revamped key rebinding system

This commit is contained in:
2025-06-06 11:11:52 +10:00
parent 4a21701a35
commit c44a730b59
1547 changed files with 6435 additions and 17228 deletions

View File

@ -25,7 +25,7 @@ func _ready() -> void:
bg_level.a_star_graph_3d.place_random_towers(20)
bg_level.a_star_graph_3d.disable_all_tower_frames()
Game.level = bg_level
WaveManager.generate_wave(400, bg_level.enemy_pool, bg_level.enemy_spawns)
WaveManager.generate_wave(1000, bg_level.enemy_pool, bg_level.enemy_spawns)
for spawn: EnemySpawner in bg_level.enemy_spawns:
spawn.enemy_died_callback = enemy_died
spawn.enemy_reached_goal_callback = damage_goal
@ -36,7 +36,7 @@ func _ready() -> void:
#these exist purely to make the enemies that spawn on the main menu happy
func enemy_died(_some_arg: Enemy) -> void:
pass
func damage_goal(_some_arg1: int, _some_arg2: int) -> void:
func damage_goal(_some_arg1: Enemy, _some_arg2: int) -> void:
pass
func increase_enemy_count() -> void:
pass
@ -45,7 +45,7 @@ func increase_enemy_count() -> void:
func _on_display_name_edit_pressed() -> void:
$ProfileManager.visible = true
$ProfileManager/VBoxContainer/DisplayName/LineEdit.placeholder_text = Data.player_profile.display_name
temp_data = SaveData.load_profile_from_disk()
temp_data = SaveData.load_from_disk(0)
func change_profile_display_name(display_name: String) -> void:

View File

@ -14,6 +14,7 @@ script = ExtResource("1_oxg0p")
layout_mode = 2
[node name="ColumnLabels" type="HBoxContainer" parent="."]
visible = false
layout_mode = 2
[node name="Action" type="Label" parent="ColumnLabels"]