fixed some chatbox and tower preview issues
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://dvqk2lysu02gf"]
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[gd_scene load_steps=10 format=3 uid="uid://dvqk2lysu02gf"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Flamethrower/tower_flamethrower.gd" id="1_6dcsj"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="2_yo2b7"]
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@ -30,12 +30,20 @@ size = Vector3(0.3, 0.3, 0.3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_vck5q"]
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size = Vector3(2.145, 3.125, 2.415)
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("shapecast", "particlesystem", "model")]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_imgrm"]
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transparency = 1
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cull_mode = 2
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shading_mode = 0
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albedo_color = Color(0.686275, 0, 0, 0.278431)
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[node name="Node3D" type="Node3D" node_paths=PackedStringArray("shapecast", "particlesystem", "model", "range_sphere", "minimap_range_sphere")]
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script = ExtResource("1_6dcsj")
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shapecast = NodePath("Model/Node3D/ShapeCast3D")
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particlesystem = NodePath("Model/Node3D/GPUParticles3D")
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status_stats = ExtResource("2_yo2b7")
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model = NodePath("Model")
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range_sphere = NodePath("Model/CSGSphere3D")
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minimap_range_sphere = NodePath("Model/CSGSphere3D2")
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[node name="Model" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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@ -61,3 +69,14 @@ draw_pass_1 = SubResource("BoxMesh_q83y7")
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shape = SubResource("BoxShape3D_vck5q")
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target_position = Vector3(0, 1.51, 0)
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collision_mask = 4
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Model"]
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visible = false
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radius = 7.5
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material = SubResource("StandardMaterial3D_imgrm")
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[node name="CSGSphere3D2" type="CSGSphere3D" parent="Model"]
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visible = false
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layers = 4
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radius = 7.5
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material = SubResource("StandardMaterial3D_imgrm")
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