fixed some chatbox and tower preview issues
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@ -154,7 +154,7 @@ size = 15.0
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script = ExtResource("12_3hpi3")
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anchor = NodePath("../..")
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "enemy_count", "currency_count", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "enemy_sprites", "enemy_counts")]
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("wave_count", "lives_count", "enemy_count", "currency_count", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts")]
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script = ExtResource("8_yl6ka")
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wave_count = NodePath("WaveCount")
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lives_count = NodePath("LivesCount")
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@ -165,6 +165,7 @@ minimap = NodePath("TextureRect2")
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minimap_cam = NodePath("../MiniMapViewport/Camera3D")
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minimap_viewport = NodePath("../MiniMapViewport")
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fps_label = NodePath("Label")
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hover_text = NodePath("Label2")
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enemy_sprites = [NodePath("TextureRect4/TextureRect"), NodePath("TextureRect4/TextureRect2"), NodePath("TextureRect4/TextureRect3"), NodePath("TextureRect4/TextureRect4"), NodePath("TextureRect4/TextureRect5")]
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enemy_counts = [NodePath("TextureRect4/TextureRect/Label"), NodePath("TextureRect4/TextureRect2/Label2"), NodePath("TextureRect4/TextureRect3/Label3"), NodePath("TextureRect4/TextureRect4/Label4"), NodePath("TextureRect4/TextureRect5/Label5")]
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@ -413,6 +414,27 @@ text = "20"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label2" type="Label" parent="HUD"]
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visible = false
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anchors_preset = -1
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -93.5
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offset_top = 167.0
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offset_right = 93.5
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offset_bottom = 13.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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theme_override_constants/outline_size = 4
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theme_override_font_sizes/font_size = 34
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text = "Press button to do thing"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(4, 0, 0, 0, 0.0698095, 3.99939, 0, -3.99939, 0.0698095, 0, 2.86288, 0)
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layers = 4
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