revamped key rebinding system
This commit is contained in:
@ -1,4 +1,4 @@
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[gd_scene load_steps=64 format=3 uid="uid://dxgxbtf68lcv5"]
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[gd_scene load_steps=62 format=3 uid="uid://dxgxbtf68lcv5"]
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[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://PCs/hero.gd" id="1_pihpe"]
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[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://Classes/Engineer/class.tres" id="2_dbyo0"]
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@ -24,9 +24,7 @@
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[ext_resource type="Texture2D" uid="uid://cvjcu3hofahr6" path="res://Assets/Textures/place_slot.png" id="18_okmpi"]
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[ext_resource type="Script" uid="uid://b5wle8f6rv3e7" path="res://PCs/player_movement.gd" id="20_cfhw8"]
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[ext_resource type="Shader" uid="uid://dhtylicctk3g4" path="res://UI/crosshair.gdshader" id="20_gxpgc"]
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[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="21_apps2"]
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[ext_resource type="AudioStream" uid="uid://csu2hce4bfoki" path="res://Audio/cardPlace1.ogg" id="24_8ch4w"]
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[ext_resource type="Texture2D" uid="uid://b8woqvpwq3tsq" path="res://Assets/Textures/swap_slot.png" id="24_gr6xt"]
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[ext_resource type="AudioStream" uid="uid://dxq8b77wa41os" path="res://Audio/cardPlace2.ogg" id="25_awl6m"]
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[ext_resource type="AudioStream" uid="uid://bxripx3suub1v" path="res://Audio/cardPlace3.ogg" id="26_7tm07"]
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[ext_resource type="PackedScene" uid="uid://c2id8hjico4w8" path="res://energy_bar.tscn" id="27_14ugt"]
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@ -384,7 +382,7 @@ max_look_down_angle = 80.0
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max_look_up_angle = 80.0
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enable_jumping = true
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "weapon_energy_bar", "offhand_energy_bar", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "new_energy_bar2")]
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "crosshair", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar")]
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script = ExtResource("8_yl6ka")
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player = NodePath("..")
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wave_count = NodePath("WaveCount")
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@ -399,8 +397,6 @@ fps_label = NodePath("FPSCounter")
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hover_text = NodePath("RichTextLabel2")
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enemy_sprites = [NodePath("EnemyTracker/TextureRect"), NodePath("EnemyTracker/TextureRect2"), NodePath("EnemyTracker/TextureRect3"), NodePath("EnemyTracker/TextureRect4"), NodePath("EnemyTracker/TextureRect5")]
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enemy_counts = [NodePath("EnemyTracker/TextureRect/Label"), NodePath("EnemyTracker/TextureRect2/Label2"), NodePath("EnemyTracker/TextureRect3/Label3"), NodePath("EnemyTracker/TextureRect4/Label4"), NodePath("EnemyTracker/TextureRect5/Label5")]
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weapon_energy_bar = NodePath("PrimaryEnergyBar")
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offhand_energy_bar = NodePath("OffhandEnergyBar")
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pickup_notif_scene = ExtResource("17_oyeww")
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wave_start_label = NodePath("RichTextLabel")
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place_icon = NodePath("PlaceIcon")
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@ -409,7 +405,6 @@ place_text = NodePath("PlaceIcon/RichTextLabel")
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swap_text = NodePath("SwapIcon/RichTextLabel")
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enemy_card_scene = ExtResource("18_dfkac")
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new_energy_bar = NodePath("EnergyBar")
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new_energy_bar2 = NodePath("EnergyBar2")
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[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
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anchors_preset = 15
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@ -436,20 +431,16 @@ texture = ExtResource("18_okmpi")
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[node name="RichTextLabel" type="RichTextLabel" parent="HUD/PlaceIcon"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -30.0
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offset_top = -19.0
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offset_right = 30.0
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offset_bottom = 41.0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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bbcode_enabled = true
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text = "#Equip In Gauntlet#"
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text = "#Equip Primary Weapon#"
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scroll_active = false
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="SwapIcon" type="TextureRect" parent="HUD"]
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anchors_preset = 3
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@ -463,24 +454,20 @@ offset_right = -6.0
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offset_bottom = -1.0
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grow_horizontal = 0
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grow_vertical = 0
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texture = ExtResource("24_gr6xt")
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texture = ExtResource("18_okmpi")
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[node name="RichTextLabel" type="RichTextLabel" parent="HUD/SwapIcon"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -30.0
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offset_top = -29.0
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offset_right = 30.0
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offset_bottom = 31.0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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bbcode_enabled = true
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text = "#Secondary Fire#"
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text = "#Equip Secondary Weapon#"
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scroll_active = false
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Minimap" type="TextureRect" parent="HUD"]
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anchors_preset = 1
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@ -519,10 +506,10 @@ scale = Vector2(3, 3)
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mouse_filter = 2
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[node name="LivesCount" type="Label" parent="HUD"]
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offset_left = -5.0
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offset_top = 15.0
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offset_right = 100.0
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offset_bottom = 72.0
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offset_left = -2.24
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offset_top = 23.28
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offset_right = 102.76
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offset_bottom = 112.28
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theme_override_colors/font_color = Color(0.65098, 0.227451, 0.243137, 1)
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theme_override_font_sizes/font_size = 37
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text = "120
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@ -724,47 +711,6 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="PrimaryEnergyBar" type="TextureProgressBar" parent="HUD"]
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visible = false
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -500.0
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offset_top = -40.0
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grow_horizontal = 0
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grow_vertical = 0
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step = 0.01
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value = 100.0
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fill_mode = 1
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nine_patch_stretch = true
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texture_under = ExtResource("21_apps2")
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texture_progress = ExtResource("21_apps2")
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tint_under = Color(0, 1, 1, 0.168627)
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tint_progress = Color(0, 1, 1, 1)
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[node name="OffhandEnergyBar" type="TextureProgressBar" parent="HUD"]
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visible = false
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -379.0
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offset_top = -50.0
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offset_bottom = -40.0
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grow_horizontal = 0
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grow_vertical = 0
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step = 0.01
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value = 100.0
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fill_mode = 1
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nine_patch_stretch = true
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texture_under = ExtResource("21_apps2")
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texture_progress = ExtResource("21_apps2")
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tint_under = Color(0, 1, 1, 0.168627)
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tint_progress = Color(0, 1, 1, 1)
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[node name="VBoxContainer" type="VBoxContainer" parent="HUD"]
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anchors_preset = 4
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anchor_top = 0.5
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@ -813,11 +759,6 @@ grow_vertical = 2
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[node name="EnergyBar" parent="HUD" instance=ExtResource("27_14ugt")]
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mouse_filter = 2
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[node name="EnergyBar2" parent="HUD" instance=ExtResource("27_14ugt")]
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offset_left = -72.0
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offset_right = -72.0
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mouse_filter = 2
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[node name="WeaponSwapTimer" type="Timer" parent="."]
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wait_time = 0.4
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one_shot = true
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