fixed some annoying path edit tool bugs
This commit is contained in:
@ -26,7 +26,7 @@ static func calculate_pot(wave_number: int, number_of_players: int) -> int:
|
||||
## among the given set of enemy spawners
|
||||
static func generate_wave(spawn_power: int, spawn_pool: Array[Enemy], spawners: Array[EnemySpawner]) -> Wave:
|
||||
var wave: Wave = Wave.new()
|
||||
|
||||
|
||||
var points: int = spawn_power / 10.0
|
||||
#print("Generating wave with " + str(points) + " points to spend")
|
||||
while points > 0:
|
||||
@ -63,7 +63,7 @@ static func generate_wave(spawn_power: int, spawn_pool: Array[Enemy], spawners:
|
||||
#a different enemy and try this process again
|
||||
var enemy_id: int = spawn_pool.find(new_card.enemy)
|
||||
enemy_id -= 1
|
||||
if enemy_id <= 0:
|
||||
if enemy_id < 0:
|
||||
new_card.enemy = spawn_pool[spawn_pool.size() - 1]
|
||||
else:
|
||||
new_card.enemy = spawn_pool[enemy_id]
|
||||
|
Reference in New Issue
Block a user