revamped key rebinding system

This commit is contained in:
2025-06-06 11:11:52 +10:00
parent 4a21701a35
commit c44a730b59
1547 changed files with 6435 additions and 17228 deletions

View File

@ -1,6 +1,5 @@
class_name CardPrinter extends StaticBody3D
@export var item_card_scene: PackedScene
@export var button_collider: CollisionShape3D
@export var button_box: Node3D
@ -48,16 +47,16 @@ func randomize_cards(faction: Card.Faction) -> void:
if card.rarity == decided_rarity:
card_array.append(card)
cards_chosen = true
decided_rarity -= 1
if decided_rarity < 0:
card_array.append(Data.cards[0])
cards_chosen = true
decided_rarity -= 1
var card: Card
if card_array.size() > 0:
card = card_array[Game.randi_in_range(132 * cards_generated, 0, card_array.size() - 1)]
cards_generated += 1
card_array.erase(card)
var item: CardItem = item_card_scene.instantiate() as CardItem
var item: CardItem = reply_player.hero_class.card_item.instantiate() as CardItem
item.set_card(card)
item.position = Vector3(x, 1, 2)
item.pressed.connect(card_picked_up)