fixed some chatbox and tower preview issues
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@ -81,6 +81,11 @@ func _process(delta: float) -> void:
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movement.zoom_factor = 1.0
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if editing_mode:
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if interaction_raycast.is_colliding() and interaction_raycast.get_collider() is InteractButton:
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hud.set_hover_text(interaction_raycast.get_collider().hover_text)
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else:
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hud.unset_hover_text()
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if edit_tool.is_looking_at_tower_base:
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card.view_tower()
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else:
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@ -176,11 +181,14 @@ func enter_editing_mode(value):
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func exit_editing_mode(value):
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hud.set_wave_count(value)
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edit_tool.enabled = false
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edit_tool.delete_tower_preview()
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left_hand.set_visible(false)
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editing_mode = false
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func check_left_hand_valid():
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if !editing_mode:
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return
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if inventory.contents.size() == 0:
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left_hand.set_visible(false)
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#gauntlet.texture.region = Rect2(64, 0, 64, 64)
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