added a second slot you can equip a weapon to
This commit is contained in:
@ -39,9 +39,10 @@ _data = {
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"shoot": SubResource("Animation_0rgpe")
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}
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator")]
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("animator", "recharge_timer")]
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script = ExtResource("1_yo2gh")
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animator = NodePath("AnimationPlayer")
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recharge_timer = NodePath("Timer")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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layers = 2
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@ -52,3 +53,9 @@ texture_filter = 0
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libraries = {
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"": SubResource("AnimationLibrary_fs82p")
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}
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[node name="Timer" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@ -6,6 +6,7 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36ot1"]
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transparency = 1
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depth_draw_mode = 1
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[node name="EditTool" type="Node3D" node_paths=PackedStringArray("ray", "wall_preview", "progress_bar")]
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script = ExtResource("1_yf8lt")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://ddbbwx0yy16lh"]
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[gd_scene load_steps=10 format=3 uid="uid://ddbbwx0yy16lh"]
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[ext_resource type="Script" path="res://Scripts/tower_base.gd" id="1_tghvd"]
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[ext_resource type="Script" path="res://Scripts/inventory.gd" id="2_p5c7g"]
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@ -8,13 +8,33 @@
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[sub_resource type="BoxShape3D" id="BoxShape3D_lc72v"]
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size = Vector3(1.1, 1.1, 1.1)
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[node name="Node3D" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon")]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o3uwr"]
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albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1i074"]
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albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jt61s"]
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albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t32n1"]
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albedo_color = Color(0.462745, 0.439216, 0.415686, 1)
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[node name="Node3D" type="StaticBody3D" node_paths=PackedStringArray("inventory", "block", "collider", "minimap_icon", "north_mesh", "south_mesh", "east_mesh", "west_mesh", "north_collider", "south_collider", "east_collider", "west_collider")]
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collision_layer = 17
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script = ExtResource("1_tghvd")
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inventory = NodePath("Inventory")
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block = NodePath("MeshInstance3D")
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collider = NodePath("CollisionShape3D")
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minimap_icon = NodePath("Sprite3D")
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minimap_icon = NodePath("MinimapIcon")
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north_mesh = NodePath("North")
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south_mesh = NodePath("South")
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east_mesh = NodePath("East")
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west_mesh = NodePath("West")
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north_collider = NodePath("CollisionShape3D2")
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south_collider = NodePath("CollisionShape3D3")
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east_collider = NodePath("CollisionShape3D5")
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west_collider = NodePath("CollisionShape3D4")
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[node name="Inventory" type="Node" parent="."]
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script = ExtResource("2_p5c7g")
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@ -24,13 +44,89 @@ max_size = 1
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
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shape = SubResource("BoxShape3D_lc72v")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(3.5, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 3.09462, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
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mesh = ExtResource("4_hosgw")
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[node name="MinimapIcon" type="Sprite3D" parent="."]
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transform = Transform3D(3.5, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1.5, 0)
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layers = 4
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modulate = Color(0, 1, 0, 1)
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texture_filter = 0
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texture = ExtResource("3_01hk3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
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mesh = ExtResource("4_hosgw")
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[node name="North" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.45, 0)
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visible = false
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size = Vector3(1, 0.9, 0.5)
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material = SubResource("StandardMaterial3D_o3uwr")
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[node name="NorthMinimapIcon" type="Sprite3D" parent="North"]
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transform = Transform3D(3.5, 0, 0, 0, -6.7097e-08, 3.5, 0, -1.535, -1.5299e-07, 0.0251597, 1, 0)
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layers = 4
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modulate = Color(0, 1, 0, 1)
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texture_filter = 0
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texture = ExtResource("3_01hk3")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.55, 0)
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visible = false
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shape = SubResource("BoxShape3D_lc72v")
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disabled = true
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[node name="South" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.45, 0)
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visible = false
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size = Vector3(1, 0.9, 0.5)
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material = SubResource("StandardMaterial3D_1i074")
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[node name="SouthMinimapIcon" type="Sprite3D" parent="South"]
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transform = Transform3D(3.5, 0, 0, 0, -6.7097e-08, 3.5, 0, -1.535, -1.5299e-07, -0.0251607, 1, 0)
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layers = 4
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modulate = Color(0, 1, 0, 1)
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texture_filter = 0
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texture = ExtResource("3_01hk3")
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[node name="CollisionShape3D3" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.55, 0)
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visible = false
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shape = SubResource("BoxShape3D_lc72v")
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disabled = true
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[node name="East" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, -0.5)
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visible = false
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size = Vector3(0.5, 0.9, 1)
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material = SubResource("StandardMaterial3D_jt61s")
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[node name="EastMinimapIcon" type="Sprite3D" parent="East"]
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transform = Transform3D(1.535, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1, 0.0248078)
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layers = 4
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modulate = Color(0, 1, 0, 1)
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texture_filter = 0
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texture = ExtResource("3_01hk3")
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[node name="CollisionShape3D5" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, -0.5)
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visible = false
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shape = SubResource("BoxShape3D_lc72v")
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disabled = true
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[node name="West" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0.5)
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visible = false
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size = Vector3(0.5, 0.9, 1)
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material = SubResource("StandardMaterial3D_t32n1")
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[node name="WestMinimapIcon" type="Sprite3D" parent="West"]
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transform = Transform3D(1.535, 0, 0, 0, -1.5299e-07, 3.5, 0, -3.5, -1.5299e-07, 0, 1, -0.0252527)
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layers = 4
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modulate = Color(0, 1, 0, 1)
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texture_filter = 0
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texture = ExtResource("3_01hk3")
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[node name="CollisionShape3D4" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0.5)
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visible = false
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shape = SubResource("BoxShape3D_lc72v")
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disabled = true
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