawn_wave(new_wave) + #these exist purely to make the enemies that spawn on the main menu happy -func enemy_died(_some_arg): +func enemy_died(_some_arg: Enemy) -> void: pass -func damage_goal(_some_arg1, _some_arg2): +func damage_goal(_some_arg1: int, _some_arg2: int) -> void: pass -func increase_enemy_count(): +func increase_enemy_count() -> void: pass func _on_display_name_edit_pressed() -> void: - var popup = text_input_popup_scene.instantiate() as TextInputPopup + var popup: TextInputPopup = text_input_popup_scene.instantiate() as TextInputPopup popup.set_popup(Data.player_profile.display_name, "Display Name", "Confirm") popup.completed.connect(change_profile_display_name) add_child(popup) -func change_profile_display_name(display_name): +func change_profile_display_name(display_name: String) -> void: $ProfileEditor/VBoxContainer/HBoxContainer/DisplayName.text = display_name Data.player_profile.set_display_name(display_name) func _on_quit_button_pressed() -> void: - var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup + var popup: ConfirmationPopup = confirmation_popup_scene.instantiate() as ConfirmationPopup popup.set_popup("Are you sure you want to quit?", "Yes", "No") popup.completed.connect(quit_game) add_child(popup) -func quit_game(confirmation): +func quit_game(confirmation: bool) -> void: if confirmation: get_tree().quit() @@ -60,7 +62,7 @@ func _on_play_button_pressed() -> void: func _on_options_button_pressed() -> void: - var menu = options_menu_scene.instantiate() + var menu: OptionsMenu = options_menu_scene.instantiate() add_child(menu) diff --git a/Scripts/minimap_cam.gd b/Scripts/minimap_cam.gd index 3aecf31..d75449c 100644 --- a/Scripts/minimap_cam.gd +++ b/Scripts/minimap_cam.gd @@ -1,8 +1,8 @@ extends Camera3D class_name MinimapCamera3D -@export var anchor : Node3D -#@export var face_north : bool +@export var anchor: Node3D +#@export var face_north: bool func _process(_delta: float) -> void: global_position = anchor.global_position + (Vector3.UP * 100) diff --git a/Scripts/multiplayer_lobby.gd b/Scripts/multiplayer_lobby.gd index 69a9207..1283b93 100644 --- a/Scripts/multiplayer_lobby.gd +++ b/Scripts/multiplayer_lobby.gd @@ -1,24 +1,23 @@ -extends Control -class_name MultiplayerLobby +class_name MultiplayerLobby extends Control -signal player_connected(peer_id, player_profile) -signal player_disconnected(peer_id) +signal player_connected(peer_id: int, player_profile: PlayerProfile) +signal player_disconnected(peer_id: int) signal disconnected_from_server -const SERVER_PORT := 58008 -const MAX_PLAYERS := 4 +const SERVER_PORT: int = 58008 +const MAX_PLAYERS: int = 4 -var enet_peer = ENetMultiplayerPeer.new() +@export var server_form: ServerForm +@export var scoreboard: Scoreboard +@export var loadout_editor: HeroSelector +@export var chatbox: Chatbox -@export var server_form : ServerForm -@export var scoreboard : Scoreboard -@export var loadout_editor : HeroSelector -@export var chatbox : Chatbox -var alert_popup_scene = preload("res://Scenes/Menus/alert_popup.tscn") -var connected_players_profiles = {} +var enet_peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new() +var alert_popup_scene: PackedScene = preload("res://Scenes/Menus/alert_popup.tscn") +var connected_players_profiles: Dictionary = {} -func _ready(): +func _ready() -> void: multiplayer.peer_connected.connect(_on_player_connected) multiplayer.peer_disconnected.connect(_on_player_disconnected) multiplayer.connected_to_server.connect(_on_connection_succeeded) @@ -26,29 +25,29 @@ func _ready(): multiplayer.server_disconnected.connect(_on_server_disconnected) -func _on_player_connected(peer_id): +func _on_player_connected(peer_id: int) -> void: add_player.rpc_id(peer_id, Data.player_profile.to_dict()) -func _on_player_disconnected(peer_id): +func _on_player_disconnected(peer_id: int) -> void: if chatbox: chatbox.append_message("SERVER", Color.TOMATO, connected_players_profiles[peer_id].display_name + " has disconnected!") connected_players_profiles.erase(peer_id) player_disconnected.emit(peer_id) -func _on_connection_succeeded(): +func _on_connection_succeeded() -> void: setup_game(multiplayer.get_unique_id()) -func _on_connection_failed(): +func _on_connection_failed() -> void: multiplayer.multiplayer_peer = null - var popup = alert_popup_scene.instantiate() as AlertPopup + var popup: AlertPopup = alert_popup_scene.instantiate() as AlertPopup popup.set_popup("Unable to connect to server", "OK") add_child(popup) -func _on_server_disconnected(): +func _on_server_disconnected() -> void: multiplayer.multiplayer_peer = null disconnected_from_server.emit() @@ -59,7 +58,7 @@ func create_server() -> void: setup_game(1) -func setup_game(peer_id): +func setup_game(peer_id: int) -> void: player_disconnected.connect(Game.remove_player) Game.spawn_level() scoreboard.all_players_ready.connect(start_game) @@ -74,7 +73,7 @@ func setup_game(peer_id): player_connected.emit(peer_id, Data.player_profile) -func setup_the_ui(): +func setup_the_ui() -> void: scoreboard.unready_all_players() scoreboard.set_visible(true) loadout_editor.set_visible(true) @@ -83,39 +82,39 @@ func setup_the_ui(): func connect_to_server() -> void: - var ip = server_form.get_server_ip() if server_form.get_server_ip() else "localhost" - var port = server_form.get_server_port() if server_form.get_server_port() else str(SERVER_PORT) + var ip: String = server_form.get_server_ip() if server_form.get_server_ip() else "localhost" + var port: String = server_form.get_server_port() if server_form.get_server_port() else str(SERVER_PORT) enet_peer.create_client(ip, int(port)) multiplayer.multiplayer_peer = enet_peer -func ready_player(): - var peer_id = multiplayer.get_unique_id() +func ready_player() -> void: + var peer_id: int = multiplayer.get_unique_id() networked_ready_player.rpc(peer_id) -func start_game(): +func start_game() -> void: enet_peer.refuse_new_connections = true Game.spawn_players(connected_players_profiles.keys(), connected_players_profiles, chatbox.opened, chatbox.closed) scoreboard.set_visible(false) loadout_editor.set_visible(false) -func edit_player_profile(_argument): - var profile_dict = Data.player_profile.to_dict() +func edit_player_profile(_argument: PlayerProfile) -> void: + var profile_dict: Dictionary = Data.player_profile.to_dict() networked_edit_player_profile.rpc(multiplayer.get_unique_id(), profile_dict) @rpc("any_peer", "reliable", "call_local") -func networked_edit_player_profile(peer_id, new_profile_dict): +func networked_edit_player_profile(peer_id: int, new_profile_dict: Dictionary) -> void: connected_players_profiles[peer_id].set_display_name(new_profile_dict["display_name"]) connected_players_profiles[peer_id].set_preferred_class(new_profile_dict["preferred_class"]) @rpc("any_peer","reliable") -func add_player(new_player_profile_dict): - var new_player_peer_id = multiplayer.get_remote_sender_id() - var new_player_profile = PlayerProfile.from_dict(new_player_profile_dict) +func add_player(new_player_profile_dict: Dictionary) -> void: + var new_player_peer_id: int = multiplayer.get_remote_sender_id() + var new_player_profile: PlayerProfile = PlayerProfile.from_dict(new_player_profile_dict) if chatbox: chatbox.append_message("SERVER", Color.TOMATO, new_player_profile.display_name + " has connected!") connected_players_profiles[new_player_peer_id] = new_player_profile @@ -123,7 +122,7 @@ func add_player(new_player_profile_dict): @rpc("any_peer", "reliable", "call_local") -func networked_ready_player(peer_id): +func networked_ready_player(peer_id: int) -> void: scoreboard.set_player_ready_state(peer_id, true) diff --git a/Scripts/on_top_camera.gd b/Scripts/on_top_camera.gd index c77a5c5..18a4772 100644 --- a/Scripts/on_top_camera.gd +++ b/Scripts/on_top_camera.gd @@ -1,6 +1,6 @@ -extends Camera3D +class_name OnTopCamera extends Camera3D -@export var clone_camera : Node3D +@export var clone_camera: Node3D func _process(_delta: float) -> void: global_position = clone_camera.global_position diff --git a/Scripts/options_menu.gd b/Scripts/options_menu.gd index 54e3ab8..4d45d68 100644 --- a/Scripts/options_menu.gd +++ b/Scripts/options_menu.gd @@ -1,9 +1,8 @@ -extends Control -class_name OptionsMenu +class_name OptionsMenu extends Control -@export var gameplay : GameplayOptionsMenu -@export var graphics : GraphicsOptionsMenu -@export var keybinds : KeybindsOptionsMenu +@export var gameplay: GameplayOptionsMenu +@export var graphics: GraphicsOptionsMenu +@export var keybinds: KeybindsOptionsMenu func _on_cancel_pressed() -> void: @@ -19,4 +18,5 @@ func _on_confirm_pressed() -> void: Data.audio.save_profile_to_disk() Data.preferences.save_profile_to_disk() Data.player_keymap.save_profile_to_disk() + Data.player_controller_keymap.append_input_map() queue_free() diff --git a/Scripts/path_visual_thing.gd b/Scripts/path_visual_thing.gd index ea6eac7..a944d93 100644 --- a/Scripts/path_visual_thing.gd +++ b/Scripts/path_visual_thing.gd @@ -1,16 +1,17 @@ -extends PathFollow3D +class_name PathVisualThing extends PathFollow3D + +@export var speed: float = 0.5 +@export var world_model: Node3D +@export var minimap_model: Node3D -@export var speed = 0.5 -@export var world_model : Node3D -@export var minimap_model : Node3D func _process(delta: float) -> void: progress += speed * delta -func set_world_visible(value: bool): +func set_world_visible(value: bool) -> void: world_model.set_visible(value) -func set_minimap_visible(value: bool): +func set_minimap_visible(value: bool) -> void: minimap_model.set_visible(value) diff --git a/Scripts/pause_menu.gd b/Scripts/pause_menu.gd index 6b6ac7c..eea1b3e 100644 --- a/Scripts/pause_menu.gd +++ b/Scripts/pause_menu.gd @@ -1,10 +1,10 @@ -extends Control -class_name PauseMenu +class_name PauseMenu extends Control -signal closed +signal closed() + +var options_menu_scene: PackedScene = preload("res://Scenes/Menus/options_menu.tscn") +var confirmation_popup_scene: PackedScene = preload("res://Scenes/Menus/confirmation_popup.tscn") -var options_menu_scene = preload("res://Scenes/Menus/options_menu.tscn") -var confirmation_popup_scene = preload("res://Scenes/Menus/confirmation_popup.tscn") func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("Pause"): @@ -18,30 +18,30 @@ func _on_resume_pressed() -> void: func _on_options_pressed() -> void: - var menu = options_menu_scene.instantiate() + var menu: OptionsMenu = options_menu_scene.instantiate() add_child(menu) func _on_quit_to_main_menu_pressed() -> void: - var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup + var popup: ConfirmationPopup = confirmation_popup_scene.instantiate() as ConfirmationPopup popup.set_popup("Are you sure you want to quit and return to main menu?", "Yes", "No") popup.completed.connect(return_to_menu) add_child(popup) -func return_to_menu(confirmation): +func return_to_menu(confirmation: bool) -> void: if confirmation: Game.scene_switch_main_menu() func _on_quit_to_desktop_pressed() -> void: - var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup + var popup: ConfirmationPopup = confirmation_popup_scene.instantiate() as ConfirmationPopup popup.set_popup("Are you sure you want to quit?", "Yes", "No") popup.completed.connect(quit_game) add_child(popup) -func quit_game(confirmation): +func quit_game(confirmation: bool) -> void: if confirmation: Game.quit_to_desktop() diff --git a/Scripts/pickup_notification.gd b/Scripts/pickup_notification.gd index 1a9325d..b333595 100644 --- a/Scripts/pickup_notification.gd +++ b/Scripts/pickup_notification.gd @@ -1,4 +1,4 @@ -extends PanelContainer +class_name PickupNotification extends PanelContainer @export var fade_out_time: float @export var style: StyleBoxFlat @@ -9,8 +9,8 @@ extends PanelContainer @export var epic_background: Color @export var legendary_background: Color -var fade_time = 0.0 -var fading = false +var fade_time: float = 0.0 +var fading: bool = false func _ready() -> void: diff --git a/Scripts/round_stats.gd b/Scripts/round_stats.gd new file mode 100644 index 0000000..8c3407f --- /dev/null +++ b/Scripts/round_stats.gd @@ -0,0 +1,15 @@ +class_name RoundStats extends RefCounted + +var enemies_undefeated: Dictionary + + +func add_enemy_undefeated(wave_num: int, enemy: Enemy) -> void: + if enemies_undefeated.has(wave_num): + var wave_dict: Dictionary = enemies_undefeated[wave_num] as Dictionary + if wave_dict.has(enemy): + wave_dict[enemy] += 1 + else: + wave_dict[enemy] = 1 + else: + enemies_undefeated[wave_num] = {} + enemies_undefeated[wave_num][enemy] = 1 diff --git a/Scripts/scoreboard.gd b/Scripts/scoreboard.gd index 266eac7..6ab591c 100644 --- a/Scripts/scoreboard.gd +++ b/Scripts/scoreboard.gd @@ -1,10 +1,10 @@ -extends PanelContainer -class_name Scoreboard +class_name Scoreboard extends PanelContainer -signal all_players_ready +signal all_players_ready() + +var entry_scene: PackedScene = preload("res://Scenes/UI/scoreboard_entry.tscn") +var entries: Dictionary = {} -var entry_scene = preload("res://Scenes/UI/scoreboard_entry.tscn") -var entries = {} func _ready() -> void: $VBoxContainer/DummyEntry1.queue_free() @@ -12,26 +12,26 @@ func _ready() -> void: $VBoxContainer/DummyEntry3.queue_free() -func get_player_entry(peer_id) -> ScoreboardEntry: +func get_player_entry(peer_id: int) -> ScoreboardEntry: return entries[peer_id] -func set_player_ready_state(peer_id: int, state: bool): +func set_player_ready_state(peer_id: int, state: bool) -> void: entries[peer_id].set_ready_state(state) - for id in entries: + for id: int in entries: if !entries[id].get_ready_state(): return all_players_ready.emit() unready_all_players() -func unready_all_players(): - for peer_id in entries: +func unready_all_players() -> void: + for peer_id: int in entries: entries[peer_id].set_ready_state(false) -func add_player(peer_id: int, player_profile: PlayerProfile): - var entry = entry_scene.instantiate() as ScoreboardEntry +func add_player(peer_id: int, player_profile: PlayerProfile) -> void: + var entry: ScoreboardEntry = entry_scene.instantiate() as ScoreboardEntry entry.name = str(peer_id) entry.set_display_name("", player_profile.get_display_name()) entry.set_character(0, player_profile.get_preferred_class()) @@ -41,6 +41,6 @@ func add_player(peer_id: int, player_profile: PlayerProfile): $VBoxContainer.add_child(entry) -func remove_player(peer_id: int): +func remove_player(peer_id: int) -> void: entries[peer_id].queue_free() entries.erase(peer_id) diff --git a/Scripts/scoreboard_entry.gd b/Scripts/scoreboard_entry.gd index 7a27956..32b8dfa 100644 --- a/Scripts/scoreboard_entry.gd +++ b/Scripts/scoreboard_entry.gd @@ -1,24 +1,23 @@ -extends HBoxContainer -class_name ScoreboardEntry +class_name ScoreboardEntry extends HBoxContainer var display_name: String var character: int var ready_state: bool -func set_display_name(_old_name: String, new_name: String): +func set_display_name(_old_name: String, new_name: String) -> void: display_name = new_name $DisplayName.text = new_name func get_display_name() -> String: return display_name -func set_character(_old_class: int, new_class: int): +func set_character(_old_class: int, new_class: int) -> void: character = new_class $CharacterName.text = Data.characters[new_class].hero_name func get_character() -> int: return character -func set_ready_state(state: bool): +func set_ready_state(state: bool) -> void: ready_state = state if state: $TextureRect.texture.region = Rect2(32, 0, 32, 32) diff --git a/Scripts/server_form.gd b/Scripts/server_form.gd index 30c88db..62ea927 100644 --- a/Scripts/server_form.gd +++ b/Scripts/server_form.gd @@ -1,5 +1,4 @@ -extends PanelContainer -class_name ServerForm +class_name ServerForm extends PanelContainer signal connect_button_pressed signal host_button_pressed diff --git a/Scripts/shop_stand.gd b/Scripts/shop_stand.gd index c289294..198c47a 100644 --- a/Scripts/shop_stand.gd +++ b/Scripts/shop_stand.gd @@ -1,12 +1,12 @@ -extends Node3D -class_name ShopStand +class_name ShopStand extends Node3D -@export var cards : Array[CardInHand] -@export var choice_colliders : Array[CollisionShape3D] -@export var choice_buttons : Array[InteractButton] -@export var choice_sprites : Array[Sprite3D] -@export var item_card_scene : PackedScene -var price_dict = { +@export var cards: Array[CardInHand] +@export var choice_colliders: Array[CollisionShape3D] +@export var choice_buttons: Array[InteractButton] +@export var choice_sprites: Array[Sprite3D] +@export var item_card_scene: PackedScene + +var price_dict: Dictionary = { Data.Rarity.UNCOMMON : 30, Data.Rarity.RARE : 50, Data.Rarity.EPIC : 75, @@ -14,18 +14,18 @@ var price_dict = { } -func close(): - for x in choice_colliders: +func close() -> void: + for x: CollisionShape3D in choice_colliders: x.disabled = true - for x in choice_sprites: + for x: Sprite3D in choice_sprites: x.set_visible(false) -func randomize_cards(): - var cheap_cards = [] - var medium_cards = [] - var pricey_cards = [] - for card in Data.cards: +func randomize_cards() -> void: + var cheap_cards: Array[Card] = [] + var medium_cards: Array[Card] = [] + var pricey_cards: Array[Card] = [] + for card: Card in Data.cards: if card.rarity == Data.Rarity.UNCOMMON or card.rarity == Data.Rarity.RARE: cheap_cards.append(card) if card.rarity == Data.Rarity.RARE or card.rarity == Data.Rarity.EPIC: @@ -33,36 +33,36 @@ func randomize_cards(): if card.rarity == Data.Rarity.EPIC or card.rarity == Data.Rarity.LEGENDARY: pricey_cards.append(card) - for x in 3: - var chosen_card = cheap_cards.pick_random() + for x: int in 3: + var chosen_card: Card = cheap_cards.pick_random() cards[x].set_card(chosen_card) cards[x].view_tower() choice_buttons[x].press_cost = price_dict[chosen_card.rarity] choice_buttons[x].hover_text = "Spend $" + str(choice_buttons[x].press_cost) + " to acquire " + chosen_card.display_name + "?" - for x in 2: - var chosen_card = medium_cards.pick_random() + for x: int in 2: + var chosen_card: Card = medium_cards.pick_random() cards[x+3].set_card(chosen_card) cards[x+3].view_tower() choice_buttons[x+3].press_cost = price_dict[chosen_card.rarity] choice_buttons[x+3].hover_text = "Spend $" + str(choice_buttons[x+3].press_cost) + " to acquire " + chosen_card.display_name + "?" - for x in 1: - var chosen_card = pricey_cards.pick_random() + for x: int in 1: + var chosen_card: Card = pricey_cards.pick_random() cards[x+5].set_card(chosen_card) cards[x+5].view_tower() choice_buttons[x+5].press_cost = price_dict[chosen_card.rarity] choice_buttons[x+5].hover_text = "Spend $" + str(choice_buttons[x+5].press_cost) + " to acquire " + chosen_card.display_name + "?" - for x in choice_colliders: + for x: CollisionShape3D in choice_colliders: x.set_deferred("disabled", false) - for x in choice_sprites: + for x: Sprite3D in choice_sprites: x.set_visible(true) -func retrieve_card(i): +func retrieve_card(i: int) -> void: #close() choice_colliders[i].disabled = true choice_sprites[i].set_visible(false) - var card = cards[i].stats - var item = item_card_scene.instantiate() as ItemCard + var card: Card = cards[i].stats + var item: ItemCard = item_card_scene.instantiate() as ItemCard item.card = card item.position = Vector3(2.128, 0, 0) add_child(item) diff --git a/Scripts/singleplayer_lobby.gd b/Scripts/singleplayer_lobby.gd index 2b310e1..a6d7ad5 100644 --- a/Scripts/singleplayer_lobby.gd +++ b/Scripts/singleplayer_lobby.gd @@ -1,20 +1,21 @@ -extends Control +class_name SinglePlayerLobby extends Control -@export var scoreboard : Scoreboard -@export var loadout_editor : HeroSelector -@export var chatbox : Chatbox -var connected_players_profiles = {} +@export var scoreboard: Scoreboard +@export var loadout_editor: HeroSelector +@export var chatbox: Chatbox + +var connected_players_profiles: Dictionary = {} +var enet_peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new() func _ready() -> void: - var enet_peer = ENetMultiplayerPeer.new() enet_peer.create_server(58008, 1) multiplayer.multiplayer_peer = enet_peer enet_peer.refuse_new_connections = true setup_game() -func setup_game(): +func setup_game() -> void: Game.spawn_level() scoreboard.add_player(1, Data.player_profile) scoreboard.all_players_ready.connect(start_game) @@ -24,21 +25,16 @@ func setup_game(): chatbox.username = Data.player_profile.display_name Data.player_profile.display_name_changed.connect(chatbox.change_username) loadout_editor.hero_selected.connect(Data.player_profile.set_preferred_class) - loadout_editor.hero_selected.connect(edit_player_profile) connected_players_profiles[1] = Data.player_profile -func edit_player_profile(_argument): - var profile_dict = Data.player_profile.to_dict() - - -func start_game(): +func start_game() -> void: Game.spawn_players(connected_players_profiles.keys(), connected_players_profiles, chatbox.opened, chatbox.closed) scoreboard.set_visible(false) loadout_editor.set_visible(false) -func setup_the_ui(): +func setup_the_ui() -> void: scoreboard.unready_all_players() scoreboard.set_visible(true) loadout_editor.set_visible(true) diff --git a/Scripts/target_dummy.gd b/Scripts/target_dummy.gd index dc66d3f..2415180 100644 --- a/Scripts/target_dummy.gd +++ b/Scripts/target_dummy.gd @@ -1,5 +1,5 @@ -extends EnemyController -class_name Dummy +class_name Dummy extends EnemyController + func _on_health_health_depleted() -> void: $Dog/Health.max_health = stats.health diff --git a/Scripts/text_input_popup.gd b/Scripts/text_input_popup.gd index fe6bef1..874887f 100644 --- a/Scripts/text_input_popup.gd +++ b/Scripts/text_input_popup.gd @@ -1,9 +1,9 @@ -extends PanelContainer -class_name TextInputPopup +class_name TextInputPopup extends PanelContainer -signal completed(outcome) +signal completed(outcome: bool) -func set_popup(prompt_text, placeholder_text, confirm_text): + +func set_popup(prompt_text: String, placeholder_text: String, confirm_text: String) -> void: $VBoxContainer/LineEdit.text = prompt_text $VBoxContainer/LineEdit.placeholder_text = placeholder_text $VBoxContainer/Button.text = confirm_text diff --git a/Scripts/tower_base.gd b/Scripts/tower_base.gd index df85ea3..2186b64 100644 --- a/Scripts/tower_base.gd +++ b/Scripts/tower_base.gd @@ -1,79 +1,78 @@ -extends StaticBody3D -class_name TowerBase +class_name TowerBase extends StaticBody3D -@export var inventory : Inventory -@export var block : Node3D -@export var collider : CollisionShape3D -@export var minimap_icon : Sprite3D -@export var north_icon : Sprite3D -@export var south_icon : Sprite3D -@export var east_icon : Sprite3D -@export var west_icon : Sprite3D -@export var north_mesh : CSGBox3D -@export var south_mesh : CSGBox3D -@export var east_mesh : CSGBox3D -@export var west_mesh : CSGBox3D -@export var north_collider : CollisionShape3D -@export var south_collider : CollisionShape3D -@export var east_collider : CollisionShape3D -@export var west_collider : CollisionShape3D +@export var inventory: Inventory +@export var block: Node3D +@export var collider: CollisionShape3D +@export var minimap_icon: Sprite3D +@export var north_icon: Sprite3D +@export var south_icon: Sprite3D +@export var east_icon: Sprite3D +@export var west_icon: Sprite3D +@export var north_mesh: CSGBox3D +@export var south_mesh: CSGBox3D +@export var east_mesh: CSGBox3D +@export var west_mesh: CSGBox3D +@export var north_collider: CollisionShape3D +@export var south_collider: CollisionShape3D +@export var east_collider: CollisionShape3D +@export var west_collider: CollisionShape3D -var owner_id : int -var point_id : int -var tower = null -var has_card : bool : +var owner_id: int +var point_id: int +var tower: Tower = null +var has_card: bool : set(_value): return get: return inventory.size != 0 -func set_color(color: Color): +func set_color(color: Color) -> void: $MeshInstance3D.set_instance_shader_parameter("Color", color) -func set_float(value: float): +func set_float(value: float) -> void: $MeshInstance3D.set_instance_shader_parameter("Float", value) func add_card(card: Card, caller_id: int) -> bool: - var result = inventory.add(card) + var result: bool = inventory.add(card) if result: networked_spawn_tower.rpc(caller_id) return result -func remove_card(): +func remove_card() -> void: Game.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0)) networked_remove_tower.rpc() -func toggle_collision(): +func toggle_collision() -> void: collider.disabled = !collider.disabled -func set_north_wall(value: bool): +func set_north_wall(value: bool) -> void: north_mesh.set_visible(value) north_collider.disabled = !value -func set_south_wall(value : bool): +func set_south_wall(value: bool) -> void: south_mesh.set_visible(value) south_collider.disabled = !value -func set_east_wall(value : bool): +func set_east_wall(value: bool) -> void: east_mesh.set_visible(value) east_collider.disabled = !value -func set_west_wall(value : bool): +func set_west_wall(value: bool) -> void: west_mesh.set_visible(value) west_collider.disabled = !value @rpc("reliable", "call_local", "any_peer") -func networked_spawn_tower(caller_id : int): +func networked_spawn_tower(caller_id: int) -> void: tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower tower.stats = inventory.contents.keys()[0].tower_stats tower.name = "tower" @@ -89,7 +88,7 @@ func networked_spawn_tower(caller_id : int): @rpc("reliable", "call_local", "any_peer") -func networked_remove_tower(): +func networked_remove_tower() -> void: tower.queue_free() tower = null minimap_icon.modulate = Color.GREEN diff --git a/Scripts/visualized_path.gd b/Scripts/visualized_path.gd index 4769b38..0c63e97 100644 --- a/Scripts/visualized_path.gd +++ b/Scripts/visualized_path.gd @@ -1,27 +1,27 @@ -extends Path3D -class_name VisualizedPath +class_name VisualizedPath extends Path3D + +var visual_scene: PackedScene = preload("res://Scenes/path_visual_thing.tscn") +var length: float = 0.0 +var visualizer_points: Array = [] -var visual_scene = preload("res://Scenes/path_visual_thing.tscn") -var length := 0.0 -var visualizer_points = [] func spawn_visualizer_points() -> void: - var new_length = curve.get_baked_length() - for x in floori(new_length) - visualizer_points.size(): - var point = visual_scene.instantiate() + var new_length: float = curve.get_baked_length() + for x: int in floori(new_length) - visualizer_points.size(): + var point: PathFollow3D = visual_scene.instantiate() visualizer_points.append(point) add_child(point) length = new_length #print(str(int(length)) + " / " + str(visualizer_points.size()) + ", diff: " + str(visualizer_points.size() - length)) - for x in visualizer_points.size(): + for x: int in visualizer_points.size(): visualizer_points[x].progress_ratio = float(x) / visualizer_points.size() -func disable_visualization(): - for x in visualizer_points: +func disable_visualization() -> void: + for x: PathFollow3D in visualizer_points: x.set_world_visible(false) -func enable_visualization(): - for x in visualizer_points: +func enable_visualization() -> void: + for x: PathFollow3D in visualizer_points: x.set_world_visible(true) diff --git a/Scripts/wave_manager.gd b/Scripts/wave_manager.gd index 0d16ef4..ba9aacb 100644 --- a/Scripts/wave_manager.gd +++ b/Scripts/wave_manager.gd @@ -1,21 +1,21 @@ extends Node -func calculate_spawn_power(wave_number : int, number_of_players : int) -> int: +func calculate_spawn_power(wave_number: int, number_of_players: int) -> int: return 20 + (50 * number_of_players) + (30 * wave_number) -func generate_wave(spawn_power : int, spawn_pool : Array[Enemy]) -> Dictionary: - var wave = {} +func generate_wave(spawn_power: int, spawn_pool: Array[Enemy]) -> Dictionary: + var wave: Dictionary = {} #var sp_used = 0 - var enemy_types = randi_range(1, 5) - var enemy_choices = spawn_pool.duplicate() - var sp_allotment = floori(spawn_power / enemy_types) - for x in enemy_types: - var choice = enemy_choices.pick_random() + var enemy_types: int = randi_range(1, 5) + var enemy_choices: Array[Enemy] = spawn_pool.duplicate() + var sp_allotment: int = floori(float(spawn_power) / float(enemy_types)) + for x: int in enemy_types: + var choice: Enemy = enemy_choices.pick_random() enemy_choices.erase(choice) - if sp_allotment / choice.spawn_power > 0: - wave[Data.enemies.find(choice)] = sp_allotment / choice.spawn_power + if floori(float(sp_allotment) / float(choice.spawn_power)) > 0: + wave[Data.enemies.find(choice)] = floori(float(sp_allotment) / float(choice.spawn_power)) #sp_used += wave[Data.enemies.find(choice)] * choice.spawn_power #print("Generated wave with spawn power: " + str(sp_used) + "/" + str(spawn_power)) return wave diff --git a/Scripts/won_game_screen.gd b/Scripts/won_game_screen.gd index 6801c1c..bd5daeb 100644 --- a/Scripts/won_game_screen.gd +++ b/Scripts/won_game_screen.gd @@ -1,14 +1,22 @@ -extends Control +class_name WonGameScreen extends Control + +@export var box: PackedScene func _ready() -> void: - var wins = float(Data.save_stats.twenty_game_history.count(true)) - var games = float(Data.save_stats.twenty_game_history.size()) - var winrate = int((wins / games) * 100.0) + var wins: int = Data.save_stats.twenty_game_history.count(true) + var games: int = Data.save_stats.twenty_game_history.size() + var winrate: int = int((float(wins) / float(games)) * 100.0) $Label2.text = "Your 20-game winrate is now: " + str(winrate) + "%!" $Label3.text = "Total games: " + str(Data.save_stats.wins + Data.save_stats.losses) $Label4.text = "Total wins: " + str(Data.save_stats.wins) $Label5.text = "Total losses: " + str(Data.save_stats.losses) + for wave_key: int in Game.stats.enemies_undefeated: + var spawned_box: EnemyBox = box.instantiate() as EnemyBox + $VBoxContainer.add_child(spawned_box) + spawned_box.set_wave(wave_key) + for enemy_key: Enemy in Game.stats.enemies_undefeated[wave_key]: + spawned_box.add_enemy_tag(enemy_key, Game.stats.enemies_undefeated[wave_key][enemy_key]) func _on_quit_button_pressed() -> void: diff --git a/Worlds/GreenPlanet/Enemies/enemy_controller.gd b/Worlds/GreenPlanet/Enemies/enemy_controller.gd index 9e5d3a3..7adbd25 100644 --- a/Worlds/GreenPlanet/Enemies/enemy_controller.gd +++ b/Worlds/GreenPlanet/Enemies/enemy_controller.gd @@ -1,8 +1,8 @@ extends CharacterBody3D class_name EnemyController -signal reached_goal(enemy, penalty) -signal died(enemy) +signal reached_goal(enemy: Enemy, penalty: int) +signal died(enemy: Enemy) @export var stats: Enemy @export var status_manager: StatusEffector @@ -12,8 +12,8 @@ signal died(enemy) @export var corpse_scene: PackedScene var movement_speed: float -var movement_speed_penalty := 1.0 -var alive = true +var movement_speed_penalty: float = 1.0 +var alive: bool = true func _ready() -> void: @@ -24,22 +24,22 @@ func _ready() -> void: movement_speed = stats.movement_speed -func damage(amount): +func damage(amount: float) -> void: $Hitbox.damage(amount) -func goal_entered(): +func goal_entered() -> void: if alive: alive = false reached_goal.emit(stats, stats.penalty) queue_free() -func die(): +func die() -> void: if alive: alive = false died.emit(stats) - var corpse = corpse_scene.instantiate() + var corpse: RigidBody3D = corpse_scene.instantiate() corpse.set_sprite(stats.death_sprite) corpse.position = global_position Game.level.corpses.add_child(corpse) diff --git a/Worlds/GreenPlanet/Enemies/land_enemy.tscn-CAde9Q b/Worlds/GreenPlanet/Enemies/land_enemy.tscn-CAde9Q new file mode 100644 index 0000000..c117038 --- /dev/null +++ b/Worlds/GreenPlanet/Enemies/land_enemy.tscn-CAde9Q @@ -0,0 +1,66 @@ +[gd_scene load_steps=15 format=3 uid="uid://b0nady5xm88bo"] + +[ext_resource type="Script" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_fwsjt"] +[ext_resource type="Script" path="res://Scripts/hitbox.gd" id="2_j8yin"] +[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_o7jmg"] +[ext_resource type="Script" path="res://Scripts/health.gd" id="2_swu53"] +[ext_resource type="PackedScene" uid="uid://canrxnpxcugc2" path="res://Scenes/corpse.tscn" id="2_y7h25"] +[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="3_naknq"] +[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_tn1tu"] +[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_f8btv"] +[ext_resource type="Script" path="res://Scripts/EnemyAI/pathing_controller.gd" id="10_gljle"] +[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="10_or8n6"] +[ext_resource type="Script" path="res://Scripts/StatusEffector.gd" id="10_txouh"] + +[sub_resource type="SphereShape3D" id="SphereShape3D_21dgw"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_o3ikr"] +resource_local_to_scene = true +atlas = ExtResource("3_naknq") +region = Rect2(0, 0, 32, 32) + +[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"] +viewport_path = NodePath("SubViewport") + +[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "sprite") groups=["Enemies"]] +collision_layer = 4 +collision_mask = 3 +script = ExtResource("1_fwsjt") +status_manager = NodePath("StatusEffector") +movement_controller = NodePath("PathingController") +health = NodePath("Health") +sprite = NodePath("DirectionSprite") +corpse_scene = ExtResource("2_y7h25") + +[node name="Health" type="Node" parent="."] +script = ExtResource("2_swu53") +damage_particle_scene = ExtResource("4_tn1tu") + +[node name="Hitbox" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.527022, 0) +shape = SubResource("SphereShape3D_21dgw") +script = ExtResource("2_j8yin") + +[node name="DirectionSprite" parent="." instance=ExtResource("2_o7jmg")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.642479, 0) +pixel_size = 0.04 +texture = SubResource("AtlasTexture_o3ikr") + +[node name="Sprite3D" type="Sprite3D" parent="."] +transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 1.20821, 0) +sorting_offset = 1.0 +pixel_size = 0.02 +billboard = 1 +texture_filter = 0 +texture = SubResource("ViewportTexture_4tj6k") + +[node name="Sprite3D2" type="Sprite3D" parent="."] +transform = Transform3D(2, 0, 0, 0, -8.74228e-08, 2, 0, -2, -8.74228e-08, 0, 1.40824, 0) +layers = 4 +texture_filter = 0 +texture = ExtResource("9_f8btv") + +[node name="StatusEffector" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.18114, 0) +script = ExtResource("10_txouh") +hbox = Object(HBoxContainer,"_import_path":NodePath(""),"unique_name_in_owner":false,"process_mode":0,"process_priority":0,"process_physics_priority":0,"process_thread_group":0,"editor_description":"","visible":true,"modulate":Color(1, 1, 1, 1),"self_modulate":Color(1, 1, 1, 1),"show_behind_parent":false,"top_level":false,"clip_children":0,"light_mask":1,"visibility_layer":1,"z_index":0,"z_as_relative":true,"y_sort_enabled":false,"texture_filter":0,"texture_repeat":0,"material":null,"use_parent_material":false,"clip_contents":false,"custom_minimum_size":Vector2(0, 0),"layout_direction":0,"layout_mode":3,"anchors_preset":10,"anchor_left":0.0,"anchor_top":0.0,"anchor_right":1.0,"anchor_bottom":0.0,"offset_left":0.0,"offset_top":0.0,"offset_right":0.0,"offset_bottom":32.0,"grow_horizontal":2,"grow_vertical":1,"rotation":0.0,"scale":Vector2(1, 1),"pivot_offset":Vector2(0, 0),"size_flags_horizontal":1,"size_flags_vertical":1,"size_flags_stretch_ratio":1.0,"auto_translate":true,"localize_numeral_system":true,"tooltip_text":"","focus_neighbor_left":NodePath(""), \ No newline at end of file diff --git a/Worlds/GreenPlanet/Enemies/land_enemy.tscn-GE2YKs b/Worlds/GreenPlanet/Enemies/land_enemy.tscn-GE2YKs new file mode 100644 index 0000000..e69de29 diff --git a/Worlds/GreenPlanet/Enemies/land_enemy.tscn-OVZSsZ b/Worlds/GreenPlanet/Enemies/land_enemy.tscn-OVZSsZ new file mode 100644 index 0000000..e69de29 diff --git a/Worlds/GreenPlanet/Levels/first_level.tscn b/Worlds/GreenPlanet/Levels/first_level.tscn index 35e943e..fec4e8b 100644 --- a/Worlds/GreenPlanet/Levels/first_level.tscn +++ b/Worlds/GreenPlanet/Levels/first_level.tscn @@ -17,7 +17,7 @@ [ext_resource type="Script" path="res://Scripts/AStarGraph3D.gd" id="11_07ukk"] [ext_resource type="Script" path="res://Scripts/visualized_path.gd" id="11_d7ofl"] [ext_resource type="PackedScene" uid="uid://ds4sa5xyfgyo0" path="res://obstacle3.tscn" id="11_dfexu"] -[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Universal/ClassCards/Assault/shot1.wav" id="11_l537x"] +[ext_resource type="AudioStream" uid="uid://chrf1dcq2ujw0" path="res://PCs/Mechanic/ClassCards/Assault/shot1.wav" id="11_l537x"] [ext_resource type="PackedScene" uid="uid://sud13mytdwhv" path="res://obstacle4.tscn" id="12_mctwo"] [ext_resource type="MeshLibrary" uid="uid://jfr8j8kycfa5" path="res://Worlds/GreenPlanet/tilemap.tres" id="12_ywwug"] [ext_resource type="Texture2D" uid="uid://4gff4l03ibpm" path="res://Assets/Textures/scaffold.png" id="15_61y1c"] diff --git a/Worlds/GreenPlanet/tilemap.tres b/Worlds/GreenPlanet/tilemap.tres index d454c5b..82869a0 100644 --- a/Worlds/GreenPlanet/tilemap.tres +++ b/Worlds/GreenPlanet/tilemap.tres @@ -12,7 +12,7 @@ texture_filter = 0 material = SubResource("StandardMaterial3D_ulcfh") orientation = 1 -[sub_resource type="Image" id="Image_eupph"] +[sub_resource type="Image" id="Image_7qxne"] data = { "data": PackedByteArray(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 95, 179, 91, 255, 95, 179, 91, 255, 95, 179, 91, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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+6,14 @@ [ext_resource type="PackedScene" uid="uid://dsasunnk47n8o" path="res://Scenes/item_card.tscn" id="4_i7krx"] [ext_resource type="Script" path="res://Scripts/Resources/enemy.gd" id="4_ucmnf"] [ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="5_15cd7"] -[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Universal/ClassCards/Assault/card_assault.tres" id="5_806m0"] -[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Universal/ClassCards/Sniper/card_sniper.tres" id="6_evvng"] -[ext_resource type="Resource" uid="uid://cvto66tp7rrst" path="res://PCs/Universal/ClassCards/Gatling/card_gatling.tres" id="8_k80ff"] +[ext_resource type="Resource" uid="uid://deer0awg4d18o" path="res://PCs/Mechanic/ClassCards/Assault/card_assault.tres" id="5_806m0"] +[ext_resource type="Resource" uid="uid://ckm88acryitl4" path="res://PCs/Mechanic/ClassCards/Sniper/card_sniper.tres" id="6_evvng"] +[ext_resource type="Resource" uid="uid://cvto66tp7rrst" path="res://PCs/Mechanic/ClassCards/Gatling/card_gatling.tres" id="8_k80ff"] [ext_resource type="PackedScene" uid="uid://ddbbwx0yy16lh" path="res://Scenes/tower_base.tscn" id="9_imodf"] -[ext_resource type="Resource" uid="uid://blgngx360vff1" path="res://PCs/Universal/ClassCards/BombLauncher/card_bomb_launcher.tres" id="10_g0syk"] -[ext_resource type="Resource" uid="uid://dg4pjt47q8xpw" path="res://PCs/Universal/ClassCards/Flamethrower/card_flamethrower.tres" id="11_d3sci"] -[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Universal/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="11_jk0fe"] -[ext_resource type="Resource" uid="uid://fwsg5av1egp2" path="res://PCs/Universal/ClassCards/GlueLauncher/card_glue_launcher.tres" id="12_7lpov"] +[ext_resource type="Resource" uid="uid://blgngx360vff1" path="res://PCs/Mechanic/ClassCards/BombLauncher/card_bomb_launcher.tres" id="10_g0syk"] +[ext_resource type="Resource" uid="uid://dg4pjt47q8xpw" path="res://PCs/Mechanic/ClassCards/Flamethrower/card_flamethrower.tres" id="11_d3sci"] +[ext_resource type="Resource" uid="uid://b37r54q84vqoi" path="res://PCs/Mechanic/ClassCards/RocketLauncher/card_rocket_launcher.tres" id="11_jk0fe"] +[ext_resource type="Resource" uid="uid://fwsg5av1egp2" path="res://PCs/Mechanic/ClassCards/GlueLauncher/card_glue_launcher.tres" id="12_7lpov"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mqtlc"] diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png new file mode 100644 index 0000000..08ef6dd Binary files /dev/null and b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png differ diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png.import b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png.import new file mode 100644 index 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+detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png new file mode 100644 index 0000000..774bc62 Binary files /dev/null and b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png differ diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png.import b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png.import new file mode 100644 index 0000000..6a20e4d --- /dev/null +++ b/XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bv0enk4vowhhy" +path="res://.godot/imported/Blank_Black_Mouse.png-b20a601d037d00a21a26ffd9841fe3e7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png" 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Mouse/Dark/B_Key_Dark.png.import new file mode 100644 index 0000000..7ac1c2c --- /dev/null +++ b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/B_Key_Dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://p2i7suerhnu1" +path="res://.godot/imported/B_Key_Dark.png-617432864de63a75fd04c995a6b49315.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Keyboard & Mouse/Dark/B_Key_Dark.png" +dest_files=["res://.godot/imported/B_Key_Dark.png-617432864de63a75fd04c995a6b49315.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Bracket_Left_Key_Dark.png b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Bracket_Left_Key_Dark.png new file mode 100644 index 0000000..8734b86 Binary files /dev/null and b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Bracket_Left_Key_Dark.png differ diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Bracket_Left_Key_Dark.png.import b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Bracket_Left_Key_Dark.png.import new file mode 100644 index 0000000..a97b564 --- /dev/null +++ b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Bracket_Left_Key_Dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbq0w26oh8ngd" +path="res://.godot/imported/Bracket_Left_Key_Dark.png-395e1f3cea5c8f9583da1021d88672d4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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Mouse/Dark/Mark_Right_Key_Dark.png.import new file mode 100644 index 0000000..223e296 --- /dev/null +++ b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mark_Right_Key_Dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cb2i2rflcxksp" +path="res://.godot/imported/Mark_Right_Key_Dark.png-64253114635cfd82813c58e3e2f38dea.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mark_Right_Key_Dark.png" +dest_files=["res://.godot/imported/Mark_Right_Key_Dark.png-64253114635cfd82813c58e3e2f38dea.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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+process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mouse_Middle_Key_Dark.png b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mouse_Middle_Key_Dark.png new file mode 100644 index 0000000..0fd0a2e Binary files /dev/null and b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mouse_Middle_Key_Dark.png differ diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mouse_Middle_Key_Dark.png.import b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mouse_Middle_Key_Dark.png.import new file mode 100644 index 0000000..23282a7 --- /dev/null +++ b/XeluController&KeyPrompts/Keyboard & Mouse/Dark/Mouse_Middle_Key_Dark.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsrumbhd8whqk" +path="res://.godot/imported/Mouse_Middle_Key_Dark.png-a4d6b4433176efacc074d44842840023.ctex" +metadata={ 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Tall_Key_Light.png b/XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Tall_Key_Light.png new file mode 100644 index 0000000..bdfedbe Binary files /dev/null and b/XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Tall_Key_Light.png differ diff --git a/XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Tall_Key_Light.png.import b/XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Tall_Key_Light.png.import new file mode 100644 index 0000000..4773187 --- /dev/null +++ b/XeluController&KeyPrompts/Keyboard & Mouse/Light/Plus_Tall_Key_Light.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qh74imn6nt5r" +path="res://.godot/imported/Plus_Tall_Key_Light.png-663751e4b7f36e00f5c7cdb05a2e34f4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png b/XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png new file mode 100644 index 0000000..1a77d0c Binary files /dev/null and b/XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png differ diff --git a/XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png.import b/XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png.import new file mode 100644 index 0000000..b070274 --- /dev/null +++ b/XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b61sjru1ygla5" +path="res://.godot/imported/PS5_Touch_Pad.png-82e892d1fb814f87c10b5d80e7833964.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/PS5/PS5_Touch_Pad.png" +dest_files=["res://.godot/imported/PS5_Touch_Pad.png-82e892d1fb814f87c10b5d80e7833964.ctex"] + +[params] + +compress/mode=0 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this pack. You can use all these assets in any project you want to (be it commercial or not).All of the assets are in the public domain under Creative Commons 0 (CC0) + +In this pack you will find over 500 buttons including: + +Steam Deck Prompts +Xbox 360 Controller +Xbox One Controller + Diagram +Xbox Series X Controller + Diagram +Play Station 3 Controller +Play Station 4 Controller + Diagram +Play Station 5 Controller + Diagram +Play Station Move +PS Vita +Google Stadia Controller +Amazon Luna Controller +Vive Controller +Oculus Controllers & Remote +Wii Controller +Wii U Controller +Nintendo Switch +Steam Controller (Updated to commercial version) +Ouya +Keyboard and mouse buttons (Both in dark and light variants including blanks) +Directional arrows for thumb sticks and movement keys +Touch Screen Gestures +Positional Prompts (without text labels) + +---------------------------------- + +I am "Nicolae (Xelu) Berbece", founder of "Those Awesome Guys", responsible for the development of "Move or Die" and published "Monster Prom". I'm also making videos about game design on the "Mental Checkpoint" channel. + +If you use these prompts in your project, please reach out over at nick@thoseawesomeguys.com or @xelubest so I can add your game to this list! + +Feel free to credit me in case you use anything in this pack, but don't worry, I won't mind if you don't. ;) + +Please share this pack with other fellow developers in need of such assets! In the spirit of good old chain mail, if you share this pack with 5 fellow devs, your game's review score will rise by 7% and a notable streamer will pick it up for their stream. + +Keep making awesome things!!! + +~Nick + + + +Here is a semi-regularly-updated list of games using these prompts: +---------------------------- +Mega Man Legacy +Hunt: Showdown +Outer Wilds +Slay The Spire +Stanley Parable Ultra Deluxe +A hat in Time +Forager +Wonder Boy the dragon's trap +Postal 2 +The Pathless +This Was Of Mine +Lara Croft Go +Spellbreak +Postal Redux +RWBY +PikuNiku +Shadow Warrior 2 +Yooka Laylee +Sable +FamilyFeud +20XX +Furi +Tiny Metal +Disney Afternoon +Heat Signature +Dread Hunger +Turbo Dismount +Aztez +Faerie Afterlight +Big Hops +Outward +Song of Iron +Bird Problems +Super Toy Cars Offroad +Unfortunate Spacemen +Cooking Simulator +Ranch Simulator +Black Future 88 +Fallen Legion +Little Kitty Big City +Fru +Blockships +Idarb +Mike Dies +Caravan Sandwitch +Skate Bird +Snake Pass +Danger Scavenger +Roboquest +Nobody Saves the World +Rive +Citywars Savage +Alekon +Paradise Killer +Faerie Afterlight +Obduction +Fractal Fall +The Legend of Tianding +Guild of Ascension +Avaria VS +Blast Zone! Tournament +GenoKids +Escape Room - The Sick Colleague +The Donnerwald Experiment +100ft Robot Golf +REVN +Sockventure +Indirection +Zombie Rollerz +B.O.O.M . - You Win +Bumper Stars +Battle Chef Brigade +De Blob +Rush Attack +Phantom Brigade +Wytchwood +Mulaka +Nova Islands +Airheart - Tales of broken wings +Redirection +Pull Stay +Missing Missiles +Death Pedal +Defender's Quest +Alekon +Office Run +Akuto "Mad World" +Project Mobius +Caravan SandWitch +Whispering Willows +The Metaverse +Vostok Inc. +From the Brink +Divine commander +Sbirz +Grashers +Remnants of Naezith +Mothergunship +Roundabout +Hunter of the Disowned +Cosmos Quickstop +West of Dead +Tune Tank +Rain on your Parade +Cho Cho Charles +The Pale Beyond +Infinite Adventures +Arena 3D +Chroma Vaders +Father's Soul +Hoverloop +Wrestling Revolution 3D +Altero +Super Comboman +Disc Jam +Arid +Jelly is Sticky +The Hatching +World to the West +Mayan Death Robots +Sentris +Carto +Dungeon Renovator +Unbox +Fort Triumph +Insane Robots +Super Daryl Deluxe +Induction +Pawarumi +The Flock +Binary Trigger +Fractal Space +The Last Acorn +Deputy dangle +Bubsy: The Woolies Strike Back +Tumblestone +The chronicles of Kyra +Ghost Knight Victis +Solbrain Knight of Darkness +SSMP +Distance +Sentience +Earthlock +Everspace +Pylon Rogue +The Church in the darkness +Sword n' Board \ No newline at end of file diff --git a/XeluController&KeyPrompts/Steam Deck/SteamDeck_A.png b/XeluController&KeyPrompts/Steam Deck/SteamDeck_A.png new file mode 100644 index 0000000..36e4867 Binary files /dev/null and b/XeluController&KeyPrompts/Steam Deck/SteamDeck_A.png differ diff --git a/XeluController&KeyPrompts/Steam Deck/SteamDeck_A.png.import b/XeluController&KeyPrompts/Steam Deck/SteamDeck_A.png.import new file mode 100644 index 0000000..bb8889c --- /dev/null +++ b/XeluController&KeyPrompts/Steam Deck/SteamDeck_A.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bq8vtehapl6r5" 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Left_Stick_Click.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Left_Stick_Click.png new file mode 100644 index 0000000..ad0428f Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Left_Stick_Click.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Left_Stick_Click.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Left_Stick_Click.png.import new file mode 100644 index 0000000..b8b7d52 --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Left_Stick_Click.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://3ijga06byfwo" +path="res://.godot/imported/XboxSeriesX_Left_Stick_Click.png-8c808da6c009d2fee0dc1d9f46593f54.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png new file mode 100644 index 0000000..5dcfc6d Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png.import new file mode 100644 index 0000000..f72c849 --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfc4km4kcff3b" +path="res://.godot/imported/XboxSeriesX_RB.png-28114f7d12286417408c1d09431b0c36.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_RB.png" 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Series/XboxSeriesX_Right_Stick.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick.png new file mode 100644 index 0000000..866be1c Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick.png.import new file mode 100644 index 0000000..be37119 --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnr5405snd2v" +path="res://.godot/imported/XboxSeriesX_Right_Stick.png-dd17f17bb36e025deecfc75572349c58.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick.png" +dest_files=["res://.godot/imported/XboxSeriesX_Right_Stick.png-dd17f17bb36e025deecfc75572349c58.ctex"] + +[params] + 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b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick_Click.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://kdj5dbqr4aho" +path="res://.godot/imported/XboxSeriesX_Right_Stick_Click.png-d634d61666267d63c1350ccb3338d030.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Right_Stick_Click.png" +dest_files=["res://.godot/imported/XboxSeriesX_Right_Stick_Click.png-d634d61666267d63c1350ccb3338d030.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png new file mode 100644 index 0000000..66d9f95 Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png.import new file mode 100644 index 0000000..2c19711 --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://pm4k7edp56hy" +path="res://.godot/imported/XboxSeriesX_Share.png-e5c8e67d53db14fdafb375a298b72b0b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Share.png" +dest_files=["res://.godot/imported/XboxSeriesX_Share.png-e5c8e67d53db14fdafb375a298b72b0b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png new file mode 100644 index 0000000..066086a Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png.import new file mode 100644 index 0000000..fe4eccd --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dffixep0sjmk7" +path="res://.godot/imported/XboxSeriesX_View.png-548aacfa4e02faa654005f26ee97cb63.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_View.png" +dest_files=["res://.godot/imported/XboxSeriesX_View.png-548aacfa4e02faa654005f26ee97cb63.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png new file mode 100644 index 0000000..e944b3e Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png.import new file mode 100644 index 0000000..9f37911 --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dv6wgtiq5mmdu" +path="res://.godot/imported/XboxSeriesX_X.png-9ea828f6c109279d0d4aea8e527c6d7f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_X.png" +dest_files=["res://.godot/imported/XboxSeriesX_X.png-9ea828f6c109279d0d4aea8e527c6d7f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png new file mode 100644 index 0000000..cf4a997 Binary files /dev/null and b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png differ diff --git a/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png.import b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png.import new file mode 100644 index 0000000..b6f3362 --- /dev/null +++ b/XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://4vlgc0p0w6bf" +path="res://.godot/imported/XboxSeriesX_Y.png-4f8e76df4c497f85148c8c920eec0fd1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://XeluController&KeyPrompts/Xbox Series/XboxSeriesX_Y.png" +dest_files=["res://.godot/imported/XboxSeriesX_Y.png-4f8e76df4c497f85148c8c920eec0fd1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/charselect.gd b/charselect.gd index ab3edb7..d162177 100644 --- a/charselect.gd +++ b/charselect.gd @@ -1,20 +1,19 @@ -extends Control -class_name HeroSelector +class_name HeroSelector extends Control -signal hero_selected(hero_class) +signal hero_selected(hero_class: int) @export var hero_card_scene: PackedScene @export var hbox: HBoxContainer func _ready() -> void: - for hero in Data.characters: - var card = hero_card_scene.instantiate() + for hero: HeroClass in Data.characters: + var card: Control = hero_card_scene.instantiate() card.set_hero(hero) - card.pressed.connect(func(x): hero_selected.emit(Data.characters.find(x))) + card.pressed.connect(func(x: int) -> void: hero_selected.emit(Data.characters.find(x))) card.button_mouse_entered.connect(_on_button_mouse_entered) hbox.add_child(card) -func _on_button_mouse_entered(): +func _on_button_mouse_entered() -> void: $AudioStreamPlayer.play() diff --git a/corpse.gd b/corpse.gd index ec69f2f..7d1e13e 100644 --- a/corpse.gd +++ b/corpse.gd @@ -1,16 +1,16 @@ -extends RigidBody3D +class_name Corpse extends RigidBody3D -func set_sprite(tex: Texture): +func set_sprite(tex: Texture) -> void: $Sprite3D.texture = tex func _ready() -> void: - var tween = create_tween() + var tween: Tween = create_tween() tween.tween_interval(20.0) tween.tween_property($Sprite3D, "modulate", Color(1.0, 1.0, 1.0, 0.0), 4.0) tween.tween_callback(queue_free) -func _on_body_entered(body: Node) -> void: +func _on_body_entered(_body: Node) -> void: freeze = true diff --git a/enemybox.gd b/enemybox.gd new file mode 100644 index 0000000..d835236 --- /dev/null +++ b/enemybox.gd @@ -0,0 +1,14 @@ +class_name EnemyBox extends HBoxContainer + + +func set_wave(wave: int) -> void: + $WaveLabel.text = "Wave " + str(wave) + ": " + + +func add_enemy_tag(enemy: Enemy, num: int) -> void: + var name_label: Label = Label.new() + name_label.text = enemy.title + var num_label: Label = Label.new() + num_label.text = str(num) + add_child(name_label) + add_child(num_label) diff --git a/export_presets.cfg b/export_presets.cfg index 3e46e4b..5a82a1c 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -82,6 +82,7 @@ application/product_name="" application/file_description="" application/copyright="" application/trademarks="" +application/export_angle=0 ssh_remote_deploy/enabled=false ssh_remote_deploy/host="user@host_ip" ssh_remote_deploy/port="22" diff --git a/h_box_container.tscn b/h_box_container.tscn new file mode 100644 index 0000000..f78579f --- /dev/null +++ b/h_box_container.tscn @@ -0,0 +1,10 @@ +[gd_scene load_steps=2 format=3 uid="uid://b5hp43bm07b8a"] + +[ext_resource type="Script" path="res://enemybox.gd" id="1_lcu0c"] + +[node name="HBoxContainer" type="HBoxContainer"] +script = ExtResource("1_lcu0c") + +[node name="WaveLabel" type="Label" parent="."] +layout_mode = 2 +text = "wave 1: " diff --git a/hero_select_card.gd b/hero_select_card.gd index c110a35..6517e47 100644 --- a/hero_select_card.gd +++ b/hero_select_card.gd @@ -1,12 +1,12 @@ extends PanelContainer -signal pressed(hero_class) +signal pressed(hero_class: int) signal button_mouse_entered() var hero_class: HeroClass -func set_hero(hero: HeroClass): +func set_hero(hero: HeroClass) -> void: hero_class = hero $VBoxContainer/Label.text = hero.hero_name $VBoxContainer/TextureRect.texture = hero.texture diff --git a/joytest.gd b/joytest.gd new file mode 100644 index 0000000..9635616 --- /dev/null +++ b/joytest.gd @@ -0,0 +1,13 @@ +extends Sprite2D + +var look_vector: Vector2 +var joystick_deadzone: float = 0.15 + + +func _process(delta: float) -> void: + look_vector.x = Input.get_joy_axis(0, JOY_AXIS_RIGHT_X) + look_vector.y = Input.get_joy_axis(0, JOY_AXIS_RIGHT_Y) + if look_vector.length_squared() <= joystick_deadzone: + look_vector = Vector2(0.0, 0.0) + position.x = look_vector.x * 190 + position.y = look_vector.y * 190 diff --git a/joytest.tscn b/joytest.tscn new file mode 100644 index 0000000..c138dac --- /dev/null +++ b/joytest.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://qiwkf7xhnvlb"] + +[ext_resource type="Texture2D" uid="uid://b1urq78k0nx6j" path="res://Assets/Textures/366b37e2ed7b3a075b71dedae0440081.png" id="1_lvpuv"] +[ext_resource type="Script" path="res://joytest.gd" id="2_syday"] + +[node name="Node2D" type="Node2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1_lvpuv") + +[node name="Sprite2D2" type="Sprite2D" parent="Sprite2D"] +scale = Vector2(0.15, 0.15) +texture = ExtResource("1_lvpuv") +script = ExtResource("2_syday") + +[node name="Camera2D" type="Camera2D" parent="."] diff --git a/keybind_screen.gd b/keybind_screen.gd index d35082c..5e82ef9 100644 --- a/keybind_screen.gd +++ b/keybind_screen.gd @@ -2,7 +2,7 @@ extends Control signal event_detected(event: InputEvent) -var found_event = false +var found_event: bool = false func _input(event: InputEvent) -> void: if found_event: diff --git a/motion_test.gd b/motion_test.gd index f99150a..029f449 100644 --- a/motion_test.gd +++ b/motion_test.gd @@ -1,9 +1,9 @@ extends Sprite2D #var head_bob_amplitude := 100.0 -@export var head_bob_amplitude := 50.0 +@export var head_bob_amplitude: float = 50.0 #var head_bob_amplitude := 1.0 -@export var head_bob_frequency := 0.015 +@export var head_bob_frequency: float = 0.015 #var head_bob_frequency := 0.030 @@ -11,27 +11,27 @@ func _process(delta: float) -> void: check_motion(delta) -func check_motion(delta) -> void: +func check_motion(delta: float) -> void: if Input.is_action_pressed("Primary Fire"): play_motion(foot_step_motion(), delta) else: reset_position(delta) -func reset_position(delta) -> void: +func reset_position(delta: float) -> void: if position != Vector2.ZERO: position = lerp(position, Vector2.ZERO, 10.0 * delta) func foot_step_motion() -> Vector2: - var pos := Vector2.ZERO - var t = Time.get_ticks_msec() * head_bob_frequency + var pos: Vector2 = Vector2.ZERO + var t: float = Time.get_ticks_msec() * head_bob_frequency pos.y += sin(t) * head_bob_amplitude pos.x += cos(t / 2.0) * head_bob_amplitude * 2.0 return pos -func play_motion(motion: Vector2, delta) -> void: +func play_motion(motion: Vector2, delta: float) -> void: position = lerp(position, motion, 10.0 * delta) #position = motion #position += motion diff --git a/project.godot b/project.godot index 30f0726..aa9c7b4 100644 --- a/project.godot +++ b/project.godot @@ -21,6 +21,11 @@ Data="*res://Scripts/data.gd" Game="*res://Scripts/game.gd" WaveManager="*res://Scripts/wave_manager.gd" +[debug] + +gdscript/warnings/untyped_declaration=2 +gdscript/warnings/inferred_declaration=2 + [display] window/size/viewport_width=1920 @@ -34,7 +39,8 @@ folder_colors={ "res://Resources/": "green", "res://Scenes/": "yellow", "res://Scripts/": "red", -"res://Worlds/": "teal" +"res://Worlds/": "teal", +"res://XeluController&KeyPrompts/": "pink" } [filesystem] @@ -114,12 +120,12 @@ Pause={ } "Select Next Card"={ "deadzone": 0.5, -"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } "Select Previous Card"={ "deadzone": 0.5, -"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null) +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } "View Map"={