revamped key rebinding system

This commit is contained in:
2025-06-06 11:11:52 +10:00
parent 4a21701a35
commit c44a730b59
1547 changed files with 6435 additions and 17228 deletions

View File

@ -182,7 +182,7 @@ func set_upcoming_wave() -> void:
var spawn_power: int = WaveManager.calculate_spawn_power(wave + 1, connected_players_nodes.size())
#var new_wave: Dictionary = WaveManager.generate_wave(spawn_power, level.enemy_pool)
var new_wave: Wave = WaveManager.generate_wave(spawn_power, level.enemy_pool, level.enemy_spawns)
temp_set_upcoming_wave(new_wave, floori(WaveManager.calculate_pot(wave + 1, connected_players_nodes.size()) / 20.0))
temp_set_upcoming_wave(new_wave, WaveManager.calculate_pot(wave + 1, connected_players_nodes.size()))
#networked_set_upcoming_wave.rpc(new_wave, 6 + floori(spawn_power / 70.0))