revamped key rebinding system
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@ -182,7 +182,7 @@ func set_upcoming_wave() -> void:
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var spawn_power: int = WaveManager.calculate_spawn_power(wave + 1, connected_players_nodes.size())
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#var new_wave: Dictionary = WaveManager.generate_wave(spawn_power, level.enemy_pool)
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var new_wave: Wave = WaveManager.generate_wave(spawn_power, level.enemy_pool, level.enemy_spawns)
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temp_set_upcoming_wave(new_wave, floori(WaveManager.calculate_pot(wave + 1, connected_players_nodes.size()) / 20.0))
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temp_set_upcoming_wave(new_wave, WaveManager.calculate_pot(wave + 1, connected_players_nodes.size()))
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#networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 70.0))
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