revamped key rebinding system
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@ -1,6 +1,5 @@
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class_name CardPrinter extends StaticBody3D
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@export var item_card_scene: PackedScene
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@export var button_collider: CollisionShape3D
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@export var button_box: Node3D
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@ -48,16 +47,16 @@ func randomize_cards(faction: Card.Faction) -> void:
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if card.rarity == decided_rarity:
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card_array.append(card)
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cards_chosen = true
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decided_rarity -= 1
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if decided_rarity < 0:
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card_array.append(Data.cards[0])
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cards_chosen = true
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decided_rarity -= 1
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var card: Card
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if card_array.size() > 0:
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card = card_array[Game.randi_in_range(132 * cards_generated, 0, card_array.size() - 1)]
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cards_generated += 1
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card_array.erase(card)
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var item: CardItem = item_card_scene.instantiate() as CardItem
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var item: CardItem = reply_player.hero_class.card_item.instantiate() as CardItem
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item.set_card(card)
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item.position = Vector3(x, 1, 2)
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item.pressed.connect(card_picked_up)
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